Jump To:
Leopard Technical Q&As: Games
The performance of Mac OS X games can be measured, evaluated, and optimized using Apple's developer tools, technologies, and programming interfaces. Using OpenGL, the industry standard for high performance 2D and 3D graphics and primary gateway to the Graphics Processing Unit (GPU), developers can meet the rich graphics needs of entertainment software. Developers can fine-tune their games for high performance using tools such as Shark, Apple's code-profiling application, features such as multiprocessing, and APIs such as those for the Accelerate framework.

View all Performance Technical Q&As.
Document Descriptions
On Off
Display

Sort by
Title
Sorted by
Date
Requirements for Quartz GL (HTML)
QA1536: Describes the requirements for enabling Quartz GL.
2008-08-08
HID Manager Event Data Underruns (HTML)
QA1038: Explains how to correctly handle HID Manager event queue data underruns.
2001-06-13
OTScheduleDeferredTask When Task Running (HTML) (日本語 HTML)
NW52: Describes what happens when you use OTScheduleDefferedTask to schedule a task that is running.
1997-10-13
Changing the TCP Window Size (HTML)
NW47: Describes how to change the TCP window size in Open Transport.
1997-03-14