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Important: This document is part of the Legacy section of the ADC Reference Library. This information should not be used for new development.

Current information on this Reference Library topic can be found here:

Version: 1.0

Posted: 2003-03-12

Build Requirements: N/A

Runtime Requirements: Carbon Sound Manager 3.0 or later

View Source Code:

Download Sample (“GiMeDaPalette_with_Sound.zip”, 18.2K)
Download Sample (“GiMeDaPalette_with_Sound.dmg”, 78.7K)


This is the original version of GiMeDaPalette with the change to it to make it possible to play a sound at the same time as the colors are being animated. The method which is being used to play the sound is to use Double Buffering. Whenever you select some form of Animation from the menu, there will be sound to go with it. Requirements: Sound Manager 3.0 or later Keywords: sound, double buffer, GiMeDaPalette, GiMeDaPalette with Sound

Document Revision History

Date Notes
2003-03-12First Version

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