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PERLHACK(1)                           Perl Programmers Reference Guide                           PERLHACK(1)



NAME
       perlhack - How to hack at the Perl internals

DESCRIPTION
       This document attempts to explain how Perl development takes place, and ends with some suggestions
       for people wanting to become bona fide porters.

       The perl5-porters mailing list is where the Perl standard distribution is maintained and developed.
       The list can get anywhere from 10 to 150 messages a day, depending on the heatedness of the debate.
       Most days there are two or three patches, extensions, features, or bugs being discussed at a time.

       A searchable archive of the list is at either:

           http://www.xray.mpe.mpg.de/mailing-lists/perl5-porters/

       or

           http://archive.develooper.com/perl5-porters@perl.org/

       List subscribers (the porters themselves) come in several flavours.  Some are quiet curious lurkers,
       who rarely pitch in and instead watch the ongoing development to ensure they're forewarned of new
       changes or features in Perl.  Some are representatives of vendors, who are there to make sure that
       Perl continues to compile and work on their platforms.  Some patch any reported bug that they know
       how to fix, some are actively patching their pet area (threads, Win32, the regexp engine), while oth-
       ers seem to do nothing but complain.  In other words, it's your usual mix of technical people.

       Over this group of porters presides Larry Wall.  He has the final word in what does and does not
       change in the Perl language.  Various releases of Perl are shepherded by a "pumpking", a porter
       responsible for gathering patches, deciding on a patch-by-patch, feature-by-feature basis what will
       and will not go into the release.  For instance, Gurusamy Sarathy was the pumpking for the 5.6
       release of Perl, and Jarkko Hietaniemi was the pumpking for the 5.8 release, and Rafael Garcia-Suarez
       holds the pumpking crown for the 5.10 release.

       In addition, various people are pumpkings for different things.  For instance, Andy Dougherty and
       Jarkko Hietaniemi did a grand job as the Configure pumpkin up till the 5.8 release. For the 5.10
       release H.Merijn Brand took over.

       Larry sees Perl development along the lines of the US government: there's the Legislature (the
       porters), the Executive branch (the pumpkings), and the Supreme Court (Larry).  The legislature can
       discuss and submit patches to the executive branch all they like, but the executive branch is free to
       veto them.  Rarely, the Supreme Court will side with the executive branch over the legislature, or
       the legislature over the executive branch.  Mostly, however, the legislature and the executive branch
       are supposed to get along and work out their differences without impeachment or court cases.

       You might sometimes see reference to Rule 1 and Rule 2.  Larry's power as Supreme Court is expressed
       in The Rules:

       1   Larry is always by definition right about how Perl should behave.  This means he has final veto
           power on the core functionality.

       2   Larry is allowed to change his mind about any matter at a later date, regardless of whether he
           previously invoked Rule 1.

       Got that?  Larry is always right, even when he was wrong.  It's rare to see either Rule exercised,
       but they are often alluded to.

       New features and extensions to the language are contentious, because the criteria used by the pump-
       kings, Larry, and other porters to decide which features should be implemented and incorporated are
       not codified in a few small design goals as with some other languages.  Instead, the heuristics are
       flexible and often difficult to fathom.  Here is one person's list, roughly in decreasing order of
       importance, of heuristics that new features have to be weighed against:

       Does concept match the general goals of Perl?
           These haven't been written anywhere in stone, but one approximation is:

            1. Keep it fast, simple, and useful.
            2. Keep features/concepts as orthogonal as possible.
            3. No arbitrary limits (platforms, data sizes, cultures).
            4. Keep it open and exciting to use/patch/advocate Perl everywhere.
            5. Either assimilate new technologies, or build bridges to them.

       Where is the implementation?
           All the talk in the world is useless without an implementation.  In almost every case, the person
           or people who argue for a new feature will be expected to be the ones who implement it.  Porters
           capable of coding new features have their own agendas, and are not available to implement your
           (possibly good) idea.

       Backwards compatibility
           It's a cardinal sin to break existing Perl programs.  New warnings are contentious--some say that
           a program that emits warnings is not broken, while others say it is.  Adding keywords has the
           potential to break programs, changing the meaning of existing token sequences or functions might
           break programs.

       Could it be a module instead?
           Perl 5 has extension mechanisms, modules and XS, specifically to avoid the need to keep changing
           the Perl interpreter.  You can write modules that export functions, you can give those functions
           prototypes so they can be called like built-in functions, you can even write XS code to mess with
           the runtime data structures of the Perl interpreter if you want to implement really complicated
           things.  If it can be done in a module instead of in the core, it's highly unlikely to be added.

       Is the feature generic enough?
           Is this something that only the submitter wants added to the language, or would it be broadly
           useful?  Sometimes, instead of adding a feature with a tight focus, the porters might decide to
           wait until someone implements the more generalized feature.  For instance, instead of implement-
           ing a "delayed evaluation" feature, the porters are waiting for a macro system that would permit
           delayed evaluation and much more.

       Does it potentially introduce new bugs?
           Radical rewrites of large chunks of the Perl interpreter have the potential to introduce new
           bugs.  The smaller and more localized the change, the better.

       Does it preclude other desirable features?
           A patch is likely to be rejected if it closes off future avenues of development.  For instance, a
           patch that placed a true and final interpretation on prototypes is likely to be rejected because
           there are still options for the future of prototypes that haven't been addressed.

       Is the implementation robust?
           Good patches (tight code, complete, correct) stand more chance of going in.  Sloppy or incorrect
           patches might be placed on the back burner until the pumpking has time to fix, or might be dis-
           carded altogether without further notice.

       Is the implementation generic enough to be portable?
           The worst patches make use of a system-specific features.  It's highly unlikely that nonportable
           additions to the Perl language will be accepted.

       Is the implementation tested?
           Patches which change behaviour (fixing bugs or introducing new features) must include regression
           tests to verify that everything works as expected.  Without tests provided by the original
           author, how can anyone else changing perl in the future be sure that they haven't unwittingly
           broken the behaviour the patch implements? And without tests, how can the patch's author be con-
           fident that his/her hard work put into the patch won't be accidentally thrown away by someone in
           the future?

       Is there enough documentation?
           Patches without documentation are probably ill-thought out or incomplete.  Nothing can be added
           without documentation, so submitting a patch for the appropriate manpages as well as the source
           code is always a good idea.

       Is there another way to do it?
           Larry said "Although the Perl Slogan is There's More Than One Way to Do It, I hesitate to make 10
           ways to do something".  This is a tricky heuristic to navigate, though--one man's essential addi-
           tion is another man's pointless cruft.

       Does it create too much work?
           Work for the pumpking, work for Perl programmers, work for module authors, ...  Perl is supposed
           to be easy.

       Patches speak louder than words
           Working code is always preferred to pie-in-the-sky ideas.  A patch to add a feature stands a much
           higher chance of making it to the language than does a random feature request, no matter how fer-
           vently argued the request might be.  This ties into "Will it be useful?", as the fact that some-
           one took the time to make the patch demonstrates a strong desire for the feature.

       If you're on the list, you might hear the word "core" bandied around.  It refers to the standard dis-
       tribution.  "Hacking on the core" means you're changing the C source code to the Perl interpreter.
       "A core module" is one that ships with Perl.

       Keeping in sync

       The source code to the Perl interpreter, in its different versions, is kept in a repository managed
       by a revision control system ( which is currently the Perforce program, see http://perforce.com/ ).
       The pumpkings and a few others have access to the repository to check in changes.  Periodically the
       pumpking for the development version of Perl will release a new version, so the rest of the porters
       can see what's changed.  The current state of the main trunk of repository, and patches that describe
       the individual changes that have happened since the last public release are available at this loca-
       tion:

           http://public.activestate.com/pub/apc/
           ftp://public.activestate.com/pub/apc/

       If you're looking for a particular change, or a change that affected a particular set of files, you
       may find the Perl Repository Browser useful:

           http://public.activestate.com/cgi-bin/perlbrowse

       You may also want to subscribe to the perl5-changes mailing list to receive a copy of each patch that
       gets submitted to the maintenance and development "branches" of the perl repository.  See
       http://lists.perl.org/ for subscription information.

       If you are a member of the perl5-porters mailing list, it is a good thing to keep in touch with the
       most recent changes. If not only to verify if what you would have posted as a bug report isn't
       already solved in the most recent available perl development branch, also known as perl-current,
       bleading edge perl, bleedperl or bleadperl.

       Needless to say, the source code in perl-current is usually in a perpetual state of evolution.  You
       should expect it to be very buggy.  Do not use it for any purpose other than testing and development.

       Keeping in sync with the most recent branch can be done in several ways, but the most convenient and
       reliable way is using rsync, available at ftp://rsync.samba.org/pub/rsync/ .  (You can also get the
       most recent branch by FTP.)

       If you choose to keep in sync using rsync, there are two approaches to doing so:

       rsync'ing the source tree
           Presuming you are in the directory where your perl source resides and you have rsync installed
           and available, you can "upgrade" to the bleadperl using:

            # rsync -avz rsync://public.activestate.com/perl-current/ .

           This takes care of updating every single item in the source tree to the latest applied patch
           level, creating files that are new (to your distribution) and setting date/time stamps of exist-
           ing files to reflect the bleadperl status.

           Note that this will not delete any files that were in '.' before the rsync. Once you are sure
           that the rsync is running correctly, run it with the --delete and the --dry-run options like
           this:

            # rsync -avz --delete --dry-run rsync://public.activestate.com/perl-current/ .

           This will simulate an rsync run that also deletes files not present in the bleadperl master copy.
           Observe the results from this run closely. If you are sure that the actual run would delete no
           files precious to you, you could remove the '--dry-run' option.

           You can than check what patch was the latest that was applied by looking in the file .patch,
           which will show the number of the latest patch.

           If you have more than one machine to keep in sync, and not all of them have access to the WAN (so
           you are not able to rsync all the source trees to the real source), there are some ways to get
           around this problem.

           Using rsync over the LAN
               Set up a local rsync server which makes the rsynced source tree available to the LAN and sync
               the other machines against this directory.

               From http://rsync.samba.org/README.html :

                  "Rsync uses rsh or ssh for communication. It does not need to be
                   setuid and requires no special privileges for installation.  It
                   does not require an inetd entry or a daemon.  You must, however,
                   have a working rsh or ssh system.  Using ssh is recommended for
                   its security features."

           Using pushing over the NFS
               Having the other systems mounted over the NFS, you can take an active pushing approach by
               checking the just updated tree against the other not-yet synced trees. An example would be

                 #!/usr/bin/perl -w

                 use strict;
                 use File::Copy;

                 my %MF = map {
                     m/(\S+)/;
                     $1 => [ (stat $1)[2, 7, 9] ];     # mode, size, mtime
                     } `cat MANIFEST`;

                 my %remote = map { $_ => "/$_/pro/3gl/CPAN/perl-5.7.1" } qw(host1 host2);

                 foreach my $host (keys %remote) {
                     unless (-d $remote{$host}) {
                         print STDERR "Cannot Xsync for host $host\n";
                         next;
                         }
                     foreach my $file (keys %MF) {
                         my $rfile = "$remote{$host}/$file";
                         my ($mode, $size, $mtime) = (stat $rfile)[2, 7, 9];
                         defined $size or ($mode, $size, $mtime) = (0, 0, 0);
                         $size == $MF{$file}[1] && $mtime == $MF{$file}[2] and next;
                         printf "%4s %-34s %8d %9d  %8d %9d\n",
                             $host, $file, $MF{$file}[1], $MF{$file}[2], $size, $mtime;
                         unlink $rfile;
                         copy ($file, $rfile);
                         utime time, $MF{$file}[2], $rfile;
                         chmod $MF{$file}[0], $rfile;
                         }
                     }

               though this is not perfect. It could be improved with checking file checksums before updat-
               ing. Not all NFS systems support reliable utime support (when used over the NFS).

       rsync'ing the patches
           The source tree is maintained by the pumpking who applies patches to the files in the tree. These
           patches are either created by the pumpking himself using "diff -c" after updating the file manu-
           ally or by applying patches sent in by posters on the perl5-porters list.  These patches are also
           saved and rsync'able, so you can apply them yourself to the source files.

           Presuming you are in a directory where your patches reside, you can get them in sync with

            # rsync -avz rsync://public.activestate.com/perl-current-diffs/ .

           This makes sure the latest available patch is downloaded to your patch directory.

           It's then up to you to apply these patches, using something like

            # last=`ls -t *.gz | sed q`
            # rsync -avz rsync://public.activestate.com/perl-current-diffs/ .
            # find . -name '*.gz' -newer $last -exec gzcat {} \; >blead.patch
            # cd ../perl-current
            # patch -p1 -N <../perl-current-diffs/blead.patch

           or, since this is only a hint towards how it works, use CPAN-patchaperl from Andreas Knig to
           have better control over the patching process.

       Why rsync the source tree


       It's easier to rsync the source tree
           Since you don't have to apply the patches yourself, you are sure all files in the source tree are
           in the right state.

       It's more reliable
           While both the rsync-able source and patch areas are automatically updated every few minutes,
           keep in mind that applying patches may sometimes mean careful hand-holding, especially if your
           version of the "patch" program does not understand how to deal with new files, files with 8-bit
           characters, or files without trailing newlines.

       Why rsync the patches


       It's easier to rsync the patches
           If you have more than one machine that you want to keep in track with bleadperl, it's easier to
           rsync the patches only once and then apply them to all the source trees on the different
           machines.

           In case you try to keep in pace on 5 different machines, for which only one of them has access to
           the WAN, rsync'ing all the source trees should than be done 5 times over the NFS. Having rsync'ed
           the patches only once, I can apply them to all the source trees automatically. Need you say more
           ;-)

       It's a good reference
           If you do not only like to have the most recent development branch, but also like to fix bugs, or
           extend features, you want to dive into the sources. If you are a seasoned perl core diver, you
           don't need no manuals, tips, roadmaps, perlguts.pod or other aids to find your way around. But if
           you are a starter, the patches may help you in finding where you should start and how to change
           the bits that bug you.

           The file Changes is updated on occasions the pumpking sees as his own little sync points. On
           those occasions, he releases a tar-ball of the current source tree (i.e. perl@7582.tar.gz), which
           will be an excellent point to start with when choosing to use the 'rsync the patches' scheme.
           Starting with perl@7582, which means a set of source files on which the latest applied patch is
           number 7582, you apply all succeeding patches available from then on (7583, 7584, ...).

           You can use the patches later as a kind of search archive.

           Finding a start point
               If you want to fix/change the behaviour of function/feature Foo, just scan the patches for
               patches that mention Foo either in the subject, the comments, or the body of the fix. A good
               chance the patch shows you the files that are affected by that patch which are very likely to
               be the starting point of your journey into the guts of perl.

           Finding how to fix a bug
               If you've found where the function/feature Foo misbehaves, but you don't know how to fix it
               (but you do know the change you want to make), you can, again, peruse the patches for similar
               changes and look how others apply the fix.

           Finding the source of misbehaviour
               When you keep in sync with bleadperl, the pumpking would love to see that the community
               efforts really work. So after each of his sync points, you are to 'make test' to check if
               everything is still in working order. If it is, you do 'make ok', which will send an OK
               report to perlbug@perl.org. (If you do not have access to a mailer from the system you just
               finished successfully 'make test', you can do 'make okfile', which creates the file
               "perl.ok", which you can than take to your favourite mailer and mail yourself).

               But of course, as always, things will not always lead to a success path, and one or more test
               do not pass the 'make test'. Before sending in a bug report (using 'make nok' or 'make nok-
               file'), check the mailing list if someone else has reported the bug already and if so, con-
               firm it by replying to that message. If not, you might want to trace the source of that mis-
               behaviour before sending in the bug, which will help all the other porters in finding the
               solution.

               Here the saved patches come in very handy. You can check the list of patches to see which
               patch changed what file and what change caused the misbehaviour. If you note that in the bug
               report, it saves the one trying to solve it, looking for that point.

           If searching the patches is too bothersome, you might consider using perl's bugtron to find more
           information about discussions and ramblings on posted bugs.

           If you want to get the best of both worlds, rsync both the source tree for convenience, reliabil-
           ity and ease and rsync the patches for reference.

       Working with the source

       Because you cannot use the Perforce client, you cannot easily generate diffs against the repository,
       nor will merges occur when you update via rsync.  If you edit a file locally and then rsync against
       the latest source, changes made in the remote copy will overwrite your local versions!

       The best way to deal with this is to maintain a tree of symlinks to the rsync'd source.  Then, when
       you want to edit a file, you remove the symlink, copy the real file into the other tree, and edit it.
       You can then diff your edited file against the original to generate a patch, and you can safely
       update the original tree.

       Perl's Configure script can generate this tree of symlinks for you.  The following example assumes
       that you have used rsync to pull a copy of the Perl source into the perl-rsync directory.  In the
       directory above that one, you can execute the following commands:

         mkdir perl-dev
         cd perl-dev
         ../perl-rsync/Configure -Dmksymlinks -Dusedevel -D"optimize=-g"

       This will start the Perl configuration process.  After a few prompts, you should see something like
       this:

         Symbolic links are supported.

         Checking how to test for symbolic links...
         Your builtin 'test -h' may be broken.
         Trying external '/usr/bin/test -h'.
         You can test for symbolic links with '/usr/bin/test -h'.

         Creating the symbolic links...
         (First creating the subdirectories...)
         (Then creating the symlinks...)

       The specifics may vary based on your operating system, of course.  After you see this, you can abort
       the Configure script, and you will see that the directory you are in has a tree of symlinks to the
       perl-rsync directories and files.

       If you plan to do a lot of work with the Perl source, here are some Bourne shell script functions
       that can make your life easier:

           function edit {
               if [ -L $1 ]; then
                   mv $1 $1.orig
                       cp $1.orig $1
                       vi $1
               else
                   /bin/vi $1
                       fi
           }

           function unedit {
               if [ -L $1.orig ]; then
                   rm $1
                       mv $1.orig $1
                       fi
           }

       Replace "vi" with your favorite flavor of editor.

       Here is another function which will quickly generate a patch for the files which have been edited in
       your symlink tree:

           mkpatchorig() {
               local diffopts
                   for f in `find . -name '*.orig' | sed s,^\./,,`
                       do
                           case `echo $f | sed 's,.orig$,,;s,.*\.,,'` in
                               c)   diffopts=-p ;;
                       pod) diffopts='-F^=' ;;
                       *)   diffopts= ;;
                       esac
                           diff -du $diffopts $f `echo $f | sed 's,.orig$,,'`
                           done
           }

       This function produces patches which include enough context to make your changes obvious.  This makes
       it easier for the Perl pumpking(s) to review them when you send them to the perl5-porters list, and
       that means they're more likely to get applied.

       This function assumed a GNU diff, and may require some tweaking for other diff variants.

       Perlbug administration

       There is a single remote administrative interface for modifying bug status, category, open issues
       etc. using the RT bugtracker system, maintained by Robert Spier.  Become an administrator, and close
       any bugs you can get your sticky mitts on:

               http://rt.perl.org

       The bugtracker mechanism for perl5 bugs in particular is at:

               http://bugs6.perl.org/perlbug

       To email the bug system administrators:

               "perlbug-admin" <perlbug-admin@perl.org>

       Submitting patches

       Always submit patches to perl5-porters@perl.org.  If you're patching a core module and there's an
       author listed, send the author a copy (see "Patching a core module").  This lets other porters review
       your patch, which catches a surprising number of errors in patches.  Either use the diff program
       (available in source code form from ftp://ftp.gnu.org/pub/gnu/ , or use Johan Vromans' makepatch
       (available from CPAN/authors/id/JV/).  Unified diffs are preferred, but context diffs are accepted.
       Do not send RCS-style diffs or diffs without context lines.  More information is given in the Port-
       ing/patching.pod file in the Perl source distribution.  Please patch against the latest development
       version (e.g., if you're fixing a bug in the 5.005 track, patch against the latest 5.005_5x version).
       Only patches that survive the heat of the development branch get applied to maintenance versions.

       Your patch should update the documentation and test suite.  See "Writing a test".

       To report a bug in Perl, use the program perlbug which comes with Perl (if you can't get Perl to
       work, send mail to the address perlbug@perl.org or perlbug@perl.com).  Reporting bugs through perlbug
       feeds into the automated bug-tracking system, access to which is provided through the web at
       http://bugs.perl.org/ .  It often pays to check the archives of the perl5-porters mailing list to see
       whether the bug you're reporting has been reported before, and if so whether it was considered a bug.
       See above for the location of the searchable archives.

       The CPAN testers ( http://testers.cpan.org/ ) are a group of volunteers who test CPAN modules on a
       variety of platforms.  Perl Smokers ( http://archives.develooper.com/daily-build@perl.org/ ) automat-
       ically tests Perl source releases on platforms with various configurations.  Both efforts welcome
       volunteers.

       It's a good idea to read and lurk for a while before chipping in.  That way you'll get to see the
       dynamic of the conversations, learn the personalities of the players, and hopefully be better pre-
       pared to make a useful contribution when do you speak up.

       If after all this you still think you want to join the perl5-porters mailing list, send mail to
       perl5-porters-subscribe@perl.org.  To unsubscribe, send mail to perl5-porters-unsubscribe@perl.org.

       To hack on the Perl guts, you'll need to read the following things:

       perlguts
          This is of paramount importance, since it's the documentation of what goes where in the Perl
          source. Read it over a couple of times and it might start to make sense - don't worry if it
          doesn't yet, because the best way to study it is to read it in conjunction with poking at Perl
          source, and we'll do that later on.

          You might also want to look at Gisle Aas's illustrated perlguts - there's no guarantee that this
          will be absolutely up-to-date with the latest documentation in the Perl core, but the fundamentals
          will be right. ( http://gisle.aas.no/perl/illguts/ )

       perlxstut and perlxs
          A working knowledge of XSUB programming is incredibly useful for core hacking; XSUBs use tech-
          niques drawn from the PP code, the portion of the guts that actually executes a Perl program. It's
          a lot gentler to learn those techniques from simple examples and explanation than from the core
          itself.

       perlapi
          The documentation for the Perl API explains what some of the internal functions do, as well as the
          many macros used in the source.

       Porting/pumpkin.pod
          This is a collection of words of wisdom for a Perl porter; some of it is only useful to the pump-
          kin holder, but most of it applies to anyone wanting to go about Perl development.

       The perl5-porters FAQ
          This should be available from http://simon-cozens.org/writings/p5p-faq ; alternatively, you can
          get the FAQ emailed to you by sending mail to "perl5-porters-faq@perl.org". It contains hints on
          reading perl5-porters, information on how perl5-porters works and how Perl development in general
          works.

       Finding Your Way Around

       Perl maintenance can be split into a number of areas, and certain people (pumpkins) will have respon-
       sibility for each area. These areas sometimes correspond to files or directories in the source kit.
       Among the areas are:

       Core modules
          Modules shipped as part of the Perl core live in the lib/ and ext/ subdirectories: lib/ is for the
          pure-Perl modules, and ext/ contains the core XS modules.

       Tests
          There are tests for nearly all the modules, built-ins and major bits of functionality.  Test files
          all have a .t suffix.  Module tests live in the lib/ and ext/ directories next to the module being
          tested.  Others live in t/.  See "Writing a test"

       Documentation
          Documentation maintenance includes looking after everything in the pod/ directory, (as well as
          contributing new documentation) and the documentation to the modules in core.

       Configure
          The configure process is the way we make Perl portable across the myriad of operating systems it
          supports. Responsibility for the configure, build and installation process, as well as the overall
          portability of the core code rests with the configure pumpkin - others help out with individual
          operating systems.

          The files involved are the operating system directories, (win32/, os2/, vms/ and so on) the shell
          scripts which generate config.h and Makefile, as well as the metaconfig files which generate Con-
          figure. (metaconfig isn't included in the core distribution.)

       Interpreter
          And of course, there's the core of the Perl interpreter itself. Let's have a look at that in a
          little more detail.

       Before we leave looking at the layout, though, don't forget that MANIFEST contains not only the file
       names in the Perl distribution, but short descriptions of what's in them, too. For an overview of the
       important files, try this:

           perl -lne 'print if /^[^\/]+\.[ch]\s+/' MANIFEST

       Elements of the interpreter

       The work of the interpreter has two main stages: compiling the code into the internal representation,
       or bytecode, and then executing it.  "Compiled code" in perlguts explains exactly how the compilation
       stage happens.

       Here is a short breakdown of perl's operation:

       Startup
          The action begins in perlmain.c. (or miniperlmain.c for miniperl) This is very high-level code,
          enough to fit on a single screen, and it resembles the code found in perlembed; most of the real
          action takes place in perl.c

          First, perlmain.c allocates some memory and constructs a Perl interpreter:

              1 PERL_SYS_INIT3(&argc,&argv,&env);
              2
              3 if (!PL_do_undump) {
              4     my_perl = perl_alloc();
              5     if (!my_perl)
              6         exit(1);
              7     perl_construct(my_perl);
              8     PL_perl_destruct_level = 0;
              9 }

          Line 1 is a macro, and its definition is dependent on your operating system. Line 3 references
          "PL_do_undump", a global variable - all global variables in Perl start with "PL_". This tells you
          whether the current running program was created with the "-u" flag to perl and then undump, which
          means it's going to be false in any sane context.

          Line 4 calls a function in perl.c to allocate memory for a Perl interpreter. It's quite a simple
          function, and the guts of it looks like this:

              my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));

          Here you see an example of Perl's system abstraction, which we'll see later: "PerlMem_malloc" is
          either your system's "malloc", or Perl's own "malloc" as defined in malloc.c if you selected that
          option at configure time.

          Next, in line 7, we construct the interpreter; this sets up all the special variables that Perl
          needs, the stacks, and so on.

          Now we pass Perl the command line options, and tell it to go:

              exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
              if (!exitstatus) {
                  exitstatus = perl_run(my_perl);
              }

          "perl_parse" is actually a wrapper around "S_parse_body", as defined in perl.c, which processes
          the command line options, sets up any statically linked XS modules, opens the program and calls
          "yyparse" to parse it.

       Parsing
          The aim of this stage is to take the Perl source, and turn it into an op tree. We'll see what one
          of those looks like later. Strictly speaking, there's three things going on here.

          "yyparse", the parser, lives in perly.c, although you're better off reading the original YACC
          input in perly.y. (Yes, Virginia, there is a YACC grammar for Perl!) The job of the parser is to
          take your code and "understand" it, splitting it into sentences, deciding which operands go with
          which operators and so on.

          The parser is nobly assisted by the lexer, which chunks up your input into tokens, and decides
          what type of thing each token is: a variable name, an operator, a bareword, a subroutine, a core
          function, and so on.  The main point of entry to the lexer is "yylex", and that and its associated
          routines can be found in toke.c. Perl isn't much like other computer languages; it's highly con-
          text sensitive at times, it can be tricky to work out what sort of token something is, or where a
          token ends. As such, there's a lot of interplay between the tokeniser and the parser, which can
          get pretty frightening if you're not used to it.

          As the parser understands a Perl program, it builds up a tree of operations for the interpreter to
          perform during execution. The routines which construct and link together the various operations
          are to be found in op.c, and will be examined later.

       Optimization
          Now the parsing stage is complete, and the finished tree represents the operations that the Perl
          interpreter needs to perform to execute our program. Next, Perl does a dry run over the tree look-
          ing for optimisations: constant expressions such as "3 + 4" will be computed now, and the opti-
          mizer will also see if any multiple operations can be replaced with a single one. For instance, to
          fetch the variable $foo, instead of grabbing the glob *foo and looking at the scalar component,
          the optimizer fiddles the op tree to use a function which directly looks up the scalar in ques-
          tion. The main optimizer is "peep" in op.c, and many ops have their own optimizing functions.

       Running
          Now we're finally ready to go: we have compiled Perl byte code, and all that's left to do is run
          it. The actual execution is done by the "runops_standard" function in run.c; more specifically,
          it's done by these three innocent looking lines:

              while ((PL_op = CALL_FPTR(PL_op->op_ppaddr)(aTHX))) {
                  PERL_ASYNC_CHECK();
              }

          You may be more comfortable with the Perl version of that:

              PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};

          Well, maybe not. Anyway, each op contains a function pointer, which stipulates the function which
          will actually carry out the operation.  This function will return the next op in the sequence -
          this allows for things like "if" which choose the next op dynamically at run time.  The
          "PERL_ASYNC_CHECK" makes sure that things like signals interrupt execution if required.

          The actual functions called are known as PP code, and they're spread between four files: pp_hot.c
          contains the "hot" code, which is most often used and highly optimized, pp_sys.c contains all the
          system-specific functions, pp_ctl.c contains the functions which implement control structures
          ("if", "while" and the like) and pp.c contains everything else. These are, if you like, the C code
          for Perl's built-in functions and operators.

          Note that each "pp_" function is expected to return a pointer to the next op. Calls to perl subs
          (and eval blocks) are handled within the same runops loop, and do not consume extra space on the C
          stack. For example, "pp_entersub" and "pp_entertry" just push a "CxSUB" or "CxEVAL" block struct
          onto the context stack which contain the address of the op following the sub call or eval. They
          then return the first op of that sub or eval block, and so execution continues of that sub or
          block.  Later, a "pp_leavesub" or "pp_leavetry" op pops the "CxSUB" or "CxEVAL", retrieves the
          return op from it, and returns it.

       Exception handing
          Perl's exception handing (i.e. "die" etc) is built on top of the low-level "setjmp()"/"longjmp()"
          C-library functions. These basically provide a way to capture the current PC and SP registers and
          later restore them; i.e.  a "longjmp()" continues at the point in code where a previous "setjmp()"
          was done, with anything further up on the C stack being lost. This is why code should always save
          values using "SAVE_FOO" rather than in auto variables.

          The perl core wraps "setjmp()" etc in the macros "JMPENV_PUSH" and "JMPENV_JUMP". The basic rule
          of perl exceptions is that "exit", and "die" (in the absence of "eval") perform a JMPENV_JUMP(2),
          while "die" within "eval" does a JMPENV_JUMP(3).

          At entry points to perl, such as "perl_parse()", "perl_run()" and "call_sv(cv, G_EVAL)" each does
          a "JMPENV_PUSH", then enter a runops loop or whatever, and handle possible exception returns. For
          a 2 return, final cleanup is performed, such as popping stacks and calling "CHECK" or "END"
          blocks. Amongst other things, this is how scope cleanup still occurs during an "exit".

          If a "die" can find a "CxEVAL" block on the context stack, then the stack is popped to that level
          and the return op in that block is assigned to "PL_restartop"; then a JMPENV_JUMP(3) is performed.
          This normally passes control back to the guard. In the case of "perl_run" and "call_sv", a non-
          null "PL_restartop" triggers re-entry to the runops loop. The is the normal way that "die" or
          "croak" is handled within an "eval".

          Sometimes ops are executed within an inner runops loop, such as tie, sort or overload code. In
          this case, something like

              sub FETCH { eval { die } }

          would cause a longjmp right back to the guard in "perl_run", popping both runops loops, which is
          clearly incorrect. One way to avoid this is for the tie code to do a "JMPENV_PUSH" before execut-
          ing "FETCH" in the inner runops loop, but for efficiency reasons, perl in fact just sets a flag,
          using "CATCH_SET(TRUE)". The "pp_require", "pp_entereval" and "pp_entertry" ops check this flag,
          and if true, they call "docatch", which does a "JMPENV_PUSH" and starts a new runops level to exe-
          cute the code, rather than doing it on the current loop.

          As a further optimisation, on exit from the eval block in the "FETCH", execution of the code fol-
          lowing the block is still carried on in the inner loop.  When an exception is raised, "docatch"
          compares the "JMPENV" level of the "CxEVAL" with "PL_top_env" and if they differ, just re-throws
          the exception. In this way any inner loops get popped.

          Here's an example.

              1: eval { tie @a, 'A' };
              2: sub A::TIEARRAY {
              3:     eval { die };
              4:     die;
              5: }

          To run this code, "perl_run" is called, which does a "JMPENV_PUSH" then enters a runops loop. This
          loop executes the eval and tie ops on line 1, with the eval pushing a "CxEVAL" onto the context
          stack.

          The "pp_tie" does a "CATCH_SET(TRUE)", then starts a second runops loop to execute the body of
          "TIEARRAY". When it executes the entertry op on line 3, "CATCH_GET" is true, so "pp_entertry"
          calls "docatch" which does a "JMPENV_PUSH" and starts a third runops loop, which then executes the
          die op. At this point the C call stack looks like this:

              Perl_pp_die
              Perl_runops      # third loop
              S_docatch_body
              S_docatch
              Perl_pp_entertry
              Perl_runops      # second loop
              S_call_body
              Perl_call_sv
              Perl_pp_tie
              Perl_runops      # first loop
              S_run_body
              perl_run
              main

          and the context and data stacks, as shown by "-Dstv", look like:

              STACK 0: MAIN
                CX 0: BLOCK  =>
                CX 1: EVAL   => AV()  PV("A"\0)
                retop=leave
              STACK 1: MAGIC
                CX 0: SUB    =>
                retop=(null)
                CX 1: EVAL   => *
              retop=nextstate

          The die pops the first "CxEVAL" off the context stack, sets "PL_restartop" from it, does a
          JMPENV_JUMP(3), and control returns to the top "docatch". This then starts another third-level
          runops level, which executes the nextstate, pushmark and die ops on line 4. At the point that the
          second "pp_die" is called, the C call stack looks exactly like that above, even though we are no
          longer within an inner eval; this is because of the optimization mentioned earlier. However, the
          context stack now looks like this, ie with the top CxEVAL popped:

              STACK 0: MAIN
                CX 0: BLOCK  =>
                CX 1: EVAL   => AV()  PV("A"\0)
                retop=leave
              STACK 1: MAGIC
                CX 0: SUB    =>
                retop=(null)

          The die on line 4 pops the context stack back down to the CxEVAL, leaving it as:

              STACK 0: MAIN
                CX 0: BLOCK  =>

          As usual, "PL_restartop" is extracted from the "CxEVAL", and a JMPENV_JUMP(3) done, which pops the
          C stack back to the docatch:

              S_docatch
              Perl_pp_entertry
              Perl_runops      # second loop
              S_call_body
              Perl_call_sv
              Perl_pp_tie
              Perl_runops      # first loop
              S_run_body
              perl_run
              main

          In  this case, because the "JMPENV" level recorded in the "CxEVAL" differs from the current one,
          "docatch" just does a JMPENV_JUMP(3) and the C stack unwinds to:

              perl_run
              main

          Because "PL_restartop" is non-null, "run_body" starts a new runops loop and execution continues.

       Internal Variable Types

       You should by now have had a look at perlguts, which tells you about Perl's internal variable types:
       SVs, HVs, AVs and the rest. If not, do that now.

       These variables are used not only to represent Perl-space variables, but also any constants in the
       code, as well as some structures completely internal to Perl. The symbol table, for instance, is an
       ordinary Perl hash. Your code is represented by an SV as it's read into the parser; any program files
       you call are opened via ordinary Perl filehandles, and so on.

       The core Devel::Peek module lets us examine SVs from a Perl program. Let's see, for instance, how
       Perl treats the constant "hello".

             % perl -MDevel::Peek -e 'Dump("hello")'
           1 SV = PV(0xa041450) at 0xa04ecbc
           2   REFCNT = 1
           3   FLAGS = (POK,READONLY,pPOK)
           4   PV = 0xa0484e0 "hello"\0
           5   CUR = 5
           6   LEN = 6

       Reading "Devel::Peek" output takes a bit of practise, so let's go through it line by line.

       Line 1 tells us we're looking at an SV which lives at 0xa04ecbc in memory. SVs themselves are very
       simple structures, but they contain a pointer to a more complex structure. In this case, it's a PV, a
       structure which holds a string value, at location 0xa041450.  Line 2 is the reference count; there
       are no other references to this data, so it's 1.

       Line 3 are the flags for this SV - it's OK to use it as a PV, it's a read-only SV (because it's a
       constant) and the data is a PV internally.  Next we've got the contents of the string, starting at
       location 0xa0484e0.

       Line 5 gives us the current length of the string - note that this does not include the null termina-
       tor. Line 6 is not the length of the string, but the length of the currently allocated buffer; as the
       string grows, Perl automatically extends the available storage via a routine called "SvGROW".

       You can get at any of these quantities from C very easily; just add "Sv" to the name of the field
       shown in the snippet, and you've got a macro which will return the value: "SvCUR(sv)" returns the
       current length of the string, "SvREFCOUNT(sv)" returns the reference count, "SvPV(sv, len)" returns
       the string itself with its length, and so on.  More macros to manipulate these properties can be
       found in perlguts.

       Let's take an example of manipulating a PV, from "sv_catpvn", in sv.c

            1  void
            2  Perl_sv_catpvn(pTHX_ register SV *sv, register const char *ptr, register STRLEN len)
            3  {
            4      STRLEN tlen;
            5      char *junk;

            6      junk = SvPV_force(sv, tlen);
            7      SvGROW(sv, tlen + len + 1);
            8      if (ptr == junk)
            9          ptr = SvPVX(sv);
           10      Move(ptr,SvPVX(sv)+tlen,len,char);
           11      SvCUR(sv) += len;
           12      *SvEND(sv) = '\0';
           13      (void)SvPOK_only_UTF8(sv);          /* validate pointer */
           14      SvTAINT(sv);
           15  }

       This is a function which adds a string, "ptr", of length "len" onto the end of the PV stored in "sv".
       The first thing we do in line 6 is make sure that the SV has a valid PV, by calling the "SvPV_force"
       macro to force a PV. As a side effect, "tlen" gets set to the current value of the PV, and the PV
       itself is returned to "junk".

       In line 7, we make sure that the SV will have enough room to accommodate the old string, the new
       string and the null terminator. If "LEN" isn't big enough, "SvGROW" will reallocate space for us.

       Now, if "junk" is the same as the string we're trying to add, we can grab the string directly from
       the SV; "SvPVX" is the address of the PV in the SV.

       Line 10 does the actual catenation: the "Move" macro moves a chunk of memory around: we move the
       string "ptr" to the end of the PV - that's the start of the PV plus its current length. We're moving
       "len" bytes of type "char". After doing so, we need to tell Perl we've extended the string, by alter-
       ing "CUR" to reflect the new length. "SvEND" is a macro which gives us the end of the string, so that
       needs to be a "\0".

       Line 13 manipulates the flags; since we've changed the PV, any IV or NV values will no longer be
       valid: if we have "$a=10; $a.="6";" we don't want to use the old IV of 10. "SvPOK_only_utf8" is a
       special UTF-8-aware version of "SvPOK_only", a macro which turns off the IOK and NOK flags and turns
       on POK. The final "SvTAINT" is a macro which launders tainted data if taint mode is turned on.

       AVs and HVs are more complicated, but SVs are by far the most common variable type being thrown
       around. Having seen something of how we manipulate these, let's go on and look at how the op tree is
       constructed.

       Op Trees

       First, what is the op tree, anyway? The op tree is the parsed representation of your program, as we
       saw in our section on parsing, and it's the sequence of operations that Perl goes through to execute
       your program, as we saw in "Running".

       An op is a fundamental operation that Perl can perform: all the built-in functions and operators are
       ops, and there are a series of ops which deal with concepts the interpreter needs internally - enter-
       ing and leaving a block, ending a statement, fetching a variable, and so on.

       The op tree is connected in two ways: you can imagine that there are two "routes" through it, two
       orders in which you can traverse the tree.  First, parse order reflects how the parser understood the
       code, and secondly, execution order tells perl what order to perform the operations in.

       The easiest way to examine the op tree is to stop Perl after it has finished parsing, and get it to
       dump out the tree. This is exactly what the compiler backends B::Terse, B::Concise and B::Debug do.

       Let's have a look at how Perl sees "$a = $b + $c":

            % perl -MO=Terse -e '$a=$b+$c'
            1  LISTOP (0x8179888) leave
            2      OP (0x81798b0) enter
            3      COP (0x8179850) nextstate
            4      BINOP (0x8179828) sassign
            5          BINOP (0x8179800) add [1]
            6              UNOP (0x81796e0) null [15]
            7                  SVOP (0x80fafe0) gvsv  GV (0x80fa4cc) *b
            8              UNOP (0x81797e0) null [15]
            9                  SVOP (0x8179700) gvsv  GV (0x80efeb0) *c
           10          UNOP (0x816b4f0) null [15]
           11              SVOP (0x816dcf0) gvsv  GV (0x80fa460) *a

       Let's start in the middle, at line 4. This is a BINOP, a binary operator, which is at location
       0x8179828. The specific operator in question is "sassign" - scalar assignment - and you can find the
       code which implements it in the function "pp_sassign" in pp_hot.c. As a binary operator, it has two
       children: the add operator, providing the result of "$b+$c", is uppermost on line 5, and the left
       hand side is on line 10.

       Line 10 is the null op: this does exactly nothing. What is that doing there? If you see the null op,
       it's a sign that something has been optimized away after parsing. As we mentioned in "Optimization",
       the optimization stage sometimes converts two operations into one, for example when fetching a scalar
       variable. When this happens, instead of rewriting the op tree and cleaning up the dangling pointers,
       it's easier just to replace the redundant operation with the null op. Originally, the tree would have
       looked like this:

           10          SVOP (0x816b4f0) rv2sv [15]
           11              SVOP (0x816dcf0) gv  GV (0x80fa460) *a

       That is, fetch the "a" entry from the main symbol table, and then look at the scalar component of it:
       "gvsv" ("pp_gvsv" into pp_hot.c) happens to do both these things.

       The right hand side, starting at line 5 is similar to what we've just seen: we have the "add" op
       ("pp_add" also in pp_hot.c) add together two "gvsv"s.

       Now, what's this about?

            1  LISTOP (0x8179888) leave
            2      OP (0x81798b0) enter
            3      COP (0x8179850) nextstate

       "enter" and "leave" are scoping ops, and their job is to perform any housekeeping every time you
       enter and leave a block: lexical variables are tidied up, unreferenced variables are destroyed, and
       so on. Every program will have those first three lines: "leave" is a list, and its children are all
       the statements in the block. Statements are delimited by "nextstate", so a block is a collection of
       "nextstate" ops, with the ops to be performed for each statement being the children of "nextstate".
       "enter" is a single op which functions as a marker.

       That's how Perl parsed the program, from top to bottom:

                               Program
                                  |
                              Statement
                                  |
                                  =
                                 / \
                                /   \
                               $a   +
                                   / \
                                 $b   $c

       However, it's impossible to perform the operations in this order: you have to find the values of $b
       and $c before you add them together, for instance. So, the other thread that runs through the op tree
       is the execution order: each op has a field "op_next" which points to the next op to be run, so fol-
       lowing these pointers tells us how perl executes the code. We can traverse the tree in this order
       using the "exec" option to "B::Terse":

            % perl -MO=Terse,exec -e '$a=$b+$c'
            1  OP (0x8179928) enter
            2  COP (0x81798c8) nextstate
            3  SVOP (0x81796c8) gvsv  GV (0x80fa4d4) *b
            4  SVOP (0x8179798) gvsv  GV (0x80efeb0) *c
            5  BINOP (0x8179878) add [1]
            6  SVOP (0x816dd38) gvsv  GV (0x80fa468) *a
            7  BINOP (0x81798a0) sassign
            8  LISTOP (0x8179900) leave

       This probably makes more sense for a human: enter a block, start a statement. Get the values of $b
       and $c, and add them together.  Find $a, and assign one to the other. Then leave.

       The way Perl builds up these op trees in the parsing process can be unravelled by examining perly.y,
       the YACC grammar. Let's take the piece we need to construct the tree for "$a = $b + $c"

           1 term    :   term ASSIGNOP term
           2                { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
           3         |   term ADDOP term
           4                { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

       If you're not used to reading BNF grammars, this is how it works: You're fed certain things by the
       tokeniser, which generally end up in upper case. Here, "ADDOP", is provided when the tokeniser sees
       "+" in your code. "ASSIGNOP" is provided when "=" is used for assigning. These are "terminal sym-
       bols", because you can't get any simpler than them.

       The grammar, lines one and three of the snippet above, tells you how to build up more complex forms.
       These complex forms, "non-terminal symbols" are generally placed in lower case. "term" here is a non-
       terminal symbol, representing a single expression.

       The grammar gives you the following rule: you can make the thing on the left of the colon if you see
       all the things on the right in sequence.  This is called a "reduction", and the aim of parsing is to
       completely reduce the input. There are several different ways you can perform a reduction, separated
       by vertical bars: so, "term" followed by "=" followed by "term" makes a "term", and "term" followed
       by "+" followed by "term" can also make a "term".

       So, if you see two terms with an "=" or "+", between them, you can turn them into a single expres-
       sion. When you do this, you execute the code in the block on the next line: if you see "=", you'll do
       the code in line 2. If you see "+", you'll do the code in line 4. It's this code which contributes to
       the op tree.

                   |   term ADDOP term
                   { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

       What this does is creates a new binary op, and feeds it a number of variables. The variables refer to
       the tokens: $1 is the first token in the input, $2 the second, and so on - think regular expression
       backreferences. $$ is the op returned from this reduction. So, we call "newBINOP" to create a new
       binary operator. The first parameter to "newBINOP", a function in op.c, is the op type. It's an addi-
       tion operator, so we want the type to be "ADDOP". We could specify this directly, but it's right
       there as the second token in the input, so we use $2. The second parameter is the op's flags: 0 means
       "nothing special". Then the things to add: the left and right hand side of our expression, in scalar
       context.

       Stacks

       When perl executes something like "addop", how does it pass on its results to the next op? The answer
       is, through the use of stacks. Perl has a number of stacks to store things it's currently working on,
       and we'll look at the three most important ones here.

       Argument stack
          Arguments are passed to PP code and returned from PP code using the argument stack, "ST". The typ-
          ical way to handle arguments is to pop them off the stack, deal with them how you wish, and then
          push the result back onto the stack. This is how, for instance, the cosine operator works:

                NV value;
                value = POPn;
                value = Perl_cos(value);
                XPUSHn(value);

          We'll see a more tricky example of this when we consider Perl's macros below. "POPn" gives you the
          NV (floating point value) of the top SV on the stack: the $x in "cos($x)". Then we compute the
          cosine, and push the result back as an NV. The "X" in "XPUSHn" means that the stack should be
          extended if necessary - it can't be necessary here, because we know there's room for one more item
          on the stack, since we've just removed one! The "XPUSH*" macros at least guarantee safety.

          Alternatively, you can fiddle with the stack directly: "SP" gives you the first element in your
          portion of the stack, and "TOP*" gives you the top SV/IV/NV/etc. on the stack. So, for instance,
          to do unary negation of an integer:

               SETi(-TOPi);

          Just set the integer value of the top stack entry to its negation.

          Argument stack manipulation in the core is exactly the same as it is in XSUBs - see perlxstut,
          perlxs and perlguts for a longer description of the macros used in stack manipulation.

       Mark stack
          I say "your portion of the stack" above because PP code doesn't necessarily get the whole stack to
          itself: if your function calls another function, you'll only want to expose the arguments aimed
          for the called function, and not (necessarily) let it get at your own data. The way we do this is
          to have a "virtual" bottom-of-stack, exposed to each function. The mark stack keeps bookmarks to
          locations in the argument stack usable by each function. For instance, when dealing with a tied
          variable, (internally, something with "P" magic) Perl has to call methods for accesses to the tied
          variables. However, we need to separate the arguments exposed to the method to the argument
          exposed to the original function - the store or fetch or whatever it may be. Here's how the tied
          "push" is implemented; see "av_push" in av.c:

               1  PUSHMARK(SP);
               2  EXTEND(SP,2);
               3  PUSHs(SvTIED_obj((SV*)av, mg));
               4  PUSHs(val);
               5  PUTBACK;
               6  ENTER;
               7  call_method("PUSH", G_SCALAR|G_DISCARD);
               8  LEAVE;
               9  POPSTACK;

          The lines which concern the mark stack are the first, fifth and last lines: they save away,
          restore and remove the current position of the argument stack.

          Let's examine the whole implementation, for practice:

               1  PUSHMARK(SP);

          Push the current state of the stack pointer onto the mark stack. This is so that when we've fin-
          ished adding items to the argument stack, Perl knows how many things we've added recently.

               2  EXTEND(SP,2);
               3  PUSHs(SvTIED_obj((SV*)av, mg));
               4  PUSHs(val);

          We're going to add two more items onto the argument stack: when you have a tied array, the "PUSH"
          subroutine receives the object and the value to be pushed, and that's exactly what we have here -
          the tied object, retrieved with "SvTIED_obj", and the value, the SV "val".

               5  PUTBACK;

          Next we tell Perl to make the change to the global stack pointer: "dSP" only gave us a local copy,
          not a reference to the global.

               6  ENTER;
               7  call_method("PUSH", G_SCALAR|G_DISCARD);
               8  LEAVE;

          "ENTER" and "LEAVE" localise a block of code - they make sure that all variables are tidied up,
          everything that has been localised gets its previous value returned, and so on. Think of them as
          the "{" and "}" of a Perl block.

          To actually do the magic method call, we have to call a subroutine in Perl space: "call_method"
          takes care of that, and it's described in perlcall. We call the "PUSH" method in scalar context,
          and we're going to discard its return value.

               9  POPSTACK;

          Finally, we remove the value we placed on the mark stack, since we don't need it any more.

       Save stack
          C doesn't have a concept of local scope, so perl provides one. We've seen that "ENTER" and "LEAVE"
          are used as scoping braces; the save stack implements the C equivalent of, for example:

              {
                  local $foo = 42;
                  ...
              }

          See "Localising Changes" in perlguts for how to use the save stack.

       Millions of Macros

       One thing you'll notice about the Perl source is that it's full of macros. Some have called the per-
       vasive use of macros the hardest thing to understand, others find it adds to clarity. Let's take an
       example, the code which implements the addition operator:

          1  PP(pp_add)
          2  {
          3      dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
          4      {
          5        dPOPTOPnnrl_ul;
          6        SETn( left + right );
          7        RETURN;
          8      }
          9  }

       Every line here (apart from the braces, of course) contains a macro. The first line sets up the func-
       tion declaration as Perl expects for PP code; line 3 sets up variable declarations for the argument
       stack and the target, the return value of the operation. Finally, it tries to see if the addition
       operation is overloaded; if so, the appropriate subroutine is called.

       Line 5 is another variable declaration - all variable declarations start with "d" - which pops from
       the top of the argument stack two NVs (hence "nn") and puts them into the variables "right" and
       "left", hence the "rl". These are the two operands to the addition operator. Next, we call "SETn" to
       set the NV of the return value to the result of adding the two values. This done, we return - the
       "RETURN" macro makes sure that our return value is properly handled, and we pass the next operator to
       run back to the main run loop.

       Most of these macros are explained in perlapi, and some of the more important ones are explained in
       perlxs as well. Pay special attention to "Background and PERL_IMPLICIT_CONTEXT" in perlguts for
       information on the "[pad]THX_?" macros.

       The .i Targets

       You can expand the macros in a foo.c file by saying

           make foo.i

       which will expand the macros using cpp.  Don't be scared by the results.

       Poking at Perl

       To really poke around with Perl, you'll probably want to build Perl for debugging, like this:

           ./Configure -d -D optimize=-g
           make

       "-g" is a flag to the C compiler to have it produce debugging information which will allow us to step
       through a running program.  Configure will also turn on the "DEBUGGING" compilation symbol which
       enables all the internal debugging code in Perl. There are a whole bunch of things you can debug with
       this: perlrun lists them all, and the best way to find out about them is to play about with them. The
       most useful options are probably

           l  Context (loop) stack processing
           t  Trace execution
           o  Method and overloading resolution
           c  String/numeric conversions

       Some of the functionality of the debugging code can be achieved using XS modules.

           -Dr => use re 'debug'
           -Dx => use O 'Debug'

       Using a source-level debugger

       If the debugging output of "-D" doesn't help you, it's time to step through perl's execution with a
       source-level debugger.

         We'll use "gdb" for our examples here; the principles will apply to any debugger, but check the
          manual of the one you're using.

       To fire up the debugger, type

           gdb ./perl

       You'll want to do that in your Perl source tree so the debugger can read the source code. You should
       see the copyright message, followed by the prompt.

           (gdb)

       "help" will get you into the documentation, but here are the most useful commands:

       run [args]
          Run the program with the given arguments.

       break function_name
       break source.c:xxx
          Tells the debugger that we'll want to pause execution when we reach either the named function (but
          see "Internal Functions" in perlguts!) or the given line in the named source file.

       step
          Steps through the program a line at a time.

       next
          Steps through the program a line at a time, without descending into functions.

       continue
          Run until the next breakpoint.

       finish
          Run until the end of the current function, then stop again.

       'enter'
          Just pressing Enter will do the most recent operation again - it's a blessing when stepping
          through miles of source code.

       print
          Execute the given C code and print its results. WARNING: Perl makes heavy use of macros, and gdb
          does not necessarily support macros (see later "gdb macro support").  You'll have to substitute
          them yourself, or to invoke cpp on the source code files (see "The .i Targets") So, for instance,
          you can't say

              print SvPV_nolen(sv)

          but you have to say

              print Perl_sv_2pv_nolen(sv)

       You may find it helpful to have a "macro dictionary", which you can produce by saying "cpp -dM perl.c
       | sort". Even then, cpp won't recursively apply those macros for you.

       gdb macro support

       Recent versions of gdb have fairly good macro support, but in order to use it you'll need to compile
       perl with macro definitions included in the debugging information.  Using gcc version 3.1, this means
       configuring with "-Doptimize=-g3".  Other compilers might use a different switch (if they support
       debugging macros at all).

       Dumping Perl Data Structures

       One way to get around this macro hell is to use the dumping functions in dump.c; these work a little
       like an internal Devel::Peek, but they also cover OPs and other structures that you can't get at from
       Perl. Let's take an example. We'll use the "$a = $b + $c" we used before, but give it a bit of con-
       text: "$b = "6XXXX"; $c = 2.3;". Where's a good place to stop and poke around?

       What about "pp_add", the function we examined earlier to implement the "+" operator:

           (gdb) break Perl_pp_add
           Breakpoint 1 at 0x46249f: file pp_hot.c, line 309.

       Notice we use "Perl_pp_add" and not "pp_add" - see "Internal Functions" in perlguts.  With the break-
       point in place, we can run our program:

           (gdb) run -e '$b = "6XXXX"; $c = 2.3; $a = $b + $c'

       Lots of junk will go past as gdb reads in the relevant source files and libraries, and then:

           Breakpoint 1, Perl_pp_add () at pp_hot.c:309
           309         dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
           (gdb) step
           311           dPOPTOPnnrl_ul;
           (gdb)

       We looked at this bit of code before, and we said that "dPOPTOPnnrl_ul" arranges for two "NV"s to be
       placed into "left" and "right" - let's slightly expand it:

           #define dPOPTOPnnrl_ul  NV right = POPn; \
                                   SV *leftsv = TOPs; \
                                   NV left = USE_LEFT(leftsv) ? SvNV(leftsv) : 0.0

       "POPn" takes the SV from the top of the stack and obtains its NV either directly (if "SvNOK" is set)
       or by calling the "sv_2nv" function.  "TOPs" takes the next SV from the top of the stack - yes,
       "POPn" uses "TOPs" - but doesn't remove it. We then use "SvNV" to get the NV from "leftsv" in the
       same way as before - yes, "POPn" uses "SvNV".

       Since we don't have an NV for $b, we'll have to use "sv_2nv" to convert it. If we step again, we'll
       find ourselves there:

           Perl_sv_2nv (sv=0xa0675d0) at sv.c:1669
           1669        if (!sv)
           (gdb)

       We can now use "Perl_sv_dump" to investigate the SV:

           SV = PV(0xa057cc0) at 0xa0675d0
           REFCNT = 1
           FLAGS = (POK,pPOK)
           PV = 0xa06a510 "6XXXX"\0
           CUR = 5
           LEN = 6
           $1 = void

       We know we're going to get 6 from this, so let's finish the subroutine:

           (gdb) finish
           Run till exit from #0  Perl_sv_2nv (sv=0xa0675d0) at sv.c:1671
           0x462669 in Perl_pp_add () at pp_hot.c:311
           311           dPOPTOPnnrl_ul;

       We can also dump out this op: the current op is always stored in "PL_op", and we can dump it with
       "Perl_op_dump". This'll give us similar output to B::Debug.

           {
           13  TYPE = add  ===> 14
               TARG = 1
               FLAGS = (SCALAR,KIDS)
               {
                   TYPE = null  ===> (12)
                     (was rv2sv)
                   FLAGS = (SCALAR,KIDS)
                   {
           11          TYPE = gvsv  ===> 12
                       FLAGS = (SCALAR)
                       GV = main::b
                   }
               }

       # finish this later #

       Patching

       All right, we've now had a look at how to navigate the Perl sources and some things you'll need to
       know when fiddling with them. Let's now get on and create a simple patch. Here's something Larry sug-
       gested: if a "U" is the first active format during a "pack", (for example, "pack "U3C8", @stuff")
       then the resulting string should be treated as UTF-8 encoded.

       How do we prepare to fix this up? First we locate the code in question - the "pack" happens at run-
       time, so it's going to be in one of the pp files. Sure enough, "pp_pack" is in pp.c. Since we're
       going to be altering this file, let's copy it to pp.c~.

       [Well, it was in pp.c when this tutorial was written. It has now been split off with "pp_unpack" to
       its own file, pp_pack.c]

       Now let's look over "pp_pack": we take a pattern into "pat", and then loop over the pattern, taking
       each format character in turn into "datum_type". Then for each possible format character, we swallow
       up the other arguments in the pattern (a field width, an asterisk, and so on) and convert the next
       chunk input into the specified format, adding it onto the output SV "cat".

       How do we know if the "U" is the first format in the "pat"? Well, if we have a pointer to the start
       of "pat" then, if we see a "U" we can test whether we're still at the start of the string. So, here's
       where "pat" is set up:

           STRLEN fromlen;
           register char *pat = SvPVx(*++MARK, fromlen);
           register char *patend = pat + fromlen;
           register I32 len;
           I32 datumtype;
           SV *fromstr;

       We'll have another string pointer in there:

           STRLEN fromlen;
           register char *pat = SvPVx(*++MARK, fromlen);
           register char *patend = pat + fromlen;
        +  char *patcopy;
           register I32 len;
           I32 datumtype;
           SV *fromstr;

       And just before we start the loop, we'll set "patcopy" to be the start of "pat":

           items = SP - MARK;
           MARK++;
           sv_setpvn(cat, "", 0);
        +  patcopy = pat;
           while (pat < patend) {

       Now if we see a "U" which was at the start of the string, we turn on the "UTF8" flag for the output
       SV, "cat":

        +  if (datumtype == 'U' && pat==patcopy+1)
        +      SvUTF8_on(cat);
           if (datumtype == '#') {
               while (pat < patend && *pat != '\n')
                   pat++;

       Remember that it has to be "patcopy+1" because the first character of the string is the "U" which has
       been swallowed into "datumtype!"

       Oops, we forgot one thing: what if there are spaces at the start of the pattern? "pack("  U*",
       @stuff)" will have "U" as the first active character, even though it's not the first thing in the
       pattern. In this case, we have to advance "patcopy" along with "pat" when we see spaces:

           if (isSPACE(datumtype))
               continue;

       needs to become

           if (isSPACE(datumtype)) {
               patcopy++;
               continue;
           }

       OK. That's the C part done. Now we must do two additional things before this patch is ready to go:
       we've changed the behaviour of Perl, and so we must document that change. We must also provide some
       more regression tests to make sure our patch works and doesn't create a bug somewhere else along the
       line.

       The regression tests for each operator live in t/op/, and so we make a copy of t/op/pack.t to
       t/op/pack.t~. Now we can add our tests to the end. First, we'll test that the "U" does indeed create
       Unicode strings.

       t/op/pack.t has a sensible ok() function, but if it didn't we could use the one from t/test.pl.

        require './test.pl';
        plan( tests => 159 );

       so instead of this:

        print 'not ' unless "1.20.300.4000" eq sprintf "%vd", pack("U*",1,20,300,4000);
        print "ok $test\n"; $test++;

       we can write the more sensible (see Test::More for a full explanation of is() and other testing func-
       tions).

        is( "1.20.300.4000", sprintf "%vd", pack("U*",1,20,300,4000),
                                              "U* produces unicode" );

       Now we'll test that we got that space-at-the-beginning business right:

        is( "1.20.300.4000", sprintf "%vd", pack("  U*",1,20,300,4000),
                                              "  with spaces at the beginning" );

       And finally we'll test that we don't make Unicode strings if "U" is not the first active format:

        isnt( v1.20.300.4000, sprintf "%vd", pack("C0U*",1,20,300,4000),
                                              "U* not first isn't unicode" );

       Mustn't forget to change the number of tests which appears at the top, or else the automated tester
       will get confused.  This will either look like this:

        print "1..156\n";

       or this:

        plan( tests => 156 );

       We now compile up Perl, and run it through the test suite. Our new tests pass, hooray!

       Finally, the documentation. The job is never done until the paperwork is over, so let's describe the
       change we've just made. The relevant place is pod/perlfunc.pod; again, we make a copy, and then we'll
       insert this text in the description of "pack":

        =item *

        If the pattern begins with a C<U>, the resulting string will be treated
        as UTF-8-encoded Unicode. You can force UTF-8 encoding on in a string
        with an initial C<U0>, and the bytes that follow will be interpreted as
        Unicode characters. If you don't want this to happen, you can begin your
        pattern with C<C0> (or anything else) to force Perl not to UTF-8 encode your
        string, and then follow this with a C<U*> somewhere in your pattern.

       All done. Now let's create the patch. Porting/patching.pod tells us that if we're making major
       changes, we should copy the entire directory to somewhere safe before we begin fiddling, and then do

           diff -ruN old new > patch

       However, we know which files we've changed, and we can simply do this:

           diff -u pp.c~             pp.c             >  patch
           diff -u t/op/pack.t~      t/op/pack.t      >> patch
           diff -u pod/perlfunc.pod~ pod/perlfunc.pod >> patch

       We end up with a patch looking a little like this:

           --- pp.c~       Fri Jun 02 04:34:10 2000
           +++ pp.c        Fri Jun 16 11:37:25 2000
           @@ -4375,6 +4375,7 @@
                register I32 items;
                STRLEN fromlen;
                register char *pat = SvPVx(*++MARK, fromlen);
           +    char *patcopy;
                register char *patend = pat + fromlen;
                register I32 len;
                I32 datumtype;
           @@ -4405,6 +4406,7 @@
           ...

       And finally, we submit it, with our rationale, to perl5-porters. Job done!

       Patching a core module

       This works just like patching anything else, with an extra consideration.  Many core modules also
       live on CPAN.  If this is so, patch the CPAN version instead of the core and send the patch off to
       the module maintainer (with a copy to p5p).  This will help the module maintainer keep the CPAN ver-
       sion in sync with the core version without constantly scanning p5p.

       The list of maintainers of core modules is usefully documented in Porting/Maintainers.pl.

       Adding a new function to the core

       If, as part of a patch to fix a bug, or just because you have an especially good idea, you decide to
       add a new function to the core, discuss your ideas on p5p well before you start work.  It may be that
       someone else has already attempted to do what you are considering and can give lots of good advice or
       even provide you with bits of code that they already started (but never finished).

       You have to follow all of the advice given above for patching.  It is extremely important to test any
       addition thoroughly and add new tests to explore all boundary conditions that your new function is
       expected to handle.  If your new function is used only by one module (e.g. toke), then it should
       probably be named S_your_function (for static); on the other hand, if you expect it to accessible
       from other functions in Perl, you should name it Perl_your_function.  See "Internal Functions" in
       perlguts for more details.

       The location of any new code is also an important consideration.  Don't just create a new top level
       .c file and put your code there; you would have to make changes to Configure (so the Makefile is cre-
       ated properly), as well as possibly lots of include files.  This is strictly pumpking business.

       It is better to add your function to one of the existing top level source code files, but your choice
       is complicated by the nature of the Perl distribution.  Only the files that are marked as compiled
       static are located in the perl executable.  Everything else is located in the shared library (or DLL
       if you are running under WIN32).  So, for example, if a function was only used by functions located
       in toke.c, then your code can go in toke.c.  If, however, you want to call the function from univer-
       sal.c, then you should put your code in another location, for example util.c.

       In addition to writing your c-code, you will need to create an appropriate entry in embed.pl describ-
       ing your function, then run 'make regen_headers' to create the entries in the numerous header files
       that perl needs to compile correctly.  See "Internal Functions" in perlguts for information on the
       various options that you can set in embed.pl.  You will forget to do this a few (or many) times and
       you will get warnings during the compilation phase.  Make sure that you mention this when you post
       your patch to P5P; the pumpking needs to know this.

       When you write your new code, please be conscious of existing code conventions used in the perl
       source files.  See perlstyle for details.  Although most of the guidelines discussed seem to focus on
       Perl code, rather than c, they all apply (except when they don't ;).  See also Porting/patching.pod
       file in the Perl source distribution for lots of details about both formatting and submitting patches
       of your changes.

       Lastly, TEST TEST TEST TEST TEST any code before posting to p5p.  Test on as many platforms as you
       can find.  Test as many perl Configure options as you can (e.g. MULTIPLICITY).  If you have profiling
       or memory tools, see "EXTERNAL TOOLS FOR DEBUGGING PERL" below for how to use them to further test
       your code.  Remember that most of the people on P5P are doing this on their own time and don't have
       the time to debug your code.

       Writing a test

       Every module and built-in function has an associated test file (or should...).  If you add or change
       functionality, you have to write a test.  If you fix a bug, you have to write a test so that bug
       never comes back.  If you alter the docs, it would be nice to test what the new documentation says.

       In short, if you submit a patch you probably also have to patch the tests.

       For modules, the test file is right next to the module itself.  lib/strict.t tests lib/strict.pm.
       This is a recent innovation, so there are some snags (and it would be wonderful for you to brush them
       out), but it basically works that way.  Everything else lives in t/.

       t/base/
          Testing of the absolute basic functionality of Perl.  Things like "if", basic file reads and
          writes, simple regexes, etc.  These are run first in the test suite and if any of them fail, some-
          thing is really broken.

       t/cmd/
          These test the basic control structures, "if/else", "while", subroutines, etc.

       t/comp/
          Tests basic issues of how Perl parses and compiles itself.

       t/io/
          Tests for built-in IO functions, including command line arguments.

       t/lib/
          The old home for the module tests, you shouldn't put anything new in here.  There are still some
          bits and pieces hanging around in here that need to be moved.  Perhaps you could move them?
          Thanks!

       t/op/
          Tests for perl's built in functions that don't fit into any of the other directories.

       t/pod/
          Tests for POD directives.  There are still some tests for the Pod modules hanging around in here
          that need to be moved out into lib/.

       t/run/
          Testing features of how perl actually runs, including exit codes and handling of PERL* environment
          variables.

       t/uni/
          Tests for the core support of Unicode.

       t/win32/
          Windows-specific tests.

       t/x2p
          A test suite for the s2p converter.

       The core uses the same testing style as the rest of Perl, a simple "ok/not ok" run through Test::Har-
       ness, but there are a few special considerations.

       There are three ways to write a test in the core.  Test::More, t/test.pl and ad hoc "print $test ?
       "ok 42\n" : "not ok 42\n"".  The decision of which to use depends on what part of the test suite
       you're working on.  This is a measure to prevent a high-level failure (such as Config.pm breaking)
       from causing basic functionality tests to fail.

       t/base t/comp
           Since we don't know if require works, or even subroutines, use ad hoc tests for these two.  Step
           carefully to avoid using the feature being tested.

       t/cmd t/run t/io t/op
           Now that basic require() and subroutines are tested, you can use the t/test.pl library which emu-
           lates the important features of Test::More while using a minimum of core features.

           You can also conditionally use certain libraries like Config, but be sure to skip the test grace-
           fully if it's not there.

       t/lib ext lib
           Now that the core of Perl is tested, Test::More can be used.  You can also use the full suite of
           core modules in the tests.

       When you say "make test" Perl uses the t/TEST program to run the test suite (except under Win32 where
       it uses t/harness instead.)  All tests are run from the t/ directory, not the directory which con-
       tains the test.  This causes some problems with the tests in lib/, so here's some opportunity for
       some patching.

       You must be triply conscious of cross-platform concerns.  This usually boils down to using File::Spec
       and avoiding things like "fork()" and "system()" unless absolutely necessary.

       Special Make Test Targets

       There are various special make targets that can be used to test Perl slightly differently than the
       standard "test" target.  Not all them are expected to give a 100% success rate.  Many of them have
       several aliases, and many of them are not available on certain operating systems.

       coretest
           Run perl on all core tests (t/* and lib/[a-z]* pragma tests).

           (Not available on Win32)

       test.deparse
           Run all the tests through B::Deparse.  Not all tests will succeed.

           (Not available on Win32)

       test.taintwarn
           Run all tests with the -t command-line switch.  Not all tests are expected to succeed (until
           they're specifically fixed, of course).

           (Not available on Win32)

       minitest
           Run miniperl on t/base, t/comp, t/cmd, t/run, t/io, t/op, and t/uni tests.

       test.valgrind check.valgrind utest.valgrind ucheck.valgrind
           (Only in Linux) Run all the tests using the memory leak + naughty memory access tool "valgrind".
           The log files will be named testname.valgrind.

       test.third check.third utest.third ucheck.third
           (Only in Tru64)  Run all the tests using the memory leak + naughty memory access tool "Third
           Degree".  The log files will be named perl.3log.testname.

       test.torture torturetest
           Run all the usual tests and some extra tests.  As of Perl 5.8.0 the only extra tests are Abi-
           gail's JAPHs, t/japh/abigail.t.

           You can also run the torture test with t/harness by giving "-torture" argument to t/harness.

       utest ucheck test.utf8 check.utf8
           Run all the tests with -Mutf8.  Not all tests will succeed.

           (Not available on Win32)

       minitest.utf16 test.utf16
           Runs the tests with UTF-16 encoded scripts, encoded with different versions of this encoding.

           "make utest.utf16" runs the test suite with a combination of "-utf8" and "-utf16" arguments to
           t/TEST.

           (Not available on Win32)

       test_harness
           Run the test suite with the t/harness controlling program, instead of t/TEST. t/harness is more
           sophisticated, and uses the Test::Harness module, thus using this test target supposes that perl
           mostly works. The main advantage for our purposes is that it prints a detailed summary of failed
           tests at the end. Also, unlike t/TEST, it doesn't redirect stderr to stdout.

           Note that under Win32 t/harness is always used instead of t/TEST, so there is no special
           "test_harness" target.

           Under Win32's "test" target you may use the TEST_SWITCHES and TEST_FILES environment variables to
           control the behaviour of t/harness.  This means you can say

               nmake test TEST_FILES="op/*.t"
               nmake test TEST_SWITCHES="-torture" TEST_FILES="op/*.t"

       test-notty test_notty
           Sets PERL_SKIP_TTY_TEST to true before running normal test.

       Running tests by hand

       You can run part of the test suite by hand by using one the following commands from the t/ directory
       :

           ./perl -I../lib TEST list-of-.t-files

       or

           ./perl -I../lib harness list-of-.t-files

       (if you don't specify test scripts, the whole test suite will be run.)

       Using t/harness for testing

       If you use "harness" for testing you have several command line options available to you. The argu-
       ments are as follows, and are in the order that they must appear if used together.

           harness -v -torture -re=pattern LIST OF FILES TO TEST
           harness -v -torture -re LIST OF PATTERNS TO MATCH

       If "LIST OF FILES TO TEST" is omitted the file list is obtained from the manifest. The file list may
       include shell wildcards which will be expanded out.

       -v  Run the tests under verbose mode so you can see what tests were run, and debug outbut.

       -torture
           Run the torture tests as well as the normal set.

       -re=PATTERN
           Filter the file list so that all the test files run match PATTERN.  Note that this form is dis-
           tinct from the -re LIST OF PATTERNS form below in that it allows the file list to be provided as
           well.

       -re LIST OF PATTERNS
           Filter the file list so that all the test files run match /(LIST|OF|PATTERNS)/. Note that with
           this form the patterns are joined by '|' and you cannot supply a list of files, instead the test
           files are obtained from the MANIFEST.

       You can run an individual test by a command similar to

           ./perl -I../lib patho/to/foo.t

       except that the harnesses set up some environment variables that may affect the execution of the test
       :

       PERL_CORE=1
           indicates that we're running this test part of the perl core test suite.  This is useful for mod-
           ules that have a dual life on CPAN.

       PERL_DESTRUCT_LEVEL=2
           is set to 2 if it isn't set already (see "PERL_DESTRUCT_LEVEL")

       PERL
           (used only by t/TEST) if set, overrides the path to the perl executable that should be used to
           run the tests (the default being ./perl).

       PERL_SKIP_TTY_TEST
           if set, tells to skip the tests that need a terminal. It's actually set automatically by the
           Makefile, but can also be forced artificially by running 'make test_notty'.

EXTERNAL TOOLS FOR DEBUGGING PERL
       Sometimes it helps to use external tools while debugging and testing Perl.  This section tries to
       guide you through using some common testing and debugging tools with Perl.  This is meant as a guide
       to interfacing these tools with Perl, not as any kind of guide to the use of the tools themselves.

       NOTE 1: Running under memory debuggers such as Purify, valgrind, or Third Degree greatly slows down
       the execution: seconds become minutes, minutes become hours.  For example as of Perl 5.8.1, the
       ext/Encode/t/Unicode.t takes extraordinarily long to complete under e.g. Purify, Third Degree, and
       valgrind.  Under valgrind it takes more than six hours, even on a snappy computer-- the said test
       must be doing something that is quite unfriendly for memory debuggers.  If you don't feel like wait-
       ing, that you can simply kill away the perl process.

       NOTE 2: To minimize the number of memory leak false alarms (see "PERL_DESTRUCT_LEVEL" for more infor-
       mation), you have to have environment variable PERL_DESTRUCT_LEVEL set to 2.  The TEST and harness
       scripts do that automatically.  But if you are running some of the tests manually-- for csh-like
       shells:

           setenv PERL_DESTRUCT_LEVEL 2

       and for Bourne-type shells:

           PERL_DESTRUCT_LEVEL=2
           export PERL_DESTRUCT_LEVEL

       or in UNIXy environments you can also use the "env" command:

           env PERL_DESTRUCT_LEVEL=2 valgrind ./perl -Ilib ...

       NOTE 3: There are known memory leaks when there are compile-time errors within eval or require, see-
       ing "S_doeval" in the call stack is a good sign of these.  Fixing these leaks is non-trivial, unfor-
       tunately, but they must be fixed eventually.

       Rational Software's Purify

       Purify is a commercial tool that is helpful in identifying memory overruns, wild pointers, memory
       leaks and other such badness.  Perl must be compiled in a specific way for optimal testing with
       Purify.  Purify is available under Windows NT, Solaris, HP-UX, SGI, and Siemens Unix.

       Purify on Unix

       On Unix, Purify creates a new Perl binary.  To get the most benefit out of Purify, you should create
       the perl to Purify using:

           sh Configure -Accflags=-DPURIFY -Doptimize='-g' \
            -Uusemymalloc -Dusemultiplicity

       where these arguments mean:

       -Accflags=-DPURIFY
           Disables Perl's arena memory allocation functions, as well as forcing use of memory allocation
           functions derived from the system malloc.

       -Doptimize='-g'
           Adds debugging information so that you see the exact source statements where the problem occurs.
           Without this flag, all you will see is the source filename of where the error occurred.

       -Uusemymalloc
           Disable Perl's malloc so that Purify can more closely monitor allocations and leaks.  Using
           Perl's malloc will make Purify report most leaks in the "potential" leaks category.

       -Dusemultiplicity
           Enabling the multiplicity option allows perl to clean up thoroughly when the interpreter shuts
           down, which reduces the number of bogus leak reports from Purify.

       Once you've compiled a perl suitable for Purify'ing, then you can just:

           make pureperl

       which creates a binary named 'pureperl' that has been Purify'ed.  This binary is used in place of the
       standard 'perl' binary when you want to debug Perl memory problems.

       As an example, to show any memory leaks produced during the standard Perl testset you would create
       and run the Purify'ed perl as:

           make pureperl
           cd t
           ../pureperl -I../lib harness

       which would run Perl on test.pl and report any memory problems.

       Purify outputs messages in "Viewer" windows by default.  If you don't have a windowing environment or
       if you simply want the Purify output to unobtrusively go to a log file instead of to the interactive
       window, use these following options to output to the log file "perl.log":

           setenv PURIFYOPTIONS "-chain-length=25 -windows=no \
            -log-file=perl.log -append-logfile=yes"

       If you plan to use the "Viewer" windows, then you only need this option:

           setenv PURIFYOPTIONS "-chain-length=25"

       In Bourne-type shells:

           PURIFYOPTIONS="..."
           export PURIFYOPTIONS

       or if you have the "env" utility:

           env PURIFYOPTIONS="..." ../pureperl ...

       Purify on NT

       Purify on Windows NT instruments the Perl binary 'perl.exe' on the fly.  There are several options in
       the makefile you should change to get the most use out of Purify:

       DEFINES
           You should add -DPURIFY to the DEFINES line so the DEFINES line looks something like:

               DEFINES = -DWIN32 -D_CONSOLE -DNO_STRICT $(CRYPT_FLAG) -DPURIFY=1

           to disable Perl's arena memory allocation functions, as well as to force use of memory allocation
           functions derived from the system malloc.

       USE_MULTI = define
           Enabling the multiplicity option allows perl to clean up thoroughly when the interpreter shuts
           down, which reduces the number of bogus leak reports from Purify.

       #PERL_MALLOC = define
           Disable Perl's malloc so that Purify can more closely monitor allocations and leaks.  Using
           Perl's malloc will make Purify report most leaks in the "potential" leaks category.

       CFG = Debug
           Adds debugging information so that you see the exact source statements where the problem occurs.
           Without this flag, all you will see is the source filename of where the error occurred.

       As an example, to show any memory leaks produced during the standard Perl testset you would create
       and run Purify as:

           cd win32
           make
           cd ../t
           purify ../perl -I../lib harness

       which would instrument Perl in memory, run Perl on test.pl, then finally report any memory problems.

       valgrind

       The excellent valgrind tool can be used to find out both memory leaks and illegal memory accesses.
       As of August 2003 it unfortunately works only on x86 (ELF) Linux.  The special "test.valgrind" target
       can be used to run the tests under valgrind.  Found errors and memory leaks are logged in files named
       test.valgrind.

       As system libraries (most notably glibc) are also triggering errors, valgrind allows to suppress such
       errors using suppression files. The default suppression file that comes with valgrind already catches
       a lot of them. Some additional suppressions are defined in t/perl.supp.

       To get valgrind and for more information see

           http://developer.kde.org/~sewardj/

       Compaq's/Digital's/HP's Third Degree

       Third Degree is a tool for memory leak detection and memory access checks.  It is one of the many
       tools in the ATOM toolkit.  The toolkit is only available on Tru64 (formerly known as Digital UNIX
       formerly known as DEC OSF/1).

       When building Perl, you must first run Configure with -Doptimize=-g and -Uusemymalloc flags, after
       that you can use the make targets "perl.third" and "test.third".  (What is required is that Perl must
       be compiled using the "-g" flag, you may need to re-Configure.)

       The short story is that with "atom" you can instrument the Perl executable to create a new executable
       called perl.third.  When the instrumented executable is run, it creates a log of dubious memory traf-
       fic in file called perl.3log.  See the manual pages of atom and third for more information.  The most
       extensive Third Degree documentation is available in the Compaq "Tru64 UNIX Programmer's Guide",
       chapter "Debugging Programs with Third Degree".

       The "test.third" leaves a lot of files named foo_bar.3log in the t/ subdirectory.  There is a problem
       with these files: Third Degree is so effective that it finds problems also in the system libraries.
       Therefore you should used the Porting/thirdclean script to cleanup the *.3log files.

       There are also leaks that for given certain definition of a leak, aren't.  See "PERL_DESTRUCT_LEVEL"
       for more information.

       PERL_DESTRUCT_LEVEL

       If you want to run any of the tests yourself manually using e.g.  valgrind, or the pureperl or
       perl.third executables, please note that by default perl does not explicitly cleanup all the memory
       it has allocated (such as global memory arenas) but instead lets the exit() of the whole program
       "take care" of such allocations, also known as "global destruction of objects".

       There is a way to tell perl to do complete cleanup: set the environment variable PERL_DESTRUCT_LEVEL
       to a non-zero value.  The t/TEST wrapper does set this to 2, and this is what you need to do too, if
       you don't want to see the "global leaks": For example, for "third-degreed" Perl:

               env PERL_DESTRUCT_LEVEL=2 ./perl.third -Ilib t/foo/bar.t

       (Note: the mod_perl apache module uses also this environment variable for its own purposes and
       extended its semantics. Refer to the mod_perl documentation for more information. Also, spawned
       threads do the equivalent of setting this variable to the value 1.)

       If, at the end of a run you get the message N scalars leaked, you can recompile with "-DDEBUG_LEAK-
       ING_SCALARS", which will cause the addresses of all those leaked SVs to be dumped; it also converts
       "new_SV()" from a macro into a real function, so you can use your favourite debugger to discover
       where those pesky SVs were allocated.

       Profiling

       Depending on your platform there are various of profiling Perl.

       There are two commonly used techniques of profiling executables: statistical time-sampling and basic-
       block counting.

       The first method takes periodically samples of the CPU program counter, and since the program counter
       can be correlated with the code generated for functions, we get a statistical view of in which func-
       tions the program is spending its time.  The caveats are that very small/fast functions have lower
       probability of showing up in the profile, and that periodically interrupting the program (this is
       usually done rather frequently, in the scale of milliseconds) imposes an additional overhead that may
       skew the results.  The first problem can be alleviated by running the code for longer (in general
       this is a good idea for profiling), the second problem is usually kept in guard by the profiling
       tools themselves.

       The second method divides up the generated code into basic blocks.  Basic blocks are sections of code
       that are entered only in the beginning and exited only at the end.  For example, a conditional jump
       starts a basic block.  Basic block profiling usually works by instrumenting the code by adding enter
       basic block #nnnn book-keeping code to the generated code.  During the execution of the code the
       basic block counters are then updated appropriately.  The caveat is that the added extra code can
       skew the results: again, the profiling tools usually try to factor their own effects out of the
       results.

       Gprof Profiling

       gprof is a profiling tool available in many UNIX platforms, it uses statistical time-sampling.

       You can build a profiled version of perl called "perl.gprof" by invoking the make target "perl.gprof"
       (What is required is that Perl must be compiled using the "-pg" flag, you may need to re-Configure).
       Running the profiled version of Perl will create an output file called gmon.out is created which con-
       tains the profiling data collected during the execution.

       The gprof tool can then display the collected data in various ways.  Usually gprof understands the
       following options:

       -a  Suppress statically defined functions from the profile.

       -b  Suppress the verbose descriptions in the profile.

       -e routine
           Exclude the given routine and its descendants from the profile.

       -f routine
           Display only the given routine and its descendants in the profile.

       -s  Generate a summary file called gmon.sum which then may be given to subsequent gprof runs to accu-
           mulate data over several runs.

       -z  Display routines that have zero usage.

       For more detailed explanation of the available commands and output formats, see your own local docu-
       mentation of gprof.

       GCC gcov Profiling

       Starting from GCC 3.0 basic block profiling is officially available for the GNU CC.

       You can build a profiled version of perl called perl.gcov by invoking the make target "perl.gcov"
       (what is required that Perl must be compiled using gcc with the flags "-fprofile-arcs -ftest-cover-
       age", you may need to re-Configure).

       Running the profiled version of Perl will cause profile output to be generated.  For each source file
       an accompanying ".da" file will be created.

       To display the results you use the "gcov" utility (which should be installed if you have gcc 3.0 or
       newer installed).  gcov is run on source code files, like this

           gcov sv.c

       which will cause sv.c.gcov to be created.  The .gcov files contain the source code annotated with
       relative frequencies of execution indicated by "#" markers.

       Useful options of gcov include "-b" which will summarise the basic block, branch, and function call
       coverage, and "-c" which instead of relative frequencies will use the actual counts.  For more infor-
       mation on the use of gcov and basic block profiling with gcc, see the latest GNU CC manual, as of GCC
       3.0 see

           http://gcc.gnu.org/onlinedocs/gcc-3.0/gcc.html

       and its section titled "8. gcov: a Test Coverage Program"

           http://gcc.gnu.org/onlinedocs/gcc-3.0/gcc_8.html#SEC132

       Pixie Profiling

       Pixie is a profiling tool available on IRIX and Tru64 (aka Digital UNIX aka DEC OSF/1) platforms.
       Pixie does its profiling using basic-block counting.

       You can build a profiled version of perl called perl.pixie by invoking the make target "perl.pixie"
       (what is required is that Perl must be compiled using the "-g" flag, you may need to re-Configure).

       In Tru64 a file called perl.Addrs will also be silently created, this file contains the addresses of
       the basic blocks.  Running the profiled version of Perl will create a new file called "perl.Counts"
       which contains the counts for the basic block for that particular program execution.

       To display the results you use the prof utility.  The exact incantation depends on your operating
       system, "prof perl.Counts" in IRIX, and "prof -pixie -all -L. perl" in Tru64.

       In IRIX the following prof options are available:

       -h  Reports the most heavily used lines in descending order of use.  Useful for finding the hotspot
           lines.

       -l  Groups lines by procedure, with procedures sorted in descending order of use.  Within a proce-
           dure, lines are listed in source order.  Useful for finding the hotspots of procedures.

       In Tru64 the following options are available:

       -p[rocedures]
           Procedures sorted in descending order by the number of cycles executed in each procedure.  Useful
           for finding the hotspot procedures.  (This is the default option.)

       -h[eavy]
           Lines sorted in descending order by the number of cycles executed in each line.  Useful for find-
           ing the hotspot lines.

       -i[nvocations]
           The called procedures are sorted in descending order by number of calls made to the procedures.
           Useful for finding the most used procedures.

       -l[ines]
           Grouped by procedure, sorted by cycles executed per procedure.  Useful for finding the hotspots
           of procedures.

       -testcoverage
           The compiler emitted code for these lines, but the code was unexecuted.

       -z[ero]
           Unexecuted procedures.

       For further information, see your system's manual pages for pixie and prof.

       Miscellaneous tricks


          Those debugging perl with the DDD frontend over gdb may find the following useful:

           You can extend the data conversion shortcuts menu, so for example you can display an SV's IV
           value with one click, without doing any typing.  To do that simply edit ~/.ddd/init file and add
           after:

             ! Display shortcuts.
             Ddd*gdbDisplayShortcuts: \
             /t ()   // Convert to Bin\n\
             /d ()   // Convert to Dec\n\
             /x ()   // Convert to Hex\n\
             /o ()   // Convert to Oct(\n\

           the following two lines:

             ((XPV*) (())->sv_any )->xpv_pv  // 2pvx\n\
             ((XPVIV*) (())->sv_any )->xiv_iv // 2ivx

           so now you can do ivx and pvx lookups or you can plug there the sv_peek "conversion":

             Perl_sv_peek(my_perl, (SV*)()) // sv_peek

           (The my_perl is for threaded builds.)  Just remember that every line, but the last one, should
           end with \n\

           Alternatively edit the init file interactively via: 3rd mouse button -> New Display -> Edit Menu

           Note: you can define up to 20 conversion shortcuts in the gdb section.

          If you see in a debugger a memory area mysteriously full of 0xabababab, you may be seeing the
           effect of the Poison() macro, see perlclib.

       CONCLUSION

       We've had a brief look around the Perl source, an overview of the stages perl goes through when it's
       running your code, and how to use a debugger to poke at the Perl guts. We took a very simple problem
       and demonstrated how to solve it fully - with documentation, regression tests, and finally a patch
       for submission to p5p.  Finally, we talked about how to use external tools to debug and test Perl.

       I'd now suggest you read over those references again, and then, as soon as possible, get your hands
       dirty. The best way to learn is by doing, so:

         Subscribe to perl5-porters, follow the patches and try and understand them; don't be afraid to ask
          if there's a portion you're not clear on - who knows, you may unearth a bug in the patch...

         Keep up to date with the bleeding edge Perl distributions and get familiar with the changes. Try
          and get an idea of what areas people are working on and the changes they're making.

         Do read the README associated with your operating system, e.g. README.aix on the IBM AIX OS. Don't
          hesitate to supply patches to that README if you find anything missing or changed over a new OS
          release.

         Find an area of Perl that seems interesting to you, and see if you can work out how it works. Scan
          through the source, and step over it in the debugger. Play, poke, investigate, fiddle! You'll
          probably get to understand not just your chosen area but a much wider range of perl's activity as
          well, and probably sooner than you'd think.

       The Road goes ever on and on, down from the door where it began.

       If you can do these things, you've started on the long road to Perl porting.  Thanks for wanting to
       help make Perl better - and happy hacking!

AUTHOR
       This document was written by Nathan Torkington, and is maintained by the perl5-porters mailing list.



perl v5.8.8                                      2006-01-07                                      PERLHACK(1)

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