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Leopard Sample Code: Carbon
Carbon is a set of APIs that take advantage of new features and enhancements of Mac OS X, including protected memory, preemptive multitasking and dynamic resource allocation, as well as the Aqua interface. Because Carbon is a collection of C programming interfaces, developers can use virtually any Macintosh C development environment that supports PowerPC to build Carbon games.

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aglClipBufferRect (HTML) (DMG) (ZIP)
Shows the use of clip regions and buffer rects in AGL.
2003-01-14
AGLSurfaceTexture (HTML) (DMG) (ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
2003-07-07
Carbon GLSnapshot (HTML) (DMG) (ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
2003-07-07
CFPrefTopScores (HTML) (DMG) (ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
2006-10-09
DrawSprocketTestOld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
2003-10-14
GlyphaIVOld (HTML) (DMG) (ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
2003-10-14
HID Config Save (HTML) (DMG) (ZIP)
Human Interface Device Manager Configuration sample
2008-05-07
Out of This GWorld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
2003-03-12
Simple DrawSprocket (HTML) (DMG) (ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
2003-07-22