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Leopard Technical Q&As: Games
Carbon is a set of APIs that take advantage of new features and enhancements of Mac OS X, including protected memory, preemptive multitasking and dynamic resource allocation, as well as the Aqua interface. Because Carbon is a collection of C programming interfaces, developers can use virtually any Macintosh C development environment that supports PowerPC to build Carbon games.

View all Carbon Technical Q&As.
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Getting the pixel data from a CGImage object (HTML)
QA1509: Describes how to access the pixel data of a CGImage object
2008-08-27
Requirements for Quartz GL (HTML)
QA1536: Describes the requirements for enabling Quartz GL.
2008-08-08
CGBitmapContextCreate Supported Color Spaces (HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
2007-07-18
Context Sharing Tips (HTML) (日本語 HTML)
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
2005-02-07
Updating OpenGL Contexts (HTML) (日本語 HTML)
QA1209: When and why to update an OpenGL context in response to system and user actions.
2003-06-19
Using Clip Region and Buffer Rectangles with OpenGL Carbon (HTML) (日本語 HTML)
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
2002-12-19
How do I tell if a particular display is being hardware accelerated by Quartz Extreme? (HTML) (日本語 HTML)
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
2002-12-04
How can I programmatically determine the DPI of the current video mode? (HTML) (日本語 HTML)
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
2002-12-02
GetProcAdress and OpenGL Entry Points (HTML) (日本語 HTML)
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
2002-11-25
Current GDevice Dependencies (HTML) (日本語 HTML)
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
2002-02-13
Carbon Full Screen Conundrums (HTML)
QA1068: Describes the available Mac OS X DrawSprocket services.
2001-08-20
How do I use QuickDraw with CGDirectDisplay? (HTML)
QA1011: Explains how to draw to a CGDirectDisplay-captured display using QuickDraw.
2001-04-11
Open Transport Libraries (HTML) (日本語 HTML)
NW18: Lists the Open Transport libraries and what to link with for PowerPC and 68K.
2000-11-03
TCP/IP Option Sizes (HTML) (日本語 HTML)
NW62: Enumerates the TCP/IP options and their sizes for Open Transport.
1999-04-26
Changing the TCP Window Size (HTML)
NW47: Describes how to change the TCP window size in Open Transport.
1997-03-14
Using Temporary Memory with OpenPicture (HTML)
Deprecated - QD20: Provides several techniques of causing OpenPicture to allocate temporary memory for a picture handle.
1996-02-01
Incorrect Inside Macintosh Volume V documentation (HTML)
Deprecated - QD15: Identifies incorrect documentation in Inside Macintosh Volume V regarding the formats of PnPixPat and BkPixPat opcodes.
1995-09-15