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Leopard Technical Notes
Graphics and imaging on Mac OS X consists of three main developer technologies: Quartz, an advanced drawing engine and windowing environment; OpenGL, an Apple implementation of this 3D graphics industry-standard API; and QuickTime, the cross-platform multimedia technology for handling video, sound, and text.

A guided introduction for developers new to Mac OS X graphics and imaging.   Essential information for developers working with graphics and imaging.   C and Objective-C API references organized by framework.
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Exporting Movies for iPod, Apple TV and iPhone (HTML)
TN2188: Discusses the use of the iPod, Apple TV and iPhone QuickTime export components.
QuickTime 2009-04-30
OpenGL Performance Optimization : The Basics (HTML)
TN2093: This document describes some of the concepts and techniques for optimizing performance in OpenGL applications.
OpenGL 2008-11-05
Real world profiling with the OpenGL Profiler (HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
Games, OpenGL, Performance 2008-09-16
Final Cut Pro - The 'r4fl' Pixel Format (HTML)
TN2201: Describes the 'r4fl' pixel format used by Final Cut Pro to support greater than 8-bit rendering.
QuickTime 2008-08-06
Managing QTCompressionOptions - An overview of the QTCompressionOptionsWindow sample (HTML)
TN2219: Introductory overview of the QTCompressionOptionsWindow sample demonstrating one way to manage QTCompressionOptions objects.
QuickTime 2008-03-11
Enabling multi-threaded execution of the OpenGL framework (HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
OpenGL 2006-11-07
Image Color Management (HTML)
TN2115: Learn how to properly support color management in your application.
ColorSync, Quartz 2006-11-01
The Font Panel for Carbon API (HTML) (日本語 HTML)
TN2058: The API to display and interact with the Font Panel from Carbon applications on Mac OS X.
Typography 2006-10-26
Making the most of Cocoa bindings in Quartz Composer (HTML)
TN2146: Describes how to best use Cocoa bindings with Quartz Composer.
Cocoa, Quartz 2006-03-03
Coalesced Updates (HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
Performance 2006-01-20
Getting images in and out from Quartz Composer compositions (HTML)
TN2143: Describes how to efficiently pass images into and out of Quartz Composer
Cocoa, Quartz 2005-10-04
Obtaining 16 Bits-Per-Color Data with CUPS Raster Printing (HTML)
TN2149: Obtaining 16 Bits-Per-Color Data with CUPS Raster Printing
Printing 2005-08-24
ColorSync on Mac OS X (HTML) (日本語 HTML)
TN2035: Describes ColorSync, which is fundamentally integrated into Mac OS X.
ColorSync, Printing, Quartz 2005-08-10
Efficiently using Quartz Composer compositions with QuickTime (HTML)
TN2145: Describes how to best use Quartz Composer compositions in a QuickTime environment.
Quartz, QuickTime 2005-07-05
OpenGL Release Highlights - Mac OS X 10.3 Panther (HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
Carbon, Cocoa, Games, OpenGL 2005-02-04
Understanding and Detecting OpenGL Functionality (HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
OpenGL 2003-12-29
Mac OS X QuickDraw Performance (HTML) (日本語 HTML)
TN2051: Some of the trouble spots in the Mac OS X windowing system and how to avoid them.
Carbon 2003-02-13
The Mac OS X Font Manager (HTML) (日本語 HTML)
TN2024: Information on installing and accessing fonts programatically.
Typography 2001-07-11
Importing animated GIFs (HTML) (日本語 HTML)
TN2018: Describes how to tell if a GIF file or dataref contains more than one frame.
QuickTime 2001-04-17
New ColorSync 3.0 APIs (HTML) (日本語 HTML)
TN1185: APIs application can use to take advantage of new features available in ColorSync 3.0.
ColorSync 2000-08-14
What's New With ColorSync 2.6 (HTML) (日本語 HTML)
TN1160: Details the changes in ColorSync 2.6.
ColorSync 1999-04-01