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Reserved Words

WebScript includes the following reserved words:

if
else
for
while
id
break
continue
self
super
nil
YES
NO
Three reserved words are special kinds of references to objects: self, super, and nil. You can use these reserved words in any method.

self refers to the object (the WOApplication object, the WOSession object, or the WOComponent object) associated with a script. When you send a message to self, you're telling the object associated with the script to perform a method that's implemented in the script. For example, suppose you have a script that implements the method giveMeARaise. From another method in the same script, you could invoke giveMeARaise as follows:

	[self giveMeARaise];
This tells the WOApplication, WOSession, or WOComponent object associated with the script to perform its giveMeARaise method.

When you send a message to self, the method doesn't have to be physically located in the script file. Remember that part of the advantage of object-oriented programming is that a subclass automatically implements all of its superclass's methods. For example, WOComponent defines a method named application, which retrieves the WOApplication associated with this component. Thus, you can send this message in any of your components to retrieve the application object:

	[self application]
WOComponent also defines a session method, so you can do this to retrieve the current session:

	[self session]
Sometimes, you actually do want to invoke the superclass's method rather than the current object's method. For example, when you initialize an object, you should always give the superclass a chance to perform its initialization method before the current subclass. To do this, you send the init message to super, which represents the superclass of the current object.

	- init {
		[super init];
		// my initialization
		return self;
	}
The nil word represents an empty object. Any object before it is initialized has the value nil. nil is similar to a null pointer in C. For example, to test whether an object has been allocated and initialized, you do this:

	if (myArray == nil) //myArray hasn't been initialized.
This next statement also tests to see if myArray is equal to nil:

	if (!myArray) //myArray hasn't been initialized.

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