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Leopard Sample Code: Games
Networking capabilities in Mac OS X include support for the major protocols and services. These are accessible through sockets and Core Foundation, as well as through the higher-level Carbon and Cocoa APIs. Developers who need to take advantage of networking in their games can use Bonjour (zero-configuration networking), an industry-standard mechanism for auto-discovery of computers, devices, and services on IP networks.

View all Networking Sample Code.
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GetPrimaryMACAddress (HTML) (DMG) (ZIP)
Demonstrates retrieving the MAC address of the built-in Ethernet controller. Useful for uniquely identifying a Macintosh system.
2005-10-27
ImageClient (HTML) (DMG) (ZIP)
Demonstrates how to use CFNetwork for synchronous and asynchronous operations, network diagnostics, proxy navigation, and authentication.
2005-06-01
SimplePing (HTML) (DMG) (ZIP)
Sample provides simple API to programatically ping a remote host without admin privileges
2003-10-27
GetMACAddressSample (HTML) (DMG) (ZIP)
Demonstrates how to retrieve the MAC address for each Ethernet interface from the Mac OS X I/O Registry.
2003-01-14
GetSetOptions (HTML) (DMG) (ZIP)
Demonstrates a variety of uses of Open Transport's option management routines.
2003-01-14
ListMania (HTML) (DMG) (ZIP)
Demonstrates a variety of techniques for using Open Transport's list utility routines.
2003-01-14
NoCopyReceives (HTML) (DMG) (ZIP)
Demonstrates using no-copy receives under Open Transport.
2003-01-14