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Leopard Articles
Graphics and imaging on Mac OS X consists of three main developer technologies: Quartz, an advanced drawing engine and windowing environment; OpenGL, an Apple implementation of this 3D graphics industry-standard API; and QuickTime, the cross-platform multimedia technology for handling video, sound, and text.

A guided introduction for developers new to Mac OS X graphics and imaging.   Essential information for developers working with graphics and imaging.   C and Objective-C API references organized by framework.
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Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow (HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
General, OpenGL 2007-12-11
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game (HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
Games, OpenGL 2007-05-15
Enhance Your Dashboard Widgets with Quartz Composer Compositions (HTML)
Learn to create a composition and embed it easily in your widgets.
Quartz 2007-02-13
Leopard Technology Series for Developers: Graphics & Media Overview (HTML)
Describes Leopard's graphics and media capabilities.
General 2007-12-11
Maximizing Mac OS X Application Performance (HTML)
Learn how to achieve better performance on Mac OS X.
Performance 2003-06-23
OpenGL Tools for Serious Graphics Development (HTML)
Learn how Apple's best-of-breed OpenGL tools help developers locate, analyze, and debug graphics bottlenecks.
OpenGL, Performance, Tools 2004-02-02
Optimizing OpenGL Data Throughput on Mac OS X (HTML)
Learn how to optimize your OpenGL code to maximize vertex data throughput.
OpenGL, Performance 2005-03-21
Taking Advantage of PDF Kit in Your Cocoa Application (HTML)
Learn to handle PDF documents in your Cocoa application without writing a lot of custom code.
Cocoa 2006-02-20
Taking Advantage of the Accelerate Framework (HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
Performance 2005-10-03
Tiger Developer Overview Series: Developing with Core Image (HTML)
Learn how Core Image can help you take your graphics development to the next level.
Carbon, Cocoa, Games, Quartz 2005-03-09
Using Python with Quartz 2D on Mac OS X (HTML)
New article on using the Python bindings in Mac OS X to access the Quartz 2D graphics API.
General, Quartz 2007-07-10
Using the ImageIO Framework with Mac OS X 10.4 Tiger (HTML)
Learn to access image data using ImageIO.
Quartz 2006-11-27
Working with Quartz Composer (HTML)
Learn to build a sample composition without having to write code.
Carbon, Cocoa, Quartz 2006-02-13