Version: 1.0

Posted: 2003-02-25

Build Requirements: N/A

Runtime Requirements: Carbon 68k or PowerPC (or newer) machines running System 8.5 or later. PC with Intel Pentium or compatible processor. QuickTime 4.0 or later. CodeWarrior Pro 2 or later or Visual C++ 5.0 or later.

View Source Code:

Download Sample (“watchme.zip”, 129.8K)
Download Sample (“watchme.dmg”, 203.8K)



Description

This sample code has been updated for QuickTime 5.0 WatchMe is a custom application intended to support the WatchMe.mov movie on the QuickTime SDK (Software Development Kit). Its sole reason for existing is to convert relative URLs (contained in wired sprite actions) to absolute URLs (for consumption by the movie controller). Currently the movie controller cannot handle relative URLs. WatchMe is just like most other QuickTime movie players, except that it intercepts movie controller actions of type mcActionLinkToURL. (In the WatchMe.mov movie, these actions are generated by wired sprite actions). It inspects the URL passed with the action and, if it's a relative URL, converts it into an absolute URL before passing it on to the movie controller. Requirements: 68k or PowerPC (or newer) machines running System 8.5 or later. PC with Intel Pentium or compatible processor. QuickTime 4.0 or later. CodeWarrior Pro 2 or later or Visual C++ 5.0 or later. Keywords: QuickTime, URL, Wired, Sprite, Actions, Controller, Intercept, mcActionLinkToURL

Document Revision History

Date Notes
2003-02-25Uses the WatchMe.mov movie from the QuickTime SDK to convert relative URLs to absolute URLs.

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