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Leopard Reference: Games
Mac OS X provides programming interfaces that work together to create a seamless visual environment for games. Developers can use three main graphics technologies: Quartz 2D, the graphics library that leverages the PDF drawing model; a platform-optimized OpenGL stack that handles three-dimensional graphics; and Quartz Extreme, the unique Mac OS X windowing system that brings together 2D and 3D graphics, and composites 2D images, 3D images, and video in real time.

View all Graphics & Imaging Reference.
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CIColor Class Reference (HTML) (PDF)
Describes the class used to manage color values and color spaces for Core Image filters.
2006-12-05
CIContext Class Reference (HTML) (PDF)
Describes the class that provides an evaluation context for rendering a Core Image image through Quartz 2D or OpenGL.
2007-03-16
CIFilter Class Reference (HTML) (PDF)
Describes the class that processes image data and produces a Core Image image as output.
2007-12-11
CIFilterShape Class Reference (HTML) (PDF)
Describes the class that defines the bounding shape of a filter and the domain of definition of a filter operation.
2006-12-07
CIImage Class Reference (HTML) (PDF)
Describes the class that represents an immutable Core Image image.
2007-10-31
CIImageAccumulator Class Reference (HTML) (PDF)
Describes the class that enables feedback-based image processing.
2007-01-05
CIImageProvider Protocol Reference (HTML) (PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
2006-12-05
CIKernel Class Reference (HTML) (PDF)
Describes the class that operates on individual pixels using a kernel routine.
2006-12-05
CIPlugIn Class Reference (HTML) (PDF)
Describes the class that is responsible for loading image units.
2006-12-05
CIPlugInRegistration Protocol Reference (HTML) (PDF)
Describes the protocol used to load Core Image image units.
2006-12-07
CISampler Class Reference (HTML) (PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
2006-12-07
CIVector Class Reference (HTML) (PDF)
Describes the class used to pass parameter values to Core Image filters.
2006-12-07
Core Image Kernel Language Reference (HTML) (PDF)
Describes the symbols for writing image-processing kernels.
2008-06-09
Core Image Reference Collection (HTML) (PDF)
Describes the Objective-C API for using and creating filters for image processing.
2006-12-05
Quartz 2D Reference Collection (HTML) (PDF)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
2006-12-18