Display of an NSWindow
object begins with the drawing performed by its view objects, which accumulates in the window’s display buffer or appears immediately on the screen. Windows, like NSView
objects, can be displayed unconditionally or merely marked as needing display, using the display
and setViewsNeedDisplay:
methods, respectively. A displayIfNeeded
message causes the window’s views to display only if they’ve been marked as needing display. Normally, any time a view is marked as needing display, the window makes note of this fact and automatically displays itself shortly after. This automatic display is typically performed on each pass through the event loop, but can be turned off using the setAutodisplay:
method. If you turn off autodisplay for a window, you’re then responsible for displaying it whenever necessary.
A related mechanism is that of updating. On each pass through the event loop, the application object invokes its updateWindows
method, which sends an update
message to each window. Subclasses of NSWindow
can override this method to examine the state of the application and change their own state or appearance accordingly—enabling or disabling menus, buttons, and other controls based on the object that’s selected, for example.
In addition to displaying itself on the screen, a window can print itself in its entirety, just as a view can. The print:
method runs the application’s Print panel and causes the window’s frame view to print itself. dataWithEPSInsideRect:
behaves similarly. For additional information see Printing Programming Topics for Cocoa.
© 2002, 2009 Apple Inc. All Rights Reserved. (Last updated: 2009-02-04)