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Leopard Technical Notes
Mac OS X offers game developers state-of-the-art audio, 2D and 3D graphics, networking capabilities, and human interface features. With OpenGL, Quartz, Velocity Engine, and the Mac OS X development tools and frameworks, Apple provides developers with everything they need to build or port exciting and compelling games.

A guided introduction and learning path to developing games for Mac OS X.   C and Objective-C API references organized by framework.
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Real world profiling with the OpenGL Profiler (HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
Graphics & Imaging, Performance 2008-09-16
New HID Manager APIs for Mac OS X version 10.5 (HTML)
TN2187: Mac OS X version 10.5 introduces new APIs for the HID Manager.
Carbon, Human Interface Device & Force Feedback, Porting 2008-01-23
Enabling multi-threaded execution of the OpenGL framework (HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
Graphics & Imaging 2006-11-07
Coalesced Updates (HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
Graphics & Imaging, Performance 2006-01-20
OpenGL Release Highlights - Mac OS X 10.3 Panther (HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
Graphics & Imaging 2005-02-04
Using the 3DMixer Audio Unit (HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
Audio 2004-06-14