Important: The information in this document is obsolete and should not be used for new development.
Format of a Typical Chapter
The chapters in this book follow a standard structure. For example, the chapter "Color QuickDraw" contains these sections:
- "About Color QuickDraw." This section introduces the drawing environment provided by Color QuickDraw, the data structure with which your application specifies colors to Color QuickDraw, and the manner in which Color QuickDraw translates the colors that your application specifies into colors on the user's screen.
- "Using Color QuickDraw." Using code samples and step-by-step instructions, this section describes how to use Color QuickDraw to accomplish the basic tasks necessary for drawing in color.
- "Color QuickDraw Reference." This section provides a complete reference to the data structures, routines, and resources that your application can use to draw with Color QuickDraw. Each routine description also follows a standard format, which presents the routine declaration followed by a description of every parameter of the routine. Some routine descriptions also give additional descriptive information, such as assembly-language information or result codes.
- "Summary of Color QuickDraw." This section provides the Pascal and C interfaces for the constants, data structures, routines, and result codes associated with Color QuickDraw drawing. It also includes relevant assembly-language interface information.