| Inherits from | |
| Conforms to | |
| Framework | /System/Library/Frameworks/AppKit.framework |
| Availability | Available in Mac OS X v10.0 and later. |
| Companion guide | |
| Declared in | NSSound.h |
| Related sample code |
The NSSound class provides a simple interface for loading and playing audio files. This class supports the same audio encodings and file formats that are supported by Core Audio and QuickTime.
To use this class, initialize a new instance with the desired file or audio data. You can configure assorted aspects of the audio playback, including the volume and whether the sound loops before you play it. Depending on the type of the audio data, this class may use either Core Audio or QuickTime to handle the actual playback. (Typically, it uses Core Audio to play files in the AIFF, WAVE, NeXT, SD2, AU, and MP3 formats and may use it for other formats in the future as well.) Playback occurs asynchronously so that your application can continue doing work.
You should retain NSSound objects before initiating playback or make sure you have a strong reference to them in a garbage-collected environment. Upon deallocation, a sound object stops playback of the sound (as needed) so that it can free up the corresponding audio resources. If you want to deallocate a sound object immediately after playback, assign a delegate and use the sound:didFinishPlaying: method to deallocate it.
If you want to play the system beep sound, use the NSBeep function.
+ canInitWithPasteboard:
– initWithContentsOfFile:byReference:
– initWithContentsOfURL:byReference:
– initWithData:
– initWithPasteboard:
– name
– setName:
– volume
– setVolume:
– currentTime
– setCurrentTime:
– loops
– setLoops:
– playbackDeviceIdentifier
– setPlaybackDeviceIdentifier:
– channelMapping
– setChannelMapping:
– delegate
– setDelegate:
– isPlaying
– pause
– play
– resume
– stop
– sound:didFinishPlaying: delegate method
+ soundUnfilteredFileTypes Deprecated in Mac OS X v10.5
+ soundUnfilteredPasteboardTypes Deprecated in Mac OS X v10.5
Indicates whether the receiver can create an instance of itself from the data in a pasteboard.
+ (BOOL)canInitWithPasteboard:(NSPasteboard *)pasteboard
Pasteboard containing sound data.
YES when the receiver can handle the data represented by pasteboard; NO otherwise.
The soundUnfilteredPasteboardTypes method is used to find out whether the class can handle the data in pasteboard.
NSSound.h
Returns the NSSound instance associated with a given name.
+ (id)soundNamed:(NSString *)soundName
Name that identifies sound data.
NSSound instance initialized with the sound data identified by soundName.
The returned object can be one of the following:
One that’s been assigned a name with setName:
One of the named system sounds provided by the Application Kit framework
If there’s no known NSSound object with soundName, this method tries to create one by searching for sound files in the application’s main bundle (see NSBundle for a description of how the bundle’s contents are searched). If no sound file can be located in the application main bundle, the following directories are searched in order:
~/Library/Sounds
/Library/Sounds
/Network/Library/Sounds
/System/Library/Sounds
If no data can be found for soundName, no object is created, and nil is returned.
The preferred way to locate a sound is to pass a name without the file extension. See the class description for a list of the supported sound file extensions.
NSSound.hProvides the file types the NSSound class understands.
+ (NSArray*)soundUnfilteredTypes
Array of UTIs identifying the file types the NSSound class understands.
NSSound.hProvides the receiver’s channel map.
- (NSArray *)channelMapping
The receiver’s audio-channel–to–device–channel mappings.
A channel map correlates a sound’s channels to the the output-device’s channels. For example, a two-channel sound being played on a five-channel device should have a channel map to optimize the sound-playing experience. The default map, correlates the first sound channel to the first output channel, the second sound channel to the second output channel, and so on.
For details about channel maps, see Core Audio Overview > “An Overview of Common Tasks.”
NSSound.hProvides the receiver’s playback progress in seconds.
- (NSTimeInterval)currentTime
Receiver’s playback progress in seconds.
Sounds start with currentTime == 0 and end with currentTime == ([<sound> duration] - 1).
NSSound.hReturns the receiver’s delegate.
- (id)delegate
The receiver’s delegate.
NSSound.hProvides the duration of the receiver in seconds.
- (NSTimeInterval)duration
Duration of the receiver in seconds.
NSSound.hInitializes the receiver with the the audio data located at a given filepath.
- (id)initWithContentsOfFile:(NSString *)filepath byReference:(BOOL)byRef
Path to the sound file with which the receiver is to be initialized.
When YES only the name of the sound is stored with the NSSound instance when archived using encodeWithCoder:; otherwise the audio data is archived along with the instance.
Initialized NSSound instance.
NSSound.hInitializes the receiver with the audio data located at a given URL.
- (id)initWithContentsOfURL:(NSURL *)fileUrl byReference:(BOOL)byRef
URL to the sound file with which the receiver is to be initialized.
When YES only the name of the sound is stored with the NSSound instance when archived using encodeWithCoder:; otherwise the audio data is archived along with the instance.
Initialized NSSound instance.
NSSound.hInitializes the receiver with a given audio data.
- (id)initWithData:(NSData *)audioData
Audio data with which the receiver is to be initialized. The data must have a proper magic number, sound header, and data for the formats the NSSound class supports.
Initialized NSSound instance.
NSSound.hInitializes the receiver with data from a pasteboard. The pasteboard should contain a type returned by soundUnfilteredPasteboardTypes. NSSound expects the data to have a proper magic number, sound header, and data for the formats it supports.
- (id)initWithPasteboard:(NSPasteboard *)pasteboard
The pasteboard containing the audio data with which the receiver is to be initialized. The pasteboard must contain a type returned by soundUnfilteredPasteboardTypes. The contained data must have a proper magic number, sound header, and data for the formats the NSSound class supports.
Initialized NSSound instance.
NSSound.hIndicates whether the receiver is playing its audio data.
- (BOOL)isPlaying
YES when the receiver is playing its audio data, NO otherwise.
NSSound.hIndicates whether the receiver restarts playback when it reaches the end of its content. Default: NO.
- (BOOL)loops
YES when the receiver restarts playback when it finishes, NO otherwise.
NSSound.hReturns the name assigned to the receiver.
- (NSString *)name
Name assigned to the receiver; nil when no name has been assigned.
NSSound.hPauses audio playback.
- (BOOL)pause
YES when playback is paused successfully, NO when playback is already paused or when an error occurred.
NSSound.hInitiates audio playback.
- (BOOL)play
YES when playback is initiated, NO when playback is already in progress or when an error occurred.
This method initiates playback asynchronously and returns control to your application. Therefore, your application can continue doing work while the audio is playing.
NSSound.hIdentifies the receiver’s output device.
- (NSString *)playbackDeviceIdentifier
Unique identifier of a sound output device.
NSSound.hResumes audio playback.
- (BOOL)resume
YES when playback is resumed, NO when playback is in progress or when an error occurred.
Assumes the receiver has been previously paused by sending it pause.
NSSound.hSpecifies the receiver’s channel map.
- (void)setChannelMapping:(NSArray *)channelMapping
Audio-channel—to—device–channel mappings for the receiver.
NSSound.hSpecifies the receivers playback progress in seconds.
- (void)setCurrentTime:(NSTimeInterval)currentTime
Playback progress for the receiver.
This property is not archived, copied, or stored on the pasteboard.
NSSound.hSet the receiver’s delegate.
- (void)setDelegate:(id)delegate
Object to serve as the receiver’s delegate.
NSSound.hSpecifies whether the receiver restarts playback when it reaches the end of its content.
- (void)setLoops:(BOOL)loops
YES to have the receiver restart playback when it reaches the end of its content.
NO to have the receiver conclude playback, instead.
When loops is YES, the receiver does not send sound:didFinishPlaying: to its delegate when it reaches the end of its content and restarts playback.
NSSound.hRegisters the receiver under a given name.
- (BOOL)setName:(NSString *)soundName
Name to assign the receiver. The name must be unused by other NSSound instances.
YES when successful; NO otherwise.
If the receiver is already registered under another name, this method first unregisters the prior name.
NSSound.hSpecifies the receiver’s output device.
- (void)setPlaybackDeviceIdentifier:(NSString *)playbackDeviceIdentifier
Unique identifier of a sound output device.
NSSound.hSpecifies the volume of the receiver.
- (void)setVolume:(float)volume
Volume at which the receiver is to play.
This method does not affect the systemwide volume.
NSSound.hConcludes audio playback.
- (BOOL)stop
YES when playback is concluded successfully or if it’s paused, NO otherwise.
NSSound.hProvides the volume of the receiver.
- (float)volume
Volume of the receiver.
NSSound.hWrites the receiver’s data to a pasteboard.
- (void)writeToPasteboard:(NSPasteboard *)pasteboard
Pasteboard to which the receiver is to write its data.
NSSound.hThis delegate method is called when an NSSound instance has completed playback of its sound data.
- (void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedPlaying
The NSSound that has completed playback of its sound data.
YES when playback was successful; NO otherwise.
NSSound.hThe NSSound class defines this common pasteboard data type.
NSString *NSSoundPboardType;
NSSound.h
© 2008 Apple Inc. All Rights Reserved. (Last updated: 2008-10-15)