|
|
|
|
|
|
Graphics & Imaging Topics
|
C APIs for creating 2D, 3D, and PDF content in Carbon applications.
| |
Object-oriented APIs for creating graphics content in Cocoa applications.
| |
Apple's color management system.
|
|
|
|
APIs for creating a game's visual environment.
| |
The cross-platform standard for portable 2D and 3D graphics applications.
| |
Resources for measuring, evaluating, and improving graphics performance.
|
|
|
|
Technologies for supporting advanced graphics features in printing.
| |
Technologies at the heart of the Mac OS X graphics and windowing environment.
| |
QuickTime technologies for high-level graphics support.
|
|
|
|
Resources for managing the display and arrangement of printed characters.
| |
| |
|
|
|
|
View legacy documents, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded.
|