Jump To:
Leopard Sample Code: Games
Carbon is a set of APIs that take advantage of new features and enhancements of Mac OS X, including protected memory, preemptive multitasking and dynamic resource allocation, as well as the Aqua interface. Because Carbon is a collection of C programming interfaces, developers can use virtually any Macintosh C development environment that supports PowerPC to build Carbon games.

View all Carbon Sample Code.
Document Descriptions
On Off
Display

Sort by
Title
Sorted by
Date
HID Config Save (HTML) (DMG) (ZIP)
Human Interface Device Manager Configuration sample
2008-05-07
MassiveImage (HTML) (DMG) (ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
2007-09-27
CFPrefTopScores (HTML) (DMG) (ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
2006-10-09
DrawSprocketTestOld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
2003-10-14
GlyphaIVOld (HTML) (DMG) (ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
2003-10-14
Simple DrawSprocket (HTML) (DMG) (ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
2003-07-22