Version: 1.0

Posted: 2005-06-01

Build Requirements: Xcode 2.0 or later

Runtime Requirements: Mac OS X 10.4 or later

View Source Code:

Download Sample (“TexturePerformanceDemo.zip”, 1.35M)
Download Sample (“TexturePerformanceDemo.dmg”, 1.42M)



Description

This is the texturing optimization demo used in WWDC Session 214: Hands-On Maximizing OpenGL Performance. It is a staged sample that shows both a slow path and a fast path for texture uploads on Mac OS X.

Document Revision History

Date Notes
2005-06-01OpenGL texture optimization demo for WWDC Session 214

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