Important: The information in this document is obsolete and should not be used for new development.
EraseArc
To erase a wedge, use theEraseArc
procedure.
PROCEDURE EraseArc (r:\xDDRect; startAngle,arcAngle: Integer);
r
- The rectangle that defines an oval's boundaries.
startAngle
The angle indicating the start of the arc.arcAngle
- The angle indicating the arc's extent.
DESCRIPTION
Using thepatCopy
pattern mode, theEraseArc
procedure draws a wedge of the oval bounded by the rectangle that you specify in ther
parameter with the background pattern for the current graphics port. As in theFrameArc
procedure described on page 3-68 and as illustrated in Figure 3-21, use thestartAngle
andarcAngle
parameters to define the arc of the wedge.This procedure leaves the location of the graphics pen unchanged.
SPECIAL CONSIDERATIONS
TheEraseArc
procedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.SEE ALSO
ThepatCopy
pattern mode is described in "Boolean Transfer Modes With 1-Bit Pixels" beginning on page 3-7.