Version: 1.01

Posted: 2005-06-01

Build Requirements: Xcode 2.0

Runtime Requirements: Mac OS X 10.4

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Download Sample (“OpenALExample.zip”, 4.44M)
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Description

Basic example showing OpenAL usage in a 2D OpenGL environment. This sample demonstrates how to bind OpenAL sources to OpenGL objects to create an audio environment.

Document Revision History

Date Notes
2005-06-01Very minor cleanup
2005-05-11Basic example showing OpenAL usage in a 2D OpenGL environment

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