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PERLOTHRTUT(1)                        Perl Programmers Reference Guide                        PERLOTHRTUT(1)



NAME
       perlothrtut - old tutorial on threads in Perl

DESCRIPTION
       WARNING: This tutorial describes the old-style thread model that was introduced in release 5.005.
       This model is now deprecated, and will be removed, probably in version 5.10. The interfaces described
       here were considered experimental, and are likely to be buggy.

       For information about the new interpreter threads ("ithreads") model, see the perlthrtut tutorial,
       and the threads and threads::shared modules.

       You are strongly encouraged to migrate any existing threads code to the new model as soon as possi-ble. possible.
       ble.

What Is A Thread Anyway?
       A thread is a flow of control through a program with a single execution point.

       Sounds an awful lot like a process, doesn't it? Well, it should.  Threads are one of the pieces of a
       process.  Every process has at least one thread and, up until now, every process running Perl had
       only one thread.  With 5.005, though, you can create extra threads.  We're going to show you how,
       when, and why.

Threaded Program Models
       There are three basic ways that you can structure a threaded program.  Which model you choose depends
       on what you need your program to do.  For many non-trivial threaded programs you'll need to choose
       different models for different pieces of your program.

       Boss/Worker

       The boss/worker model usually has one `boss' thread and one or more `worker' threads.  The boss
       thread gathers or generates tasks that need to be done, then parcels those tasks out to the appropri-ate appropriate
       ate worker thread.

       This model is common in GUI and server programs, where a main thread waits for some event and then
       passes that event to the appropriate worker threads for processing.  Once the event has been passed
       on, the boss thread goes back to waiting for another event.

       The boss thread does relatively little work.  While tasks aren't necessarily performed faster than
       with any other method, it tends to have the best user-response times.

       Work Crew

       In the work crew model, several threads are created that do essentially the same thing to different
       pieces of data.  It closely mirrors classical parallel processing and vector processors, where a
       large array of processors do the exact same thing to many pieces of data.

       This model is particularly useful if the system running the program will distribute multiple threads
       across different processors.  It can also be useful in ray tracing or rendering engines, where the
       individual threads can pass on interim results to give the user visual feedback.

       Pipeline

       The pipeline model divides up a task into a series of steps, and passes the results of one step on to
       the thread processing the next.  Each thread does one thing to each piece of data and passes the
       results to the next thread in line.

       This model makes the most sense if you have multiple processors so two or more threads will be exe-cuting executing
       cuting in parallel, though it can often make sense in other contexts as well.  It tends to keep the
       individual tasks small and simple, as well as allowing some parts of the pipeline to block (on I/O or
       system calls, for example) while other parts keep going.  If you're running different parts of the
       pipeline on different processors you may also take advantage of the caches on each processor.

       This model is also handy for a form of recursive programming where, rather than having a subroutine
       call itself, it instead creates another thread.  Prime and Fibonacci generators both map well to this
       form of the pipeline model. (A version of a prime number generator is presented later on.)

Native threads
       There are several different ways to implement threads on a system.  How threads are implemented
       depends both on the vendor and, in some cases, the version of the operating system.  Often the first
       implementation will be relatively simple, but later versions of the OS will be more sophisticated.

       While the information in this section is useful, it's not necessary, so you can skip it if you don't
       feel up to it.

       There are three basic categories of threads-user-mode threads, kernel threads, and multiprocessor
       kernel threads.

       User-mode threads are threads that live entirely within a program and its libraries.  In this model,
       the OS knows nothing about threads.  As far as it's concerned, your process is just a process.

       This is the easiest way to implement threads, and the way most OSes start.  The big disadvantage is
       that, since the OS knows nothing about threads, if one thread blocks they all do.  Typical blocking
       activities include most system calls, most I/O, and things like sleep().

       Kernel threads are the next step in thread evolution.  The OS knows about kernel threads, and makes
       allowances for them.  The main difference between a kernel thread and a user-mode thread is blocking.
       With kernel threads, things that block a single thread don't block other threads.  This is not the
       case with user-mode threads, where the kernel blocks at the process level and not the thread level.

       This is a big step forward, and can give a threaded program quite a performance boost over non-threaded nonthreaded
       threaded programs.  Threads that block performing I/O, for example, won't block threads that are
       doing other things.  Each process still has only one thread running at once, though, regardless of
       how many CPUs a system might have.

       Since kernel threading can interrupt a thread at any time, they will uncover some of the implicit
       locking assumptions you may make in your program.  For example, something as simple as "$a = $a + 2"
       can behave unpredictably with kernel threads if $a is visible to other threads, as another thread may
       have changed $a between the time it was fetched on the right hand side and the time the new value is
       stored.

       Multiprocessor Kernel Threads are the final step in thread support.  With multiprocessor kernel
       threads on a machine with multiple CPUs, the OS may schedule two or more threads to run simultane-ously simultaneously
       ously on different CPUs.

       This can give a serious performance boost to your threaded program, since more than one thread will
       be executing at the same time.  As a tradeoff, though, any of those nagging synchronization issues
       that might not have shown with basic kernel threads will appear with a vengeance.

       In addition to the different levels of OS involvement in threads, different OSes (and different
       thread implementations for a particular OS) allocate CPU cycles to threads in different ways.

       Cooperative multitasking systems have running threads give up control if one of two things happen.
       If a thread calls a yield function, it gives up control.  It also gives up control if the thread does
       something that would cause it to block, such as perform I/O.  In a cooperative multitasking implemen-tation, implementation,
       tation, one thread can starve all the others for CPU time if it so chooses.

       Preemptive multitasking systems interrupt threads at regular intervals while the system decides which
       thread should run next.  In a preemptive multitasking system, one thread usually won't monopolize the
       CPU.

       On some systems, there can be cooperative and preemptive threads running simultaneously. (Threads
       running with realtime priorities often behave cooperatively, for example, while threads running at
       normal priorities behave preemptively.)

What kind of threads are perl threads?
       If you have experience with other thread implementations, you might find that things aren't quite
       what you expect.  It's very important to remember when dealing with Perl threads that Perl Threads
       Are Not X Threads, for all values of X.  They aren't POSIX threads, or DecThreads, or Java's Green
       threads, or Win32 threads.  There are similarities, and the broad concepts are the same, but if you
       start looking for implementation details you're going to be either disappointed or confused.  Possi-bly Possibly
       bly both.

       This is not to say that Perl threads are completely different from everything that's ever come
       before--they're not.  Perl's threading model owes a lot to other thread models, especially POSIX.
       Just as Perl is not C, though, Perl threads are not POSIX threads.  So if you find yourself looking
       for mutexes, or thread priorities, it's time to step back a bit and think about what you want to do
       and how Perl can do it.

Threadsafe Modules
       The addition of threads has changed Perl's internals substantially.  There are implications for peo-ple people
       ple who write modules--especially modules with XS code or external libraries.  While most modules
       won't encounter any problems, modules that aren't explicitly tagged as thread-safe should be tested
       before being used in production code.

       Not all modules that you might use are thread-safe, and you should always assume a module is unsafe
       unless the documentation says otherwise.  This includes modules that are distributed as part of the
       core.  Threads are a beta feature, and even some of the standard modules aren't thread-safe.

       If you're using a module that's not thread-safe for some reason, you can protect yourself by using
       semaphores and lots of programming discipline to control access to the module.  Semaphores are cov-ered covered
       ered later in the article.  Perl Threads Are Different

Thread Basics
       The core Thread module provides the basic functions you need to write threaded programs.  In the fol-lowing following
       lowing sections we'll cover the basics, showing you what you need to do to create a threaded program.
       After that, we'll go over some of the features of the Thread module that make threaded programming
       easier.

       Basic Thread Support

       Thread support is a Perl compile-time option-it's something that's turned on or off when Perl is
       built at your site, rather than when your programs are compiled. If your Perl wasn't compiled with
       thread support enabled, then any attempt to use threads will fail.

       Remember that the threading support in 5.005 is in beta release, and should be treated as such.   You
       should expect that it may not function entirely properly, and the thread interface may well change
       some before it is a fully supported, production release.  The beta version shouldn't be used for mis-sion-critical mission-critical
       sion-critical projects.  Having said that, threaded Perl is pretty nifty, and worth a look.

       Your programs can use the Config module to check whether threads are enabled. If your program can't
       run without them, you can say something like:

         $Config{usethreads} or die "Recompile Perl with threads to run this program.";

       A possibly-threaded program using a possibly-threaded module might have code like this:

           use Config;
           use MyMod;

           if ($Config{usethreads}) {
               # We have threads
               require MyMod_threaded;
               import MyMod_threaded;
           } else {
               require MyMod_unthreaded;
               import MyMod_unthreaded;
           }

       Since code that runs both with and without threads is usually pretty messy, it's best to isolate the
       thread-specific code in its own module.  In our example above, that's what MyMod_threaded is, and
       it's only imported if we're running on a threaded Perl.

       Creating Threads

       The Thread package provides the tools you need to create new threads.  Like any other module, you
       need to tell Perl you want to use it; use Thread imports all the pieces you need to create basic
       threads.

       The simplest, straightforward way to create a thread is with new():

           use Thread;

           $thr = new Thread \&sub1;

           sub sub1 {
               print "In the thread\n";
           }

       The new() method takes a reference to a subroutine and creates a new thread, which starts executing
       in the referenced subroutine.  Control then passes both to the subroutine and the caller.

       If you need to, your program can pass parameters to the subroutine as part of the thread startup.
       Just include the list of parameters as part of the "Thread::new" call, like this:

           use Thread;
           $Param3 = "foo";
           $thr = new Thread \&sub1, "Param 1", "Param 2", $Param3;
           $thr = new Thread \&sub1, @ParamList;
           $thr = new Thread \&sub1, qw(Param1 Param2 $Param3);

           sub sub1 {
               my @InboundParameters = @_;
               print "In the thread\n";
               print "got parameters >", join("<>", @InboundParameters), "<\n";
           }

       The subroutine runs like a normal Perl subroutine, and the call to new Thread returns whatever the
       subroutine returns.

       The last example illustrates another feature of threads.  You can spawn off several threads using the
       same subroutine.  Each thread executes the same subroutine, but in a separate thread with a separate
       environment and potentially separate arguments.

       The other way to spawn a new thread is with async(), which is a way to spin off a chunk of code like
       eval(), but into its own thread:

           use Thread qw(async);

           $LineCount = 0;

           $thr = async {
               while(<>) {$LineCount++}
               print "Got $LineCount lines\n";
           };

           print "Waiting for the linecount to end\n";
           $thr->join;
           print "All done\n";

       You'll notice we did a use Thread qw(async) in that example.  async is not exported by default, so if
       you want it, you'll either need to import it before you use it or fully qualify it as Thread::async.
       You'll also note that there's a semicolon after the closing brace.  That's because async() treats the
       following block as an anonymous subroutine, so the semicolon is necessary.

       Like eval(), the code executes in the same context as it would if it weren't spun off.  Since both
       the code inside and after the async start executing, you need to be careful with any shared
       resources.  Locking and other synchronization techniques are covered later.

       Giving up control

       There are times when you may find it useful to have a thread explicitly give up the CPU to another
       thread.  Your threading package might not support preemptive multitasking for threads, for example,
       or you may be doing something compute-intensive and want to make sure that the user-interface thread
       gets called frequently.  Regardless, there are times that you might want a thread to give up the pro-cessor. processor.
       cessor.

       Perl's threading package provides the yield() function that does this. yield() is pretty straightfor-ward, straightforward,
       ward, and works like this:

           use Thread qw(yield async);
           async {
               my $foo = 50;
               while ($foo--) { print "first async\n" }
               yield;
               $foo = 50;
               while ($foo--) { print "first async\n" }
           };
           async {
               my $foo = 50;
               while ($foo--) { print "second async\n" }
               yield;
               $foo = 50;
               while ($foo--) { print "second async\n" }
           };

       Waiting For A Thread To Exit

       Since threads are also subroutines, they can return values.  To wait for a thread to exit and extract
       any scalars it might return, you can use the join() method.

           use Thread;
           $thr = new Thread \&sub1;

           @ReturnData = $thr->join;
           print "Thread returned @ReturnData";

           sub sub1 { return "Fifty-six", "foo", 2; }

       In the example above, the join() method returns as soon as the thread ends.  In addition to waiting
       for a thread to finish and gathering up any values that the thread might have returned, join() also
       performs any OS cleanup necessary for the thread.  That cleanup might be important, especially for
       long-running programs that spawn lots of threads.  If you don't want the return values and don't want
       to wait for the thread to finish, you should call the detach() method instead. detach() is covered
       later in the article.

       Errors In Threads

       So what happens when an error occurs in a thread? Any errors that could be caught with eval() are
       postponed until the thread is joined.  If your program never joins, the errors appear when your pro-gram program
       gram exits.

       Errors deferred until a join() can be caught with eval():

           use Thread qw(async);
           $thr = async {$b = 3/0};   # Divide by zero error
           $foo = eval {$thr->join};
           if ($@) {
               print "died with error $@\n";
           } else {
               print "Hey, why aren't you dead?\n";
           }

       eval() passes any results from the joined thread back unmodified, so if you want the return value of
       the thread, this is your only chance to get them.

       Ignoring A Thread

       join() does three things: it waits for a thread to exit, cleans up after it, and returns any data the
       thread may have produced.  But what if you're not interested in the thread's return values, and you
       don't really care when the thread finishes? All you want is for the thread to get cleaned up after
       when it's done.

       In this case, you use the detach() method.  Once a thread is detached, it'll run until it's finished,
       then Perl will clean up after it automatically.

           use Thread;
           $thr = new Thread \&sub1; # Spawn the thread

           $thr->detach; # Now we officially don't care any more

           sub sub1 {
               $a = 0;
               while (1) {
                   $a++;
                   print "\$a is $a\n";
                   sleep 1;
               }
           }

       Once a thread is detached, it may not be joined, and any output that it might have produced (if it
       was done and waiting for a join) is lost.

Threads And Data
       Now that we've covered the basics of threads, it's time for our next topic: data.  Threading intro-duces introduces
       duces a couple of complications to data access that non-threaded programs never need to worry about.

       Shared And Unshared Data

       The single most important thing to remember when using threads is that all threads potentially have
       access to all the data anywhere in your program.  While this is true with a nonthreaded Perl program
       as well, it's especially important to remember with a threaded program, since more than one thread
       can be accessing this data at once.

       Perl's scoping rules don't change because you're using threads.  If a subroutine (or block, in the
       case of async()) could see a variable if you weren't running with threads, it can see it if you are.
       This is especially important for the subroutines that create, and makes "my" variables even more
       important.  Remember--if your variables aren't lexically scoped (declared with "my") you're probably
       sharing them between threads.

       Thread Pitfall: Races

       While threads bring a new set of useful tools, they also bring a number of pitfalls.  One pitfall is
       the race condition:

           use Thread;
           $a = 1;
           $thr1 = Thread->new(\&sub1);
           $thr2 = Thread->new(\&sub2);

           sleep 10;
           print "$a\n";

           sub sub1 { $foo = $a; $a = $foo + 1; }
           sub sub2 { $bar = $a; $a = $bar + 1; }

       What do you think $a will be? The answer, unfortunately, is "it depends." Both sub1() and sub2()
       access the global variable $a, once to read and once to write.  Depending on factors ranging from
       your thread implementation's scheduling algorithm to the phase of the moon, $a can be 2 or 3.

       Race conditions are caused by unsynchronized access to shared data.  Without explicit synchroniza-tion, synchronization,
       tion, there's no way to be sure that nothing has happened to the shared data between the time you
       access it and the time you update it.  Even this simple code fragment has the possibility of error:

           use Thread qw(async);
           $a = 2;
           async{ $b = $a; $a = $b + 1; };
           async{ $c = $a; $a = $c + 1; };

       Two threads both access $a.  Each thread can potentially be interrupted at any point, or be executed
       in any order.  At the end, $a could be 3 or 4, and both $b and $c could be 2 or 3.

       Whenever your program accesses data or resources that can be accessed by other threads, you must take
       steps to coordinate access or risk data corruption and race conditions.

       Controlling access: lock()

       The lock() function takes a variable (or subroutine, but we'll get to that later) and puts a lock on
       it.  No other thread may lock the variable until the locking thread exits the innermost block con-taining containing
       taining the lock.  Using lock() is straightforward:

           use Thread qw(async);
           $a = 4;
           $thr1 = async {
               $foo = 12;
               {
                   lock ($a); # Block until we get access to $a
                   $b = $a;
                   $a = $b * $foo;
               }
               print "\$foo was $foo\n";
           };
           $thr2 = async {
               $bar = 7;
               {
                   lock ($a); # Block until we can get access to $a
                   $c = $a;
                   $a = $c * $bar;
               }
               print "\$bar was $bar\n";
           };
           $thr1->join;
           $thr2->join;
           print "\$a is $a\n";

       lock() blocks the thread until the variable being locked is available.  When lock() returns, your
       thread can be sure that no other thread can lock that variable until the innermost block containing
       the lock exits.

       It's important to note that locks don't prevent access to the variable in question, only lock
       attempts.  This is in keeping with Perl's longstanding tradition of courteous programming, and the
       advisory file locking that flock() gives you.  Locked subroutines behave differently, however.  We'll
       cover that later in the article.

       You may lock arrays and hashes as well as scalars.  Locking an array, though, will not block subse-quent subsequent
       quent locks on array elements, just lock attempts on the array itself.

       Finally, locks are recursive, which means it's okay for a thread to lock a variable more than once.
       The lock will last until the outermost lock() on the variable goes out of scope.

       Thread Pitfall: Deadlocks

       Locks are a handy tool to synchronize access to data.  Using them properly is the key to safe shared
       data.  Unfortunately, locks aren't without their dangers.  Consider the following code:

           use Thread qw(async yield);
           $a = 4;
           $b = "foo";
           async {
               lock($a);
               yield;
               sleep 20;
               lock ($b);
           };
           async {
               lock($b);
               yield;
               sleep 20;
               lock ($a);
           };

       This program will probably hang until you kill it.  The only way it won't hang is if one of the two
       async() routines acquires both locks first.  A guaranteed-to-hang version is more complicated, but
       the principle is the same.

       The first thread spawned by async() will grab a lock on $a then, a second or two later, try to grab a
       lock on $b.  Meanwhile, the second thread grabs a lock on $b, then later tries to grab a lock on $a.
       The second lock attempt for both threads will block, each waiting for the other to release its lock.

       This condition is called a deadlock, and it occurs whenever two or more threads are trying to get
       locks on resources that the others own.  Each thread will block, waiting for the other to release a
       lock on a resource.  That never happens, though, since the thread with the resource is itself waiting
       for a lock to be released.

       There are a number of ways to handle this sort of problem.  The best way is to always have all
       threads acquire locks in the exact same order.  If, for example, you lock variables $a, $b, and $c,
       always lock $a before $b, and $b before $c.  It's also best to hold on to locks for as short a period
       of time to minimize the risks of deadlock.

       Queues: Passing Data Around

       A queue is a special thread-safe object that lets you put data in one end and take it out the other
       without having to worry about synchronization issues.  They're pretty straightforward, and look like
       this:

           use Thread qw(async);
           use Thread::Queue;

           my $DataQueue = new Thread::Queue;
           $thr = async {
               while ($DataElement = $DataQueue->dequeue) {
                   print "Popped $DataElement off the queue\n";
               }
           };

           $DataQueue->enqueue(12);
           $DataQueue->enqueue("A", "B", "C");
           $DataQueue->enqueue(\$thr);
           sleep 10;
           $DataQueue->enqueue(undef);

       You create the queue with new Thread::Queue.  Then you can add lists of scalars onto the end with
       enqueue(), and pop scalars off the front of it with dequeue().  A queue has no fixed size, and can
       grow as needed to hold everything pushed on to it.

       If a queue is empty, dequeue() blocks until another thread enqueues something.  This makes queues
       ideal for event loops and other communications between threads.

Threads And Code
       In addition to providing thread-safe access to data via locks and queues, threaded Perl also provides
       general-purpose semaphores for coarser synchronization than locks provide and thread-safe access to
       entire subroutines.

       Semaphores: Synchronizing Data Access

       Semaphores are a kind of generic locking mechanism.  Unlike lock, which gets a lock on a particular
       scalar, Perl doesn't associate any particular thing with a semaphore so you can use them to control
       access to anything you like.  In addition, semaphores can allow more than one thread to access a
       resource at once, though by default semaphores only allow one thread access at a time.

       Basic semaphores
           Semaphores have two methods, down and up. down decrements the resource count, while up increments
           it.  down calls will block if the semaphore's current count would decrement below zero.  This
           program gives a quick demonstration:

               use Thread qw(yield);
               use Thread::Semaphore;
               my $semaphore = new Thread::Semaphore;
               $GlobalVariable = 0;

               $thr1 = new Thread \&sample_sub, 1;
               $thr2 = new Thread \&sample_sub, 2;
               $thr3 = new Thread \&sample_sub, 3;

               sub sample_sub {
                   my $SubNumber = shift @_;
                   my $TryCount = 10;
                   my $LocalCopy;
                   sleep 1;
                   while ($TryCount--) {
                       $semaphore->down;
                       $LocalCopy = $GlobalVariable;
                       print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
                       yield;
                       sleep 2;
                       $LocalCopy++;
                       $GlobalVariable = $LocalCopy;
                       $semaphore->up;
                   }
               }

           The three invocations of the subroutine all operate in sync.  The semaphore, though, makes sure
           that only one thread is accessing the global variable at once.

       Advanced Semaphores
           By default, semaphores behave like locks, letting only one thread down() them at a time.  How-ever, However,
           ever, there are other uses for semaphores.

           Each semaphore has a counter attached to it. down() decrements the counter and up() increments
           the counter.  By default, semaphores are created with the counter set to one, down() decrements
           by one, and up() increments by one.  If down() attempts to decrement the counter below zero, it
           blocks until the counter is large enough.  Note that while a semaphore can be created with a
           starting count of zero, any up() or down() always changes the counter by at least one. $sema-phore->down(0) $semaphore->down(0)
           phore->down(0) is the same as $semaphore->down(1).

           The question, of course, is why would you do something like this? Why create a semaphore with a
           starting count that's not one, or why decrement/increment it by more than one? The answer is
           resource availability.  Many resources that you want to manage access for can be safely used by
           more than one thread at once.

           For example, let's take a GUI driven program.  It has a semaphore that it uses to synchronize
           access to the display, so only one thread is ever drawing at once.  Handy, but of course you
           don't want any thread to start drawing until things are properly set up.  In this case, you can
           create a semaphore with a counter set to zero, and up it when things are ready for drawing.

           Semaphores with counters greater than one are also useful for establishing quotas.  Say, for
           example, that you have a number of threads that can do I/O at once.  You don't want all the
           threads reading or writing at once though, since that can potentially swamp your I/O channels, or
           deplete your process' quota of filehandles.  You can use a semaphore initialized to the number of
           concurrent I/O requests (or open files) that you want at any one time, and have your threads qui-etly quietly
           etly block and unblock themselves.

           Larger increments or decrements are handy in those cases where a thread needs to check out or
           return a number of resources at once.

       Attributes: Restricting Access To Subroutines

       In addition to synchronizing access to data or resources, you might find it useful to synchronize
       access to subroutines.  You may be accessing a singular machine resource (perhaps a vector proces-sor), processor),
       sor), or find it easier to serialize calls to a particular subroutine than to have a set of locks and
       semaphores.

       One of the additions to Perl 5.005 is subroutine attributes.  The Thread package uses these to pro-vide provide
       vide several flavors of serialization.  It's important to remember that these attributes are used in
       the compilation phase of your program so you can't change a subroutine's behavior while your program
       is actually running.

       Subroutine Locks

       The basic subroutine lock looks like this:

           sub test_sub :locked {
           }

       This ensures that only one thread will be executing this subroutine at any one time.  Once a thread
       calls this subroutine, any other thread that calls it will block until the thread in the subroutine
       exits it.  A more elaborate example looks like this:

           use Thread qw(yield);

           new Thread \&thread_sub, 1;
           new Thread \&thread_sub, 2;
           new Thread \&thread_sub, 3;
           new Thread \&thread_sub, 4;

           sub sync_sub :locked {
               my $CallingThread = shift @_;
               print "In sync_sub for thread $CallingThread\n";
               yield;
               sleep 3;
               print "Leaving sync_sub for thread $CallingThread\n";
           }

           sub thread_sub {
               my $ThreadID = shift @_;
               print "Thread $ThreadID calling sync_sub\n";
               sync_sub($ThreadID);
               print "$ThreadID is done with sync_sub\n";
           }

       The "locked" attribute tells perl to lock sync_sub(), and if you run this, you can see that only one
       thread is in it at any one time.

       Methods

       Locking an entire subroutine can sometimes be overkill, especially when dealing with Perl objects.
       When calling a method for an object, for example, you want to serialize calls to a method, so that
       only one thread will be in the subroutine for a particular object, but threads calling that subrou-tine subroutine
       tine for a different object aren't blocked.  The method attribute indicates whether the subroutine is
       really a method.

           use Thread;

           sub tester {
               my $thrnum = shift @_;
               my $bar = new Foo;
               foreach (1..10) {
                   print "$thrnum calling per_object\n";
                   $bar->per_object($thrnum);
                   print "$thrnum out of per_object\n";
                   yield;
                   print "$thrnum calling one_at_a_time\n";
                   $bar->one_at_a_time($thrnum);
                   print "$thrnum out of one_at_a_time\n";
                   yield;
               }
           }

           foreach my $thrnum (1..10) {
               new Thread \&tester, $thrnum;
           }

           package Foo;
           sub new {
               my $class = shift @_;
               return bless [@_], $class;
           }

           sub per_object :locked :method {
               my ($class, $thrnum) = @_;
               print "In per_object for thread $thrnum\n";
               yield;
               sleep 2;
               print "Exiting per_object for thread $thrnum\n";
           }

           sub one_at_a_time :locked {
               my ($class, $thrnum) = @_;
               print "In one_at_a_time for thread $thrnum\n";
               yield;
               sleep 2;
               print "Exiting one_at_a_time for thread $thrnum\n";
           }

       As you can see from the output (omitted for brevity; it's 800 lines) all the threads can be in
       per_object() simultaneously, but only one thread is ever in one_at_a_time() at once.

       Locking A Subroutine

       You can lock a subroutine as you would lock a variable.  Subroutine locks work the same as specifying
       a "locked" attribute for the subroutine, and block all access to the subroutine for other threads
       until the lock goes out of scope.  When the subroutine isn't locked, any number of threads can be in
       it at once, and getting a lock on a subroutine doesn't affect threads already in the subroutine.
       Getting a lock on a subroutine looks like this:

           lock(\&sub_to_lock);

       Simple enough.  Unlike the "locked" attribute, which is a compile time option, locking and unlocking
       a subroutine can be done at runtime at your discretion.  There is some runtime penalty to using
       lock(\&sub) instead of the "locked" attribute, so make sure you're choosing the proper method to do
       the locking.

       You'd choose lock(\&sub) when writing modules and code to run on both threaded and unthreaded Perl,
       especially for code that will run on 5.004 or earlier Perls.  In that case, it's useful to have sub-routines subroutines
       routines that should be serialized lock themselves if they're running threaded, like so:

           package Foo;
           use Config;
           $Running_Threaded = 0;

           BEGIN { $Running_Threaded = $Config{'usethreads'} }

           sub sub1 { lock(\&sub1) if $Running_Threaded }

       This way you can ensure single-threadedness regardless of which version of Perl you're running.

General Thread Utility Routines
       We've covered the workhorse parts of Perl's threading package, and with these tools you should be
       well on your way to writing threaded code and packages.  There are a few useful little pieces that
       didn't really fit in anyplace else.

       What Thread Am I In?

       The Thread->self method provides your program with a way to get an object representing the thread
       it's currently in.  You can use this object in the same way as the ones returned from the thread cre-ation. creation.
       ation.

       Thread IDs

       tid() is a thread object method that returns the thread ID of the thread the object represents.
       Thread IDs are integers, with the main thread in a program being 0.  Currently Perl assigns a unique
       tid to every thread ever created in your program, assigning the first thread to be created a tid of
       1, and increasing the tid by 1 for each new thread that's created.

       Are These Threads The Same?

       The equal() method takes two thread objects and returns true if the objects represent the same
       thread, and false if they don't.

       What Threads Are Running?

       Thread->list returns a list of thread objects, one for each thread that's currently running.  Handy
       for a number of things, including cleaning up at the end of your program:

           # Loop through all the threads
           foreach $thr (Thread->list) {
               # Don't join the main thread or ourselves
               if ($thr->tid && !Thread::equal($thr, Thread->self)) {
                   $thr->join;
               }
           }

       The example above is just for illustration.  It isn't strictly necessary to join all the threads you
       create, since Perl detaches all the threads before it exits.

A Complete Example
       Confused yet? It's time for an example program to show some of the things we've covered.  This pro-gram program
       gram finds prime numbers using threads.

           1  #!/usr/bin/perl -w
           2  # prime-pthread, courtesy of Tom Christiansen
           3
           4  use strict;
           5
           6  use Thread;
           7  use Thread::Queue;
           8
           9  my $stream = new Thread::Queue;
           10 my $kid    = new Thread(\&check_num, $stream, 2);
           11
           12 for my $i ( 3 .. 1000 ) {
           13     $stream->enqueue($i);
           14 }
           15
           16 $stream->enqueue(undef);
           17 $kid->join();
           18
           19 sub check_num {
           20     my ($upstream, $cur_prime) = @_;
           21     my $kid;
           22     my $downstream = new Thread::Queue;
           23     while (my $num = $upstream->dequeue) {
           24         next unless $num % $cur_prime;
           25         if ($kid) {
           26            $downstream->enqueue($num);
           27                  } else {
           28            print "Found prime $num\n";
           29                $kid = new Thread(\&check_num, $downstream, $num);
           30         }
           31     }
           32     $downstream->enqueue(undef) if $kid;
           33     $kid->join()         if $kid;
           34 }

       This program uses the pipeline model to generate prime numbers.  Each thread in the pipeline has an
       input queue that feeds numbers to be checked, a prime number that it's responsible for, and an output
       queue that it funnels numbers that have failed the check into.  If the thread has a number that's
       failed its check and there's no child thread, then the thread must have found a new prime number.  In
       that case, a new child thread is created for that prime and stuck on the end of the pipeline.

       This probably sounds a bit more confusing than it really is, so lets go through this program piece by
       piece and see what it does.  (For those of you who might be trying to remember exactly what a prime
       number is, it's a number that's only evenly divisible by itself and 1)

       The bulk of the work is done by the check_num() subroutine, which takes a reference to its input
       queue and a prime number that it's responsible for.  After pulling in the input queue and the prime
       that the subroutine's checking (line 20), we create a new queue (line 22) and reserve a scalar for
       the thread that we're likely to create later (line 21).

       The while loop from lines 23 to line 31 grabs a scalar off the input queue and checks against the
       prime this thread is responsible for.  Line 24 checks to see if there's a remainder when we modulo
       the number to be checked against our prime.  If there is one, the number must not be evenly divisible
       by our prime, so we need to either pass it on to the next thread if we've created one (line 26) or
       create a new thread if we haven't.

       The new thread creation is line 29.  We pass on to it a reference to the queue we've created, and the
       prime number we've found.

       Finally, once the loop terminates (because we got a 0 or undef in the queue, which serves as a note
       to die), we pass on the notice to our child and wait for it to exit if we've created a child (Lines
       32 and 37).

       Meanwhile, back in the main thread, we create a queue (line 9) and the initial child thread (line
       10), and pre-seed it with the first prime: 2.  Then we queue all the numbers from 3 to 1000 for
       checking (lines 12-14), then queue a die notice (line 16) and wait for the first child thread to ter-minate terminate
       minate (line 17).  Because a child won't die until its child has died, we know that we're done once
       we return from the join.

       That's how it works.  It's pretty simple; as with many Perl programs, the explanation is much longer
       than the program.

Conclusion
       A complete thread tutorial could fill a book (and has, many times), but this should get you well on
       your way.  The final authority on how Perl's threads behave is the documentation bundled with the
       Perl distribution, but with what we've covered in this article, you should be well on your way to
       becoming a threaded Perl expert.

Bibliography
       Here's a short bibliography courtesy of Jrgen Christoffel:

       Introductory Texts

       Birrell, Andrew D. An Introduction to Programming with Threads. Digital Equipment Corporation, 1989,
       DEC-SRC Research Report #35 online as http://www.research.digital.com/SRC/staff/birrell/bib.html
       (highly recommended)

       Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A Guide to Concurrency, Communica-
       tion, and Multithreading. Prentice-Hall, 1996.

       Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with Pthreads. Prentice Hall, 1997, ISBN
       0-13-443698-9 (a well-written introduction to threads).

       Nelson, Greg (editor). Systems Programming with Modula-3.  Prentice Hall, 1991, ISBN 0-13-590464-1.

       Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.  Pthreads Programming. O'Reilly & As-
       sociates, 1996, ISBN 156592-115-1 (covers POSIX threads).

       OS-Related References

       Boykin, Joseph, David Kirschen, Alan Langerman, and Susan LoVerso. Programming under Mach. Addi-
       son-Wesley, 1994, ISBN 0-201-52739-1.

       Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, 1995, ISBN 0-13-219908-4 (great
       textbook).

       Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, 4th ed. Addison-Wesley, 1995,
       ISBN 0-201-59292-4

       Other References

       Arnold, Ken and James Gosling. The Java Programming Language, 2nd ed. Addison-Wesley, 1998, ISBN
       0-201-31006-6.

       Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage Collection on Virtually Shared
       Memory Architectures" in Memory Management: Proc. of the International Workshop IWMM 92, St. Malo,
       France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 1992, ISBN 3540-55940-X
       (real-life thread applications).

Acknowledgements
       Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy Sarathy, Ilya Zakharevich,
       Benjamin Sugars, Jrgen Christoffel, Joshua Pritikin, and Alan Burlison, for their help in reality-
       checking and polishing this article.  Big thanks to Tom Christiansen for his rewrite of the prime
       number generator.

AUTHOR
       Dan Sugalski <sugalskd@ous.edu>

Copyrights
       This article originally appeared in The Perl Journal #10, and is copyright 1998 The Perl Journal. It
       appears courtesy of Jon Orwant and The Perl Journal.  This document may be distributed under the same
       terms as Perl itself.



perl v5.8.8                                      2006-01-07                                   PERLOTHRTUT(1)

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