Important: The information in this document is obsolete and should not be used for new development.
Chapter 7 - Color Manager
The Color Manager assists Color QuickDraw in mapping your application's color requests to the actual colors available. Most applications never need to call the Color Manager directly. The material in this chapter is provided for specialized applications that require a color-mapping method other than the one used by the Color Manager.You need to understand Color QuickDraw concepts, terminology, and data structures when using the material in this chapter. You should be familiar with RGB color values, color tables, pixel maps, and graphics devices, as described in Inside Macintosh: Imaging With QuickDraw.
Color Manager functions are the intermediary between such high-level software as Color QuickDraw, the Palette Manager, and the Color Picker Manager, and the lower-level of video cards and screens. The vast majority of applications never need to use Color Manager functions directly.
Chapter Contents
- About the Color Manager
- Graphics Devices
- Color Tables
- Inverse Tables
- Inverse Tables in Action
- Hidden Colors
- Building Inverse Tables
- Using the Color Manager
- Customizing Search Functions
- Customizing Complement Functions
- Managing the Device CLUT
- Summary of the Color Manager
- Constants and Data Types
- Color Manager Functions
- Managing Colors
- Managing Color Tables
- Operations on Search and Complement Functions
- Application-Defined Functions