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Leopard Reference: Graphics & Imaging
OpenGL is a cross-platform, standards-based C programming interface that is widely used for games, animation, CAD/CAM, medical imaging, and other applications that need a framework for visualizing and manipulating complex, three-dimensional shapes. OpenGL programs are highly portable and produce consistent results on any supported platform. Apple's implementation of OpenGL has been optimized for the Macintosh platform and includes a suite of ARM and platform-specific extensions that give developers access to advanced graphics hardware capabilities.

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NSOpenGLPixelFormat Class Reference (HTML) (PDF)
Describes a pixel format for OpenGL rendering.
2008-10-15
NSOpenGLContext Class Reference (HTML) (PDF)
Describes a target for OpenGL commands.
2008-06-09
OpenGL Capabilities Matrix (HTML)
Lists supported OpenGL extensions and parameter values by various combinations of Mac OS X versions, graphics adapters, and CPU types.
2007-11-30
AGL Reference (HTML) (PDF)
Describes the Apple graphics library for Carbon applications that use OpenGL.
2007-10-31
CGL Reference (HTML) (PDF)
Describes Apple's low level interface for OpenGL contexts.
2007-06-28
NSOpenGLPixelBuffer Class Reference (HTML) (PDF)
Describes an OpenGL pixel buffer.
2007-01-31
NSOpenGLView Class Reference (HTML) (PDF)
Describes a view for OpenGL drawing.
2007-01-26