Important: The information in this document is obsolete and should not be used for new development.
DisposeGDevice
Although your application generally should never need to use this routine, theDisposeGDeviceprocedure disposes of aGDevicerecord, releases the space allocated for it, and disposes of all the data structures allocated for it. TheDisposeGDeviceprocedure is also available as theDisposGDeviceprocedure.
PROCEDURE DisposeGDevice (gdh: GDHandle);
gdh- A handle to the
GDevicerecord.DESCRIPTION
TheDisposeGDeviceprocedure disposes of aGDevicerecord, releases the space allocated for it, and disposes of all the data structures allocated for it. Color QuickDraw calls this procedure when appropriate.SEE ALSO
When your application uses theDisposeGWorldprocedure to dispose of an offscreen graphics world,DisposeGDevicedisposes of itsGDevicerecord. See the chapter "Offscreen Graphics Worlds" in this book for a description ofDisposeGWorld.