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Leopard Articles: Graphics & Imaging
OpenGL is a cross-platform, standards-based C programming interface that is widely used for games, animation, CAD/CAM, medical imaging, and other applications that need a framework for visualizing and manipulating complex, three-dimensional shapes. OpenGL programs are highly portable and produce consistent results on any supported platform. Apple's implementation of OpenGL has been optimized for the Macintosh platform and includes a suite of ARM and platform-specific extensions that give developers access to advanced graphics hardware capabilities.

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Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow (HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
2007-12-11
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game (HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
2007-05-15
Optimizing OpenGL Data Throughput on Mac OS X (HTML)
Learn how to optimize your OpenGL code to maximize vertex data throughput.
2005-03-21
OpenGL Tools for Serious Graphics Development (HTML)
Learn how Apple's best-of-breed OpenGL tools help developers locate, analyze, and debug graphics bottlenecks.
2004-02-02