Important: The information in this document is obsolete and should not be used for new development.
FillRgn
To fill a region with any available bit pattern, use theFillRgnprocedure.
PROCEDURE FillRgn (rgn:\xDDRgnHandle; pat:\xDDPattern);
rgn- A handle to the region to fill.
pat- The bit pattern to use for the fill. Figure 3-3 on page 3-6 illustrates the default fill patterns and the constants you can use to represent them.
DESCRIPTION
Using thepatCopypattern mode, theFillRgnprocedure draws the interior of the region (whose handle you pass in thergnparameter) with the pattern defined in thePatternrecord that you specify in thepatparameter.This procedure leaves the location of the graphics pen unchanged.
SPECIAL CONSIDERATIONS
TheFillRgnprocedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.SEE ALSO
Listing 3-8 on page 3-24 and Listing 3-9 on page 3-25 illustrate how to use this procedure.You can use the
GetPatternandGetIndPatternroutines, described on page 3-122 and page 3-123, respectively, to get a pattern stored in a resource. ThepatCopypattern mode is described in "Boolean Transfer Modes With 1-Bit Pixels" beginning on page 3-7. ThePatternrecord is described on page 3-36.You can use the
PaintRgnprocedure, described in the previous section, to draw the interior of a region with the pen pattern for the current graphics port. To fill a region with a pixel pattern, use theFillCRegionprocedure, which is described in the chapter "Color QuickDraw."