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Leopard Reference
Mac OS X offers game developers state-of-the-art audio, 2D and 3D graphics, networking capabilities, and human interface features. With OpenGL, Quartz, Velocity Engine, and the Mac OS X development tools and frameworks, Apple provides developers with everything they need to build or port exciting and compelling games.

A guided introduction and learning path to developing games for Mac OS X.   C and Objective-C API references organized by framework.
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NSAnimation Class Reference (HTML) (PDF)
Describes the behavior of an animation.
Cocoa 2007-10-31
Installer JavaScript Reference (HTML) (PDF)
Describes the JavaScript object model used in distribution definition files.
Files & Software Installation 2008-12-16
CIColor Class Reference (HTML) (PDF)
Describes the class used to manage color values and color spaces for Core Image filters.
Graphics & Imaging 2006-12-05
CIContext Class Reference (HTML) (PDF)
Describes the class that provides an evaluation context for rendering a Core Image image through Quartz 2D or OpenGL.
Graphics & Imaging 2007-03-16
CIFilter Class Reference (HTML) (PDF)
Describes the class that processes image data and produces a Core Image image as output.
Graphics & Imaging 2007-12-11
CIFilterShape Class Reference (HTML) (PDF)
Describes the class that defines the bounding shape of a filter and the domain of definition of a filter operation.
Graphics & Imaging 2006-12-07
CIImage Class Reference (HTML) (PDF)
Describes the class that represents an immutable Core Image image.
Graphics & Imaging 2007-10-31
CIImageAccumulator Class Reference (HTML) (PDF)
Describes the class that enables feedback-based image processing.
Graphics & Imaging 2007-01-05
CIImageProvider Protocol Reference (HTML) (PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
Graphics & Imaging 2006-12-05
CIKernel Class Reference (HTML) (PDF)
Describes the class that operates on individual pixels using a kernel routine.
Graphics & Imaging 2006-12-05
CIPlugIn Class Reference (HTML) (PDF)
Describes the class that is responsible for loading image units.
Graphics & Imaging 2006-12-05
CIPlugInRegistration Protocol Reference (HTML) (PDF)
Describes the protocol used to load Core Image image units.
Graphics & Imaging 2006-12-07
CISampler Class Reference (HTML) (PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
Graphics & Imaging 2006-12-07
CIVector Class Reference (HTML) (PDF)
Describes the class used to pass parameter values to Core Image filters.
Graphics & Imaging 2006-12-07
Core Image Kernel Language Reference (HTML) (PDF)
Describes the symbols for writing image-processing kernels.
Graphics & Imaging 2008-06-09
Core Image Reference Collection (HTML) (PDF)
Describes the Objective-C API for using and creating filters for image processing.
Graphics & Imaging 2006-12-05
Quartz 2D Reference Collection (HTML) (PDF)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
Graphics & Imaging 2006-12-18
Force Feedback Framework Reference (HTML)
Describes the public interfaces to the Force Feedback implementation in Mac OS X, including support for plug-ins.
Human Interface Device & Force Feedback 2008-04-08
NSHost Class Reference (HTML) (PDF)
Describes a representation of a network host.
Networking 2007-03-24