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GLTRANSLATE(3G)                                                                              GLTRANSLATE(3G)



NAME
       glTranslated, glTranslatef - multiply the current matrix by a translation matrix


C SPECIFICATION
       void glTranslated( GLdouble x,
                          GLdouble y,
                          GLdouble z )
       void glTranslatef( GLfloat x,
                          GLfloat y,
                          GLfloat z )


PARAMETERS
       x, y, z
              Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
       glTranslate produces a translation by (x,y,z).  The current matrix (see
       glMatrixMode)  is  multiplied  by  this  translation  matrix,  with the product replacing the current
       matrix, as if glMultMatrix were called with the following matrix for its argument:

                                                      1 0 0 x
                                                      0 1 0 y
                                                      0 0 1 z
                                                      0 0 0 1

       If the matrix mode is either GL_MODELVIEW or  GL_PROJECTION,  all  objects  drawn  after  a  call  to
       glTranslate are translated.

       Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

ERRORS
       GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the
       corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)




                                                                                             GLTRANSLATE(3G)

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