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Mac OS X offers game developers state-of-the-art audio, 2D and 3D graphics, networking capabilities, and human interface features. With OpenGL, Quartz, Velocity Engine, and the Mac OS X development tools and frameworks, Apple provides developers with everything they need to build or port exciting and compelling games.

A guided introduction and learning path to developing games for Mac OS X.   C and Objective-C API references organized by framework.
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CALayerEssentials (HTML) (DMG) (ZIP)
Demonstrates the basics of setting up various Core Animation layers
Cocoa, Graphics & Imaging 2008-09-30
HID LED test tool (HTML) (DMG) (ZIP)
HID Manager sample project that shows how to set and clear keyboard LEDs.
Human Interface Device & Force Feedback, Porting 2008-07-25
HID Calibrator (HTML) (DMG) (ZIP)
Human Interface Device Manager Calibrator sample
Human Interface Device & Force Feedback, Porting 2008-05-07
HID Config Save (HTML) (DMG) (ZIP)
Human Interface Device Manager Configuration sample
Carbon, Human Interface Device & Force Feedback, Porting 2008-05-07
HID Explorer (HTML) (DMG) (ZIP)
Human Interface Device Manager Explorer
Human Interface Device & Force Feedback, Porting 2008-05-07
CIColorTracking (HTML) (DMG) (ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
Graphics & Imaging 2008-04-24
OpenGL Filter Basics Cocoa (HTML) (DMG) (ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
Cocoa, Graphics & Imaging, Performance 2008-02-06
GeekGameBoard (HTML) (DMG) (ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
Cocoa, Graphics & Imaging 2007-12-19
BoingX (HTML) (DMG) (ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
Graphics & Imaging 2007-11-06
Cocoa OpenGL (HTML) (DMG) (ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
Graphics & Imaging 2007-10-22
MassiveImage (HTML) (DMG) (ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
Carbon, Cocoa, Graphics & Imaging 2007-09-27
VideoHardwareInfo (HTML) (DMG) (ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
Cocoa, Graphics & Imaging 2007-05-14
CocoaSpeechSynthesisExample (HTML) (DMG) (ZIP)
Shows how to use the Carbon Speech Synthesis API from within a Mac OS X Cocoa application.
Speech Technologies 2007-03-23
RecordAudioToFile (HTML) (DMG) (ZIP)
Demonstrates recording audio to an AAC file using Core Audio
Audio 2007-02-27
SetMouseAcclSample (HTML) (DMG) (ZIP)
Find HID System Manager and get/set cursor acceleration
Human Interface Device & Force Feedback 2006-11-28
SimplePlayThru (HTML) (DMG) (ZIP)
Use the HAL's Audio Output Unit (AUHAL) for device input and output on a single device (play-thru)
Audio 2006-10-25
CFPrefTopScores (HTML) (DMG) (ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
Carbon, Files & Software Installation, Porting 2006-10-09
InstallerPluginSample (HTML) (DMG) (ZIP)
Provides instructions for extending software installation using custom plugins
Files & Software Installation 2006-08-30
GLSLShowpiece (HTML) (DMG) (ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
Graphics & Imaging 2006-07-17
GetPrimaryMACAddress (HTML) (DMG) (ZIP)
Demonstrates retrieving the MAC address of the built-in Ethernet controller. Useful for uniquely identifying a Macintosh system.
Networking 2005-10-27
ImageClient (HTML) (DMG) (ZIP)
Demonstrates how to use CFNetwork for synchronous and asynchronous operations, network diagnostics, proxy navigation, and authentication.
Networking 2005-06-01
OpenALExample (HTML) (DMG) (ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
Audio, Cocoa 2005-06-01
Quartz Composer Texture (HTML) (DMG) (ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
Graphics & Imaging 2005-06-01
TexturePerformanceDemo (HTML) (DMG) (ZIP)
OpenGL texture optimization demo for WWDC Session 214
Graphics & Imaging 2005-06-01
VertexPerformanceDemo (HTML) (DMG) (ZIP)
Vertex optimization demo for WWDC Session 214
Cocoa, Graphics & Imaging 2005-06-01
NSGLImage (HTML) (DMG) (ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
Cocoa, Graphics & Imaging 2004-12-01
SimplePing (HTML) (DMG) (ZIP)
Sample provides simple API to programatically ping a remote host without admin privileges
Networking 2003-10-27
DrawSprocketTestOld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
Carbon, Graphics & Imaging 2003-10-14
GlyphaIVOld (HTML) (DMG) (ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
Carbon, Graphics & Imaging 2003-10-14
HID Utilities Source (HTML) (DMG) (ZIP)
Shows a high level abstract library for the HID manager.
Human Interface Device & Force Feedback 2003-10-06
Simple DrawSprocket (HTML) (DMG) (ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
Carbon, Graphics & Imaging 2003-07-22
HID Manager Basics (HTML) (DMG) (ZIP)
Shows basic use of HID Manager for Mac OS X: including device discovery, queues and polling elements.
Human Interface Device & Force Feedback 2003-07-10
AGLSurfaceTexture (HTML) (DMG) (ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
Graphics & Imaging 2003-07-07
Carbon GLSnapshot (HTML) (DMG) (ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
Graphics & Imaging 2003-07-07
CubePuzzle (HTML) (DMG) (ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
Cocoa 2003-04-21
SimpleSpeechRecExample (HTML) (DMG) (ZIP)
Demonstrates how to use the Speech Recognition Manager in a simple application.
Speech Technologies 2003-03-26
Out of This GWorld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
Graphics & Imaging 2003-03-12
aglClipBufferRect (HTML) (DMG) (ZIP)
Shows the use of clip regions and buffer rects in AGL.
Graphics & Imaging 2003-01-14
BlitVBL (HTML) (DMG) (ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
Performance 2003-01-14
CGGamma (HTML) (DMG) (ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
Graphics & Imaging 2003-01-14
GetMACAddressSample (HTML) (DMG) (ZIP)
Demonstrates how to retrieve the MAC address for each Ethernet interface from the Mac OS X I/O Registry.
Networking 2003-01-14
GetSetOptions (HTML) (DMG) (ZIP)
Demonstrates a variety of uses of Open Transport's option management routines.
Networking 2003-01-14
ListMania (HTML) (DMG) (ZIP)
Demonstrates a variety of techniques for using Open Transport's list utility routines.
Networking 2003-01-14
Mode (HTML) (DMG) (ZIP)
Shows how to enumerate displays and list the available modes for each display.
Graphics & Imaging 2003-01-14
ModeWhacker (HTML) (DMG) (ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
Graphics & Imaging 2003-01-14
NoCopyReceives (HTML) (DMG) (ZIP)
Demonstrates using no-copy receives under Open Transport.
Networking 2003-01-14