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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: QuickDraw GX Environment and Utilities /
Chapter 2 - QuickDraw GX Memory Management / QuickDraw GX Memory Management Reference
Functions / Loading and Unloading Objects


GXUnloadInk

You can use the GXUnloadInk function to unload an ink from memory.

void GXUnloadInk(gxInk target);
target
A reference to the ink object to be unloaded from memory.
DESCRIPTION
The GXUnloadInk function moves an ink object from the active graphics client heap to disk storage. When you or QuickDraw GX use the GXUnloadInk function to unload an ink object from memory to disk storage, QuickDraw GX stores its location in a 4-byte stub in the active graphics client heap. When you use the GXLoadInk function to reload the object from disk storage to memory, QuickDraw GX uses the stub to find the stored ink object.

ERRORS, WARNINGS, AND NOTICES
Errors
out_of_memory
ink_is_nil
SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.

The GXLoadInk function is described in the previous section.


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© Apple Computer, Inc.
7 JUL 1996