Important: This document is part of the Legacy section of the ADC Reference Library. This information should not be used for new development.
Current information on this Reference Library topic can be found here:
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Version: 1.0 Posted: 2003-01-14 Build Requirements: N/A Runtime Requirements: Carbon Download Sample (BoxTex.zip, 100.2K) |
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DescriptionQuickDraw 3D BoxTex This sample snippet shows how to do basic texture mapping of an obect, such as a box. Note that QuickDraw 3D's box object comes parameterized, so if you are texture mapping a mesh or trigrid, you need to supply parameterizations (in this instance you'd need to supply UV parameterizations, to tell the texture shader where to place the texture map). Document Revision History
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