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Graphics and imaging on Mac OS X consists of three main developer technologies: Quartz, an advanced drawing engine and windowing environment; OpenGL, an Apple implementation of this 3D graphics industry-standard API; and QuickTime, the cross-platform multimedia technology for handling video, sound, and text.

A guided introduction for developers new to Mac OS X graphics and imaging.   Essential information for developers working with graphics and imaging.   C and Objective-C API references organized by framework.
Graphics & Imaging Topics
C APIs for creating 2D, 3D, and PDF content in Carbon applications.   Object-oriented APIs for creating graphics content in Cocoa applications.   APIs for creating a game's visual environment.

The cross-platform standard for portable 2D and 3D graphics applications.   Resources for measuring, evaluating, and improving graphics performance.   Technologies at the heart of the Mac OS X graphics and windowing environment.

Tools for adopting and optimizing graphics technologies.