Important: The information in this document is obsolete and should not be used for new development.
InvertOval
To invert the pixels enclosed by an oval, use theInvertOvalprocedure.
PROCEDURE InvertOval (r:\xDDRect);
r- The rectangle that defines the oval's boundary.
DESCRIPTION
TheInvertOvalprocedure inverts the pixels enclosed by an oval just inside the bounding rectangle that you specify in therparameter. Every white pixel becomes black and every black pixel becomes white. The pen location does not change.SPECIAL CONSIDERATIONS
TheInvertOvalprocedure was designed for 1-bit images in basic graphics ports. This procedure operates on color pixels in color graphics ports, but the results are predictable only with direct devices or 1-bit pixel maps. For indexed pixels, Color QuickDraw performs the inversion on the pixel indexes, which means the results depend entirely on the contents of the CLUT (which is described in the chapter "Color QuickDraw"). The eight colors used in basic QuickDraw are stored in a color table represented by the global variableQDColors. To display those eight basic QuickDraw colors on an indexed device, Color QuickDraw uses the Color Manager to obtain indexes to the colors in the CLUT that best map to the colors in theQDColorscolor table. Because the index, not the color value, is inverted, the results are unpredictable.Inversion works better for direct pixels. Inverting a pure green, for example, that has red, green, and blue component values of $0000, $FFFF, and $0000 results in magenta, which has component values of $FFFF, $0000, and $FFFF.
The
InvertOvalprocedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.