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Math::BigInt(3pm)                     Perl Programmers Reference Guide                     Math::BigInt(3pm)



NAME
       Math::BigInt - Arbitrary size integer/float math package

SYNOPSIS
         use Math::BigInt;

         # or make it faster: install (optional) Math::BigInt::GMP
         # and always use (it will fall back to pure Perl if the
         # GMP library is not installed):

         use Math::BigInt lib => 'GMP';

         my $str = '1234567890';
         my @values = (64,74,18);
         my $n = 1; my $sign = '-';

         # Number creation
         $x = Math::BigInt->new($str);         # defaults to 0
         $y = $x->copy();                      # make a true copy
         $nan  = Math::BigInt->bnan();         # create a NotANumber
         $zero = Math::BigInt->bzero();        # create a +0
         $inf = Math::BigInt->binf();          # create a +inf
         $inf = Math::BigInt->binf('-');       # create a -inf
         $one = Math::BigInt->bone();          # create a +1
         $one = Math::BigInt->bone('-');       # create a -1

         # Testing (don't modify their arguments)
         # (return true if the condition is met, otherwise false)

         $x->is_zero();        # if $x is +0
         $x->is_nan();         # if $x is NaN
         $x->is_one();         # if $x is +1
         $x->is_one('-');      # if $x is -1
         $x->is_odd();         # if $x is odd
         $x->is_even();        # if $x is even
         $x->is_pos();         # if $x >= 0
         $x->is_neg();         # if $x <  0
         $x->is_inf($sign);    # if $x is +inf, or -inf (sign is default '+')
         $x->is_int();         # if $x is an integer (not a float)

         # comparing and digit/sign extration
         $x->bcmp($y);         # compare numbers (undef,<0,=0,>0)
         $x->bacmp($y);        # compare absolutely (undef,<0,=0,>0)
         $x->sign();           # return the sign, either +,- or NaN
         $x->digit($n);        # return the nth digit, counting from right
         $x->digit(-$n);       # return the nth digit, counting from left

         # The following all modify their first argument. If you want to preserve
         # $x, use $z = $x->copy()->bXXX($y); See under L<CAVEATS> for why this is
         # neccessary when mixing $a = $b assigments with non-overloaded math.

         $x->bzero();          # set $x to 0
         $x->bnan();           # set $x to NaN
         $x->bone();           # set $x to +1
         $x->bone('-');        # set $x to -1
         $x->binf();           # set $x to inf
         $x->binf('-');        # set $x to -inf

         $x->bneg();           # negation
         $x->babs();           # absolute value
         $x->bnorm();          # normalize (no-op in BigInt)
         $x->bnot();           # two's complement (bit wise not)
         $x->binc();           # increment $x by 1
         $x->bdec();           # decrement $x by 1

         $x->badd($y);         # addition (add $y to $x)
         $x->bsub($y);         # subtraction (subtract $y from $x)
         $x->bmul($y);         # multiplication (multiply $x by $y)
         $x->bdiv($y);         # divide, set $x to quotient
                               # return (quo,rem) or quo if scalar

         $x->bmod($y);            # modulus (x % y)
         $x->bmodpow($exp,$mod);  # modular exponentation (($num**$exp) % $mod))
         $x->bmodinv($mod);       # the inverse of $x in the given modulus $mod

         $x->bpow($y);            # power of arguments (x ** y)
         $x->blsft($y);           # left shift
         $x->brsft($y);           # right shift
         $x->blsft($y,$n);        # left shift, by base $n (like 10)
         $x->brsft($y,$n);        # right shift, by base $n (like 10)

         $x->band($y);            # bitwise and
         $x->bior($y);            # bitwise inclusive or
         $x->bxor($y);            # bitwise exclusive or
         $x->bnot();              # bitwise not (two's complement)

         $x->bsqrt();             # calculate square-root
         $x->broot($y);           # $y'th root of $x (e.g. $y == 3 => cubic root)
         $x->bfac();              # factorial of $x (1*2*3*4*..$x)

         $x->round($A,$P,$mode);  # round to accuracy or precision using mode $mode
         $x->bround($n);          # accuracy: preserve $n digits
         $x->bfround($n);         # round to $nth digit, no-op for BigInts

         # The following do not modify their arguments in BigInt (are no-ops),
         # but do so in BigFloat:

         $x->bfloor();            # return integer less or equal than $x
         $x->bceil();             # return integer greater or equal than $x

         # The following do not modify their arguments:

         # greatest common divisor (no OO style)
         my $gcd = Math::BigInt::bgcd(@values);
         # lowest common multiplicator (no OO style)
         my $lcm = Math::BigInt::blcm(@values);

         $x->length();            # return number of digits in number
         ($xl,$f) = $x->length(); # length of number and length of fraction part,
                                  # latter is always 0 digits long for BigInts

         $x->exponent();          # return exponent as BigInt
         $x->mantissa();          # return (signed) mantissa as BigInt
         $x->parts();             # return (mantissa,exponent) as BigInt
         $x->copy();              # make a true copy of $x (unlike $y = $x;)
         $x->as_int();            # return as BigInt (in BigInt: same as copy())
         $x->numify();            # return as scalar (might overflow!)

         # conversation to string (do not modify their argument)
         $x->bstr();              # normalized string (e.g. '3')
         $x->bsstr();             # norm. string in scientific notation (e.g. '3E0')
         $x->as_hex();            # as signed hexadecimal string with prefixed 0x
         $x->as_bin();            # as signed binary string with prefixed 0b

         # precision and accuracy (see section about rounding for more)
         $x->precision();         # return P of $x (or global, if P of $x undef)
         $x->precision($n);       # set P of $x to $n
         $x->accuracy();          # return A of $x (or global, if A of $x undef)
         $x->accuracy($n);        # set A $x to $n

         # Global methods
         Math::BigInt->precision();    # get/set global P for all BigInt objects
         Math::BigInt->accuracy();     # get/set global A for all BigInt objects
         Math::BigInt->round_mode();   # get/set global round mode, one of
                                       # 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc'
         Math::BigInt->config();       # return hash containing configuration

DESCRIPTION
       All operators (inlcuding basic math operations) are overloaded if you declare your big integers as

         $i = new Math::BigInt '123_456_789_123_456_789';

       Operations with overloaded operators preserve the arguments which is exactly what you expect.

       Input
         Input values to these routines may be any string, that looks like a number and results in an inte-ger, integer,
         ger, including hexadecimal and binary numbers.

         Scalars holding numbers may also be passed, but note that non-integer numbers may already have lost
         precision due to the conversation to float. Quote your input if you want BigInt to see all the dig-its: digits:
         its:

                 $x = Math::BigInt->new(12345678890123456789);   # bad
                 $x = Math::BigInt->new('12345678901234567890'); # good

         You can include one underscore between any two digits.

         This means integer values like 1.01E2 or even 1000E-2 are also accepted.  Non-integer values result
         in NaN.

         Currently, Math::BigInt::new() defaults to 0, while Math::BigInt::new('') results in 'NaN'. This
         might change in the future, so use always the following explicit forms to get a zero or NaN:

                 $zero = Math::BigInt->bzero();
                 $nan = Math::BigInt->bnan();

         "bnorm()" on a BigInt object is now effectively a no-op, since the numbers are always stored in
         normalized form. If passed a string, creates a BigInt object from the input.

       Output
         Output values are BigInt objects (normalized), except for the methods which return a string (see
         SYNOPSIS).

         Some routines ("is_odd()", "is_even()", "is_zero()", "is_one()", "is_nan()", etc.) return true or
         false, while others ("bcmp()", "bacmp()") return either undef (if NaN is involved), <0, 0 or >0 and
         are suited for sort.

METHODS
       Each of the methods below (except config(), accuracy() and precision()) accepts three additional
       parameters. These arguments $A, $P and $R are "accuracy", "precision" and "round_mode". Please see
       the section about "ACCURACY and PRECISION" for more information.

       config

               use Data::Dumper;

               print Dumper ( Math::BigInt->config() );
               print Math::BigInt->config()->{lib},"\n";

       Returns a hash containing the configuration, e.g. the version number, lib loaded etc. The following
       hash keys are currently filled in with the appropriate information.

               key             Description
                               Example
               ============================================================
               lib             Name of the low-level math library
                               Math::BigInt::Calc
               lib_version     Version of low-level math library (see 'lib')
                               0.30
               class           The class name of config() you just called
                               Math::BigInt
               upgrade         To which class math operations might be upgraded
                               Math::BigFloat
               downgrade       To which class math operations might be downgraded
                               undef
               precision       Global precision
                               undef
               accuracy        Global accuracy
                               undef
               round_mode      Global round mode
                               even
               version         version number of the class you used
                               1.61
               div_scale       Fallback acccuracy for div
                               40
               trap_nan        If true, traps creation of NaN via croak()
                               1
               trap_inf        If true, traps creation of +inf/-inf via croak()
                               1

       The following values can be set by passing "config()" a reference to a hash:

               trap_inf trap_nan
               upgrade downgrade precision accuracy round_mode div_scale

       Example:

               $new_cfg = Math::BigInt->config( { trap_inf => 1, precision => 5 } );

       accuracy

               $x->accuracy(5);                # local for $x
               CLASS->accuracy(5);             # global for all members of CLASS
                                               # Note: This also applies to new()!

               $A = $x->accuracy();            # read out accuracy that affects $x
               $A = CLASS->accuracy();         # read out global accuracy

       Set or get the global or local accuracy, aka how many significant digits the results have. If you set
       a global accuracy, then this also applies to new()!

       Warning! The accuracy sticks, e.g. once you created a number under the influence of "CLASS->accu-racy($A)", "CLASS->accuracy($A)",
       racy($A)", all results from math operations with that number will also be rounded.

       In most cases, you should probably round the results explicitely using one of round(), bround() or
       bfround() or by passing the desired accuracy to the math operation as additional parameter:

               my $x = Math::BigInt->new(30000);
               my $y = Math::BigInt->new(7);
               print scalar $x->copy()->bdiv($y, 2);           # print 4300
               print scalar $x->copy()->bdiv($y)->bround(2);   # print 4300

       Please see the section about "ACCURACY AND PRECISION" for further details.

       Value must be greater than zero. Pass an undef value to disable it:

               $x->accuracy(undef);
               Math::BigInt->accuracy(undef);

       Returns the current accuracy. For "$x-"accuracy()> it will return either the local accuracy, or if
       not defined, the global. This means the return value represents the accuracy that will be in effect
       for $x:

               $y = Math::BigInt->new(1234567);        # unrounded
               print Math::BigInt->accuracy(4),"\n";   # set 4, print 4
               $x = Math::BigInt->new(123456);         # $x will be automatically rounded!
               print "$x $y\n";                        # '123500 1234567'
               print $x->accuracy(),"\n";              # will be 4
               print $y->accuracy(),"\n";              # also 4, since global is 4
               print Math::BigInt->accuracy(5),"\n";   # set to 5, print 5
               print $x->accuracy(),"\n";              # still 4
               print $y->accuracy(),"\n";              # 5, since global is 5

       Note: Works also for subclasses like Math::BigFloat. Each class has it's own globals separated from
       Math::BigInt, but it is possible to subclass Math::BigInt and make the globals of the subclass
       aliases to the ones from Math::BigInt.

       precision

               $x->precision(-2);      # local for $x, round at the second digit right of the dot
               $x->precision(2);       # ditto, round at the second digit left of the dot

               CLASS->precision(5);    # Global for all members of CLASS
                                       # This also applies to new()!
               CLASS->precision(-5);   # ditto

               $P = CLASS->precision();        # read out global precision
               $P = $x->precision();           # read out precision that affects $x

       Note: You probably want to use accuracy() instead. With accuracy you set the number of digits each
       result should have, with precision you set the place where to round!

       "precision()" sets or gets the global or local precision, aka at which digit before or after the dot
       to round all results. A set global precision also applies to all newly created numbers!

       In Math::BigInt, passing a negative number precision has no effect since no numbers have digits after
       the dot. In Math::BigFloat, it will round all results to P digits after the dot.

       Please see the section about "ACCURACY AND PRECISION" for further details.

       Pass an undef value to disable it:

               $x->precision(undef);
               Math::BigInt->precision(undef);

       Returns the current precision. For "$x-"precision()> it will return either the local precision of $x,
       or if not defined, the global. This means the return value represents the prevision that will be in
       effect for $x:

               $y = Math::BigInt->new(1234567);        # unrounded
               print Math::BigInt->precision(4),"\n";  # set 4, print 4
               $x = Math::BigInt->new(123456);         # will be automatically rounded
               print $x;                               # print "120000"!

       Note: Works also for subclasses like Math::BigFloat. Each class has its own globals separated from
       Math::BigInt, but it is possible to subclass Math::BigInt and make the globals of the subclass
       aliases to the ones from Math::BigInt.

       brsft

               $x->brsft($y,$n);

       Shifts $x right by $y in base $n. Default is base 2, used are usually 10 and 2, but others work, too.

       Right shifting usually amounts to dividing $x by $n ** $y and truncating the result:

               $x = Math::BigInt->new(10);
               $x->brsft(1);                   # same as $x >> 1: 5
               $x = Math::BigInt->new(1234);
               $x->brsft(2,10);                # result 12

       There is one exception, and that is base 2 with negative $x:

               $x = Math::BigInt->new(-5);
               print $x->brsft(1);

       This will print -3, not -2 (as it would if you divide -5 by 2 and truncate the result).

       new

               $x = Math::BigInt->new($str,$A,$P,$R);

       Creates a new BigInt object from a scalar or another BigInt object. The input is accepted as decimal,
       hex (with leading '0x') or binary (with leading '0b').

       See Input for more info on accepted input formats.

       bnan

               $x = Math::BigInt->bnan();

       Creates a new BigInt object representing NaN (Not A Number).  If used on an object, it will set it to
       NaN:

               $x->bnan();

       bzero

               $x = Math::BigInt->bzero();

       Creates a new BigInt object representing zero.  If used on an object, it will set it to zero:

               $x->bzero();

       binf

               $x = Math::BigInt->binf($sign);

       Creates a new BigInt object representing infinity. The optional argument is either '-' or '+', indi-cating indicating
       cating whether you want infinity or minus infinity.  If used on an object, it will set it to infin-ity: infinity:
       ity:

               $x->binf();
               $x->binf('-');

       bone

               $x = Math::BigInt->binf($sign);

       Creates a new BigInt object representing one. The optional argument is either '-' or '+', indicating
       whether you want one or minus one.  If used on an object, it will set it to one:

               $x->bone();             # +1
               $x->bone('-');          # -1

       is_one()/is_zero()/is_nan()/is_inf()

               $x->is_zero();                  # true if arg is +0
               $x->is_nan();                   # true if arg is NaN
               $x->is_one();                   # true if arg is +1
               $x->is_one('-');                # true if arg is -1
               $x->is_inf();                   # true if +inf
               $x->is_inf('-');                # true if -inf (sign is default '+')

       These methods all test the BigInt for beeing one specific value and return true or false depending on
       the input. These are faster than doing something like:

               if ($x == 0)

       is_pos()/is_neg()

               $x->is_pos();                   # true if > 0
               $x->is_neg();                   # true if < 0

       The methods return true if the argument is positive or negative, respectively.  "NaN" is neither pos-
       itive nor negative, while "+inf" counts as positive, and "-inf" is negative. A "zero" is neither pos-itive positive
       itive nor negative.

       These methods are only testing the sign, and not the value.

       "is_positive()" and "is_negative()" are aliase to "is_pos()" and "is_neg()", respectively. "is_posi-tive()" "is_positive()"
       tive()" and "is_negative()" were introduced in v1.36, while "is_pos()" and "is_neg()" were only
       introduced in v1.68.

       is_odd()/is_even()/is_int()

               $x->is_odd();                   # true if odd, false for even
               $x->is_even();                  # true if even, false for odd
               $x->is_int();                   # true if $x is an integer

       The return true when the argument satisfies the condition. "NaN", "+inf", "-inf" are not integers and
       are neither odd nor even.

       In BigInt, all numbers except "NaN", "+inf" and "-inf" are integers.

       bcmp

               $x->bcmp($y);

       Compares $x with $y and takes the sign into account.  Returns -1, 0, 1 or undef.

       bacmp

               $x->bacmp($y);

       Compares $x with $y while ignoring their. Returns -1, 0, 1 or undef.

       sign

               $x->sign();

       Return the sign, of $x, meaning either "+", "-", "-inf", "+inf" or NaN.

       If you want $x to have a certain sign, use one of the following methods:

               $x->babs();             # '+'
               $x->babs()->bneg();     # '-'
               $x->bnan();             # 'NaN'
               $x->binf();             # '+inf'
               $x->binf('-');          # '-inf'

       digit

               $x->digit($n);          # return the nth digit, counting from right

       If $n is negative, returns the digit counting from left.

       bneg

               $x->bneg();

       Negate the number, e.g. change the sign between '+' and '-', or between '+inf' and '-inf', respec-tively. respectively.
       tively. Does nothing for NaN or zero.

       babs

               $x->babs();

       Set the number to it's absolute value, e.g. change the sign from '-' to '+' and from '-inf' to
       '+inf', respectively. Does nothing for NaN or positive numbers.

       bnorm

               $x->bnorm();                    # normalize (no-op)

       bnot

               $x->bnot();

       Two's complement (bit wise not). This is equivalent to

               $x->binc()->bneg();

       but faster.

       binc

               $x->binc();                     # increment x by 1

       bdec

               $x->bdec();                     # decrement x by 1

       badd

               $x->badd($y);                   # addition (add $y to $x)

       bsub

               $x->bsub($y);                   # subtraction (subtract $y from $x)

       bmul

               $x->bmul($y);                   # multiplication (multiply $x by $y)

       bdiv

               $x->bdiv($y);                   # divide, set $x to quotient
                                               # return (quo,rem) or quo if scalar

       bmod

               $x->bmod($y);                   # modulus (x % y)

       bmodinv

               num->bmodinv($mod);             # modular inverse

       Returns the inverse of $num in the given modulus $mod.  '"NaN"' is returned unless $num is relatively
       prime to $mod, i.e. unless "bgcd($num, $mod)==1".

       bmodpow

               $num->bmodpow($exp,$mod);       # modular exponentation
                                               # ($num**$exp % $mod)

       Returns the value of $num taken to the power $exp in the modulus $mod using binary exponentation.
       "bmodpow" is far superior to writing

               $num ** $exp % $mod

       because it is much faster - it reduces internal variables into the modulus whenever possible, so it
       operates on smaller numbers.

       "bmodpow" also supports negative exponents.

               bmodpow($num, -1, $mod)

       is exactly equivalent to

               bmodinv($num, $mod)

       bpow

               $x->bpow($y);                   # power of arguments (x ** y)

       blsft

               $x->blsft($y);          # left shift
               $x->blsft($y,$n);       # left shift, in base $n (like 10)

       brsft

               $x->brsft($y);          # right shift
               $x->brsft($y,$n);       # right shift, in base $n (like 10)

       band

               $x->band($y);                   # bitwise and

       bior

               $x->bior($y);                   # bitwise inclusive or

       bxor

               $x->bxor($y);                   # bitwise exclusive or

       bnot

               $x->bnot();                     # bitwise not (two's complement)

       bsqrt

               $x->bsqrt();                    # calculate square-root

       bfac

               $x->bfac();                     # factorial of $x (1*2*3*4*..$x)

       round

               $x->round($A,$P,$round_mode);

       Round $x to accuracy $A or precision $P using the round mode $round_mode.

       bround

               $x->bround($N);               # accuracy: preserve $N digits

       bfround

               $x->bfround($N);              # round to $Nth digit, no-op for BigInts

       bfloor

               $x->bfloor();

       Set $x to the integer less or equal than $x. This is a no-op in BigInt, but does change $x in
       BigFloat.

       bceil

               $x->bceil();

       Set $x to the integer greater or equal than $x. This is a no-op in BigInt, but does change $x in
       BigFloat.

       bgcd

               bgcd(@values);          # greatest common divisor (no OO style)

       blcm

               blcm(@values);          # lowest common multiplicator (no OO style)

       head2 length

               $x->length();
               ($xl,$fl) = $x->length();

       Returns the number of digits in the decimal representation of the number.  In list context, returns
       the length of the integer and fraction part. For BigInt's, the length of the fraction part will
       always be 0.

       exponent

               $x->exponent();

       Return the exponent of $x as BigInt.

       mantissa

               $x->mantissa();

       Return the signed mantissa of $x as BigInt.

       parts

               $x->parts();            # return (mantissa,exponent) as BigInt

       copy

               $x->copy();             # make a true copy of $x (unlike $y = $x;)

       as_int

               $x->as_int();

       Returns $x as a BigInt (truncated towards zero). In BigInt this is the same as "copy()".

       "as_number()" is an alias to this method. "as_number" was introduced in v1.22, while "as_int()" was
       only introduced in v1.68.

       bstr

               $x->bstr();

       Returns a normalized string represantation of $x.

       bsstr

               $x->bsstr();            # normalized string in scientific notation

       as_hex

               $x->as_hex();           # as signed hexadecimal string with prefixed 0x

       as_bin

               $x->as_bin();           # as signed binary string with prefixed 0b

ACCURACY and PRECISION
       Since version v1.33, Math::BigInt and Math::BigFloat have full support for accuracy and precision
       based rounding, both automatically after every operation, as well as manually.

       This section describes the accuracy/precision handling in Math::Big* as it used to be and as it is
       now, complete with an explanation of all terms and abbreviations.

       Not yet implemented things (but with correct description) are marked with '!', things that need to be
       answered are marked with '?'.

       In the next paragraph follows a short description of terms used here (because these may differ from
       terms used by others people or documentation).

       During the rest of this document, the shortcuts A (for accuracy), P (for precision), F (fallback) and
       R (rounding mode) will be used.

       Precision P

       A fixed number of digits before (positive) or after (negative) the decimal point. For example, 123.45
       has a precision of -2. 0 means an integer like 123 (or 120). A precision of 2 means two digits to the
       left of the decimal point are zero, so 123 with P = 1 becomes 120. Note that numbers with zeros
       before the decimal point may have different precisions, because 1200 can have p = 0, 1 or 2 (depend-ing (depending
       ing on what the inital value was). It could also have p < 0, when the digits after the decimal point
       are zero.

       The string output (of floating point numbers) will be padded with zeros:

               Initial value   P       A       Result          String
               ------------------------------------------------------------
               1234.01         -3              1000            1000
               1234            -2              1200            1200
               1234.5          -1              1230            1230
               1234.001        1               1234            1234.0
               1234.01         0               1234            1234
               1234.01         2               1234.01         1234.01
               1234.01         5               1234.01         1234.01000

       For BigInts, no padding occurs.

       Accuracy A

       Number of significant digits. Leading zeros are not counted. A number may have an accuracy greater
       than the non-zero digits when there are zeros in it or trailing zeros. For example, 123.456 has A of
       6, 10203 has 5, 123.0506 has 7, 123.450000 has 8 and 0.000123 has 3.

       The string output (of floating point numbers) will be padded with zeros:

               Initial value   P       A       Result          String
               ------------------------------------------------------------1234.01 -----------------------------------------------------------1234.01
               1234.01                 3       1230            1230
               1234.01                 6       1234.01         1234.01
               1234.1                  8       1234.1          1234.1000

       For BigInts, no padding occurs.

       Fallback F

       When both A and P are undefined, this is used as a fallback accuracy when dividing numbers.

       Rounding mode R

       When rounding a number, different 'styles' or 'kinds' of rounding are possible. (Note that random
       rounding, as in Math::Round, is not implemented.)

       'trunc'
         truncation invariably removes all digits following the rounding place, replacing them with zeros.
         Thus, 987.65 rounded to tens (P=1) becomes 980, and rounded to the fourth sigdig becomes 987.6
         (A=4). 123.456 rounded to the second place after the decimal point (P=-2) becomes 123.46.

         All other implemented styles of rounding attempt to round to the "nearest digit." If the digit D
         immediately to the right of the rounding place (skipping the decimal point) is greater than 5, the
         number is incremented at the rounding place (possibly causing a cascade of incrementation): e.g.
         when rounding to units, 0.9 rounds to 1, and -19.9 rounds to -20. If D < 5, the number is similarly
         truncated at the rounding place: e.g. when rounding to units, 0.4 rounds to 0, and -19.4 rounds to
         -19.

         However the results of other styles of rounding differ if the digit immediately to the right of the
         rounding place (skipping the decimal point) is 5 and if there are no digits, or no digits other
         than 0, after that 5. In such cases:

       'even'
         rounds the digit at the rounding place to 0, 2, 4, 6, or 8 if it is not already. E.g., when round-
         ing to the first sigdig, 0.45 becomes 0.4, -0.55 becomes -0.6, but 0.4501 becomes 0.5.

       'odd'
         rounds the digit at the rounding place to 1, 3, 5, 7, or 9 if it is not already. E.g., when round-ing rounding
         ing to the first sigdig, 0.45 becomes 0.5, -0.55 becomes -0.5, but 0.5501 becomes 0.6.

       '+inf'
         round to plus infinity, i.e. always round up. E.g., when rounding to the first sigdig, 0.45 becomes
         0.5, -0.55 becomes -0.5, and 0.4501 also becomes 0.5.

       '-inf'
         round to minus infinity, i.e. always round down. E.g., when rounding to the first sigdig, 0.45
         becomes 0.4, -0.55 becomes -0.6, but 0.4501 becomes 0.5.

       'zero'
         round to zero, i.e. positive numbers down, negative ones up.  E.g., when rounding to the first
         sigdig, 0.45 becomes 0.4, -0.55 becomes -0.5, but 0.4501 becomes 0.5.

       The handling of A & P in MBI/MBF (the old core code shipped with Perl versions <= 5.7.2) is like
       this:

       Precision
           * ffround($p) is able to round to $p number of digits after the decimal
             point
           * otherwise P is unused

       Accuracy (significant digits)
           * fround($a) rounds to $a significant digits
           * only fdiv() and fsqrt() take A as (optional) paramater
             + other operations simply create the same number (fneg etc), or more (fmul)
               of digits
             + rounding/truncating is only done when explicitly calling one of fround
               or ffround, and never for BigInt (not implemented)
           * fsqrt() simply hands its accuracy argument over to fdiv.
           * the documentation and the comment in the code indicate two different ways
             on how fdiv() determines the maximum number of digits it should calculate,
             and the actual code does yet another thing
             POD:
               max($Math::BigFloat::div_scale,length(dividend)+length(divisor))
             Comment:
               result has at most max(scale, length(dividend), length(divisor)) digits
             Actual code:
               scale = max(scale, length(dividend)-1,length(divisor)-1);
               scale += length(divisior) - length(dividend);
             So for lx = 3, ly = 9, scale = 10, scale will actually be 16 (10+9-3).
             Actually, the 'difference' added to the scale is calculated from the
             number of "significant digits" in dividend and divisor, which is derived
             by looking at the length of the mantissa. Which is wrong, since it includes
             the + sign (oops) and actually gets 2 for '+100' and 4 for '+101'. Oops
             again. Thus 124/3 with div_scale=1 will get you '41.3' based on the strange
             assumption that 124 has 3 significant digits, while 120/7 will get you
             '17', not '17.1' since 120 is thought to have 2 significant digits.
             The rounding after the division then uses the remainder and $y to determine
             wether it must round up or down.
          ?  I have no idea which is the right way. That's why I used a slightly more
          ?  simple scheme and tweaked the few failing testcases to match it.

       This is how it works now:

       Setting/Accessing
           * You can set the A global via C<< Math::BigInt->accuracy() >> or
             C<< Math::BigFloat->accuracy() >> or whatever class you are using.
           * You can also set P globally by using C<< Math::SomeClass->precision() >>
             likewise.
           * Globals are classwide, and not inherited by subclasses.
           * to undefine A, use C<< Math::SomeCLass->accuracy(undef); >>
           * to undefine P, use C<< Math::SomeClass->precision(undef); >>
           * Setting C<< Math::SomeClass->accuracy() >> clears automatically
             C<< Math::SomeClass->precision() >>, and vice versa.
           * To be valid, A must be > 0, P can have any value.
           * If P is negative, this means round to the P'th place to the right of the
             decimal point; positive values mean to the left of the decimal point.
             P of 0 means round to integer.
           * to find out the current global A, use C<< Math::SomeClass->accuracy() >>
           * to find out the current global P, use C<< Math::SomeClass->precision() >>
           * use C<< $x->accuracy() >> respective C<< $x->precision() >> for the local
             setting of C<< $x >>.
           * Please note that C<< $x->accuracy() >> respecive C<< $x->precision() >>
             return eventually defined global A or P, when C<< $x >>'s A or P is not
             set.

       Creating numbers
           * When you create a number, you can give it's desired A or P via:
             $x = Math::BigInt->new($number,$A,$P);
           * Only one of A or P can be defined, otherwise the result is NaN
           * If no A or P is give ($x = Math::BigInt->new($number) form), then the
             globals (if set) will be used. Thus changing the global defaults later on
             will not change the A or P of previously created numbers (i.e., A and P of
             $x will be what was in effect when $x was created)
           * If given undef for A and P, B<no> rounding will occur, and the globals will
             B<not> be used. This is used by subclasses to create numbers without
             suffering rounding in the parent. Thus a subclass is able to have it's own
             globals enforced upon creation of a number by using
             C<< $x = Math::BigInt->new($number,undef,undef) >>:

                 use Math::BigInt::SomeSubclass;
                 use Math::BigInt;

                 Math::BigInt->accuracy(2);
                 Math::BigInt::SomeSubClass->accuracy(3);
                 $x = Math::BigInt::SomeSubClass->new(1234);

             $x is now 1230, and not 1200. A subclass might choose to implement
             this otherwise, e.g. falling back to the parent's A and P.

       Usage
           * If A or P are enabled/defined, they are used to round the result of each
             operation according to the rules below
           * Negative P is ignored in Math::BigInt, since BigInts never have digits
             after the decimal point
           * Math::BigFloat uses Math::BigInt internally, but setting A or P inside
             Math::BigInt as globals does not tamper with the parts of a BigFloat.
             A flag is used to mark all Math::BigFloat numbers as 'never round'.

       Precedence
           * It only makes sense that a number has only one of A or P at a time.
             If you set either A or P on one object, or globally, the other one will
             be automatically cleared.
           * If two objects are involved in an operation, and one of them has A in
             effect, and the other P, this results in an error (NaN).
           * A takes precendence over P (Hint: A comes before P).
             If neither of them is defined, nothing is used, i.e. the result will have
             as many digits as it can (with an exception for fdiv/fsqrt) and will not
             be rounded.
           * There is another setting for fdiv() (and thus for fsqrt()). If neither of
             A or P is defined, fdiv() will use a fallback (F) of $div_scale digits.
             If either the dividend's or the divisor's mantissa has more digits than
             the value of F, the higher value will be used instead of F.
             This is to limit the digits (A) of the result (just consider what would
             happen with unlimited A and P in the case of 1/3 :-)
           * fdiv will calculate (at least) 4 more digits than required (determined by
             A, P or F), and, if F is not used, round the result
             (this will still fail in the case of a result like 0.12345000000001 with A
             or P of 5, but this can not be helped - or can it?)
           * Thus you can have the math done by on Math::Big* class in two modi:
             + never round (this is the default):
               This is done by setting A and P to undef. No math operation
               will round the result, with fdiv() and fsqrt() as exceptions to guard
               against overflows. You must explicitely call bround(), bfround() or
               round() (the latter with parameters).
               Note: Once you have rounded a number, the settings will 'stick' on it
               and 'infect' all other numbers engaged in math operations with it, since
               local settings have the highest precedence. So, to get SaferRound[tm],
               use a copy() before rounding like this:

                 $x = Math::BigFloat->new(12.34);
                 $y = Math::BigFloat->new(98.76);
                 $z = $x * $y;                           # 1218.6984
                 print $x->copy()->fround(3);            # 12.3 (but A is now 3!)
                 $z = $x * $y;                           # still 1218.6984, without
                                                         # copy would have been 1210!

             + round after each op:
               After each single operation (except for testing like is_zero()), the
               method round() is called and the result is rounded appropriately. By
               setting proper values for A and P, you can have all-the-same-A or
               all-the-same-P modes. For example, Math::Currency might set A to undef,
               and P to -2, globally.

          ?Maybe an extra option that forbids local A & P settings would be in order,
          ?so that intermediate rounding does not 'poison' further math?

       Overriding globals
           * you will be able to give A, P and R as an argument to all the calculation
             routines; the second parameter is A, the third one is P, and the fourth is
             R (shift right by one for binary operations like badd). P is used only if
             the first parameter (A) is undefined. These three parameters override the
             globals in the order detailed as follows, i.e. the first defined value
             wins:
             (local: per object, global: global default, parameter: argument to sub)
               + parameter A
               + parameter P
               + local A (if defined on both of the operands: smaller one is taken)
               + local P (if defined on both of the operands: bigger one is taken)
               + global A
               + global P
               + global F
           * fsqrt() will hand its arguments to fdiv(), as it used to, only now for two
             arguments (A and P) instead of one

       Local settings
           * You can set A or P locally by using C<< $x->accuracy() >> or
             C<< $x->precision() >>
             and thus force different A and P for different objects/numbers.
           * Setting A or P this way immediately rounds $x to the new value.
           * C<< $x->accuracy() >> clears C<< $x->precision() >>, and vice versa.

       Rounding
           * the rounding routines will use the respective global or local settings.
             fround()/bround() is for accuracy rounding, while ffround()/bfround()
             is for precision
           * the two rounding functions take as the second parameter one of the
             following rounding modes (R):
             'even', 'odd', '+inf', '-inf', 'zero', 'trunc'
           * you can set/get the global R by using C<< Math::SomeClass->round_mode() >>
             or by setting C<< $Math::SomeClass::round_mode >>
           * after each operation, C<< $result->round() >> is called, and the result may
             eventually be rounded (that is, if A or P were set either locally,
             globally or as parameter to the operation)
           * to manually round a number, call C<< $x->round($A,$P,$round_mode); >>
             this will round the number by using the appropriate rounding function
             and then normalize it.
           * rounding modifies the local settings of the number:

                 $x = Math::BigFloat->new(123.456);
                 $x->accuracy(5);
                 $x->bround(4);

             Here 4 takes precedence over 5, so 123.5 is the result and $x->accuracy()
             will be 4 from now on.

       Default values
           * R: 'even'
           * F: 40
           * A: undef
           * P: undef

       Remarks
           * The defaults are set up so that the new code gives the same results as
             the old code (except in a few cases on fdiv):
             + Both A and P are undefined and thus will not be used for rounding
               after each operation.
             + round() is thus a no-op, unless given extra parameters A and P

Infinity and Not a Number
       While BigInt has extensive handling of inf and NaN, certain quirks remain.

       oct()/hex()
         These perl routines currently (as of Perl v.5.8.6) cannot handle passed inf.

                 te@linux:~> perl -wle 'print 2 ** 3333'
                 inf
                 te@linux:~> perl -wle 'print 2 ** 3333 == 2 ** 3333'
                 1
                 te@linux:~> perl -wle 'print oct(2 ** 3333)'
                 0
                 te@linux:~> perl -wle 'print hex(2 ** 3333)'
                 Illegal hexadecimal digit 'i' ignored at -e line 1.
                 0

         The same problems occur if you pass them Math::BigInt->binf() objects. Since overloading these rou-tines routines
         tines is not possible, this cannot be fixed from BigInt.

       ==, !=, <, >, <=, >= with NaNs
         BigInt's bcmp() routine currently returns undef to signal that a NaN was involved in a comparisa-tion. comparisation.
         tion. However, the overload code turns that into either 1 or '' and thus operations like "NaN !=
         NaN" might return wrong values.

       log(-inf)
         "log(-inf)" is highly weird. Since log(-x)=pi*i+log(x), then log(-inf)=pi*i+inf. However, since the
         imaginary part is finite, the real infinity "overshadows" it, so the number might as well just be
         infinity.  However, the result is a complex number, and since BigInt/BigFloat can only have real
         numbers as results, the result is NaN.

       exp(), cos(), sin(), atan2()
         These all might have problems handling infinity right.

INTERNALS
       The actual numbers are stored as unsigned big integers (with seperate sign).

       You should neither care about nor depend on the internal representation; it might change without
       notice. Use ONLY method calls like "$x->sign();" instead relying on the internal representation.

       MATH LIBRARY

       Math with the numbers is done (by default) by a module called "Math::BigInt::Calc". This is equiva-lent equivalent
       lent to saying:

               use Math::BigInt lib => 'Calc';

       You can change this by using:

               use Math::BigInt lib => 'BitVect';

       The following would first try to find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also
       fails, revert to Math::BigInt::Calc:

               use Math::BigInt lib => 'Foo,Math::BigInt::Bar';

       Since Math::BigInt::GMP is in almost all cases faster than Calc (especially in math involving really
       big numbers, where it is much faster), and there is no penalty if Math::BigInt::GMP is not installed,
       it is a good idea to always use the following:

               use Math::BigInt lib => 'GMP';

       Different low-level libraries use different formats to store the numbers. You should NOT depend on
       the number having a specific format internally.

       See the respective math library module documentation for further details.

       SIGN

       The sign is either '+', '-', 'NaN', '+inf' or '-inf'.

       A sign of 'NaN' is used to represent the result when input arguments are not numbers or as a result
       of 0/0. '+inf' and '-inf' represent plus respectively minus infinity. You will get '+inf' when divid-ing dividing
       ing a positive number by 0, and '-inf' when dividing any negative number by 0.

       mantissa(), exponent() and parts()

       "mantissa()" and "exponent()" return the said parts of the BigInt such that:

               $m = $x->mantissa();
               $e = $x->exponent();
               $y = $m * ( 10 ** $e );
               print "ok\n" if $x == $y;

       "($m,$e) = $x->parts()" is just a shortcut that gives you both of them in one go. Both the returned
       mantissa and exponent have a sign.

       Currently, for BigInts $e is always 0, except for NaN, +inf and -inf, where it is "NaN"; and for "$x
       == 0", where it is 1 (to be compatible with Math::BigFloat's internal representation of a zero as
       0E1).

       $m is currently just a copy of the original number. The relation between $e and $m will stay always
       the same, though their real values might change.

EXAMPLES
         use Math::BigInt;

         sub bint { Math::BigInt->new(shift); }

         $x = Math::BigInt->bstr("1234")       # string "1234"
         $x = "$x";                            # same as bstr()
         $x = Math::BigInt->bneg("1234");      # BigInt "-1234"
         $x = Math::BigInt->babs("-12345");    # BigInt "12345"
         $x = Math::BigInt->bnorm("-0 00");    # BigInt "0"
         $x = bint(1) + bint(2);               # BigInt "3"
         $x = bint(1) + "2";                   # ditto (auto-BigIntify of "2")
         $x = bint(1);                         # BigInt "1"
         $x = $x + 5 / 2;                      # BigInt "3"
         $x = $x ** 3;                         # BigInt "27"
         $x *= 2;                              # BigInt "54"
         $x = Math::BigInt->new(0);            # BigInt "0"
         $x--;                                 # BigInt "-1"
         $x = Math::BigInt->badd(4,5)          # BigInt "9"
         print $x->bsstr();                    # 9e+0

       Examples for rounding:

         use Math::BigFloat;
         use Test;

         $x = Math::BigFloat->new(123.4567);
         $y = Math::BigFloat->new(123.456789);
         Math::BigFloat->accuracy(4);          # no more A than 4

         ok ($x->copy()->fround(),123.4);      # even rounding
         print $x->copy()->fround(),"\n";      # 123.4
         Math::BigFloat->round_mode('odd');    # round to odd
         print $x->copy()->fround(),"\n";      # 123.5
         Math::BigFloat->accuracy(5);          # no more A than 5
         Math::BigFloat->round_mode('odd');    # round to odd
         print $x->copy()->fround(),"\n";      # 123.46
         $y = $x->copy()->fround(4),"\n";      # A = 4: 123.4
         print "$y, ",$y->accuracy(),"\n";     # 123.4, 4

         Math::BigFloat->accuracy(undef);      # A not important now
         Math::BigFloat->precision(2);         # P important
         print $x->copy()->bnorm(),"\n";       # 123.46
         print $x->copy()->fround(),"\n";      # 123.46

       Examples for converting:

         my $x = Math::BigInt->new('0b1'.'01' x 123);
         print "bin: ",$x->as_bin()," hex:",$x->as_hex()," dec: ",$x,"\n";

Autocreating constants
       After "use Math::BigInt ':constant'" all the integer decimal, hexadecimal and binary constants in the
       given scope are converted to "Math::BigInt".  This conversion happens at compile time.

       In particular,

         perl -MMath::BigInt=:constant -e 'print 2**100,"\n"'

       prints the integer value of "2**100". Note that without conversion of constants the expression 2**100
       will be calculated as perl scalar.

       Please note that strings and floating point constants are not affected, so that

               use Math::BigInt qw/:constant/;

               $x = 1234567890123456789012345678901234567890
                       + 123456789123456789;
               $y = '1234567890123456789012345678901234567890'
                       + '123456789123456789';

       do not work. You need an explicit Math::BigInt->new() around one of the operands. You should also
       quote large constants to protect loss of precision:

               use Math::BigInt;

               $x = Math::BigInt->new('1234567889123456789123456789123456789');

       Without the quotes Perl would convert the large number to a floating point constant at compile time
       and then hand the result to BigInt, which results in an truncated result or a NaN.

       This also applies to integers that look like floating point constants:

               use Math::BigInt ':constant';

               print ref(123e2),"\n";
               print ref(123.2e2),"\n";

       will print nothing but newlines. Use either bignum or Math::BigFloat to get this to work.

PERFORMANCE
       Using the form $x += $y; etc over $x = $x + $y is faster, since a copy of $x must be made in the sec-ond second
       ond case. For long numbers, the copy can eat up to 20% of the work (in the case of addition/subtrac-tion, addition/subtraction,
       tion, less for multiplication/division). If $y is very small compared to $x, the form $x += $y is
       MUCH faster than $x = $x + $y since making the copy of $x takes more time then the actual addition.

       With a technique called copy-on-write, the cost of copying with overload could be minimized or even
       completely avoided. A test implementation of COW did show performance gains for overloaded math, but
       introduced a performance loss due to a constant overhead for all other operatons. So Math::BigInt
       does currently not COW.

       The rewritten version of this module (vs. v0.01) is slower on certain operations, like "new()",
       "bstr()" and "numify()". The reason are that it does now more work and handles much more cases. The
       time spent in these operations is usually gained in the other math operations so that code on the
       average should get (much) faster. If they don't, please contact the author.

       Some operations may be slower for small numbers, but are significantly faster for big numbers. Other
       operations are now constant (O(1), like "bneg()", "babs()" etc), instead of O(N) and thus nearly
       always take much less time.  These optimizations were done on purpose.

       If you find the Calc module to slow, try to install any of the replacement modules and see if they
       help you.

       Alternative math libraries

       You can use an alternative library to drive Math::BigInt via:

               use Math::BigInt lib => 'Module';

       See "MATH LIBRARY" for more information.

       For more benchmark results see <http://bloodgate.com/perl/benchmarks.html.

       SUBCLASSING


Subclassing Math::BigInt
       The basic design of Math::BigInt allows simple subclasses with very little work, as long as a few
       simple rules are followed:

        The public API must remain consistent, i.e. if a sub-class is overloading addition, the sub-class
         must use the same name, in this case badd(). The reason for this is that Math::BigInt is optimized
         to call the object methods directly.

        The private object hash keys like "$x-"{sign}> may not be changed, but additional keys can be
         added, like "$x-"{_custom}>.

        Accessor functions are available for all existing object hash keys and should be used instead of
         directly accessing the internal hash keys. The reason for this is that Math::BigInt itself has a
         pluggable interface which permits it to support different storage methods.

       More complex sub-classes may have to replicate more of the logic internal of Math::BigInt if they
       need to change more basic behaviors. A subclass that needs to merely change the output only needs to
       overload "bstr()".

       All other object methods and overloaded functions can be directly inherited from the parent class.

       At the very minimum, any subclass will need to provide it's own "new()" and can store additional hash
       keys in the object. There are also some package globals that must be defined, e.g.:

         # Globals
         $accuracy = undef;
         $precision = -2;       # round to 2 decimal places
         $round_mode = 'even';
         $div_scale = 40;

       Additionally, you might want to provide the following two globals to allow auto-upgrading and auto-downgrading autodowngrading
       downgrading to work correctly:

         $upgrade = undef;
         $downgrade = undef;

       This allows Math::BigInt to correctly retrieve package globals from the subclass, like $Sub-Class::precision. $SubClass::precision.
       Class::precision.  See t/Math/BigInt/Subclass.pm or t/Math/BigFloat/SubClass.pm completely functional
       subclass examples.

       Don't forget to

               use overload;

       in your subclass to automatically inherit the overloading from the parent. If you like, you can
       change part of the overloading, look at Math::String for an example.

UPGRADING
       When used like this:

               use Math::BigInt upgrade => 'Foo::Bar';

       certain operations will 'upgrade' their calculation and thus the result to the class Foo::Bar. Usu-ally Usually
       ally this is used in conjunction with Math::BigFloat:

               use Math::BigInt upgrade => 'Math::BigFloat';

       As a shortcut, you can use the module "bignum":

               use bignum;

       Also good for oneliners:

               perl -Mbignum -le 'print 2 ** 255'

       This makes it possible to mix arguments of different classes (as in 2.5 + 2) as well es preserve
       accuracy (as in sqrt(3)).

       Beware: This feature is not fully implemented yet.

       Auto-upgrade

       The following methods upgrade themselves unconditionally; that is if upgrade is in effect, they will
       always hand up their work:

       bsqrt()
       div()
       blog()

       Beware: This list is not complete.

       All other methods upgrade themselves only when one (or all) of their arguments are of the class men-tioned mentioned
       tioned in $upgrade (This might change in later versions to a more sophisticated scheme):

BUGS
       broot() does not work
         The broot() function in BigInt may only work for small values. This will be fixed in a later ver-sion. version.
         sion.

       Out of Memory!
         Under Perl prior to 5.6.0 having an "use Math::BigInt ':constant';" and "eval()" in your code will
         crash with "Out of memory". This is probably an overload/exporter bug. You can workaround by not
         having "eval()" and ':constant' at the same time or upgrade your Perl to a newer version.

       Fails to load Calc on Perl prior 5.6.0
         Since eval(' use ...') can not be used in conjunction with ':constant', BigInt will fall back to
         eval { require ... } when loading the math lib on Perls prior to 5.6.0. This simple replaces '::'
         with '/' and thus might fail on filesystems using a different seperator.

CAVEATS
       Some things might not work as you expect them. Below is documented what is known to be troublesome:

       bstr(), bsstr() and 'cmp'
        Both "bstr()" and "bsstr()" as well as automated stringify via overload now drop the leading '+'.
        The old code would return '+3', the new returns '3'.  This is to be consistent with Perl and to make
        "cmp" (especially with overloading) to work as you expect. It also solves problems with "Test.pm",
        because it's "ok()" uses 'eq' internally.

        Mark Biggar said, when asked about to drop the '+' altogether, or make only "cmp" work:

                I agree (with the first alternative), don't add the '+' on positive
                numbers.  It's not as important anymore with the new internal
                form for numbers.  It made doing things like abs and neg easier,
                but those have to be done differently now anyway.

        So, the following examples will now work all as expected:

                use Test;
                BEGIN { plan tests => 1 }
                use Math::BigInt;

                my $x = new Math::BigInt 3*3;
                my $y = new Math::BigInt 3*3;

                ok ($x,3*3);
                print "$x eq 9" if $x eq $y;
                print "$x eq 9" if $x eq '9';
                print "$x eq 9" if $x eq 3*3;

        Additionally, the following still works:

                print "$x == 9" if $x == $y;
                print "$x == 9" if $x == 9;
                print "$x == 9" if $x == 3*3;

        There is now a "bsstr()" method to get the string in scientific notation aka 1e+2 instead of 100. Be
        advised that overloaded 'eq' always uses bstr() for comparisation, but Perl will represent some num-bers numbers
        bers as 100 and others as 1e+308. If in doubt, convert both arguments to Math::BigInt before compar-ing comparing
        ing them as strings:

                use Test;
                BEGIN { plan tests => 3 }
                use Math::BigInt;

                $x = Math::BigInt->new('1e56'); $y = 1e56;
                ok ($x,$y);                     # will fail
                ok ($x->bsstr(),$y);            # okay
                $y = Math::BigInt->new($y);
                ok ($x,$y);                     # okay

        Alternatively, simple use "<=>" for comparisations, this will get it always right. There is not yet
        a way to get a number automatically represented as a string that matches exactly the way Perl repre-sents represents
        sents it.

        See also the section about "Infinity and Not a Number" for problems in comparing NaNs.

       int()
        "int()" will return (at least for Perl v5.7.1 and up) another BigInt, not a Perl scalar:

                $x = Math::BigInt->new(123);
                $y = int($x);                           # BigInt 123
                $x = Math::BigFloat->new(123.45);
                $y = int($x);                           # BigInt 123

        In all Perl versions you can use "as_number()" or "as_int" for the same effect:

                $x = Math::BigFloat->new(123.45);
                $y = $x->as_number();                   # BigInt 123
                $y = $x->as_int();                      # ditto

        This also works for other subclasses, like Math::String.

        It is yet unlcear whether overloaded int() should return a scalar or a BigInt.

        If you want a real Perl scalar, use "numify()":

                $y = $x->numify();                      # 123 as scalar

        This is seldom necessary, though, because this is done automatically, like when you access an array:

                $z = $array[$x];                        # does work automatically

       length
        The following will probably not do what you expect:

                $c = Math::BigInt->new(123);
                print $c->length(),"\n";                # prints 30

        It prints both the number of digits in the number and in the fraction part since print calls
        "length()" in list context. Use something like:

                print scalar $c->length(),"\n";         # prints 3

       bdiv
        The following will probably not do what you expect:

                print $c->bdiv(10000),"\n";

        It prints both quotient and remainder since print calls "bdiv()" in list context. Also, "bdiv()"
        will modify $c, so be carefull. You probably want to use

                print $c / 10000,"\n";
                print scalar $c->bdiv(10000),"\n";  # or if you want to modify $c

        instead.

        The quotient is always the greatest integer less than or equal to the real-valued quotient of the
        two operands, and the remainder (when it is nonzero) always has the same sign as the second operand;
        so, for example,

                  1 / 4  => ( 0, 1)
                  1 / -4 => (-1,-3)
                 -3 / 4  => (-1, 1)
                 -3 / -4 => ( 0,-3)
                -11 / 2  => (-5,1)
                 11 /-2  => (-5,-1)

        As a consequence, the behavior of the operator % agrees with the behavior of Perl's built-in % oper-ator operator
        ator (as documented in the perlop manpage), and the equation

                $x == ($x / $y) * $y + ($x % $y)

        holds true for any $x and $y, which justifies calling the two return values of bdiv() the quotient
        and remainder. The only exception to this rule are when $y == 0 and $x is negative, then the remain-der remainder
        der will also be negative. See below under "infinity handling" for the reasoning behing this.

        Perl's 'use integer;' changes the behaviour of % and / for scalars, but will not change BigInt's way
        to do things. This is because under 'use integer' Perl will do what the underlying C thinks is right
        and this is different for each system. If you need BigInt's behaving exactly like Perl's 'use inte-ger', integer',
        ger', bug the author to implement it ;)

       infinity handling
        Here are some examples that explain the reasons why certain results occur while handling infinity:

        The following table shows the result of the division and the remainder, so that the equation above
        holds true. Some "ordinary" cases are strewn in to show more clearly the reasoning:

                A /  B  =   C,     R so that C *    B +    R =    A
             =========================================================
                5 /   8 =   0,     5         0 *    8 +    5 =    5
                0 /   8 =   0,     0         0 *    8 +    0 =    0
                0 / inf =   0,     0         0 *  inf +    0 =    0
                0 /-inf =   0,     0         0 * -inf +    0 =    0
                5 / inf =   0,     5         0 *  inf +    5 =    5
                5 /-inf =   0,     5         0 * -inf +    5 =    5
                -5/ inf =   0,    -5         0 *  inf +   -5 =   -5
                -5/-inf =   0,    -5         0 * -inf +   -5 =   -5
               inf/   5 =  inf,    0       inf *    5 +    0 =  inf
              -inf/   5 = -inf,    0      -inf *    5 +    0 = -inf
               inf/  -5 = -inf,    0      -inf *   -5 +    0 =  inf
              -inf/  -5 =  inf,    0       inf *   -5 +    0 = -inf
                 5/   5 =    1,    0         1 *    5 +    0 =    5
                -5/  -5 =    1,    0         1 *   -5 +    0 =   -5
               inf/ inf =    1,    0         1 *  inf +    0 =  inf
              -inf/-inf =    1,    0         1 * -inf +    0 = -inf
               inf/-inf =   -1,    0        -1 * -inf +    0 =  inf
              -inf/ inf =   -1,    0         1 * -inf +    0 = -inf
                 8/   0 =  inf,    8       inf *    0 +    8 =    8
               inf/   0 =  inf,  inf       inf *    0 +  inf =  inf
                 0/   0 =  NaN

        These cases below violate the "remainder has the sign of the second of the two arguments", since
        they wouldn't match up otherwise.

                A /  B  =   C,     R so that C *    B +    R =    A
             ========================================================
              -inf/   0 = -inf, -inf      -inf *    0 +  inf = -inf
                -8/   0 = -inf,   -8      -inf *    0 +    8 = -8

       Modifying and =
        Beware of:

                $x = Math::BigFloat->new(5);
                $y = $x;

        It will not do what you think, e.g. making a copy of $x. Instead it just makes a second reference to
        the same object and stores it in $y. Thus anything that modifies $x (except overloaded operators)
        will modify $y, and vice versa.  Or in other words, "=" is only safe if you modify your BigInts only
        via overloaded math. As soon as you use a method call it breaks:

                $x->bmul(2);
                print "$x, $y\n";       # prints '10, 10'

        If you want a true copy of $x, use:

                $y = $x->copy();

        You can also chain the calls like this, this will make first a copy and then multiply it by 2:

                $y = $x->copy()->bmul(2);

        See also the documentation for overload.pm regarding "=".

       bpow
        "bpow()" (and the rounding functions) now modifies the first argument and returns it, unlike the old
        code which left it alone and only returned the result. This is to be consistent with "badd()" etc.
        The first three will modify $x, the last one won't:

                print bpow($x,$i),"\n";         # modify $x
                print $x->bpow($i),"\n";        # ditto
                print $x **= $i,"\n";           # the same
                print $x ** $i,"\n";            # leave $x alone

        The form "$x **= $y" is faster than "$x = $x ** $y;", though.

       Overloading -$x
        The following:

                $x = -$x;

        is slower than

                $x->bneg();

        since overload calls "sub($x,0,1);" instead of "neg($x)". The first variant needs to preserve $x
        since it does not know that it later will get overwritten.  This makes a copy of $x and takes O(N),
        but $x->bneg() is O(1).

       Mixing different object types
        In Perl you will get a floating point value if you do one of the following:

                $float = 5.0 + 2;
                $float = 2 + 5.0;
                $float = 5 / 2;

        With overloaded math, only the first two variants will result in a BigFloat:

                use Math::BigInt;
                use Math::BigFloat;

                $mbf = Math::BigFloat->new(5);
                $mbi2 = Math::BigInteger->new(5);
                $mbi = Math::BigInteger->new(2);

                                                # what actually gets called:
                $float = $mbf + $mbi;           # $mbf->badd()
                $float = $mbf / $mbi;           # $mbf->bdiv()
                $integer = $mbi + $mbf;         # $mbi->badd()
                $integer = $mbi2 / $mbi;        # $mbi2->bdiv()
                $integer = $mbi2 / $mbf;        # $mbi2->bdiv()

        This is because math with overloaded operators follows the first (dominating) operand, and the oper-ation operation
        ation of that is called and returns thus the result. So, Math::BigInt::bdiv() will always return a
        Math::BigInt, regardless whether the result should be a Math::BigFloat or the second operant is one.

        To get a Math::BigFloat you either need to call the operation manually, make sure the operands are
        already of the proper type or casted to that type via Math::BigFloat->new():

                $float = Math::BigFloat->new($mbi2) / $mbi;     # = 2.5

        Beware of simple "casting" the entire expression, this would only convert the already computed
        result:

                $float = Math::BigFloat->new($mbi2 / $mbi);     # = 2.0 thus wrong!

        Beware also of the order of more complicated expressions like:

                $integer = ($mbi2 + $mbi) / $mbf;               # int / float => int
                $integer = $mbi2 / Math::BigFloat->new($mbi);   # ditto

        If in doubt, break the expression into simpler terms, or cast all operands to the desired resulting
        type.

        Scalar values are a bit different, since:

                $float = 2 + $mbf;
                $float = $mbf + 2;

        will both result in the proper type due to the way the overloaded math works.

        This section also applies to other overloaded math packages, like Math::String.

        One solution to you problem might be autoupgrading|upgrading. See the pragmas bignum, bigint and
        bigrat for an easy way to do this.

       bsqrt()
        "bsqrt()" works only good if the result is a big integer, e.g. the square root of 144 is 12, but
        from 12 the square root is 3, regardless of rounding mode. The reason is that the result is always
        truncated to an integer.

        If you want a better approximation of the square root, then use:

                $x = Math::BigFloat->new(12);
                Math::BigFloat->precision(0);
                Math::BigFloat->round_mode('even');
                print $x->copy->bsqrt(),"\n";           # 4

                Math::BigFloat->precision(2);
                print $x->bsqrt(),"\n";                 # 3.46
                print $x->bsqrt(3),"\n";                # 3.464

       brsft()
        For negative numbers in base see also brsft.

LICENSE
       This program is free software; you may redistribute it and/or modify it under the same terms as Perl
       itself.

SEE ALSO
       Math::BigFloat, Math::BigRat and Math::Big as well as Math::BigInt::BitVect, Math::BigInt::Pari and
       Math::BigInt::GMP.

       The pragmas bignum, bigint and bigrat also might be of interest because they solve the autoupgrad-ing/downgrading autoupgrading/downgrading
       ing/downgrading issue, at least partly.

       The package at <http://search.cpan.org/search?mode=module&query=Math%3A%3ABigInt contains more docu-mentation documentation
       mentation including a full version history, testcases, empty subclass files and benchmarks.

AUTHORS
       Original code by Mark Biggar, overloaded interface by Ilya Zakharevich.  Completely rewritten by Tels
       http://bloodgate.com in late 2000, 2001 - 2004 and still at it in 2005.

       Many people contributed in one or more ways to the final beast, see the file CREDITS for an (uncom-
       plete) list. If you miss your name, please drop me a mail. Thank you!



perl v5.8.8                                      2001-09-21                                Math::BigInt(3pm)

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