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GLARETEXTURESRESIDENT(3G)                                                          GLARETEXTURESRESIDENT(3G)



NAME
       glAreTexturesResident - determine if textures are loaded in texture memory


C SPECIFICATION
       GLboolean glAreTexturesResident( GLsizei n,
                                        const GLuint *textures,
                                        GLboolean *residences )


PARAMETERS
       n           Specifies the number of textures to be queried.

       textures    Specifies an array containing the names of the textures to be queried.

       residences  Specifies an array in which the texture residence status is returned.  The residence sta-tus status
                   tus of a texture named by an element of textures is returned in the corresponding element
                   of residences.

DESCRIPTION
       GL establishes a ``working set'' of textures that are resident in texture memory.  These textures can
       be bound to a texture target much more efficiently than textures that are not resident.

       glAreTexturesResident queries the texture residence status of the n textures named by the elements of
       textures.   If  all  the  named textures are resident, glAreTexturesResident returns GL_TRUE, and the
       contents  of  residences  are  undisturbed.   If  not  all   the   named   textures   are   resident,
       glAreTexturesResident  returns  GL_FALSE,  and detailed status is returned in the n elements of resi-dences. residences.
       dences.  If an element of residences is GL_TRUE, then the texture named by the corresponding  element
       of textures is resident.

       The  residence status of a single bound texture may also be queried by calling glGetTexParameter with
       the target argument set to the target to which the texture is bound, and the pname  argument  set  to
       GL_TEXTURE_RESIDENT.   This  is  the  only  way that the residence status of a default texture can be
       queried.

NOTES
       glAreTexturesResident is available only if the GL version is 1.1 or greater.

       glAreTexturesResident returns the residency status of the textures at the time of invocation. It does
       not guarantee that the textures will remain resident at any other time.

       If  textures  reside in virtual memory (there is no texture memory), they are considered always resi-dent. resident.
       dent.

       Some implementations may not load a texture until the first use of that texture.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_VALUE is generated if any element in textures is 0 or does not name  a  texture.  In  that
       case, the function returns GL_FALSE and the contents of residences is indeterminate.

       GL_INVALID_OPERATION  is  generated  if  glAreTexturesResident  is  executed between the execution of
       glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGetTexParameter with parameter name GL_TEXTURE_RESIDENT retrieves the residence status  of  a  cur-rently currently
       rently bound texture.

SEE ALSO
       glBindTexture(3G),  glGetTexParameter(3G),  glPrioritizeTextures(3G),  glTexImage1D(3G),  glTexImage2D(3G), glTexImage3D(3G),
       glTexParameter(3G)




                                                                                   GLARETEXTURESRESIDENT(3G)

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