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Leopard Technical Notes: Cocoa
Cocoa provides classes for custom drawing based on Quartz graphics, and utility functions for common graphics tasks such as copying and drawing bitmap data. To go beyond what Cocoa provides, developers can use the graphics and imaging frameworks in Mac OS X. Cocoa applications have access to a wide variety of graphics technologies including Quartz 2D, Quartz Services, OpenGL, QuickTime, and the Mac OS X printing system.

View all Graphics & Imaging Technical Notes.
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Working Around Incorrect -needsToDrawRect: Behavior in Custom View Classes (HTML)
TN2107: Describes how to work around a bug in NSView's -needsToDrawRect: method.
2007-01-22
Making the most of Cocoa bindings in Quartz Composer (HTML)
TN2146: Describes how to best use Cocoa bindings with Quartz Composer.
2006-03-03
Getting images in and out from Quartz Composer compositions (HTML)
TN2143: Describes how to efficiently pass images into and out of Quartz Composer
2005-10-04
OpenGL Release Highlights - Mac OS X 10.3 Panther (HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
2005-02-04
Understanding and Detecting OpenGL Functionality (HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
2003-12-29