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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: Imaging With QuickDraw /
Chapter 3 - QuickDraw Drawing / QuickDraw Drawing Reference
Routines / Drawing Rectangles


InvertRect

To invert the pixels enclosed by a rectangle, use the InvertRect procedure.

PROCEDURE InvertRect (r:\xDDRect);
r
The rectangle whose enclosed pixels are to be inverted.
DESCRIPTION
The InvertRect procedure inverts the pixels enclosed by the rectangle that you specify in the r parameter. Every white pixel becomes black and every black pixel becomes white. The pen location does not change.

SPECIAL CONSIDERATIONS
The InvertRect procedure was designed for 1-bit images in basic graphics ports. This procedure operates on color pixels in color graphics ports, but the results are predictable only with direct pixels or 1-bit pixel maps. For indexed pixels, Color QuickDraw performs the inversion on the pixel indexes, which means the results depend entirely on the contents of the CLUT (which is described in the chapter "Color QuickDraw"). The eight colors used in basic QuickDraw are stored in a color table represented by the global variable QDColors. To display those eight basic QuickDraw colors on an indexed device, Color QuickDraw uses the Color Manager to obtain indexes to the colors in the CLUT that best map to the colors in the QDColors color table. Because the index, not the color value, is inverted, the results are unpredictable.

Inversion works better for direct pixels. Inverting a pure green, for example, that has red, green, and blue component values of $0000, $FFFF, and $0000 results in magenta, which has component values of $FFFF, $0000, and $FFFF.

The InvertRect procedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.


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© Apple Computer, Inc.
7 JUL 1996