Important: The information in this document is obsolete and should not be used for new development.
FillRgn
To fill a region with any available bit pattern, use theFillRgn
procedure.
PROCEDURE FillRgn (rgn:\xDDRgnHandle; pat:\xDDPattern);
rgn
- A handle to the region to fill.
pat
- The bit pattern to use for the fill. Figure 3-3 on page 3-6 illustrates the default fill patterns and the constants you can use to represent them.
DESCRIPTION
Using thepatCopy
pattern mode, theFillRgn
procedure draws the interior of the region (whose handle you pass in thergn
parameter) with the pattern defined in thePattern
record that you specify in thepat
parameter.This procedure leaves the location of the graphics pen unchanged.
SPECIAL CONSIDERATIONS
TheFillRgn
procedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.SEE ALSO
Listing 3-8 on page 3-24 and Listing 3-9 on page 3-25 illustrate how to use this procedure.You can use the
GetPattern
andGetIndPattern
routines, described on page 3-122 and page 3-123, respectively, to get a pattern stored in a resource. ThepatCopy
pattern mode is described in "Boolean Transfer Modes With 1-Bit Pixels" beginning on page 3-7. ThePattern
record is described on page 3-36.You can use the
PaintRgn
procedure, described in the previous section, to draw the interior of a region with the pen pattern for the current graphics port. To fill a region with a pixel pattern, use theFillCRegion
procedure, which is described in the chapter "Color QuickDraw."