Sort by Title |
Sort by Resource Type |
Sorted by Date |
Audio Queue - Looping Compressed Audio
(HTML)
QA1636: Discusses the format information required to seamlessly loop compressed audio using Audio Queue.
|
Technical Q&As |
2009-02-20
|
NSSound Class Reference
(HTML)
(PDF)
Describes an object that loads and plays audio files.
|
Reference |
2008-10-15
|
Audio File Services Reference
(HTML)
(PDF)
Describes a C programming interface for reading and writing audio files.
|
Reference |
2008-07-08
|
Core Audio Glossary
(HTML)
(PDF)
Defines general digital audio terms as well as terms specific to Apple's Core Audio technology.
|
Reference |
2008-07-07
|
Disc Recording Framework Reference
(HTML)
Describes the Objective-C and C API for burning audio and data CDs and DVDs.
|
Reference |
2008-04-08
|
Disc Recording UI Framework Reference
(HTML)
Describes the Objective-C and C API for presenting a user interface when burning audio and data CDs and DVDs.
|
Reference |
2008-04-08
|
Audio Queue Services Programming Guide
(HTML)
(PDF)
Describes how to play and record audio using Audio Queue Services.
|
Guides |
2007-10-31
|
Audio Unit Programming Guide
(HTML)
(PDF)
Explains how to use Core Audio frameworks and the Core Audio SDK to create audio units.
|
Guides |
2007-10-31
|
DiscRecording Release Notes
(HTML)
Updated for Mac OS X v10.5
|
Release Notes |
2007-10-31
|
Core Audio Overview
(HTML)
(PDF)
Provides an overview of Core Audio and its programming interfaces.
|
Guides |
2007-01-08
|
Sound Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to load and play audio data in Cocoa.
|
Guides |
2006-11-07
|
TremoloUnit
(HTML)
(DMG)
(ZIP)
Audio unit sample demonstrating how to build an effect unit with a generic view.
|
Sample Code |
2006-10-26
|
Going Universal: Audio Developers Catch the Wave
(HTML)
Learn how audio developers who built universal binaries of their applications are reaping the benefits.
|
Articles |
2006-07-18
|
AudioDeviceNotify
(HTML)
(DMG)
(ZIP)
Demonstrates how to enumerate audio devices attached to the system and how to handle device notifications
|
Sample Code |
2006-04-21
|
ExtractMovieAudioToAIFF
(HTML)
(DMG)
(ZIP)
Demonstrates how to extract audio from QuickTime Movies and write the data to an AIFF file.
|
Sample Code |
2006-03-31
|
CoreAudio Overload Warnings
(HTML)
QA1467: Describes CoreAudio overload warnings what they mean and how to avoid them.
|
Technical Q&As |
2006-03-29
|
Using NSSound with CoreAudio on Mac OS 10.3.x
(HTML)
QA1394: Workaround the NULL input buffers in a Core Audio IOProc callback when using NSSound by using AudioDeviceAddIOProc
|
Technical Q&As |
2006-03-29
|
The Sound of Opportunity Knocking: The Audio Units Community Takes Off
(HTML)
Learn how one developer created a successful business using audio units.
|
Articles |
2005-10-31
|
Handling Audio Unit Events
(HTML)
TN2104: This technote explains how to handle AudioUnit Events
|
Technical Notes |
2005-04-29
|
Turn up the Volume with Audio Units
(HTML)
Learn to build a sample volume unit, test it, and integrate it into GarageBand.
|
Articles |
2005-01-31
|
Use NSSound instead of NSMovie for audio only playback on Mac OS X 10.3 and greater
(HTML)
QA1335: Why using NSSound may be a better choice than using NSMovie for audio only playback.
|
Technical Q&As |
2004-02-04
|