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Leopard Reference Library: Games
Carbon is a set of APIs that take advantage of new features and enhancements of Mac OS X, including protected memory, preemptive multitasking and dynamic resource allocation, as well as the Aqua interface. Because Carbon is a collection of C programming interfaces, developers can use virtually any Macintosh C development environment that supports PowerPC to build Carbon games.

View all Carbon Reference Library.
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Animation Overview (HTML) (PDF)
Describes the animation facilities provided by Mac OS X.
Guides 2008-10-15
Carbon Full Screen Conundrums (HTML)
QA1068: Describes the available Mac OS X DrawSprocket services.
Technical Q&As 2001-08-20
CFPrefTopScores (HTML) (DMG) (ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
Sample Code 2006-10-09
CGBitmapContextCreate Supported Color Spaces (HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
Technical Q&As 2007-07-18
Changing the TCP Window Size (HTML)
NW47: Describes how to change the TCP window size in Open Transport.
Technical Q&As 1997-03-14
Context Sharing Tips (HTML) (日本語 HTML)
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
Technical Q&As 2005-02-07
Current GDevice Dependencies (HTML) (日本語 HTML)
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
Technical Q&As 2002-02-13
Developing Games on Mac OS X Using Third-Party Game Engines (HTML)
Create your own game using the powerful game engines that run on Mac OS X.
Articles 2006-06-05
DrawSprocketTestOld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
Sample Code 2003-10-14
GetProcAdress and OpenGL Entry Points (HTML) (日本語 HTML)
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
Technical Q&As 2002-11-25
Getting the pixel data from a CGImage object (HTML)
QA1509: Describes how to access the pixel data of a CGImage object
Technical Q&As 2008-08-27
GlyphaIVOld (HTML) (DMG) (ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
Sample Code 2003-10-14
HID Config Save (HTML) (DMG) (ZIP)
Human Interface Device Manager Configuration sample
Sample Code 2008-05-07
How can I programmatically determine the DPI of the current video mode? (HTML) (日本語 HTML)
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
Technical Q&As 2002-12-02
How do I tell if a particular display is being hardware accelerated by Quartz Extreme? (HTML) (日本語 HTML)
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
Technical Q&As 2002-12-04
How do I use QuickDraw with CGDirectDisplay? (HTML)
QA1011: Explains how to draw to a CGDirectDisplay-captured display using QuickDraw.
Technical Q&As 2001-04-11
Incorrect Inside Macintosh Volume V documentation (HTML)
Deprecated - QD15: Identifies incorrect documentation in Inside Macintosh Volume V regarding the formats of PnPixPat and BkPixPat opcodes.
Technical Q&As 1995-09-15
MassiveImage (HTML) (DMG) (ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
Sample Code 2007-09-27
New HID Manager APIs for Mac OS X version 10.5 (HTML)
TN2187: Mac OS X version 10.5 introduces new APIs for the HID Manager.
Technical Notes 2008-01-23
Open Transport Libraries (HTML) (日本語 HTML)
NW18: Lists the Open Transport libraries and what to link with for PowerPC and 68K.
Technical Q&As 2000-11-03
Requirements for Quartz GL (HTML)
QA1536: Describes the requirements for enabling Quartz GL.
Technical Q&As 2008-08-08
Simple DrawSprocket (HTML) (DMG) (ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
Sample Code 2003-07-22
TCP/IP Option Sizes (HTML) (日本語 HTML)
NW62: Enumerates the TCP/IP options and their sizes for Open Transport.
Technical Q&As 1999-04-26
Updating OpenGL Contexts (HTML) (日本語 HTML)
QA1209: When and why to update an OpenGL context in response to system and user actions.
Technical Q&As 2003-06-19
Using Clip Region and Buffer Rectangles with OpenGL Carbon (HTML) (日本語 HTML)
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
Technical Q&As 2002-12-19
Using Temporary Memory with OpenPicture (HTML)
Deprecated - QD20: Provides several techniques of causing OpenPicture to allocate temporary memory for a picture handle.
Technical Q&As 1996-02-01