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glutBitmapCharacter(3GLUT)                          GLUT                          glutBitmapCharacter(3GLUT)



NAME
       glutBitmapCharacter - renders a bitmap character using OpenGL.

SYNTAX
       void glutBitmapCharacter(void *font, int character);

ARGUMENTS
       font      Bitmap font to use.

       character Character to render (not confined to 8 bits).

DESCRIPTION
       Without  using any display lists, glutBitmapCharacter renders the character in the named bitmap font.
       The available fonts are:

       GLUT_BITMAP_8_BY_13
               A fixed width font with every character fitting in an 8 by 13 pixel rectangle. The exact bit-maps bitmaps
               maps to be used is defined by the standard X glyph bitmaps for the X font named:

               -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1


       GLUT_BITMAP_9_BY_15
               A fixed width font with every character fitting in an 9 by 15 pixel rectangle. The exact bit-maps bitmaps
               maps to be used is defined by the standard X glyph bitmaps for the X font named:

               -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1


       GLUT_BITMAP_TIMES_ROMAN_10
               A 10-point proportional spaced Times Roman font. The exact bitmaps to be used is  defined  by
               the standard X glyph bitmaps for the X font named:

               -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1


       GLUT_BITMAP_TIMES_ROMAN_24
               A  24-point  proportional spaced Times Roman font. The exact bitmaps to be used is defined by
               the standard X glyph bitmaps for the X font named:

               -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1


       GLUT_BITMAP_HELVETICA_10
               A 10-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the
               standard X glyph bitmaps for the X font named:

               -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1


       GLUT_BITMAP_HELVETICA_12
               A 12-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the
               standard X glyph bitmaps for the X font named:

               -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1


       GLUT_BITMAP_HELVETICA_18
               A 18-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the
               standard X glyph bitmaps for the X font named:

               -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1

       Rendering  a  nonexistent character has no effect.  glutBitmapCharacter automatically sets the OpenGL
       unpack pixel storage modes it needs appropriately and saves and restores the  previous  modes  before
       returning.  The generated call to glBitmap will adjust the current raster position based on the width
       of the character.

EXAMPLE
       Here is a routine that shows how to render a string of ASCII text with glutBitmapCharacter:

         void
         output(int x, int y, char *string)
         {
           int len, i;

           glRasterPos2f(x, y);
           len = (int) strlen(string);
           for (i = 0; i < len; i++) {
             glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]);
           }
         }


SEE ALSO
       glutBitmapWidth(3G), glutStrokeCharacter(3G)


AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)



GLUT                                                 3.7                          glutBitmapCharacter(3GLUT)

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