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GLINITNAMES(3G)                                                                              GLINITNAMES(3G)



NAME
       glInitNames - initialize the name stack


C SPECIFICATION
       void glInitNames( void )


DESCRIPTION
       The name stack is used during selection mode to allow sets of rendering commands to be uniquely iden-tified. identified.
       tified.  It consists of an ordered set of unsigned integers.  glInitNames causes the name stack to be
       initialized to its default empty state.

       The  name  stack  is always empty while the render mode is not GL_SELECT.  Calls to glInitNames while
       the render mode is not GL_SELECT are ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glInitNames is executed between the execution of glBegin and the
       corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glLoadName(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)




                                                                                             GLINITNAMES(3G)

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