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Leopard Technical Q&As: Games
Networking capabilities in Mac OS X include support for the major protocols and services. These are accessible through sockets and Core Foundation, as well as through the higher-level Carbon and Cocoa APIs. Developers who need to take advantage of networking in their games can use Bonjour (zero-configuration networking), an industry-standard mechanism for auto-discovery of computers, devices, and services on IP networks.

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Accessing HTTPS Proxy Settings (HTML) (日本語 HTML)
QA1234: Describes how to programatically access Secure Web Proxy information.
2003-02-19
Changing the TCP Window Size (HTML)
NW47: Describes how to change the TCP window size in Open Transport.
1997-03-14
Getting a Packet Trace (HTML) (日本語 HTML)
QA1176: Lists tools available for looking at the network packets on the wire.
2008-06-03
Internet Connect Speed (HTML) (日本語 HTML)
QA1165: Describes how to get the modem connection speed from the System Configuration framework dynamic store.
2003-03-26
T_DATA_REQ vs M_DATA TPI Message Blocks (HTML) (日本語 HTML)
NW42: Explains why OT passes data to a TPI module using M_DATA message blocks instead of M_PROTO+T_DATA_REQ.
1996-10-25
TCP/IP Option Sizes (HTML) (日本語 HTML)
NW62: Enumerates the TCP/IP options and their sizes for Open Transport.
1999-04-26