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Menu Manager Reference

Framework
Carbon/Carbon.h
Declared in
Menus.h

Overview

You can use the Menu Manager to create and manage the menus in your application. Menus allow the user to view or choose from a list of choices and commands that your application provides. All Mac OS applications should provide these standard menus: the Application menu, the File menu, and the Edit menu.

Carbon supports the Menu Manager, with the following changes:

Functions by Task

Function descriptions are grouped by the tasks for which you use the functions. For an alphabetical list of functions, go to the API index at the end of the document.

Creating and Disposing of Menus

Manipulating the Root Menu

Manipulating the Menu Bar

Adding and Removing Menus

Manipulating and Accessing Menu Characteristics

Drawing Menus and Menu Items

Adding and Deleting Menu Items

Associating Data With Menu Items

Enabling Menus and Menu Items

Manipulating Menu Item Text

Manipulating and Accessing Menu Item Characteristics

Responding to Menu Events and User Selections

Handling Contextual Menu Plugins

Obsolete Functions

Functions

AcquireRootMenu

Get the menu whose contents are displayed in the menubar.

MenuRef AcquireRootMenu (
   void
);

Return Value

The current root menu. See page for a description of the MenuRef data type. If no root menu currently exists, the Menu Manager creates one and returns its menu reference.

Discussion

This function increments the reference count of the root menu. The caller should call ReleaseMenu when done with the menu.

Availability
Declared In
Menus.h

AppendMenuItemTextWithCFString

Appends a new menu item with text from a CFString.

OSStatus AppendMenuItemTextWithCFString (
   MenuRef inMenu,
   CFStringRef inString,
   MenuItemAttributes inAttributes,
   MenuCommand inCommandID,
   MenuItemIndex *outNewItem
);

Parameters
menu

The menu to which to append the new item.

inString

The text of the new item.

inAttributes

The attributes of the new item.

inCommandID

The command ID of the new item.

outNewItem

On exit, the index of the new item. May be NULL if the caller does not need this information.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The Menu Manager will make its own copy of the CFString before returning from this function. Modifying the string after calling AppendMenuItemTextWithCFString will have no effect on the menu item's actual text. The caller may release the string after the call.

Availability
Related Sample Code
Declared In
Menus.h

CalcMenuSize

Recalculates the horizontal and vertical dimensions of a menu.

void CalcMenuSize (
   MenuRef theMenu
);

Parameters
theMenu

The menu whose dimensions need recalculating.

Discussion

The CalcMenuSize function uses the menu definition function of the specified menu to calculate the dimensions of the menu. In most cases, your application does not need to use the CalcMenuSize function.

Availability
Declared In
Menus.h

CancelMenuTracking

Cancels menu tracking.

OSStatus CancelMenuTracking (
   MenuRef inRootMenu,
   Boolean inImmediate,
   UInt32 inDismissalReason
);

Parameters
inRootMenu

The root menu of the tracking session to dismiss. For menu bar tracking, pass the result from AcquireRootMenu; for popup menu tracking, pass the menu that was passed to PopUpMenuSelect.

inImmediate

Pass true if you want the open menus to disappear immediately, false if you want them to fade out.

inDismissalReason

Why the menu is being dismissed. This value is passed in the kEventMenuEndTracking event. You can pass the constants in “Menu Dismissal Constants.” If you pass zero here, the kEventMenuEndTracking event contains kMenuDismissedByCancelMenuTracking.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

ChangeMenuAttributes

Changes the attributes of a menu.

OSStatus ChangeMenuAttributes (
   MenuRef menu,
   MenuAttributes setTheseAttributes,
   MenuAttributes clearTheseAttributes
);

Parameters
menu

The menu whose attributes you want to change.

setTheseAttributes

The attributes to add to the menu. See “Menu Attribute Constants” for a list of possible values.

clearTheseAttributes

The attributes to remove from the menu. See “Menu Attribute Constants” for a list of possible values.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

ChangeMenuItemAttributes

Changes the attributes of a menu item.

OSStatus ChangeMenuItemAttributes (
   MenuRef menu,
   MenuItemIndex item,
   MenuItemAttributes setTheseAttributes,
   MenuItemAttributes clearTheseAttributes
);

Parameters
menu

The menu.

item

The index of the menu item.

setTheseAttributes

The attributes to add to the menu item. See “Menu Item Attribute Constants” for a list of possible values.

clearTheseAttributes

The attributes to remove from the menu item.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

ChangeMenuItemPropertyAttributes

Changes the attributes of a menu item property.

OSStatus ChangeMenuItemPropertyAttributes (
   MenuRef menu,
   MenuItemIndex item,
   OSType propertyCreator,
   OSType propertyTag,
   OptionBits attributesToSet,
   OptionBits attributesToClear
);

Parameters
menu

The menu containing the menu item whose properties you want ot change.

item

The index of the menu item.

propertyCreator

The creator code of the property.

propertyTag

The property tag.

attributesToSet

The attributes to add to the menu item property.

attributesToClear

The attributes to remove from the menu item property.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Currently you can only specify the kMenuPropertyPersistent attribute (See “Menu Item Property Attribute Constant”), which currently has no effect on Mac OS X. Therefore, SetMenuItemPropertyAttributes is not useful at this time.

Availability
Declared In
Menus.h

CheckMenuItem

Adds or removes a check mark from a menu item.

void CheckMenuItem (
   MenuRef theMenu,
   short item,
   Boolean checked
);

Parameters
theMenu

The menu containing the menu item to check or uncheck.

item

The menu index of the item to check or uncheck.

checked

Pass true to add a check, false to remove it.

Discussion

You can also add or remove a check mark using the SetItemMark function.

Availability
Declared In
Menus.h

ClearMenuBar

Deletes all menus from the current menu list.

void ClearMenuBar (
   void
);

Discussion

The ClearMenuBar function deletes all menus from the current menu list. ClearMenuBar decrements the reference count of each menu in the menu list; if the reference count reaches zero, the memory associated with the menu is released. To explicitly release the memory occupied by a menu, use DisposeMenu.

Availability
Declared In
Menus.h

CMPluginExamineContext

An application-defined callback function that examines the context in a contextual menu CFPlugin.

OSStatus CMPluginExamineContext (
   void *thisInstance,
   const AEDesc *inContext,
   AEDescList *outCommandPairs
);

Parameters
thisInstance

The instance of this plugin.

inContext

The Apple event descriptor describing the selection that invoked the contextual menu.

outCommandPairs

On return, outCommandPairs points to an array of Apple event descriptors, each of which contains information about a menu item to display in the contextual menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Your contextual menu plugin must implement this function to determine what menu items to display given the user selection. The Apple event descriptor for each menu item contains the information to display in the item (such as text) and a command ID.

Availability
Declared In
Menus.h

CMPluginHandleSelection

An application-defined callback function that handles menu item selection in a contextual menu CFPlugin.

OSStatus CMPluginHandleSelection (
   void *thisInstance,
   AEDesc *inContext,
   SInt32 inCommandID
);

Parameters
thisInstance

The instance of this plugin.

inContext

The Apple event descriptor describing the selection that invoked the contextual menu.

inCommandID

The command ID associated with the user’s menu item selection.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Your contextual menu plugin must implement this function to handle a user’s selection of an item in the contextual menu. The command ID indicates which of the choices you gave in CMPluginExamineContext the user selected, so you can use that and the user selection stored in the inContext parameter to execute the conxtexual menu selection appropriately.

Availability
Declared In
Menus.h

CMPluginPostMenuCleanup

An application-defined callback function that handles any post-selection cleanup in a contextual menu CFPlugin.

void CMPluginPostMenuCleanup (
   void *thisInstance
);

Parameters
thisInstance

The instance of this plugin.

Discussion

Your contextual menu plugin must implement this function to handle any necessary cleanup required after displaying the contextual menu. If no cleanup is needed, you can simply return from this function.

Availability
Declared In
Menus.h

ContextualMenuSelect

Displays a contextual menu.

OSStatus ContextualMenuSelect (
   MenuRef inMenu,
   Point inGlobalLocation,
   Boolean inReserved,
   UInt32 inHelpType,
   ConstStr255Param inHelpItemString,
   const AEDesc *inSelection,
   UInt32 *outUserSelectionType,
   MenuID *outMenuID,
   MenuItemIndex *outMenuItem
);

Parameters
inMenu

The menu containing application commands to display. The caller creates this menu based on the current context, the mouse location, and the current selection (if it was the target of the mouse). If you pass NULL, only system commands are displayed.

inGlobalLocation

The location (in global coordinates) of the mouse near which the menu is to be displayed.

inReserved

Reserved for future use. Pass false for this parameter.

inHelpType

An identifier specifying the type of help provided by the application; see “Contextual Menu Help Type Constants.”

inHelpItemString

The string containing the text to be displayed for the help menu item. This string is unused unless you also pass the constant kCMOtherHelp in the inHelpType parameter.

inSelection

A pointer to an object specifier for the current selection. This allows the system to examine the selection and add special system commands accordingly. Passing a value of NULL indicates that no selection should be examined, and most likely, no special system actions will be included.

outUserSelectionType

A pointer to an unsigned 32-bit value. On return, the value indicates what the user selected from the contextual menu; see “Contextual Menu Selection Type Constants” for a list of possible values.

outMenuID

A pointer to a signed 16-bit value. On return, if outUserSelectionType is set to kCMMenuItemSelected, the value is set to the menu ID of the chosen item.

outMenuItem

A pointer to an unsigned 16-bit value. On return, if outUserSelectionType is set to kCMMenuItemSelected, the value is set to the index of the menu item chosen.

Return Value

A result code. See “Menu Manager Result Codes.” Returns userCanceledErr and sets outUserSelectionType to kCMNothingSelected if the user selects an item that requires no additional actions on your part.

Discussion

If your application uses the standard window handler, you may want to install handlers for the kEventWindowContextualMenuSelect or kEventControlContextualMenuClick events and call ContextualMenuSelect from within your handler. The standard window handler automatically detects contextual menu clicks and sends the kEventWindowContextualMenuSelect and kEventControlContextualMenuClick events.

If the IsShowContextualMenuEvent function returns true or you receive the appropriate contextual menu Carbon event, you should call the ContextualMenuSelect function after generating your own menu and preparing an Apple Event descriptor ( AEDesc) that describes the item for which your application is displaying a contextual menu. This descriptor may contain an object specifier or raw data and will be passed to all contextual menu plug-ins.

The system will add other items before displaying the contextual menu, and it will remove those items before returning, leaving the menu in its original state.

After all the system commands are added, the contextual menu is displayed and tracked. If the user selects one of the system items, it is handled by the system and the call returns as though the user didn’t select anything from the menu. If the user selects any other item (or no item at all), the Menu Manager passes back appropriate values in the parameters outUserSelectionType, outMenuID, and outMenuItem.

Your application should provide visual feedback indicating the item that was clicked upon. For example, a click on an icon should highlight the icon, while a click on editable text should not eliminate the current selection.

If the outUserSelectionType parameter contains kCMMenuItemSelected, you should look at the outMenuID and outMenuItem parameters to determine what menu item the user chose and handle it appropriately. If the outUserSelectionType parameter contains kCMShowHelpSelected, you should open the proper help sequence.

Availability
Declared In
Menus.h

CopyMenuItemData

Obtains multiple menu item attributes at once.

OSStatus CopyMenuItemData (
   MenuRef inMenu,
   MenuItemID inItem,
   Boolean inIsCommandID,
   MenuItemDataPtr ioData
);

Parameters
menu

The menu whose attributes you want to get. Note that if you pass true for the inIsCommandID parameter, you can pass NULL here, in which case the Menu Manager searches the root menu for the first menu that matches the specified command ID.

item

The menu item index or the command ID of the menu item.

isCommandID

A Boolean value indicating whether the value passed for the inItem parameter is a command ID or a menu item index. Pass true to indicate a command ID, false to indicate that it is a menu item index. If you pass true, the Menu Manager returns the data for the first menu item that matches the specified command ID.

outData

A pointer to a MenuItemDataRec structure. Before calling, you should set the whichData field to indicate what data you want to obtain. (Individual fields may also require initialization before calling.) On return, the structure contains the data you requested. For more details on the types of data you can obtain, see “Menu Item Data Flags.”

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You can use this function to obtain multiple menu item attributes simultaneously, which is often more efficient than making several different calls. For example, a menu definition function could use CopyMenuItemData to obtain all the individual attributes necessary for drawing a menu all at once.

This function returns copies of the data in the menu, so you should release any data in the MenuItemDataRec structure that was allocated dynamically (such as the CFString item text).

Availability
Declared In
Menus.h

CopyMenuItems

Copies menu items from one menu to another.

OSStatus CopyMenuItems (
   MenuRef inSourceMenu,
   MenuItemIndex inFirstItem,
   ItemCount inNumItems,
   MenuRef inDestMenu,
   MenuItemIndex inInsertAfter
);

Parameters
inSourceMenu

The menu from which to copy items.

inFirstItem

The first item to copy.

inNumItems

The number of items to copy.

inDestMenu

The menu to which to copy items.

inInsertAfter

The menu item in the destination menu after which to insert the copied items. Pass zero to insert items at the beginning of the menu. Note that you cannot specify an index value greater than the number of items in the destination menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

CopyMenuItemTextAsCFString

Returns a CFString containing the text of a menu item.

OSStatus CopyMenuItemTextAsCFString (
   MenuRef inMenu,
   MenuItemIndex inItem,
   CFStringRef *outString
);

Parameters
menu

The menu containing the item.

item

The item whose text you want to copy.

outString

On exit, a CFString containing the item's text. The caller must release this string when it is no longer needed.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

CopyMenuTitleAsCFString

Returns a CFString containing the title of a menu.

OSStatus CopyMenuTitleAsCFString (
   MenuRef inMenu,
   CFStringRef *outString
);

Parameters
inMenu

The menu whose title you want to obtain.

outString

On exit, a CFString containing the menu's title. This string must be released by the caller.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

CountMenuItems

Obtains the number of menu items in a menu

UInt16 CountMenuItems (
   MenuRef theMenu
);

Parameters
theMenu

The menu whose items you want to count.

Return Value

The number of menu items in the menu.

Availability
Related Sample Code
Declared In
Menus.h

CountMenuItemsWithCommandID

Counts the menu items with a specified command ID.

ItemCount CountMenuItemsWithCommandID (
   MenuRef inMenu,
   MenuCommand inCommandID
);

Parameters
menu

The menu in which to begin searching for items with the specified command ID. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

commandID

The command ID for which to search.

Return Value

The number of menu items that match the specified command ID.

Version Notes

In CarbonLib 1.0.x, this function always returns zero or one; it stops after finding the first menu item with the specified command ID. In CarbonLib 1.1 and Mac OS X v10.0, it will count all menu items with the specified command ID.

In Mac OS X v10.0 and CarbonLib 1.0 through 1.4, this function searches only top-level menus (that is, those that are visible in the menu bar) and submenus of top-level menus. It does not search hierarchical menus that are in the menu bar but are not submenus of a top-level menu. For example, it does not search menus that are inserted for use in a popup menu. In Mac OS X v10.1 and later, and CarbonLib 1.5 and later, this function also searches hierarchical menus.

Availability
Declared In
Menus.h

CreateCustomMenu

Creates a new, untitled, empty menu using a custom menu definition function.

OSStatus CreateCustomMenu (
   const MenuDefSpec *inDefSpec,
   MenuID inMenuID,
   MenuAttributes inMenuAttributes,
   MenuRef *outMenuRef
);

Parameters
inDefSpec

A data structure that specifies a custom menu definition function.

inMenuID

The menu ID to use for the new menu.

inMenuAttributes

The menu attributes to use for the new menu. See “Menu Attribute Constants” for a list of possible values.

outMenuRef

On exit, contains the new menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Similar to CreateNewMenu, but also allows you to create a menu from a custom menu definition function This definition can be procedure pointer–based or HIView-based, which you specify in the MenuDefSpec structure. (Note that HIView–based menus are available only in Mac OS X v10.3 and later.)

Availability
Declared In
Menus.h

CreateNewMenu

Creates a new, untitled, empty menu.

OSStatus CreateNewMenu (
   MenuID inMenuID,
   MenuAttributes inMenuAttributes,
   MenuRef *outMenuRef
);

Parameters
inMenuID

The menu ID to use for the new menu. Note that zero is a valid ID in Carbon.

inMenuAttributes

The menu attributes to use for the new menu. See “Menu Attribute Constants” for a list of possible values.

outMenuRef

On exit, contains the new menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Unless you need to create new menus on-the-fly, you should not use functions like CreateNewMenu that create menus programmatically. Instead, you should define menus in Interface Builder, store them as nib files, and then call the Interface Builder Services function CreateMenuFromNib to create them.

CreateNewMenu is preferred over NewMenu because it allows you to specify the menu's attributes and it does not require you to specify a Str255-based menu title. To set the menu title, you should use SetMenuTitleWithCFString.

Availability
Declared In
Menus.h

CreateStandardFontMenu

Creates a standard font menu.

OSStatus CreateStandardFontMenu (
   MenuRef menu,
   MenuItemIndex afterItem,
   MenuID firstHierMenuID,
   OptionBits options,
   ItemCount *outHierMenuCount
);

Parameters
menu

The menu to which you want to add the font items.

afterItem

The item number of the menu item after which the new menu items are to be added. If you want to insert the new items before the first menu items, specify 0. If you want to insert the items after the last item in the menu, specify a number greater than or equal to the last item in the menu. Otherwise, specify the item number for the menu item after which you want to insert new items.

firstHierMenuID

The first menu ID to use if any hierarchical menus are created. This ID is incremented for each additional hierarchical menu.

options

An option bits structure that specifies the behavior for the Font menu. Specify the Hierarchical Font Menu Option Constant if you want to construct a hierarchical font menu.

outHierMenuCount

On return, this parameter contains the number of hierarchical menus attached to the standard font menu. This value may be NULL if the hierarchical menus count is not useful. For example, if the only submenus in your application are those created by CreateStandardFontMenu, then you don’t need to worry about the hierarchical menu count, as any existing submenu must be a font menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You should use this function instead of the functions AppendResMenu or InsertResMenu to designate objects in the font database as menu items in the Font menu. The fonts objects will appear by name.

Availability
Declared In
Menus.h

DeleteMenu

Deletes an existing menu from the current menu list.

void DeleteMenu (
   MenuID menuID
);

Parameters
menuID

The menu ID of the menu to delete from the current menu list. If the menu list does not contain a menu with the specified menu ID, DeleteMenu does nothing.

Discussion

The DeleteMenu function deletes the menu identified by the specified menu ID from the current menu list. DeleteMenu decrements the reference count of the menu, and if the reference count reaches zero, the memory occupied by the menu is released. To explicitly release the memory occupied by the menu, use DisposeMenu.

The DeleteMenu function first checks the submenu portion of the current menu list for a menu ID with the specified ID. If it finds such a menu, it deletes that menu and returns. If DeleteMenu doesn’t find the menu in the submenu portion, it checks the regular portion of the current menu list.

Availability
Declared In
Menus.h

DeleteMenuItem

Deletes an item from a menu.

void DeleteMenuItem (
   MenuRef theMenu,
   MenuItemIndex item
);

Parameters
theMenu

The menu from which you want to delete the menu item.

item

The item number of the menu item to delete. If you specify 0 or a number greater than the last item in the menu, DeleteMenuItem does not delete any item from the menu.

Discussion

The DeleteMenuItem function deletes a specified menu item from a menu. You should not delete items from an existing menu unless the user expects the menu (such as a menu that lists open documents) to change.

Availability
Declared In
Menus.h

DeleteMenuItems

Deletes multiple menu items.

OSStatus DeleteMenuItems (
   MenuRef inMenu,
   MenuItemIndex inFirstItem,
   ItemCount inNumItems
);

Parameters
inMenu

The menu from which to delete items.

inFirstItem

The first item to delete.

inNumItems

The number of items to delete.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You can call this function rather than calling DeleteMenuItem multiple times.

Availability
Related Sample Code
Declared In
Menus.h

DisableAllMenuItems

Disables all items in a menu.

void DisableAllMenuItems (
   MenuRef theMenu
);

Parameters
theMenu

The menu whose items you want to disable.

Discussion

This function is equivalent to older code that masked the enableFlags field of the MenuInfo structure (now opaque in Carbon) with 0x01. It disables all items (including items past item 31) but does not affect the state of the menu title.

Availability
Declared In
Menus.h

DisableMenuCommand

Disables the menu item with a specified command ID.

void DisableMenuCommand (
   MenuRef inMenu,
   MenuCommand inCommandID
);

Parameters
theMenu

The menu in which to begin searching for the item. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

commandID

The command ID of the menu item to be disabled. If more than one item has this command ID, only the first will be disabled.

Discussion

If you have access to the menu item index, in most cases you should use DisableMenuItem instead, as that function is faster and requires no searching.

Availability
Related Sample Code
Declared In
Menus.h

DisableMenuItem

Disables a menu item or a menu.

void DisableMenuItem (
   MenuRef theMenu,
   MenuItemIndex item
);

Parameters
theMenu

The menu containing the item to be disabled.

item

The index of the menu item that you wish to disable. Pass 0 to specify the menu title (disabling the entire menu).

Discussion

The DisableMenuItem function disables a menu item (and any associated icon) so that the user cannot choose the item from the menu.

Note that EnableMenuItem calls the InvalMenuBar function to update the menu bar the next time through the event loop.

See also the EnableMenuItem and IsMenuItemEnabled functions.

Carbon Porting Notes

Note that the implementation of Carbon on Mac OS 8.1 only supports disabling menu items less than or equal to 31.

Availability
Related Sample Code
Declared In
Menus.h

DisableMenuItemIcon

Disables the icon associated with a menu item.

void DisableMenuItemIcon (
   MenuRef theMenu,
   MenuItemIndex item
);

Parameters
theMenu

The menu containing the icon to be disabled.

item

The index of the menu item containing the icon.

Discussion

Your application can use the DisableMenuItemIcon function to dim individual menu item icons. The menu item that contains the icon is unaffected by calling DisableMenuItemIcon. That is, if DisableMenuItemIcon disables an enabled menu item’s icon, the menu item itself will remain enabled. Calling DisableMenuItemIcon on the icon of a menu item that is currently disabled will cause the icon to be disabled once the menu item is re-enabled.

See also the functions EnableMenuItemIcon and IsMenuItemIconEnabled.

Availability
Declared In
Menus.h

DisposeMenu

Decrements the retain count of a menu.

void DisposeMenu (
   MenuRef theMenu
);

Parameters
theMenu

The menu whose retain count to decrement. If the retain count falls to zero, the menu is destroyed.

Discussion

The reference that you pass in the theMenu parameter is not valid after DisposeMenu returns. This function is identical to ReleaseMenu.

Availability
Related Sample Code
Declared In
Menus.h

DisposeMenuBar

Releases a menubar handle.

OSStatus DisposeMenuBar (
   MenuBarHandle inMbar
);

Parameters
mbar

The menubar handle to release.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Carbon applications should call this function when releasing a handle returned from GetNewMBar, GetMenuBar, or DuplicateMenuBar. Doing so ensures that the reference counts of the menus in the menubar handle can be decremented when the handle is released.

Do not call the Memory Manager function DisposeHandle to release such a handle.

Availability
Declared In
Menus.h

DrawMenuBar

Draws the menu bar based on the current menu list.

void DrawMenuBar ();

Discussion

The DrawMenuBar function draws (or redraws) the menu bar according to the current menu list. Note that most Menu Manager calls that affect the menu bar call InvalMenuBar so that the menu bar is redrawn the next time through the event loop; however, you can call DrawMenuBar if you want the changes to appear immediately.

Availability
Related Sample Code
Declared In
Menus.h

DuplicateMenu

Creates a new menu that is a copy of another menu.

OSStatus DuplicateMenu (
   MenuRef inSourceMenu,
   MenuRef *outMenu
);

Parameters
inSourceMenu

The menu to duplicate.

outMenu

On exit, a copy of the source menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Unlike RetainMenu, DuplicateMenu creates an entirely new menu that is an exact copy of the original menu. The menu definition for the new menu will receive an initialization message/event after the menu has been fully created.

Availability
Declared In
Menus.h

DuplicateMenuBar

Duplicates a menubar handle.

OSStatus DuplicateMenuBar (
   MenuBarHandle inMbar,
   MenuBarHandle *outMbar
);

Parameters
inMbar

The menubar handle to duplicate.

outMBar

On exit, contains the new menubar handle.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Carbon applications should use this function when duplicating a handle returned from GetMenuBar or GetNewMBar. Doing so ensures that the reference counts of the menus in the menubar handle can be incremented when the handle is duplicated.

Do not use Memory Manager APIs (HandToHand, NewHandle, and so on) to duplicate such a handle.

Availability
Declared In
Menus.h

EnableAllMenuItems

Enables all items in a menu.

void EnableAllMenuItems (
   MenuRef theMenu
);

Parameters
theMenu

The menu whose items to enable.

Discussion

This function is equivalent to older code that OR'd the enableFlags field of the MenuInfo structure (now opaque in Carbon) with 0xFFFFFFFE. It enables all items (including items past item 31) but does not affect the state of the menu title.

Availability
Declared In
Menus.h

EnableMenuCommand

Enables the menu item with a specified command ID.

void EnableMenuCommand (
   MenuRef inMenu,
   MenuCommand inCommandID
);

Parameters
inMenu

The menu in which to begin searching for the item. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

inCommandID

The command ID of the menu item to be enabled. If more than one item has this command ID, only the first will be enabled.

Discussion

If you have access to the menu item index, in most cases you should use EnableMenuItem instead, as that function is faster and requires no searching. For example, when receiving a kEventCommandUpdateStatus event, the HICommand structure contains both the menu item’s command ID and index. If you wanted to enable the menu item, you should call EnableMenuItem.

Availability
Related Sample Code
Declared In
Menus.h

EnableMenuItem

Enables a menu item or a menu.

void EnableMenuItem (
   MenuRef theMenu,
   MenuItemIndex item
);

Parameters
theMenu

The menu containing the item to be enabled.

item

The item number of the menu item that you wish to enable. If you pass 0, EnableMenuItem enables the menu title and all items in the menu that were not previously individually disabled.

Discussion

The EnableMenuItem function enables a menu item so that the user can choose the item from the menu. If the menu item has an associated icon, that icon is also enabled, unless the icon was previously individually disabled with the function DisableMenuItemIcon.

Note that EnableMenuItem calls the InvalMenuBar function to update the menu bar the next time through the event loop.

See also the DisableMenuItem and IsMenuItemEnabled functions.

Availability
Related Sample Code
Declared In
Menus.h

EnableMenuItemIcon

Enables the icon associated with a menu item.

void EnableMenuItemIcon (
   MenuRef theMenu,
   MenuItemIndex item
);

Parameters
theMenu

The menu containing the icon to be enabled.

item

The item number of the menu item containing the icon.

Discussion

Your application can use the EnableMenuItemIcon function to enable individual menu item icons that have been previously disabled by a call to the function DisableMenuItemIcon. The menu item that contains the icon is unaffected by calling EnableMenuItemIcon. Note that enabling the icon of a currently disabled menu item has no visual effect; however, once the menu item is enabled, the icon is also enabled.

See also the DisableMenuItemIcon and IsMenuItemIconEnabled functions.

Availability
Declared In
Menus.h

FlashMenuBar

Highlights a menu title or the entire menu bar.

void FlashMenuBar (
   MenuID menuID
);

Parameters
menuID

The menu ID of the menu whose title you want to highlight. Pass zero in this parameter to signal a visual alert (that is, flash the entire screen) If you pass a menu ID that is not in the menubar, FlashMenuBar returns immediately without flashing the bar or any menu title.

Discussion

Call this function twice if you want the menu or menu bar to blink.

Only one menu title can be highlighted at a time. If no menus are currently highlighted, calling FlashMenuBar with a specific menu ID highlights the title of that menu. If you call FlashMenuBar again specifying another menu ID that is different from that of the previously highlighted menu title, FlashMenuBar restores the previously highlighted menu to normal and then highlights the title of the specified menu.

If you pass zero for the menu ID, this function flashes the entire screen, as if an alert had occurred while the user had specified the “Flash the screen when an alert sound occurs” checkbox in the Universal Access preference pane.

Availability
Declared In
Menus.h

GetFontFamilyFromMenuSelection

Gets the font family reference and style from the menu identifier and menu item number returned by the function MenuSelect.

OSStatus GetFontFamilyFromMenuSelection (
   MenuRef menu,
   MenuItemIndex item,
   FMFontFamily *outFontFamily,
   FMFontStyle *outStyle
);

Parameters
menu

A menu handle.

item

A menu item index.

outFontFamily

A pointer to the font family reference associated with the menu item.

outStyle

A pointer to the font style associated with the menu item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You use this function to obtain information from a font menu created using CreateStandardFontMenu, AppendResMenu, InsertFontResMenu, InsertIntlResMenu, or InsertResMenu.

Availability
Declared In
Menus.h

GetIndMenuItemWithCommandID

Finds a menu item with a specified command ID.

OSStatus GetIndMenuItemWithCommandID (
   MenuRef inMenu,
   MenuCommand inCommandID,
   UInt32 inItemIndex,
   MenuRef *outMenu,
   MenuItemIndex *outIndex
);

Parameters
inMenu

The menu in which to begin searching for items with the specified command ID. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

inCommandID

The command ID for which to search.

inItemIndex

The 1-based index of the menu item to retrieve. In CarbonLib 1.0.x, this parameter must be 1. In CarbonLib 1.1 and Mac OS X 1.0, this parameter may vary from 1 to the number of menu items with the specified command ID.

outMenu

On exit, the menu containing the menu item with the specified command ID.

outIndex

On exit, the item index of the menu item with the specified command ID.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

This API searches the specified menu and its submenus for the n'th menu item with the specified command ID. You often want to use this function in conjunction with CountMenuItemsWithCommandID.

Version Notes

In CarbonLib 1.1 and earlier, only the first menu item will be returned. In CarbonLib 1.2 and Mac OS X v10.0 and later, this API will iterate over all menu items with the specified command ID and return the itemIndex’th one.

In Mac OS X v10.0 and CarbonLib 1.0 through 1.4, this function searches only top-level menus (that is, those that are visible in the menu bar) and submenus of top-level menus. It does not search hierarchical menus that are in the menu bar but are not submenus of a top-level menu. For example, it does not search menus that are inserted for use in a popup menu. In Mac OS X v10.1 and later, and CarbonLib 1.5 and later, this function also searches hierarchical menus.

Availability
Related Sample Code
Declared In
Menus.h

GetItemCmd

Returns the value of a menu item’s keyboard equivalent field.

Not recommended

void GetItemCmd (
   MenuRef theMenu,
   MenuItemIndex item,
   CharParameter *cmdChar
);

Parameters
theMenu

The menu containing the menu item whose keyboard equivalent you want to obtain.

item

An integer representing the item number of the menu item whose keyboard equivalent you want to determine.

cmdChar

On output, an integer representing the item’s keyboard equivalent field. The Menu Manager uses this value to map keyboard equivalents to menu commands or to indicate special characteristics of the menu item.

If the value referenced through the cmdChar parameter contains 0x1B, the menu item has a submenu; a value of 0x1C indicates that the item has a text encoding; a value of 0x1D indicates that the Menu Manager reduces the item’s 'ICON' resource; and a value of 0x1E indicates that the item has an 'SICN' resource.

Discussion

You should call GetMenuItemCommandKey , GetMenuItemHierarchicalID , and GetMenuItemTextEncoding instead of GetItemCmd to obtain a menu item’s keyboard equivalent and text encoding and to determine that a menu item has a submenu.

The GetItemCmd function returns the value in the keyboard equivalent field of the specified menu item in the value pointed to by the cmdChar parameter (or 0 if the item doesn’t have a keyboard equivalent, submenu, text encoding, reduced icon, or small icon).

Availability
Declared In
Menus.h

GetItemMark

Returns a menu item’s mark.

void GetItemMark (
   MenuRef theMenu,
   MenuItemIndex item,
   CharParameter *markChar
);

Parameters
theMenu

The menu containing the item.

item

The menu index of the item.

markChar

On output, an integer representing the mark of the menu item or its submenu (item has a submenu). See the Font Manager for a list of character marking constants that this function can obtain. This parameter is set to 0 if the menu item has neither mark nor submenu.

Discussion

You should call GetMenuItemHierarchicalID instead of GetItemMark to obtain the menu ID of a menu item’s submenu. However, you can still use GetItemMark to obtain the mark of a menu item.

Availability
Related Sample Code
Declared In
Menus.h

GetItemStyle

Returns a menu item’s text style.

void GetItemStyle (
   MenuRef theMenu,
   MenuItemIndex item,
   Style *chStyle
);

Parameters
theMenu

The menu containing the item.

item

The menu index of the item.

chStyle

On output, an integer representing the menu item’s text style. The functions returns one of the following constants: normal, bold, italic, underline, outline, shadow, condense, and extend .

Availability
Declared In
Menus.h

GetMBarHeight

Determines the current height of the menu bar.

short GetMBarHeight (
   void
);

Return Value

The current height, in pixels, of the menu bar.

Discussion

The GetMBarHeight function determines the menu bar height based on factors such as the current script system and theme.

Availability
Declared In
Menus.h

GetMenu

Creates a menu from the specified menu and extended menu resources.

Not recommended

MenuRef GetMenu (
   short resourceID
);

Parameters
resourceID

The resource ID of the menu and extended menu that defines the characteristics of the menu. You typically use the same number for a menu’s resource ID as the number that you specify for the menu ID in the menu resource.

Return Value

The new menu. You can use the returned menu handle to refer to this menu in most Menu Manager functions. If GetMenu is unable to read the menu or menu definition function from the resource file, GetMenu returns null. See the description of the MenuRef data type.

Discussion

Unless you must support legacy code, you should not use functions like GetMenu that rely on menus stored as resources. Instead, you should define menus in Interface Builder, store them as nib files, and then call the Interface Builder Services function CreateMenuFromNib to create them.

GetMenu reads the menu definition function into memory (if not already present) and stores a handle to the menu definition function in the menu structure. GetMenu does not insert the newly created menu into the current menu list.

You typically use the GetMenu function only when you create submenus; you can create all your pull-down menus at once using the function GetNewMBar, and you can create pop-up menus using the standard pop-up menu button control definition function.

After reading the 'MENU' resource, GetMenu searches for an extended menu resource and an 'mctb' resource with the same resource ID as the 'MENU' resource. If the specified 'mctb' resource exists, GetMenu uses SetMCEntries to add the entries defined by the resource to the application’s menu color information table. If the 'mctb' resource does not exist, GetMenu uses the default colors specified in the menu bar entry of the application’s menu color information. If neither a menu bar entry nor a 'mctb' resource exists, GetMenu uses the standard colors for the menu.

Storing the definitions of your menus in resources (especially menu titles and menu items) makes your application easier to localize.

After creating a menu with GetMenu or NewMenu , use InsertMenuItem , AppendMenu , or InsertResMenu to add menu items to the menu. To add a menu created by GetMenu to the current menu list, use InsertMenu. To update the menu bar with any new menu titles, use DrawMenuBar.

Menus in a resource must not be purgeable nor should the resource lock bit be set. Do not define a “circular” hierarchical menu—that is, a hierarchical menu in which a submenu has a submenu whose submenu is a hierarchical menu higher in the chain.

Special Considerations

To release the memory associated with a menu that you created using GetMenu, first call DeleteMenu to remove the menu from the current menu list and to remove any entries for this menu in your application’s menu color information table then call DisposeMenu to dispose of the menu structure.

Carbon Porting Notes

In Carbon, the GetMenu function always returns a newly created MenuRef. Prior to Carbon, GetMenu would first check if the menu was already in memory. If so, GetMenu would return the in-memory copy. This behavior is no longer supported.

Carbon does not support custom menu definitions stored in 'MDEF' resources. If you want to specify a custom menu definition for GetMenu, you must compile your definition function directly in your application and then register the function by calling RegisterMenuDefinition. When GetMenu gets a resourceID value that doesn't recognize, it checks a special mapping table to find the pointer that's registered for the resourceID parameter. It then calls that function to implement your menu.

Availability
Declared In
Menus.h

GetMenuAttributes

Gets the attributes of a menu.

OSStatus GetMenuAttributes (
   MenuRef menu,
   MenuAttributes *outAttributes
);

Parameters
menu

The menu.

outAttributes

On exit, contains the attributes of the menu. See “Menu Attribute Constants” for a list of possible values.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

GetMenuBar

Gets a handle to a copy of the current menu list.

MenuBarHandle GetMenuBar (
   void
);

Return Value

A handle to a copy of the current menu list. See the description of the MenuBarHandle data type.

Discussion

The GetMenuBar function creates a copy of the current menu list and returns a handle to the copy. You can save the returned menu list and then add menus to or remove menus from the current menu list using InsertMenu , DeleteMenu , or ClearMenuBar. You can later restore the saved menu list using SetMenuBar.

To release the memory occupied by a saved menu list, use the DisposeMenuBar function.

GetMenuBar doesn’t copy the menu structures, just the menu list (which contains handles to the menu structures). Do not dispose of any menus in a saved menu list if you wish to restore the menu list later.

Availability
Declared In
Menus.h

GetMenuCommandMark

Locates the menu item with a specified command ID and returns its mark character.

OSStatus GetMenuCommandMark (
   MenuRef inMenu,
   MenuCommand inCommandID,
   UniChar *outMark
);

Parameters
theMenu

The menu in which to begin searching for the item. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

commandID

The command ID of the menu item to be examined. If more than one item has this command ID, only the first will be examined.

outMark

On exit, the menu item's mark character.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have access to the menu item index, in most cases you should use GetItemMark instead, as that function is faster and requires no searching.

Availability
Declared In
Menus.h

GetMenuCommandProperty

Retrieves property data for a menu item with the specified command ID.

OSStatus GetMenuCommandProperty (
   MenuRef inMenu,
   MenuCommand inCommandID,
   OSType inPropertyCreator,
   OSType inPropertyTag,
   ByteCount inBufferSize,
   ByteCount *outActualSize,
   void *inPropertyBuffer
);

Parameters
inMenu

The menu in which to search for the command ID. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

inCommandID

The command ID of the menu item containing the property. Note that if more than one item has the same command ID, only the first match is used.

inPropertyCreator

The four-character creator code of the application.

inPropertyTag

The four-character tag of the property to obtain.

inBufferSize

The size of the buffer to hold the retrieved data, in bytes.

outActualSize

The actual size of the property data. If you do not need this information, pass NULL.

inPropertyBuffer

A pointer to the buffer in which to place the data. On return, the buffer contains the property data.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have access to the menu item index, in most cases you should use GetMenuItemProperty instead, as that function is faster and requires no searching.

Availability
Declared In
Menus.h

GetMenuCommandPropertySize

Retrieves the size of the property data for a menu item with the specified command ID.

OSStatus GetMenuCommandPropertySize (
   MenuRef inMenu,
   MenuCommand inCommandID,
   OSType inPropertyCreator,
   OSType inPropertyTag,
   ByteCount *outSize
);

Parameters
menu

The menu in which to search for the command ID. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

commandID

The command ID of the menu item containing the property. If more than one menu item has the same command ID, only the first match is used.

propertyCreator

The four-character creator code of the application.

propertyTag

The four-character tag of the property data whose size you want to obtain.

size

On return, contains the size of the property data.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have access to the menu item index, in most cases you should use GetMenuItemPropertySize instead, as that function is faster and requires no searching.

Availability
Declared In
Menus.h

GetMenuDefinition

Obtains the menu definition structure for a menu.

OSStatus GetMenuDefinition (
   MenuRef menu,
   MenuDefSpecPtr outDefSpec
);

Parameters
menu

The menu whose menu definition structure you want to obtain.

outDefSpec

On return, a pointer to the menu’s MenuDefSpec structure.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Note that you cannot use this function to obtain the standard system menu definition. If you call GetMenuDefinition on a menu that uses the standard system MDEF or menu content HIView, the function returns menuUsesSystemDefErr.

Availability
Declared In
Menus.h

GetMenuExcludesMarkColumn

Returns whether a menu contains space for mark characters.

Not recommended

Boolean GetMenuExcludesMarkColumn (
   MenuRef menu
);

Parameters
menu

The menu whose width is to be examined.

Return Value

Returns true if the menu currently contains no space for mark characters; false if the menu is currently drawn in its full width, with space for mark characters.

Discussion

See also the SetMenuExcludesMarkColumn function.

Carbon Porting Notes

You should instead inspect the kMenuExcludesMarkColumn menu attribute using the GetMenuAttributes function.

Availability
Declared In
Menus.h

GetMenuFont

Obtains the font used in a menu.

OSStatus GetMenuFont (
   MenuRef menu,
   SInt16 *outFontID,
   UInt16 *outFontSize
);

Parameters
menu

The menu whose font is to be obtained.

outFontID

On input, a pointer to a signed 16-bit integer. On return, this value identifies the font family ID for the menu font. Note that this is the menu item font, not the menu title font.

outFontSize

On input, a pointer to an unsigned 16-bit integer. On return, this value identifies the size of the font, in points.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Your application may use the GetMenuFont function to retrieve the font used for an individual menu, such as a pop-up menu.

Availability
Declared In
Menus.h

GetMenuHandle

Obtains a menu reference corresponding to a menu ID.

MenuRef GetMenuHandle (
   MenuID menuID
);

Parameters
menuID

The menu ID of the menu whose reference you want to obtain. (Note that this is not the resource ID, although you often assign the menu ID so that it matches the resource ID.) You assign a menu ID in a nib file or in the 'MENU' resource of a menu. If you do not define your menus in nib files or in ‘MENU’' resources, you can assign a menu ID using NewMenu or SetMenuID.

Return Value

The menu corresponding to the specified ID. If the specified menu is not in the current menu list, GetMenuHandle returns NULL. See the description of the MenuRef data type.

Discussion

You can also call this function as GetMenuRef (menuID);.

Use the GetMenuHandle function to obtain the menu reference for any of your application’s pull-down menus or submenus in the current menu list, other than the Help menu. You can also use the Help Manager function HMGetHelpMenuHandle to get a handle for your application’s Help menu.

Special Considerations

To get a menu reference for a pop-up menu that you create using the pop-up control definition function, call the Control Manager functions GetControlData and GetControlDataSize, passing the tag constant kControlPopupButtonMenuRefTag in the tagName parameter to specify the menu reference.

Availability
Related Sample Code
Declared In
Menus.h

GetMenuHeight

Obtains the height of a menu, in pixels.

SInt16 GetMenuHeight (
   MenuRef menu
);

Parameters
menu

The menu whose height you want to obtain.

Return Value

The height of the menu, in pixels.

Availability
Declared In
Menus.h

GetMenuID

Obtains the ID of a menu.

MenuID GetMenuID (
   MenuRef menu
);

Parameters
menu
Return Value

The menu ID of the menu. See the description of the MenuID data type.

Availability
Declared In
Menus.h

GetMenuItemAttributes

Gets the attributes of a menu item.

OSStatus GetMenuItemAttributes (
   MenuRef menu,
   MenuItemIndex item,
   MenuItemAttributes *outAttributes
);

Parameters
menu

The menu.

item

The index of the menu item.

outAttributes

On exit, contains the attributes of the menu item. See “Menu Item Attribute Constants” for a list of possible values.

Return Value

A result code. See “Menu Manager Result Codes.”

Availability
Declared In
Menus.h

GetMenuItemCommandID

Obtains a menu item’s command ID.

OSErr GetMenuItemCommandID (
   MenuRef inMenu,
   MenuItemIndex inItem,
   MenuCommand *outCommandID
);

Parameters
inMenu

The menu that contains the menu item whose command ID you want to obtain.

inItem

The menu index of the item.

outCommandID

Pass a pointer to an unsigned 32-bit integer value. On return, the value is set to the item’s command ID.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

After a successful call to MenuSelect, MenuEvent , or MenuKey, call the GetMenuItemCommandID function to get a menu item’s command ID. You can use a menu item’s command ID as a position-independent method of signalling a specific action in an application.

See also the function SetMenuItemCommandID.

Availability
Declared In
Menus.h

GetMenuItemCommandKey

Gets the keyboard equivalent of a menu item.

OSStatus GetMenuItemCommandKey (
   MenuRef inMenu,
   MenuItemIndex inItem,
   Boolean inGetVirtualKey,
   UInt16 *outKey
);

Parameters
inMenu

The menu containing the item.

inItem

The item whose keyboard equivalent you want to retrieve.

inGetVirtualKey

Indicates whether to retrieve the item's character code (false) or virtual keycode equivalent (true).

outKey

On exit, the keyboard equivalent of the item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

A menu item's keyboard equivalent may be either a character code or a virtual keycode. An item's character code and virtual keycode are stored separately and may contain different values, but only one is used by the Menu Manager at any given time. When requesting a menu item's virtual keycode equivalent, you should first check that the item is using a virtual keycode by testing the kMenuItemAttrUseVirtualKey attribute for that item. If this attribute is not set, the item's virtual keycode is ignored by the Menu Manager. Note that zero is a valid virtual keycode, so you cannot test the returned keycode against zero to determine if the item is using a virtual keycode equivalent. You must test the kMenuItemAttrUseVirtualKey attribute.

Availability
Declared In
Menus.h

GetMenuItemFontID

Obtains a menu item’s font ID.

OSErr GetMenuItemFontID (
   MenuRef inMenu,
   MenuItemIndex inItem,
   SInt16 *outFontID
);

Parameters
inMenu

The menu that contains the menu item for which you wish to get a font ID.

inItem

The menu index of the item.

outFontID

Pass a pointer to a signed 16-bit integer value. On return, the value is set to the font ID for the menu item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

See also the function SetMenuItemFontID.

Availability
Declared In
Menus.h

GetMenuItemHierarchicalMenu

Returns the submenu attached to a menu item.

OSStatus GetMenuItemHierarchicalMenu (
   MenuRef inMenu,
   MenuItemIndex inItem,
   MenuRef *outHierMenu
);

Parameters
inMenu

The parent menu.

inItem

The parent item.

outHierMenu

On exit, the item's submenu, or NULL if it does not have one.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

GetMenuItemHierarchicalMenu will return the submenu attached to a menu item regardless of how the submenu was specified. If the submenu was specified by menu ID (using SetItemCmd or SetMenuItemHierarchicalID), GetMenuItemHierarchicalMenu will return the currently installed menu with that ID, if any. The only case where GetMenuItemHierarchicalMenu will fail to return the item's submenu is when the submenu is specified by menu ID, but the submenu is not currently inserted in the menu bar.

Availability
Declared In
Menus.h

GetMenuItemIconHandle

Obtains a handle to a menu item’s icon.

OSErr GetMenuItemIconHandle (
   MenuRef inMenu,
   MenuItemIndex inItem,
   UInt8 *outIconType,
   Handle *outIconHandle
);

Parameters
inMenu

The menu that contains the menu item for which you wish to obtain the handle.

inItem

The menu index of the item.

outIconType

Pass a pointer to an unsigned 8-bit value. On return, the value specifies the type of icon ('ICON', 'cicn', 'SICN', icon suite, CGImageRef, or IconRef) for which you are obtaining a handle. If the menu item has no icon attached, this parameter will contain kMenuNoIcon. See “Menu Item Icon Type Constants” for descriptions of possible values.

outIconHandle

Pass a pointer to a handle. On return, outIconHandle contains a handle to the icon that is attached to the menu item. If the menu item has no icon attached, this parameter contains NULL.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The GetMenuItemIconHandle function gets the icon handle and type of icon of the specified menu item. If you wish to get a resource-based menu item icon, call GetItemIcon.

See also the function SetMenuItemIconHandle.

Availability
Declared In
Menus.h

GetMenuItemIndent

Gets the indent level of a menu item.

OSStatus GetMenuItemIndent (
   MenuRef inMenu,
   MenuItemIndex inItem,
   UInt32 *outIndent
);

Parameters
inMenu

The menu containing the item.

inItem

The item whose indent level you want to retrieve.

outIndent

On exit, the indent level of the item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The indent level of an item is an amount of extra space added to the left of the item's icon or checkmark. The level is simply a number, starting at zero, which the Menu Manager multiplies by a constant to get the indent in pixels. The default indent level is zero.

Availability
Declared In
Menus.h

GetMenuItemKeyGlyph

Obtains the keyboard glyph for a menu item’s keyboard equivalent.

OSErr GetMenuItemKeyGlyph (
   MenuRef inMenu,
   MenuItemIndex inItem,
   SInt16 *outGlyph
);

Parameters
inMenu

The menu that contains the menu item for which you wish to get the keyboard glyph.

inItem

The menu index of the item.

outGlyph

A pointer to a signed 16-bit integer value. On return the value is set to the modifier key glyph. For a description of available keyboard glyphs, see “Menu Glyph Constants.”

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

See also the function SetMenuItemKeyGlyph.

Availability
Declared In
Menus.h

GetMenuItemModifiers

Obtains the modifier keys that must be pressed with a character key to select a particular menu item.

OSErr GetMenuItemModifiers (
   MenuRef inMenu,
   MenuItemIndex inItem,
   UInt8 *outModifiers
);

Parameters
inMenu

The menu that contains the menu item for which you wish to get the modifier key(s).

inItem

The menu index of the item.

outModifiers

A pointer to an unsigned 8-bit value. On return, the bits of the value are set to indicate the modifier keys that can be used in selecting the menu item; see “Modifier Key Mask Constants.”

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

See also the function SetMenuItemModifiers.

Availability
Declared In
Menus.h

GetMenuItemProperty

Obtains a piece of data that has been previously associated with a menu item.

OSStatus GetMenuItemProperty (
   MenuRef menu,
   MenuItemIndex item,
   OSType propertyCreator,
   OSType propertyTag,
   ByteCount bufferSize,
   ByteCount *actualSize,
   void *propertyBuffer
);

Parameters
menu

The menu containing the item to be examined for associated data.

item

The index number of the menu item or 0 if the data is associated with the menu as a whole.

propertyCreator

A four-character code. Pass your program’s signature (also called a creator), as registered through Apple Developer Technical Support. If your program is of a type that would not normally have a signature (for example, a plug-in), you should still register and use a signature in this case, even though your program’s file may not have the same creator code as the signature that you register. The 'macs' property signature is reserved for the system and may not be used.

propertyTag

A four-character code. Pass the application-defined code identifying the data.

bufferSize

The size of the data to be obtained. If this is unknown, use the function GetMenuItemPropertySize to get the data’s size. If the size specified in the bufferSize parameter does not match the actual size of the property, GetMenuItemProperty only retrieves data up to the size specified or up to the actual size of the property, whichever is smaller, and an error is returned.

actualSize

On input, a pointer to an unsigned 32-bit integer. On return, this value is set to the actual size of the associated data. You may pass NULL for the actualSize parameter if you are not interested in this information.

propertyBuffer

On input, a pointer to a buffer. On return, this buffer contains a copy of the data that is associated with the specified menu item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You may use the function GetMenuItemProperty to obtain a copy of data previously set with the function SetMenuItemProperty.

See also the RemoveMenuItemProperty function.

Availability
Related Sample Code
Declared In
Menus.h

GetMenuItemPropertyAttributes

Gets the attributes of a menu item property.

OSStatus GetMenuItemPropertyAttributes (
   MenuRef menu,
   MenuItemIndex item,
   OSType propertyCreator,
   OSType propertyTag,
   OptionBits *attributes
);

Parameters
menu

The menu containing the item whose properties you want to obtain.

item

The menu index of the item.

propertyCreator

The creator code of the property.

propertyTag

The property tag.

attributes

On exit, contains the attributes of the property.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Currently the only attribute you can receive from this function is the kMenuPropertyPersistent attribute (See “Menu Item Property Attribute Constant”), which currently has no effect on Mac OS X. Therefore, GetMenuItemPropertyAttributes is not useful at this time.

Availability
Declared In
Menus.h

GetMenuItemPropertySize

Obtains the size of a piece of data that has been previously associated with a menu item.

OSStatus GetMenuItemPropertySize (
   MenuRef menu,
   MenuItemIndex item,
   OSType propertyCreator,
   OSType propertyTag,
   ByteCount *size
);

Parameters
menu

The menu containing the item to be examined for associated data.

item

The index number of the menu item or 0 if the data is associated with the menu as a whole.

propertyCreator

A four-character code. Pass your program’s signature, as registered through Apple Developer Technical Support. If your program is of a type that would not normally have a signature (for example, a plug-in), you should still register and use a signature in this case, even though your program’s file may not have the same creator code as the signature that you register. The 'macs' property signature is reserved for the system and may not be used.

propertyTag

A four-character code. Pass the application-defined code identifying the data.

size

On input, a pointer to an unsigned 32-bit integer. On return, this value is set to the actual size of the data.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you want to retrieve a piece of associated data with the function GetMenuItemProperty , you will typically need to use the GetMenuItemPropertySize function beforehand to determine the size of the associated data.

Availability
Declared In
Menus.h

GetMenuItemRefCon

Obtains application-specific information for a menu item.

OSErr GetMenuItemRefCon (
   MenuRef inMenu,
   MenuItemIndex inItem,
   URefCon *outRefCon
);

Parameters
inMenu

The menu that contains the menu item for which you wish to get information.

inItem

The menu index of the item. In CarbonLib 1.6 and later and Mac OS X v10.2 and later, you may pass zero to obtain the reference constant for the menu itself.

outRefCon

A pointer to an unsigned 32-bit integer value. On return, the value is set to the reference constant associated with the menu item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have assigned any data to a menu item using SetMenuItemRefCon function, you can read it using the GetMenuItemRefCon function.

Availability
Declared In
Menus.h

GetMenuRef

Obtains a menu reference corresponding to a menu ID.

MenuRef GetMenuHandle (
   MenuID menuID
);
#define GetMenuRef GetMenuHandle

Discussion

This is simply a redefinition of the GetMenuHandle function.

Declared In
Menus.h

GetMenuTitleIcon

Retrieves the icon, if any, being used as the title of a menu.

OSStatus GetMenuTitleIcon (
   MenuRef inMenu,
   UInt32 *outType,
   void **outIcon
);

Parameters
inMenu

The menu whose icon title to retrieve.

outType

On exit, contains the type of icon being used as the title of the menu. Contains kMenuNoIcon if the menu does not have an icon title.

outIcon

On exit, contains the icon reference, icon suite reference, or Core Graphics image reference of the icon being used as the title of the menu. If the menu does not have an icon title, this parameter is set to NULL.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

This function does not increment the reference count of the returned icon, so the caller should not attempt to release it.

Availability
Declared In
Menus.h

GetMenuTrackingData

Gets information about the menu currently selected by the user.

OSStatus GetMenuTrackingData (
   MenuRef theMenu,
   MenuTrackingData *outData
);

Parameters
menu

The menu about which to get tracking information. Pass NULL to get information about the most recently opened menu; for example, if the user has selected a menu that contains a submenu, and the submenu is open, then GetMenuTrackingData returns the submenu not its parent menu.

outData

On exit, contains tracking data about the menu.

Return Value

A result code. See “Menu Manager Result Codes.” If the menu is not currently open, menuNotFoundErr is returned.

Discussion

You can call this function only during menu tracking. As the standard menu definition automatically handles tracking, you would probably need this function only when writing a custom menu definition.

This function replaces direct access to the pre-Carbon low-memory globals TopMenuItem, AtMenuBottom, MenuDisable, and mbSaveLoc. See the Carbon Porting Notes for MenuDefProcPtr for more information.

Availability
Declared In
Menus.h

GetMenuType

Gets the display type (pulldown, hierarchical, or popup) of a menu.

OSStatus GetMenuType (
   MenuRef theMenu,
   UInt16 *outType
);

Parameters
theMenu

The menu whose type to get.

outType

On exit, the type of the menu. The returned value will be one of the Appearance Manager ThemeMenuType constants: kThemeMenuTypePullDown, kThemeMenuTypePopUp, or kThemeMenuTypeHierarchical. The kThemeMenuTypeInactive bit is never set.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You can call this function only when the menu is displayed. If the menu is not currently open, an error is returned. The display type of a menu may vary from one menu tracking session to another; for example, the same menu might be displayed as a pulldown menu and as a popup menu.

Availability
Declared In
Menus.h

GetMenuWidth

Obtains the width of the menu, in pixels.

SInt16 GetMenuWidth (
   MenuRef menu
);

Parameters
menu

The menu whose width you want to obtain.

Return Value

The width of the menu, in pixels.

Availability
Declared In
Menus.h

GetNewMBar

Reads in the definition of a menu bar from an 'MBAR' resource.

Not recommended

MenuBarHandle GetNewMBar (
   short menuBarID
);

Parameters
menuBarID

The resource ID of an 'MBAR' resource that specifies the menus for a menu bar.

Return Value

A handle to the menu list. (If the resource isn’t already in memory, GetNewMBar reads it into memory.) If GetNewMBar can’t read the resource, GetNewMBar returns NULL. See the description of the MenuBarHandle data type.

Discussion

Unless you must support legacy code, you should not use functions like GetNewMBar that rely on menus and menu bars stored as resources. Instead, you should define menus in Interface Builder, store them as nib files, and then call the Interface Builder Services functions CreateMenuFromNib , CreateMenuBarFromNib, or SetMenuBarFromNibto create them.

The GetNewMBar function reads in the definition of a menu bar and its associated menus from an ' MBAR ' resource. The ' MBAR ' resource identifies the order of menus contained in its menu bar. For each menu, it also specifies the menu’s resource ID. The GetNewMBar function reads in each menu from the ' MENU ' resource with the resource ID specified in the ' MBAR ' resource.

The GetNewMBar function creates a menu list for the menu bar defined by the ' MBAR ' resource and returns a handle to the menu list. GetNewMBar uses GetMenu to read in each individual menu.

After reading in menus from an ' MBAR ' resource, use SetMenuBar to make the menu list created by GetNewMBar the current menu list. Then use DrawMenuBar to update the menu bar.

To release the memory occupied by a menu list, use the function DisposeMenuBar

Special Considerations

The GetNewMBar function first saves the current menu list and then clears the current menu list and your application’s menu color information table. It then creates a new menu list. Before returning a handle to the new menu list, the GetNewMBar function restores the current menu list to the previously saved menu list, but GetNewMBar does not restore the previous menu color information table. To save and then restore your application’s current menu color information table, call the function GetMCInfo before GetNewMBar and call SetMCInfo afterward.

While you supply only the resource ID of an 'MBAR' resource to the GetNewMBar function, your application often needs to use the menu IDs defined in each of your menus’ 'MENU' resources. Most Menu Manager functions require either a menu ID or a handle to a menu structure to perform operations on a specific menu. For menus in the current menu list, you can use the GetMenuHandle function to get the handle to a menu structure for a menu with a given menu ID.

Availability
Declared In
Menus.h

HideMenuBar

Conceals the menu bar.

void HideMenuBar (
   void
);

Discussion

The HideMenuBar function makes the menu bar invisible and unselectable by the user. You can use this function to enable full-screen display; however, in Mac OS X v10.2 and later, you should call the SetSystemUIMode function (available in MacApplication.h) instead.

Note that calling this function causes the kEventMenuBarHidden event to be sent to the application target (if your application has registered for the event).

Also see the ShowMenuBar and IsMenuBarVisible functions.

Availability
Related Sample Code
Declared In
Menus.h

HiliteMenu

Highlights or unhighlights menu titles.

void HiliteMenu (
   MenuID menuID
);

Parameters
menuID

The menu ID of the menu whose title should be highlighted. If the menu title of the specified menu is already highlighted, HiliteMenu does nothing. If the menu ID is 0 or the specified menu ID isn’t in the current menu list, HiliteMenu unhighlights whichever menu title is currently highlighted (if any).

Discussion

The IsMenuKeyEvent, MenuSelect, MenuEvent, and MenuKey functions highlight the title of the menu containing the item chosen by the user. After performing the chosen task, your application should unhighlight the menu title by calling HiliteMenu and passing 0 in the menuID parameter.

Availability
Related Sample Code
Declared In
Menus.h

InsertMenu

Inserts an existing menu into the current menu list.

void InsertMenu (
   MenuRef theMenu,
   MenuID beforeID
);

Parameters
theMenu

The menu to insert.

beforeID

An integer that indicates where in the current menu list the menu should be inserted. InsertMenu inserts the menu into the current menu list before the menu whose menu ID is specified in the beforeID parameter. If the number in the beforeID parameter is 0 (or it isn’t the ID of any menu in the menu list), InsertMenu adds the new menu after all others (except before the Help menu). If the menu is already in the current menu list or the menu list is already full, InsertMenu does nothing.

To insert a submenu into the current menu list, specify –1 or the equivalent constant kInsertHierarchicalMenu for the beforeID parameter. The submenus in the submenu portion of the menu list do not have to be currently associated with a hierarchical menu item; you can store submenus in the menu list and later specify that a menu item has a submenu if needed. However, note that during command key matching the Menu Manager scans all menus in the menu list for modifiers, including submenus that are not associated with any menu item.

You can also specify –1 for the beforeID parameter to insert a pop-up menu into the current menu list. However, if you use the standard pop-up control definition function, the pop-up control automatically inserts the menu into the current menu list according to the needs of the pop-up control.

Discussion

Menus inserted using this function are added to a menu list attached to the current root menu. To obtain or set this root menu, call AcquireRootMenu and SetRootMenu respectively.

Inserting a menu in the root menu (menu bar) increments its reference count; removing the menu decrements its reference count.

To change a menu title, call SetMenuItemTextWithCFString.

Availability
Related Sample Code
Declared In
Menus.h

InsertMenuItemTextWithCFString

Inserts a new menu item with text from a CFString.

OSStatus InsertMenuItemTextWithCFString (
   MenuRef inMenu,
   CFStringRef inString,
   MenuItemIndex inAfterItem,
   MenuItemAttributes inAttributes,
   MenuCommand inCommandID
);

Parameters
menu

The menu in which to insert the new item.

inString

The text of the new item.

inAfterItem

The item after which to insert the new item. Pass zero to insert the item at the beginning of the menu. If the index value is greater than the number of items in the menu, the item is inserted at the end of the menu.

inAttributes

The attributes of the new item.

inCommandID

The command ID of the new item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If the CFString is mutable, the Menu Manager will make its own copy of the CFString before returning from InsertMenuItemWithCFString. Modifying the string after calling InsertMenuItemTextWithCFString will have no effect on the menu item's actual text.

If the CFString is immutable, the Menu Manager increments the reference count of the string before returning.

The caller may release the string after calling InsertMenuItemTextWithCFString.

Availability
Declared In
Menus.h

InvalidateMenuEnabling

Requests that the menu’s enable state be recalculated.

OSStatus InvalidateMenuEnabling (
   MenuRef inMenu
);

Parameters
inMenu

The menu whose enable states should be recalculated. Pass NULL to recalculate enable states for all menus in the root menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

State changes in an application can cause changes in enable state of a menu’s menu items. For example, selecting a block of text would usually require the Copy menu item to become enabled. Menu items are typically updated in response to a kEventCommandUpdateStatus Carbon event. However, the update event usually occurs only before an command key press or a click in the menu bar. To explicitly update the enable states for a menu, you can call InvalidateMenuEnabling.

Note that the Carbon Event Manager automatically requests recalculation of enable states for all top-level menus when

so in many cases you may not need to explicitly call this function.

Availability
Declared In
Menus.h

InvalidateMenuItems

Invalidates a group of menu items so that they will be redrawn when UpdateInvalidMenuItems is next called.

OSStatus InvalidateMenuItems (
   MenuRef inMenu,
   MenuItemIndex inFirstItem,
   ItemCount inNumItems
);

Parameters
inMenu

The menu whose items to invalidate.

inFirstItem

The first item to invalidate.

inNumItems

The number of items to invalidate.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Menu items are automatically invalidated when their contents are changed using Menu Manager APIs while the menu is open. However, you might need to use this function if you have a custom menu definition that draws based on information not contained in the menu. For example, say you have a custom menu definition that draws a menu item using a color stored elsewhere in an application-defined data structure. If you change the color in the data structure, there is no way for the menu definition to know this has occurred. Calling InvalidateMenuItems after changing the color in the structure indicates that the menu should be redrawn.

Availability
Declared In
Menus.h

InvalidateMenuSize

Invalidates the menu size so that it will be recalculated when next displayed.

OSStatus InvalidateMenuSize (
   MenuRef inMenu
);

Parameters
inMenu

The menu whose size you want to invalidate.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Prior to Carbon, the technique for invalidating the menu size was to set the width and height to -1. Although this technique still works, for best compatibility you should call InvalidateMenuSize so that the Menu Manager has explicit notification that the menu is invalid.

Availability
Declared In
Menus.h

InvalMenuBar

Invalidates the menu bar.

void InvalMenuBar (
   void
);

Discussion

The InvalMenuBar function marks the menu bar as changed and in need of updating. When the Carbon Event Manager checks incoming events for regions that require updating, the Carbon Event Manager also checks to determine whether the menu bar requires updating (because of a call to InvalMenuBar). If the menu bar needs updating, the Carbon Event Manager calls the DrawMenuBar function to draw the menu bar.

You can use InvalMenuBar instead of DrawMenuBar to minimize blinking in the menu bar. For example, if you have several application-defined functions that can change the enabled state of a menu and each calls DrawMenuBar, you can replace the calls to DrawMenuBar with calls to InvalMenuBar. In this way the menu bar is redrawn only once instead of multiple times in quick succession. If you need to make immediate changes to the menu bar, use DrawMenuBar. If you want to redraw the menu bar at most once each time through your event loop, use InvalMenuBar. Note. however, that most Menu Manager calls that affect the menu bar call InvalMenuBar before returning. so you probably won’t need to call it yourself.

Availability
Declared In
Menus.h

IsMenuBarInvalid

Determines if the menubar is invalid and should be redrawn.

Boolean IsMenuBarInvalid (
   MenuRef rootMenu
);

Parameters
rootMenu

The root menu for the menubar to be examined. Pass NULL to check the state of the current menubar.

Availability
Declared In
Menus.h

IsMenuBarVisible

Reports whether the menu bar is currently visible.

Boolean IsMenuBarVisible (
   void
);

Return Value

Returns true if the menu bar is currently visible; otherwise, false.

Discussion

Also see the HideMenuBar and ShowMenuBar functions.

Availability
Declared In
Menus.h

IsMenuCommandEnabled

Determines if the menu item with a specified command ID is enabled.

Boolean IsMenuCommandEnabled (
   MenuRef inMenu,
   MenuCommand inCommandID
);

Parameters
inMenu

The menu in which to begin searching for the item. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

inCommandID

The command ID of the menu item to examine. If more than one item has this command ID, only the first will be examined.

Discussion

If you have access to the menu item index, in most cases you should use IsMenuItemEnabled instead, as that function is faster and requires no searching.

Availability
Declared In
Menus.h

IsMenuItemEnabled

Reports whether a given menu or menu item is enabled.

Boolean IsMenuItemEnabled (
   MenuRef menu,
   MenuItemIndex item
);

Parameters
menu

The menu containing the item to be examined.

item

The item number of the menu item. Pass 0 to specify the menu title and determine whether the menu as a whole is enabled.

Return Value

Returns true if the menu item is currently enabled; otherwise, false.

Discussion

Your application can use the IsMenuItemEnabled function to determine whether specific menu items, even those with item numbers greater than 31, are currently enabled and can therefore be selected by the user.

Note that this function ignores the enable state of the menu when returning the enable state of a menu item. For example, if you call IsMenuItemEnabled on an enabled item while its parent menu is disabled, the function still returns true.

Availability
Declared In
Menus.h

IsMenuItemIconEnabled

Reports whether a given menu item icon is enabled.

Boolean IsMenuItemIconEnabled (
   MenuRef menu,
   MenuItemIndex item
);

Parameters
menu

The menu containing the icon to be examined.

item

The item number of the menu item containing the icon.

Return Value

Returns true if the menu item icon is currently enabled; otherwise, false.

Discussion

Your application can use the IsMenuItemIconEnabled function to determine whether a specific menu item’s icon is currently enabled or dimmed.

See also the functions DisableMenuItemIcon and EnableMenuItemIcon.

Availability
Declared In
Menus.h

IsMenuItemInvalid

Determines if a menu item is invalid and should be redrawn.

Boolean IsMenuItemInvalid (
   MenuRef inMenu,
   MenuItemIndex inItem
);

Parameters
inMenu

The menu whose item to examine.

inItem

The item to examine.

Return Value

Returns true if the menu is invalid, false otherwise.

Availability
Declared In
Menus.h

IsMenuKeyEvent

Determines if an event corresponds to a menu command key.

Boolean IsMenuKeyEvent (
   MenuRef inStartMenu,
   EventRef inEvent,
   MenuEventOptions inOptions,
   MenuRef *outMenu,
   MenuItemIndex *outMenuItem
);

Parameters
inStartMenu

The menu to search. IsMenuKeyEvent searches for matching menu items in this menu and all of its submenus. Pass NULL to search the current menu bar contents.

inEvent

The event to match against. Non-keyboard events are ignored.

inOptions

Options controlling how to search. See “Menu Event Option Constants” for possible options. Pass kNilOptions for the default behavior.

outMenu

On exit, the menu containing the matching item. Set to NULL if no match was made.

outMenuItem

On exit, the menu item that matched. Set to NULL if no match was made.

Discussion

By default, IsMenuKeyEvent searches the menus in the current menu bar and highlights the menu title of the menu containing the selected item.

Availability
Declared In
Menus.h

IsMenuSizeInvalid

Determines if a menu's size is invalid and should be recalculated.

Boolean IsMenuSizeInvalid (
   MenuRef inMenu
);

Parameters
inMenu

The menu whose size you want to examine.

Return Value

Set to true if the menu size is invalid, false otherwise.

Discussion

Prior to Carbon, the technique for determining if a menu's size is invalid was to check if the width or height was -1. This technique is not always reliable in Carbon due to implementation changes in the Menu Manager, so you should use IsMenuSizeInvalid instead.

Availability
Declared In
Menus.h

IsShowContextualMenuClick

Determines whether a particular event could invoke a contextual menu.

Not recommended

Boolean IsShowContextualMenuClick (
   const EventRecord *inEvent
);

Parameters
inEvent

A pointer to the event structure that describes the event to examine.

Return Value

If true, the contextual menu should be displayed; if false, not.

Discussion

Before calling the IsShowContextualMenuClick function, you should call InitContextualMenus. If no error is returned, you can then call IsShowContextualMenuClick.

Unless you must support the legacy WaitNextEvent event model, you should use the Carbon event–based IsShowContextualMenuEvent function instead. In addition, some users may choose to use a two-button mouse with their Macintosh computers, in which case a right-click does not return true with IsShowContextualMenuClick unless the mouse manufacturer’s driver software deliberately returns Control-left-click in place of the right-click. If you want to properly recognize the right-click to invoke a contextual menu, you should use the IsShowContextualMenuEvent function.

Applications should call IsShowContextualMenuClick when they receive non-null events. If IsShowContextualMenuClick returns true, your application should generate its own menu and Apple Event descriptor ( AEDesc), and then call ContextualMenuSelect to display and track the contextual menu, and then handle the user’s choice.

If the mouse-down event did not invoke a contextual menu, then the application should check to see if the event occurred in the menu bar (using the FindWindow function) and, if so, call MenuSelect to allow the user to choose a command from the menu bar.

See also “Contextual Menu Gestalt Selector Constants.”

Availability
Declared In
Menus.h

IsShowContextualMenuEvent

Determines whether a particular Carbon event could invoke a contextual menu.

Boolean IsShowContextualMenuEvent (
   EventRef inEvent
);

Parameters
inEvent

The event to examine.

Return Value

Returns true if the application should display a contextual menu, false otherwise.

Discussion

If your application supports Carbon events, you should use this function in place of the older IsShowContextualMenuClick. This function also properly supports right-click activation of contextual menus, while IsShowContextualMenuClick does not.

However, if your application uses the standard window handler, you probably don’t need to use IsShowContextualMenuEvent, because the standard window handler automatically detects contextual menu clicks and sends the kEventWindowContextualMenuSelect and kEventControlContextualMenuClick events.

Availability
Declared In
Menus.h

IsValidMenu

Determines if a menu is valid.

Boolean IsValidMenu (
   MenuRef inMenu
);

Parameters
inMenu

The menu to check for validity.

Return Value

Indicates whether the menu is valid.

Discussion

The Menu Manager keeps a table that maps menu references to their corresponding (opaque) MenuData structures. A menu is considered valid if its menu reference appears in that table.

Availability
Declared In
Menus.h

LMGetTheMenu

Returns the menu ID of the currently highlighted menu in the menu bar.

MenuID LMGetTheMenu (
   void
);

Return Value

A value which contains the menu ID of the currently highlighted menu in the menu bar.

Availability
Declared In
Menus.h

MenuChoice

Returns the menu ID and index of the menu item under the cursor.

SInt32 MenuChoice (
   void
);

Return Value

The high-order word of the function result contains the menu ID of the menu, and the low-order word contains the item number of the menu item chosen by the user. The MenuChoice function returns 0 as the low-order word of its function result if the mouse button was released while the cursor was in the menu bar or outside the menu.

Discussion

You can use this function in the rare cases that you want to take action based upon the selection of a disabled menu item. For example, say the user is in contextual help mode (activated by pressing the Help key) and wants to get help information about a disabled menu item. You can use MenuChoice to determine which item the user selected and provide help for that item.

Availability
Declared In
Menus.h

MenuEvent

Maps a keyboard combination from the event structure to the keyboard equivalent of a menu item in a menu in the current menu list.

Not recommended

UInt32 MenuEvent (
   const EventRecord *inEvent
);

Parameters
inEvent

A pointer to the event structure containing the keyboard equivalent.

Return Value

A value that indicates the menu ID (in the high 16 bits) and menu item (in the low 16 bits) that the user chose. If the given character does not map to an enabled menu item in the current menu list, MenuEvent returns 0 in its high-order word and the low-order word is undefined.

Discussion

Note that unless your application uses the WaitNextEvent event model, you should use the Carbon event–based IsMenuKeyEvent instead.

The MenuEvent function does not distinguish between uppercase and lowercase letters. This allows a user to invoke a keyboard equivalent command, such as the Copy command, by pressing the Command key and “c” or “C”. For consistency between applications, you should define the keyboard equivalents of your commands so that they appear in uppercase in your menus.

If the given character maps to an enabled menu item in the current menu list, MenuEvent highlights the menu title of the chosen menu, returns the menu ID in the high-order word of its function result, and returns the chosen menu item in the low-order word of its function result. After performing the chosen task, your application should unhighlight the menu title using the HiliteMenu function.

You should not define menu items with identical keyboard equivalents. The MenuEvent function scans the menus from right to left and the items from top to bottom. If you have defined more than one menu item with identical keyboard equivalents, MenuEvent returns the first one it finds.

The MenuEvent function first searches the regular portion of the current menu list for a menu item with a keyboard equivalent matching the given key. If it doesn’t find one there, it searches the submenu portion of the current menu list. If the given key maps to a menu item in a submenu, MenuEvent highlights the menu title in the menu bar that the user would normally pull down to begin traversing to the submenu. Your application should perform the desired command and then unhighlight the menu title.

Note that some keyboard equivalents are reserved for use by the system, such as Command–Shift–3 annd Command-Shift-4 (for taking screen shots).

Availability
Declared In
Menus.h

MenuHasEnabledItems

Determines if any items in a menu are enabled.

Boolean MenuHasEnabledItems (
   MenuRef theMenu
);

Parameters
theMenu

The menu whose items to examine.

Return Value

Returns true if one or more items in the menu are enabled, false otherwise.

Discussion

This function is equivalent to pre-Carbon code that compared the enableFlags field of the MenuInfo structure (now opaque in Carbon) with 0. It checks the enable state of all items to see if any are enabled, but ignores the state of the menu title. It will return true even if the menu title is disabled.

Availability
Declared In
Menus.h

MenuSelect

Allows the user to choose a menu item from a menu in the menu bar.

SInt32 MenuSelect (
   Point startPt
);

Parameters
startPt

The location of the cursor at the time the mouse button was first pressed, in global coordinates. Your application retrieves this point from the kEventParamMouseLocation parameter of a Carbon event, or the where field of the EventRecord structure.

Return Value

If the user chooses an enabled menu item (including any item from a submenu), the MenuSelect function returns a value as its function result that indicates which menu and menu item the user chose. The high-order word of the function result contains the menu ID of the menu, and the low-order word contains the item number of the menu item chosen by the user.

Discussion

If your application uses Carbon events, you probably don’t need to use this function. The standard event handler installed by the Carbon Event Manager function RunApplicationEventLoop calls MenuSelect for you to begin tracking when the user clicks in a menu. If you do not call RunApplicationEventLoop, however, you will need to use this function to initiate menu tracking.

When the user presses the mouse button while the cursor is in the menu bar, your application receives a mouse-down event. To handle mouse-down events in the menu bar, pass the location of the cursor at the time of the mouse-down event as the startPt parameter to MenuSelect. The MenuSelect function displays and removes menus as the user moves the cursor over menu titles in the menu bar, and it handles all user interaction until the user dismisses the menu.

As the user drags the cursor through the menu bar, the MenuSelect function highlights the title of the menu the cursor is currently over and displays all items in that menu. If the user moves the cursor so that it is over a different menu, the MenuSelect function removes the previous menu and unhighlights its menu title.

The MenuSelect function highlights and unhighlights menu items as the user drags the cursor over the items in a menu. The MenuSelect function highlights a menu item if the item is enabled and the cursor is currently over it; it removes such highlighting when the user moves the cursor to another menu item. The MenuSelect function does not highlight disabled menu items.

If the user chooses an enabled menu item (including any item from a submenu), the MenuSelect function returns a value as its function result that indicates which menu and menu item the user chose. The high-order word of the function result contains the menu ID of the menu, and the low-order word contains the item number of the menu item chosen by the user.The MenuSelect function leaves the menu title highlighted; after performing the chosen task your application should unhighlight the menu title using the HiliteMenu function.

If the user chooses an item from a submenu, MenuSelect returns the menu ID of the submenu in the high-order word and the item chosen by the user in the low-order word of its function result. The MenuSelect function also highlights the title of the menu in the menu bar that the user originally displayed in order to begin traversing to the submenu. After performing the chosen task, your application should unhighlight the menu title.

If the user releases the mouse button while the cursor is over a disabled item, in the menu bar, or outside of any menu, the MenuSelect function returns 0 in the high-order word of its function result and the low-order word is undefined. If it is necessary for your application to find the item number of the disabled item, your application can call MenuChoice to return the menu ID and menu item.

Note that MenuSelect sends a number of Carbon events during menu tracking:

For more details about these Carbon events, see the Carbon Event Manager Reference.

Carbon Porting Notes

Carbon does not support desk accessories, so MenuSelect cannot be used in Mac OS X to pass keyboard equivalents to desk accessories.

Availability
Related Sample Code
Declared In
Menus.h

PopUpMenuSelect

Displays a pop-up menu without using the standard pop-up control definition function.

SInt32 PopUpMenuSelect (
   MenuRef menu,
   short top,
   short left,
   MenuItemIndex popUpItem
);

Parameters
menu

The pop-up menu to be displayed.

top

The y-coordinate of the top-left corner of the selected menu item when the menu opens. This value should be in global coordinates.

left

The x-coordinate of the top-left corner of the selected menu item when the menu opens. This value should be in global coordinates.

popUpItem

The index of the menu item to display at the global point (top, left). If you pass zero, the first menu item is positioned at the indicated point.

Return Value

The menu ID of the chosen menu in the high 16-bit word of the function result and the chosen menu item index value in the low 16-bit word. If no item was selected, the result is zero.

Discussion

If your application uses the standard pop-up control definition function, your application does not need to use the PopUpMenuSelect function. PopUpMenuSelect uses the location specified by the top and left parameters to determine where to display the specified item of the pop-up menu. PopUpMenuSelect displays the pop-up menu so that the menu item specified in the popUpItem parameter appears highlighted at the specified location.

The PopUpMenuSelect function highlights and unhighlights menu items and handles all user interaction until the user releases the mouse button.

Note that PopUpMenuSelect sends a number of Carbon events during menu tracking (these are the same as those sent for MenuSelect):

For more details about these Carbon events, see the Carbon Event Manager Programming Guide.

Availability
Declared In
Menus.h

RegisterMenuDefinition

Registers a binding between a resource ID and a menu definition function.

OSStatus RegisterMenuDefinition (
   SInt16 inResID,
   MenuDefSpecPtr inDefSpec
);

Parameters
inResID

An MDEF resource ID, as used in a 'MENU' resource.

inDefSpec

Specifies the MenuDefUPP that should be used for menus with the given MDEF proc ID. Pass NULL if you want to unregister the menu definition.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Mac OS X does not allow you to store custom menu definitions in resources. However, some older functions such as GetMenu expect an 'MDEF' resource ID to be in the 'MENU' resource when creating menus . To work around this, you can use RegisterMenulDefinition to register “virtual” resource IDs for your menu definition functions. When GetMenu (or a similar function) attempts to access an 'MDEF' resource, the Menu Manager uses the menu definition specified by the MenuDefSpec structure instead.

Availability
Declared In
Menus.h

RemoveMenuCommandProperty

Removes a property from a menu item with the specified command ID.

OSStatus RemoveMenuCommandProperty (
   MenuRef inMenu,
   MenuCommand inCommandID,
   OSType inPropertyCreator,
   OSType inPropertyTag
);

Parameters
inMenu

The menu in which to begin searching for the item. Pass NULL to begin searching with the root menu. The search will descend into all the submenus of this menu.

inCommandID

The command ID of the menu item whose property you want to remove. If more than one item has the same command ID, only the first will be modified.

inPropertyCreator

The four-character creator code for the application.

inPropertyTag

The four-character tag identifying the property to remove.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have access to the menu item index, in most cases you should use RemoveMenuItemProperty instead, as that function is faster and requires no searching.

Availability
Declared In
Menus.h

RemoveMenuItemProperty

Removes a piece of data that has been previously associated with a menu item.

OSStatus RemoveMenuItemProperty (
   MenuRef menu,
   MenuItemIndex item,
   OSType propertyCreator,
   OSType propertyTag
);

Parameters
menu

The menu containing the item whose associated data is to be removed.

item

The index number of the menu item or 0 if the data is associated with the menu as a whole.

propertyCreator

A four-character code. Pass your program’s signature, as registered through Apple Developer Technical Support. If your program is of a type that would not normally have a signature (for example, a plug-in), you should still register and use a signature in this case, even though your program’s file may not have the same creator code as the signature that you register. The 'macs' property signature is reserved for the system and may not be used.

propertyTag

A four-character code. Pass the application-defined code identifying the associated data.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Your application may remove data set with the SetMenuItemProperty function by calling the RemoveMenuItemProperty function.

When a menu is destroyed, all of its properties are removed automatically.

Availability
Declared In
Menus.h

SetItemCmd

Sets the value of the keyboard equivalent field of a menu item.

Not recommended

void SetItemCmd (
   MenuRef theMenu,
   MenuItemIndex item,
   CharParameter cmdChar
);

Parameters
theMenu

The menu containing the item.

item

The menu index of the item.

cmdChar

The value to set for the item’s keyboard equivalent field. The Menu Manager uses this value to map keyboard equivalents to menu s or to define special characteristics of the menu item.

To indicate that the menu item has a submenu, specify 0x1B in the cmdChar parameter; specify a value of 0x1C to indicate that the item has a special text encoding; specify a value of 0x1D to indicate that the Menu Manager should reduce the item’s 'ICON' resource to the size of a small icon; and specify a value of 0x1E to indicate that the item has an 'SICN' resource.

The values 0x01 through 0x1A, as well as 0x1F and 0x21, are reserved for use by Apple. You should not use any of these reserved values in the cmdChar parameter.

Discussion

You should call SetMenuItemCommandKey , SetMenuItemHierarchicalID , and SetMenuItemTextEncoding instead of SetItemCmd to set a menu item’s keyboard equivalent and text encoding and to indicate that a menu item has a submenu.

You usually define the keyboard equivalents and other characteristics of your menu items in the 'MENU' resource rather than using the SetItemCmd function. The SetItemCmd function sets the value in the keyboard equivalent field of the specified menu item to the value specified by the cmdChar parameter (you can specify 0 if the item doesn’t have a keyboard equivalent, submenu, text encoding, reduced icon, or small icon). If you specify that the item has a submenu, you should provide the menu ID of the submenu as the item’s marking character. If you specify that the item has a special text encoding, you must provide the text encoding in the icon field of the menu item. If you specify that the item has an 'SICN' or a reduced 'ICON' resource, you must provide the icon number in the icon field of the item.

Availability
Declared In
Menus.h

SetItemMark

Sets the mark of a menu item.

void SetItemMark (
   MenuRef theMenu,
   MenuItemIndex item,
   CharParameter markChar
);

Parameters
theMenu

The menu containing the item.

item

The menu index of the item.

markChar

The mark of the menu item or its submenu (if the item has a submenu). To set the submenu associated with this menu item, specify the menu ID of the submenu in the markChar parameter. You can pass the character marking constants defined in the Font Manager. Pass 0 (noMark)if the menu item has neither mark nor submenu.

Discussion

You should call SetMenuItemHierarchicalID instead of SetItemMark to set the menu ID of a menu item’s submenu. However, you can still use SetItemMark to set the mark of a menu item.

Availability
Related Sample Code
Declared In
Menus.h

SetItemStyle

Sets a menu item’s text style.

void SetItemStyle (
   MenuRef theMenu,
   MenuItemIndex item,
   StyleParameter chStyle
);

Parameters
theMenu

The menu containing the item.

item

The menu index of the item.

chStyle

An integer representing the menu item’s text style. You can choose from the following constants: normal, bold, italic, underline, outline, shadow, condense, and extend .

Availability
Declared In
Menus.h

SetMenuBar

Sets the current menu list to a specified menu list.

void SetMenuBar (
   MenuBarHandle mbar
);

Parameters
mbar

A handle to a menu list that specifies the menus for a menu bar. You should specify a handle returned by GetMenuBar or GetNewMBar.

Discussion

The SetMenuBar function copies the given menu list to the current menu list. As with GetMenuBar , SetMenuBar doesn’t copy the menu structures, just the menu list (which contains handles to the menu structures).

You can use SetMenuBar to restore a menu list that you previously saved using GetMenuBar or to set the current menu list to a menu list created from a nib file or from GetNewMBar.

The SetMenuBar function sets the current menu list and calls InvalMenuBar so the menu bar can be updated the next time through the event loop; if you want to redraw the menu bar immediately, call the DrawMenuBar function.

Availability
Related Sample Code
Declared In
Menus.h

SetMenuCommandMark

Locates the menu item with a specified command ID and sets its mark character.

OSStatus SetMenuCommandMark (
   MenuRef inMenu,
   MenuCommand inCommandID,
   UniChar inMark
);

Parameters
inMenu

The menu in which to begin searching for the item. Pass NULL to begin searching with the root menu. The search will descend into all submenus of this menu.

inCommandID

The command ID of the menu item to be modified. If more than one item has this command ID, only the first will be modified.

inMark

The new mark character. While this is a Unicode character, only the low byte is currently used as the mark character, and it is interpreted using the application text encoding.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have access to the menu item index, in most cases you should use SetItemMark instead, as that function is faster and requires no searching.

Availability
Declared In
Menus.h

SetMenuCommandProperty

Sets the property data for a menu item with the specified command ID.

OSStatus SetMenuCommandProperty (
   MenuRef inMenu,
   MenuCommand inCommandID,
   OSType inPropertyCreator,
   OSType inPropertyTag,
   ByteCount inPropertySize,
   const void *inPropertyData
);

Parameters
inMenu
inCommandID

The command ID of the menu item whose property you want to set. If more than one item has the same command ID, only the first item’s property is set.

inPropertyCreator

The four-character creator code for the application.

inPropertyTag

The four-character tag for the property you want to set.

inPropertySize

The side of the property data, in bytes.

inPropertyData

The property data to set.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have access to the menu item index, in most cases you should use SetMenuItemProperty instead, as that function is faster and requires no searching.

Availability
Declared In
Menus.h

SetMenuDefinition

Sets the menu definition structure for a menu.

OSStatus SetMenuDefinition (
   MenuRef menu,
   const MenuDefSpec *defSpec
);

Parameters
menu

The menu whose menu definition structure you want to set.

defSpec

The new menu definition structure.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You can use this function to change your menu definition on-the-fly.

Availability
Declared In
Menus.h

SetMenuExcludesMarkColumn

Sets whether a menu contains space for mark characters.

Not recommended

OSStatus SetMenuExcludesMarkColumn (
   MenuRef menu,
   Boolean excludesMark
);

Parameters
menu

The menu whose width is to be set.

excludesMark

Pass true to specify that the menu be drawn without space for mark characters; false to specify that the menu be drawn in its full width, with space for mark characters.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Your application may use the SetMenuExcludesMarkColumn function to set the width of an individual menu, so that no space is provided for mark characters such as checkmarks, dashes, or notification symbols (diamonds).

The SetMenuExcludesMarkColumn function is only recommended for use with pop-up menus, and then only in special cases. Mac OS human interface guidelines require that all standard (menu bar) menus include space for mark characters, and pop-up menus that present user-selectable attributes or commands should also contain space for marks. If a pop-up menu does not present a list of user-selectable attributes or commands, as is the case with the Mac OS 8.5 Window Manager window proxy pop-up menus that display a standard file system path, then narrowing the menu to exclude space for marks may be appropriate.

See also the GetMenuExcludesMarkColumn function.

Carbon Porting Notes

You should instead set the kMenuExcludesMarkColumn menu attribute using the ChangeMenuAttributes function.

Availability
Declared In
Menus.h

SetMenuFont

Sets the font to be used in a menu.

OSStatus SetMenuFont (
   MenuRef menu,
   SInt16 inFontID,
   UInt16 inFontSize
);

Parameters
menu

The menu whose font is to be set.

inFontID

The font family ID for the font to be used. Pass 0 to use the current system font. Note that this is the font to be used in the menu items, not the menu title. You cannot change the menu title font.

inFontSize

The size, in points, of the font to be used. Valid font size values range from 9 to 24 points, inclusive. Pass 0 to use the font size of the current system font.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Your application may use the SetMenuFont function to set the font for an individual menu, such as a pop-up menu. This function sets the font used by all the menu items in the menu. If you want to set the font of only a particular menu item, use the SetMenuItemFontID function instead.

Availability
Declared In
Menus.h

SetMenuHeight

Set the height of a menu.

void SetMenuHeight (
   MenuRef menu,
   SInt16 height
);

Parameters
menu

The menu whose height you want to set.

height

The height of the menu, in pixels.

Discussion

Calling CalcMenuSize on the menu overwrites the menu height you set with this function.

Availability
Declared In
Menus.h

SetMenuID

Assigns a menu ID to a menu.

void SetMenuID (
   MenuRef menu,
   MenuID menuID
);

Parameters
menu

The menu you want to assign an ID to.

menuID

The menu ID to assign.

Discussion

In most cases you assign an ID to a menu when you first create it, but you can use this function to change it later.

Availability
Declared In
Menus.h

SetMenuItemCommandID

Sets a menu item’s command ID.

OSErr SetMenuItemCommandID (
   MenuRef inMenu,
   MenuItemIndex inItem,
   MenuCommand inCommandID
);

Parameters
inMenu

The menu that contains the menu item whose command ID you want to set.

inItem

The menu index of the item.

inCommandID

An integer representing the command ID that you wish to set.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You can use a menu item’s command ID as a position-independent method of signalling a specific action in an application. See Carbon Event Manager Programming Guide for more information about command IDs.

Note that Apple reserves all command IDs that contain all lowercase letters; your application is free to use any command ID containing uppercase characters.

See also the function GetMenuItemCommandID.

Availability
Declared In
Menus.h

SetMenuItemCommandKey

Sets the keyboard equivalent of a menu item.

OSStatus SetMenuItemCommandKey (
   MenuRef inMenu,
   MenuItemIndex inItem,
   Boolean inSetVirtualKey,
   UInt16 inKey
);

Parameters
inMenu

The menu containing the item.

inItem

The item whose keyboard equivalent you want to set.

inSetVirtualKey

Indicates whether to set the item's character code (false) or virtual keycode equivalent. (true).

inKey

The character code or virtual keycode equivalent to set.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

A menu item's keyboard equivalent may be either a character code or a virtual keycode. The character code is always used to draw the item's keyboard equivalent in the menu, but either may be used for keyboard equivalent matching by MenuEvent and IsMenuKeyEvent, depending on whether the kMenuItemAttrUseVirtualKey item attribute is set. If SetMenuItemCommandKey is used to set the virtual keycode equivalent for a menu item, it also automatically sets the kMenuItemAttrUseVirtualKey item attribute. To make the menu item stop using the virtual keycode equivalent and use the character code equivalent instead, use ChangeMenuItemAttributes to clear the kMenuItemAttrUseVirtualKey item attribute.

Version Notes

Prior to Mac OS X v10.3, passing a character code in the range 0x1A to 0x21 (the range of command key metacharacters such as hMenuCmd) returned an error. In Mac OS X v10.3 and later, the Menu Manager interprets codes in this range as the ASCII character for that value, and displays the appropriate command key glyph. For example, passing hMenuCmd would set the keyboard equivalent to be command-Escape, because the value of hMenuCmd (0x1B) is the character code for the Escape character.

Availability
Declared In
Menus.h

SetMenuItemData

Sets multiple attributes of a menu item at once.

OSStatus SetMenuItemData (
   MenuRef inMenu,
   MenuItemID inItem,
   Boolean inIsCommandID,
   const MenuItemDataRec *inData
);

Parameters
inMenu

The menu whose attributes you want to set. Note that if you pass true for the inIsCommandID parameter, you can pass NULL here, in which case the Menu Manager searches the root menu for the first menu that matches the specified command ID.

inItem

The menu item index or the command ID of the menu item.

inIsCommandID

A Boolean value indicating whether the value passed for the inItem parameter is a command ID or a menu item index. Pass true to indicate a command ID, false to indicate that it is a menu item index. If you pass true, the Menu Manager sets the data for the first menu item that matches the specified command ID.

inData

A pointer to a MenuItemDataRec structure. Before calling, you should set the whichData field to indicate what data you want to set and fill out those fields appropriately. For more details on the types of data you can set, see “Menu Item Data Flags.”

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

This function is often more efficient than calling individual accessor functions if you want to set multiple attributes simultaneously.

Availability
Declared In
Menus.h

SetMenuItemFontID

Sets the font for a menu item.

OSErr SetMenuItemFontID (
   MenuRef inMenu,
   MenuItemIndex inItem,
   SInt16 inFontID
);

Parameters
inMenu

The menu that contains the menu item for which you wish to set the font.

inItem

The menu index of the item.

inFontID

An integer representing the font ID that you wish to set.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You can use this function to set up a font menu that displays item in its appropriate font. If you want to set the font for all the items in a menu, you can use the SetMenuFont function.

See also the function GetMenuItemFontID.

Availability
Declared In
Menus.h

SetMenuItemHierarchicalMenu

Attaches a submenu to a menu item.

OSStatus SetMenuItemHierarchicalMenu (
   MenuRef inMenu,
   MenuItemIndex inItem,
   MenuRef inHierMenu
);

Parameters
inMenu

The parent menu.

inItem

The parent item.

inHierMenu

The submenu to attach. Pass NULL to remove an existing submenu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

Using SetMenuItemHierarchicalMenu, it is possible to directly specify the submenu for a menu item without specifying its menu ID. It is not necessary to insert the submenu into the hierarchical portion of the menubar, and it is not necessary for the submenu to have a unique menu ID. Simply use 0 as the menu ID for the submenu, and identify selections from the menu by command ID.

The Menu Manager will increment the reference count of the submenu that you specify, and the submenu’s reference count will be decremented automatically when the parent menu item is deleted or the parent menu is disposed.

Availability
Declared In
Menus.h

SetMenuItemIconHandle

Sets a menu item’s icon.

OSErr SetMenuItemIconHandle (
   MenuRef inMenu,
   MenuItemIndex inItem,
   UInt8 inIconType,
   Handle inIconHandle
);

Parameters
inMenu

The menu that contains the menu item for which you wish to set an icon.

inItem

The menu index of the item.

inIconType

Pass a value representing the type of icon ('ICON', 'cicn', 'SICN', icon suite, or IconRef) you wish to attach; see “Menu Item Icon Type Constants” for descriptions of possible values.

inIconHandle

Pass a handle to the icon you wish to attach to a menu item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The SetMenuItemIconHandle function sets the icon of a menu item with an icon handle instead of a resource ID. SetMenuItemIconHandle allows you to set icons of type 'ICON', 'cicn', 'SICN', IconRef, CGImageRef, as well as icon suites. To set resource-based icons for a menu item, call SetItemIcon.

With the exception of types IconRef and CGImageRef,disposing of the menu will not dispose of the icon handles set by this function. The Menu Manager retains IconRef, CGImageRef icons and releases them when the menu is disposed or the menu item is removed. For all other icon types, your application should dispose of the icons when you dispose of the menu, to prevent memory leaks.

See also the function GetMenuItemIconHandle.

Availability
Related Sample Code
Declared In
Menus.h

SetMenuItemIndent

Sets the indent level of a menu item.

OSStatus SetMenuItemIndent (
   MenuRef inMenu,
   MenuItemIndex inItem,
   UInt32 inIndent
);

Parameters
inMenu

The menu containing the item.

inItem

The item whose indent level you want to set.

inIndent

The new indent level of the item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The indent level of an item is an amount of extra space added to the left of the item's icon or checkmark. The level is simply a number, starting at zero, which the Menu Manager multiplies by a constant to get the indent in pixels. The default indent level is zero.

Availability
Declared In
Menus.h

SetMenuItemKeyGlyph

Sets the command key glyph code for a menu item.

OSErr SetMenuItemKeyGlyph (
   MenuRef inMenu,
   MenuItemIndex inItem,
   SInt16 inGlyph
);

Parameters
inMenu

The menu that contains the menu item for which you wish to substitute a keyboard glyph.

inItem

The menu index of the item.

inGlyph

An integer representing the substitute glyph to display. Pass 0 to remove an existing glyph code. For a description of available keyboard glyphs, see “Menu Glyph Constants.”

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The SetMenuItemKeyGlyph function overrides the character that would normally be displayed in a menu item’s keyboard equivalent with a substitute keyboard glyph. This is useful if the keyboard glyph in the font doesn’t match the actual character generated. For example, you might use this function to display function keys.

In addition, the glyph code you specify is used for command key matching if the menu item does not already have a command key or virtual keycode assigned to it.

See also the function GetMenuItemKeyGlyph.

Version Notes

In CarbonLib 1.2 and later and Mac OS X v10.0 and later, the Menu Manager automatically draws the appropriate glyph for a menu item that has a virtual keycode assigned to it; you do not have to set both virtual keycode and the glyph.

Availability
Declared In
Menus.h

SetMenuItemModifiers

Sets the modifier key(s) that must be pressed with a character key to select a particular menu item.

OSErr SetMenuItemModifiers (
   MenuRef inMenu,
   MenuItemIndex inItem,
   UInt8 inModifiers
);

Parameters
inMenu

The menu that contains the menu item for which you wish to set the modifier key(s).

inItem

The menu index of the item.

inModifiers

A value representing the modifier key(s) to be used in selecting the menu item; see “Modifier Key Mask Constants.”

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You can call the SetMenuItemModifiers function to change the modifier key(s) you can include with a character key to create your keyboard equivalent. For example, you can change Command-x to Command-Option-Shift-x. By default, the Command key is always specified; you can remove it by calling SetMenuItemModifiers with the kMenuNoCommandModifier mask constant, or (if you are using a nib file) by unchecking the appropriate command checkbox in the Interface Builder menu item inspector.

See also the function GetMenuItemModifiers.

Availability
Declared In
Menus.h

SetMenuItemProperty

Associates data with a menu item.

OSStatus SetMenuItemProperty (
   MenuRef menu,
   MenuItemIndex item,
   OSType propertyCreator,
   OSType propertyTag,
   ByteCount propertySize,
   const void *propertyData
);

Parameters
menu

The menu containing the item with which you wish to associate data.

item

The index number of the menu item or 0 if the data is to be associated with the menu as a whole.

propertyCreator

A four-character code. Pass your program’s signature, as registered through Apple Developer Technical Support. If your program is of a type that would not normally have a signature (for example, a plug-in), you should still register and use a signature in this case, even though your program’s file may not have the same creator code as the signature that you register. The 'macs' property signature is reserved for the system and may not be used.

propertyTag

A four-character code that identifies the property to set. You define the tag your application uses to identify the data; this code is not to be confused with the file type for the data, but may coincide if you wish.

propertySize

The size of the data.

propertyData

A pointer to the data.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

You may use the SetMenuItemProperty function to associate arbitrary data, tagged with an identifying code, with a menu item.

See also the GetMenuItemProperty and RemoveMenuItemProperty functions.

Availability
Related Sample Code
Declared In
Menus.h

SetMenuItemRefCon

Sets application-specific information for a menu item.

OSErr SetMenuItemRefCon (
   MenuRef inMenu,
   MenuItemIndex inItem,
   URefCon inRefCon
);

Parameters
inMenu

The menu that contains the menu item with which you wish to associate information.

inItem

The menu index of the item. In CarbonLib 1.6 and later and Mac OS X v10.2 and later, you may pass zero to set a reference constant for the menu itself.

inRefCon

An unsigned 32-bit integer value. Pass a reference constant to associate with the menu item.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If you have any data you want to associate with a menu item, you can do so using the SetMenuItemRefCon function. Note that you can also use SetMenuItemProperty, which allows more flexibility in specifying application-specific data.

See also the function GetMenuItemRefCon.

Availability
Declared In
Menus.h

SetMenuItemTextWithCFString

Sets the text of a menu item to the text contained in a CFString.

OSStatus SetMenuItemTextWithCFString (
   MenuRef inMenu,
   MenuItemIndex inItem,
   CFStringRef inString
);

Parameters
inMenu

The menu containing the item.

inItem

The item whose text you want to set.

inString

The CFString containing the new menu item text.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If the CFString is mutable, the Menu Manager will make its own copy of the CFString before returning from SetMenuItemTextWithCFString. Modifying the string after calling SetMenuItemTextWithCFString will have no effect on the item's actual text.

If the CFString is immutable, the Menu Manager increments the reference count of the string before returning.

The caller may release the string after calling SetMenuItemTextWithCFString.

Availability
Related Sample Code
Declared In
Menus.h

SetMenuTitleIcon

Sets the title of a menu to be an icon.

OSStatus SetMenuTitleIcon (
   MenuRef inMenu,
   UInt32 inType,
   void *inIcon
);

Parameters
inMenu

The menu whose title to set.

inType

The type of icon being used to specify the icon title; use kMenuNoIcon to remove the icon from the menu title. The supported types are kMenuIconSuiteType, kMenuIconRefType, and (in Mac OS X v10.3 and later) kMenuIconCGImageRefType.

inIcon

The icon; this parameter must be NULL if inType is kMenuNoIcon. The supported icon formats are IconSuiteRef, IconRef, and (in Mac OS X v10.3 and later) CGImageRef.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The Menu Manager takes ownership of the supplied icon after this call. When a menu with an title icon is disposed, the Menu Manager will dispose the icon as well. The Menu Manager will also dispose of the current title icon when a new text or icon title is supplied for a menu. If you specify an IconRef or CGImageRef, the Menu Manager will increment its reference count, so you can release your reference to the IconRef without invalidating the Menu Manager's copy. The menu bar is invalidated by this call and will be redrawn at the first opportunity.

Availability
Declared In
Menus.h

SetMenuTitleWithCFString

Sets the title of a menu to the text contained in a CFString.

OSStatus SetMenuTitleWithCFString (
   MenuRef inMenu,
   CFStringRef inString
);

Parameters
inMenu

The menu whose title you want to set.

inString

The string containing the new menu title text.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

If the string is mutable, the Menu Manager will make its own copy of the CFString before returning from SetMenuTitleWithCFString. Modifying the string after calling SetMenuTitleWithCFString will then have no effect on the menu's actual title.

If the string is immutable, the Menu Manager simply increments the string’s reference count.

The caller may release the string after calling SetMenuTitleWithCFString.

Availability
Declared In
Menus.h

SetMenuWidth

Sets the width of a menu.

void SetMenuWidth (
   MenuRef menu,
   SInt16 width
);

Parameters
menu

The menu whose width you want to set.

width

The width of the menu, in pixels.

Discussion

Calling CalcMenuSize on the menu overwrites the menu width you set with this function.

Availability
Declared In
Menus.h

SetRootMenu

Sets the menu whose contents are displayed in the menubar.

OSStatus SetRootMenu (
   MenuRef inMenu
);

Parameters
inMenu

The new root menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

The root menu should contain one menu item for each top-level menu to be displayed in the menu bar. Each menu item in turn should have a submenu that was specified using SetMenuItemHierarchicalMenu.

You can use the SetRootMenu function along with the AcquireRootMenu function to save and restore the contents of the menu bar. Note that calling SetRootMenu sets the contents of the hierarchical portion of the menu list as well as the top-level menus displayed in the menu bar. Before returning the root menu, AcquireRootMenu calls InsertMenu with the kInsertHierarchialMenu option to attach to the root menu a list of the menus that are currently inserted into the hierarchical portion of the menu. SetRootMenu reinserts any attached hierarchical menus into the hierarchical portion of the menu list. If you pass a newly-created menu to SetRootMenu, the hierarchical menu list is cleared and is empty.

Calling SetRootMenu also implicitly retains the new root menu, and you should release it at the appropriate time by calling ReleaseMenu.

Availability
Declared In
Menus.h

ShowMenuBar

Displays the menu bar.

void ShowMenuBar (
   void
);

Discussion

The ShowMenuBar function makes the menu bar visible and selectable by the user.

Note that calling this function also causes a kEventMenuBarShown event to be sent to the application target (if your application has registered for the event).

See also the HideMenuBar and IsMenuBarVisible functions.

Availability
Declared In
Menus.h

UpdateInvalidMenuItems

Redraws the invalid items of an open menu.

OSStatus UpdateInvalidMenuItems (
   MenuRef inMenu
);

Parameters
inMenu

The menu whose menu items you want to update.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

This function redraws menu items in an open menu that has either had some visible aspect of its menu items change (such as their enable state) or has been invalidated by a call to InvalidateMenuItems.

It is not necessary to use UpdateInvalidMenuItems if you are using Carbon's built-in support for dynamic items based on modifier key state. However, if you are modifying items dynamically using your own implementation, you should call UpdateInvalidMenuItems after completing your modifications for a single menu. It will redraw any items that have been marked as invalid, and clear the invalid flag for those items.

Availability
Declared In
Menus.h

UpdateStandardFontMenu

Updates a standard Font menu.

OSStatus UpdateStandardFontMenu (
   MenuRef menu,
   ItemCount *outHierMenuCount
);

Parameters
menu

The menu you want to update.

outHierMenuCount

The number of hierarchical menus attached to the standard Font menu. This value may be NULL if the hierarchical menus count is not useful. For example, if the only submenus in your application are those created by CreateStandardFontMenu, then you don’t need to worry about the hierarchical menu count, as any existing submenu must be a font menu.

Return Value

A result code. See “Menu Manager Result Codes.”

Discussion

UpdateStandardFontMenu calls the Font Manager function FMGetFontGeneration to determine if the fonts have changed and returns immediately without modifying the font menu if no changes occurred. As there is little overhead if no fonts have changed, you can call this function whenever you think it may be useful; for example, when your application is activated, or whenever you receive a kEventMenuPopulate event for the font menu.

Availability
Declared In
Menus.h

Callbacks

MenuDefProcPtr

Defines a pointer to a custom menu definition callback function. Your menu definition callback function draws the menu items in the menu, determines which item the user chose from the menu, and calculates the menu’s dimensions.

Not recommended

typedef void (*MenuDefProcPtr) (
   SInt16 message,
   MenuRef theMenu,
   Rect *menuRect,
   Point hitPt,
   SInt16 *whichItem
);

If you name your function MyMenuDefProc, you would declare it like this:

void *MyMenuDefProc (
   SInt16 message,
   MenuRef theMenu,
   Rect *menuRect,
   Point hitPt,
   SInt16 *whichItem
);

Parameters
message

A constant that identifies the operation the menu definition function should perform; see “Custom Menu Definition Message Constants” and “Obsolete Menu Definition Messages” for a description of the messages that your menu definition function can receive. Your menu definition function should not respond to any value other than these defined messages. Other messages are reserved for internal use by Apple Computer, Inc.

theMenu

The menu that the operation should affect. This menu reference may refer to a regular menu or a popup menu.

menuRect

A pointer to the rectangle (in global coordinates) in which the menu is located.

hitPt

A mouse location (in global coordinates). The Menu Manager provides information in this parameter to the menu definition function when the kMenuFindItemsMsg or kMenuPopUpMsg messages are sent.

whichItem

A pointer to a value that specifies the item number of the menu item to act upon, or a pointer to a data structure related to one or more menu items. The data pointed to depends on the message sent; see the discussion for specifics.

Discussion

Carbon does not let you store menu definitions as resources. If you need to upgrade legacy code, see the Carbon Porting Guide for information about converting your resource-based definitions. See the Carbon Porting Notes for this callback for additional information about changes to older messages and access to low-memory global data.

On Mac OS X v10.3 and later, all standard menus are implemented as HIViews, and custom menus can be implemnented as custom HIViews. If you want to create custom menu definitions, you should subclass the HIMenuView class. See Introducing HIView in Carbon User Experience documentation for more information.

When you define your menus, you specify the menu definition function the Menu Manager should use when managing them. You’ll usually want to use the standard menu definition function for your application. However, if you need a feature not provided by the standard menu definition function (for example, if you want to include more graphics in your menus), you can choose to write your own menu definition function.

The menu definition function is responsible for drawing the contents of the menu and its menu items, determining whether the cursor is in a displayed menu, highlighting and unhighlighting menu items, and calculating a menu’s dimensions. To create an instance of your custom menu, call the CreateCustomMenu function.

The Menu Manager calls your menu definition function whenever it needs your definition function to perform a certain action on a specific menu. The action your menu definition function should perform depends on the value of the message parameter. When the Menu Manager requests your menu definition function to perform an action on a menu, it provides your function with the appropriate menu reference. This allows your function to access the data in the menu structure and to use any data in the variable data portion of the menu structure to appropriately handle the menu items.

Your menu definition function should support the following messages:

The Menu Manager defines the data type MenuDefUPP to identify the universal procedure pointer for an application-defined menu definition function:

typedef UniversalProcPtr MenuDefUPP;

You typically use the NewMenuDefProc function like this:

MenuDefUPP myMenuDefProc;

myMenuDefProc = NewMenuDefProc(MyMenu);

Carbon Porting Notes

Prior to Carbon, menu definitions needed to use several low-memory globals to communicate with the Menu Manager. These globals have all been replaced or made obsolete in Carbon, as follows:

Availability
Declared In
Menus.h

Data Types

HMenuBarHeader

Defines a list of hierarchical menus that have been inserted into a menu bar.

struct HMenuBarHeader {
   UInt16 lastHMenu;
   PixMapHandle menuTitleBits;
};
typedef struct HMenuBarHeader HMenuBarHeader;

Fields
lastHMenu

Offset from the start of the header to the last menu in the array of HMenuBar structures.

menuTitleBits

The saved bits behind the highlighted menu title. This value is undefined in menu bar handles returned by GetNewMBar or GetMenuBar.

Discussion

The hierarchical portion of the menu bar follow the nonhierarchical portion in a menu bar handle. The hierarchical section consists of the HMenuBarHeader structure followed by an array of HMenuBarMenu structures.

You insert a hierarchical menu by specifying -1 for the beforeID parameter in InsertMenu.

Availability
Declared In
Menus.h

HMenuBarMenu

Defines a hierarchical menu.

struct HMenuBarMenu {
   MenuRef menu;
   SInt16 reserved;
};
typedef struct HMenuBarMenu HMenuBarMenu;

Fields
menu

The menu.

reserved

Currently unused.

Availability
Declared In
Menus.h

MCEntry

Specifies a menu color information table

Not recommended

struct MCEntry {
   MenuID mctID;
   short mctItem;
   RGBColor mctRGB1;
   RGBColor mctRGB2;
   RGBColor mctRGB3;
   RGBColor mctRGB4;
   short mctReserved;
};
typedef struct MCEntry MCEntry;
typedef MCEntry * MCEntryPtr;
typedef MCEntry MCTable[1];

Fields
mctID

Defines, along with the mctItem field, whether the entry is a menu bar entry, a menu title entry, or a menu item entry. The mctID field contains either a menu ID or 0 (for a menu bar).

mctItem

Defines, along with the mctID field, whether the entry is a menu bar entry, a menu title entry, or a menu item entry. The mctItem field contains either a menu item number or 0 (for a menu bar or menu title).

mctRGB1

Specifies color information for the entry, as follows. For a menu bar entry, this value is the default color for menu titles. For a menu title entry, this value is the title color of a specific menu. For a menu item entry, this value is the mark color for a specific item.

mctRGB2

Specifies color information for the entry, as follows. For a menu bar entry, this value is the default background color of a displayed menu. For a menu title entry, this value is the default color for the menu bar. For a menu item entry, this value is the color for the text of a specific item.

mctRGB3

Specifies color information for the entry, as follows. For a menu bar entry, this value is the default color of items in a displayed menu. For a menu title entry, this value is the default color for items in a specific menu. For a menu item entry, this value is the color for the modifier of a specific item.

mctRGB4

Specifies color information for the entry, as follows. For a menu bar entry, this value is the default color of the menu bar. For a menu title entry, this value is the background color of a specific menu. For a menu item entry, this value is the background color of a specific menu.

mctReserved

Reserved.

Discussion

The menu color information table defines the standard color for the menu bar, menu titles, menu items, and the background color of a displayed menu. If you do not add any menu color entries to this table, the Menu Manager draws your menus using the current default colors. Using the menu color information table to define custom colors for your menus is not recommended with Appearance Manager 1.0 and later.

When the Appearance Manager is available and you are using standard menus, if you do not include a menu bar entry in your menu color information table, only the menu title color and menu item text color values from menu color entries are used. If you do include a menu bar entry in your menu color information table, all menu colors are used, and the menus revert to a standard System 7 appearance.

If you are creating your own custom menu definition function, all entries in the table are used.

You can add custom colors to your menus by adding entries to your application’s menu color information table, using Menu Manager functions or by defining these entries in an 'mctb' resource. Note that the menu color information table uses a format different from the standard color table format.

The value of the mctID field in the last entry in a menu color information table is mctLastIDIndic, and the rest of the fields of the last entry are reserved. The Menu Manager automatically creates the last entry in a menu color information table; your application should not use the value mctLastIDIndic as the menu ID of a menu if you wish to add a menu color entry for it.

The contents of a menu color table entry structure are interpreted differently, depending upon the values of the mctID and mctItem fields. Depending upon the value of these fields, the MCEntry structure represents a menu bar entry, a menu title entry, a menu item entry, or the last entry.

A menu bar entry is defined by a menu color entry structure that contains 0 in both the mctID and mctItem fields. You can define only one menu bar entry in a menu color information table. If you don’t provide a menu bar entry for your application’s menu color information table, the Menu Manager uses the standard menu bar colors (black text on a white background), and it uses the standard colors for the other menu elements. You can provide a menu bar entry to specify default colors for the menu title, the background of a displayed menu, the items in a menu, and the menu bar. The color information fields for a menu bar entry are interpreted as follows:

You can use the GetMCInfo function to get a copy of your application’s menu color information table and the SetMCEntries function to set entries of your application’s menu color information table, or you can provide ' mctb ' resources that define the color entries for your menus.

The GetMenu , GetNewMBar , and ClearMenuBar functions can also modify the entries in the menu color information table. The GetMenu function looks for an ' mctb ' resource with a resource ID equal to the value in the menuID parameter. If it finds one, it adds the entries to the application’s menu color information table.

The GetNewMBar function builds a new menu color information table when it creates the new menu list. If you want to save the current menu color information table, call GetMCInfo before calling GetNewMBar.

The ClearMenuBar function reinitializes both the current menu list and the menu color information table.

Availability
Declared In
Menus.h

MDEFDrawData

Contains information needed to draw a menu.

struct MDEFDrawData {
   MenuTrackingData trackingData;
   void * context;
};
typedef struct MDEFDrawData MDEFDrawData;
typedef MDEFDrawData * MDEFDrawDataPtr;

Fields
trackingData

A data structure containing information about the menu to be drawn. Your menu definition should fill in the virtualMenuTop and virtualMenuBottom fields of this structure while drawing the menu.

context

The Core Graphics context that your menu definition should draw into. The Menu Manager flushes the context after returning from the menu definition.

Discussion

The Menu Manager passes this structure to your custom menu definition in the whichItem parameter of the kMenuDrawMsg message.

Availability
Declared In
Menus.h

MDEFDrawItemsData

Contains information about which menu items to redraw.

struct MDEFDrawItemsData {
   MenuItemIndex firstItem;
   MenuItemIndex lastItem;
   MenuTrackingData * trackingData;
   void * context;
};
typedef struct MDEFDrawItemsData MDEFDrawItemsData;
typedef MDEFDrawItemsData * MDEFDrawItemsDataPtr;

Fields
firstItem

The first item to draw.

lastItem

The last item to draw.

trackingData

Information about the menu's tracking state. The virtualMenuTop and virtualMenuBottom fields in this structure will be the most useful in handling the DrawItems message.

context

The Core Graphics drawing context that your menu definition should draw into. The Menu Manager flushes the context after returning from the menu definition.

Discussion

The Menu Manager passes this structure to your custom menu definition in the whichItem parameter of the kMenuDrawItemsMsg message.

Availability
Declared In
Menus.h

MDEFFindItemData

Contains information used to determine which item the user has currently selected.

struct MDEFFindItemData {
   MenuTrackingData trackingData;
   void * context;
};
typedef struct MDEFFindItemData MDEFFindItemData;
typedef MDEFFindItemData * MDEFFindItemDataPtr;

Fields
trackingData

A data structure containing information about the menu to be drawn. Your menu definition should fill in the itemSelected , ItemUnderMouseand itemRect fields of this structure after determining which item is under the specified point.

context

The Core Graphics context the menu definition should draw into if it needs to scroll the menu during the kMenuFindItemMsg message. The Menu Manager flushes the context after the menu definition returns.

Discussion

The Menu Manager passes this structure to your custom menu definition in the whichItem parameter of the kMenuFindItemsMsg message.

Availability
Declared In
Menus.h

MDEFHiliteItemData

Contains information about which menu items should be highlighted and unhighlighted as the user moves through the menus. .

struct MDEFHiliteItemData {
   MenuItemIndex previousItem;
   MenuItemIndex newItem;
   void * context;
};
typedef struct MDEFHiliteItemData MDEFHiliteItemData;
typedef MDEFHiliteItemData * MDEFHiliteItemDataPtr;
typedef MDEFHiliteItemData HiliteMenuItemData;
typedef MDEFHiliteItemDataPtr HiliteMenuItemDataPtr;

Fields
previousItem

The menu item that was previously selected. This item needs to be redrawn in an unhighlighted state. This parameter can be zero if no item was previously selected.

newItem

The menu item that is now selected. This item needs to be redrawn in a highlighted state. This parameter can be zero if no item is currently highlighted.

context

The Core Graphics context the menu definition should draw into. The Menu Manager flushes the context after the menu definition returns.

Discussion

This structure is used by menu definition functions, which receive a pointer to an MDEFHiliteItemData structure as the whichItem parameter during the kMenuHiliteItemMsg message.

Availability
Declared In
Menus.h

MenuBarHandle

A handle to a menu bar header.

typedef Handle MenuBarHandle;

Availability
Declared In
Menus.h

MenuBarHeader

Defines a list of nonhierarchical menus that that have been placed in the menu bar.

struct MenuBarHeader {
   UInt16 lastMenu;
   SInt16 lastRight;
   SInt16 mbResID;
};
typedef struct MenuBarHeader MenuBarHeader;

Fields
lastMenu

Offset from the start of the header to the last menu in the array of MenuBarMenu structures, in bytes.

lastRight

The x-coordinate of the right edge of the rightmost menu, in global coordinates. This value is undefined in menu bar handles returned by GetNewMBar or GetMenuBar.

mbResID

The MBDF resource ID. This value is undefined in menu bar handles returned by GetNewMBar or GetMenuBar.

Discussion

This structure is contained within a menu bar handle (MenuBarHandle).

Availability
Declared In
Menus.h

MenuBarMenu

Defines a nonhierarchical menu.

struct MenuBarMenu {
   MenuRef menu;
   SInt16 menuLeft;
};
typedef struct MenuBarMenu MenuBarMenu;

Fields
menu
menuLeft

The x-coordinate of the left edge of the menu title, in global coordinates. This value is undefined in menu bar handles returned by GetNewMBar or GetMenuBar.

Availability
Declared In
Menus.h

MenuCommand

Specifies a menu item’s command ID.

typedef UInt32 MenuCommand;

Availability
Declared In
Menus.h

MenuCRsrc

Specifies a set of menu color table entries

Not recommended

struct MenuCRsrc {
   short numEntries;
   MCTable mcEntryRecs;
};
typedef struct MenuCRsrc MenuCRsrc;
typedef MenuCRsrc * MenuCRsrcPtr;

Fields
numEntries
mcEntryRecs
Availability
Declared In
Menus.h

MenuDefSpec

Defines the type of menu definition.

struct MenuDefSpec {
   MenuDefType defType
   union {
      MenuDefUPP defProc;
      struct {
         CFStringRef classID;
         EventRef initEvent;
      } view;
   } u;
};
typedef struct MenuDefSpec MenuDefSpec;
typedef MenuDefSpec * MenuDefSpecPtr;

Fields
defType

The type of menu definition. See “Menu Definition Type Constants” for a list of possible values.

u.defproc

If the defType field is kMenuDefProcPtr, the menu definition is a older procedure pointer–based definition. This field then contains a UPP to the menu definition function.

u.view.classID

If the defType field is kMenuDefClassID, the menu definition is HIView–based. This field then contains the ID of the HIView subclass that defines this menu.

u.view.initEvent

If the defType field is kMenuDefClassID, the menu definition is HIView–based. This field then contains the initialization event for the HIView subclass if one exists. Otherwise, it is NULL.

Version Notes

HIView-based menu definitions are available in Mac OS X 10.3 and later.

Availability
Declared In
Menus.h

MenuDefUPP

Defines a universal procedure pointer to a menu definition function.

Not recommended

typedef MenuDefProcPtr MenuDefUPP;

Discussion

For more information, see the description of the MenuDefProcPtr callback.

Version Notes

In Mac OS X 10.3 and later, you should use HIView-based menu definitions instead.

Availability
Declared In
Menus.h

MenuHandle

Defines a menu reference.

typedef MenuRef MenuHandle;

Discussion

You should refer to menus using the MenuRef type instead.

Availability
Declared In
Menus.h

MenuID

Defines a menu ID.

typedef SInt16 MenuID;

Availability
Declared In
Menus.h

MenuItemDataRec

Used with the SetMenuItemData and CopyMenuItemData functions to get or change aspects of a menu item.

struct MenuItemDataRec {
   MenuItemDataFlags whichData;
   StringPtr text;
   UniChar mark;
   UniChar cmdKey;
   UInt32 cmdKeyGlyph;
   UInt32 cmdKeyModifiers;
   Style style;
   Boolean enabled;
   Boolean iconEnabled;
   UInt8 filler1;
   SInt32 iconID;
   UInt32 iconType;
   Handle iconHandle;
   MenuCommand cmdID;
   TextEncoding encoding;
   MenuID submenuID;
   MenuRef submenuHandle;
   SInt32 fontID;
   UInt32 refcon;
   OptionBits attr;
   CFStringRef cfText;
   Collection properties;
   UInt32 indent;
   UInt16 cmdVirtualKey;
};
typedef struct MenuItemDataRec MenuItemDataRec;
typedef MenuItemDataRec * MenuItemDataPtr;

Fields
whichData

The fields to be set or obtained. You pass a bit mask as specified by “Menu Item Data Flags” to indicate which values you want to get or set. The values themselves are set or populated in the fields that follow.

text

The menu item title, as an Str255 string.

mark

The menu item’s mark.

cmdKey

The menu item’s command key. This can be either a character code or a virtual key code.

cmdKeyGlyph

The menu item’s command key glyph.

cmdKeyModifiers

The menu item’s command key modifiers.

style

The menu item’s QuickDraw text style.

enabled

The menu item’s enable state.

iconEnabled

The enable state of the menu item icon.

filler1

Reserved.

iconID

The icon resource ID of the menu item.

iconHandle

The icon handle of the menu item.

cmdID

The command ID for the menu item.

encoding

The text encoding of the menu item.

submenuID

The menu ID of the submenu associated with this menu item.

submenuHandle

The MenuRef of the submenu associated with this menu item.

fontID

The font ID for the menu item.

refcon

The reference constant associated with this menu item.

attr

The menu item’s attributes.

cfText

The menu item’s title, as a Core Foundation string.

properties

A collection holding the menu item’s properties.

indent

The menu item’s indent level.

cmdVirtualKey

The menu item’s virtual key.

Discussion

When using this structure withCopyMenuItemData or SetMenuItemData, the caller must first set the whichData field to a combination of MenuItemDataFlags indicating which specific data should be retrieved or set. Some fields also require initialization before calling CopyMenuItemData; see “Menu Item Data Flags” for details.

Availability
Declared In
Menus.h

MenuItemID

Defines a menu item.

typedef UInt32 MenuItemID;

Availability
Declared In
Menus.h

MenuItemIndex

Specifies a particular menu item in a menu.

typedef UInt16 MenuItemIndex;

Discussion

The menu item index is one-based, so item 1 is the first menu item, item 2 is the second, and so on. Some functions allow you to pass an index of zero, which specifies the menu itself.

Availability
Declared In
Menus.h

MenuRef

Defines a menu.

typedef struct OpaqueMenuRef * MenuRef;

Availability
Declared In
Menus.h

MenuTrackingData

Contains information about the menu currently being displayed during menu tracking.

struct MenuTrackingData {
   MenuRef menu;
   MenuItemIndex itemSelected;
   MenuItemIndex itemUnderMouse;
   Rect itemRect;
   SInt32 virtualMenuTop;
   SInt32 virtualMenuBottom;
};
typedef struct MenuTrackingData MenuTrackingData;
typedef MenuTrackingData * MenuTrackingDataPtr;

Fields
menu

The menu.

itemSelected

The index of the menu item that is currently selected. This field should either match the itemUnderMouse field, or should be zero if the item under the mouse cannot be selected (for example, if the item is disabled).

itemUnderMouse

The index of the menu item that is currently under the mouse.

itemRect

The Rect that defines the area of the menu item currently under the mouse. Note that the itemRect field is not supported in CarbonLib and is always set to be empty. It is, however, supported in Mac OS X.

virtualMenuTop

The y-coordinate of the actual top of the menu. Because the user can scroll the menu, the menu top coordinate may be above the top of the visible screen (in which case it has a negative value).

virtualMenuBottom

The y-coordinate of the actual bottom of the menu. Because the user can scroll the menu, the menu bottom coordinate may be below the bottom of the visible screen

Discussion

You can call GetMenuTrackingData to obtain this structure during menu tracking.

Availability
Declared In
Menus.h

Constants

Contextual Menu Gestalt Selector Constants

Determine which contextual menu features are available.

enum {
   gestaltContextualMenuAttr = 'cmnu',
   gestaltContextualMenuUnusedBit = 0,
   gestaltContextualMenuTrapAvailable = 1,
   gestaltContextualMenuHasAttributeAndModifierKeys = 2,
   gestaltContextualMenuHasUnicodeSupport = 3
};

Constants
gestaltContextualMenuAttr

The Gestalt selector passed to the Gestalt function to determine whether contextual menu functions are available. Produces a value whose bits you should test to determine whether the contextual menu functions are available.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

gestaltContextualMenuUnusedBit

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

gestaltContextualMenuTrapAvailable

If this bit is set, the contextual menu functions are available to 68K applications. If this bit is not set, these functions are not available to 68K applications.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

gestaltContextualMenuHasAttributeAndModifierKeys

The contextual menu supports attributes and modifier keys.

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

gestaltContextualMenuHasUnicodeSupport

The contextual menu supports Unicode text.

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

Discussion

Mac OS X and all versions of Mac OS that shipped with CarbonLib support contextual menus, so you need to check only to see if certain features are available.

Contextual Menu Help Type Constants

Indicates what types of contextual menu help is available.

enum {
   kCMHelpItemNoHelp = 0,
   kCMHelpItemAppleGuide = 1,
   kCMHelpItemOtherHelp = 2,
   kCMHelpItemRemoveHelp = 3
};

Constants
kCMHelpItemNoHelp

The application does not support any help. The Menu Manager will put an appropriate help string into the menu and disable it.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kCMHelpItemAppleGuide

The application supports Apple Guide help. The Menu Manager will put the name of the main Guide file into the menu and enable it.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kCMHelpItemOtherHelp

The application supports some other form of help. In this case, the application must also pass a valid string into the inHelpItemString parameter of ContextualMenuSelect. This string will be the text of the help item in the menu, and the help item will be enabled.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kCMHelpItemRemoveHelp

The application does not support any help. The Menu Manager will remove the Help item from the contextual menu.

Available in CarbonLib 1.6 and Mac OS X and later. Note however, that in CarbonLib, this constant is equivalent to kCMItemNoHelp, which only disables the Help item.

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

Discussion

You can pass these constants in the inHelpType parameter of the function ContextualMenuSelect to specify the kind of help the application supports. Contextual menu help type constants are available with Appearance Manager 1.0 and later.

Contextual Menu Selection Type Constants

Indicates the type of item the user selected from a contextual menu.

enum {
   kCMNothingSelected = 0,
   kCMMenuItemSelected = 1,
   kCMShowHelpSelected = 3
};

Constants
kCMNothingSelected

The user did not choose an item from the contextual menu and the application should do no further processing of the event.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kCMMenuItemSelected

The user chose one of the application’s items from the menu. The application can examine the outMenuID and outMenuItem parameters of ContextualMenuSelect to see what the menu selection was, and it should then handle the selection appropriately.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kCMShowHelpSelected

The user chose the Help item from the menu. The application should open an Apple Help database to a section appropriate for the selection. If the application supports some other form of help, it should be presented instead.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

These constants are returned in the outUserSelectionType parameter of the function ContextualMenuSelect to specify what the user selected from the contextual menu. Contextual menu selection type constants are available with Appearance Manager 1.0 and later.

Contextual Menu Item Content Constants

Specify contents of menu items in contextual menus.

enum {
   keyContextualMenuName = 'pnam',
   keyContextualMenuCommandID = 'cmcd',
   keyContextualMenuSubmenu = 'cmsb',
   keyContextualMenuAttributes = 'cmat',
   keyContextualMenuModifiers = 'cmmd'
};

Constants
keyContextualMenuName

The menu item text. In Mac OS X v10.1 and earlier, the data format must be either typeChar or typeIntlText. In Mac OS X v10.2 and later, you can also specify typeStyledText, typeAEText, typeUnicodeText, and typeCFStringRef. Note that if you specify typeCFStringRef, the Menu Manager releases the CFString reference after displaying the menu. If you need to hold onto the CFString reference, you should retain it before inserting it into the Apple event record (AERecord).

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

keyContextualMenuCommandID

The menu item command ID. The data format for this parameter must be typeLongInteger.

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

keyContextualMenuSubmenu

The submenu of the menu item. You typically use this with the Apple Event Manager function AEPutDesc to add an entire AEDesc record (which contains the submenu) as the parameter data.

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

keyContextualMenuAttributes

Specifies the menu item attributes. The data format for this parameter must be typeLongInteger.

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

keyContextualMenuModifiers

Specifies the modifer keys for the menu item. The data format for this parameter must be typeLongInteger. By using this parameter along with the keyContextualMenuAttributes parameter, you can create dynamic contextual menu items that change according to the state of the modifier keys.

Declared in Menus.h.

Available in Mac OS X v10.2 and later.

Discussion

You use these keyword constants to specify parameters in an Apple Event record (AERecord) that defines a contextual menu item. Typically you assign these values in your ExamineContext method of a contextual menu plugin.

Custom Menu Definition Message Constants

Indicate messages used for non-HIView–based custom menu definitions.

enum {
   kMenuDrawMsg = 0,
   kMenuSizeMsg = 2,
   kMenuPopUpMsg = 3,
   kMenuCalcItemMsg = 5,
   kMenuThemeSavvyMsg = 7,
   kMenuInitMsg = 8,
   kMenuDisposeMsg = 9,
   kMenuFindItemMsg = 10,
   kMenuHiliteItemMsg = 11,
   kMenuDrawItemsMsg = 12,
   mDrawMsg = kMenuDrawMsg,
   mSizeMsg = kMenuSizeMsg,
   mPopUpMsg = kMenuPopUpMsg,
   mCalcItemMsg = kMenuCalcItemMsg
};

Constants
kMenuDrawMsg

Draw the menu in the specified rectangle.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuSizeMsg

Calculate the dimensions of the menu rectangle and store them in the menu structure.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuPopUpMsg

Calculate the dimensions of the pop-up menu.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuCalcItemMsg

Calculate the dimensions of the specified menu item.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuThemeSavvyMsg

Identify whether your menu definition function is theme-compliant. If so, your menu definition function should respond by passing back kThemeSavvyMenuResponse in the whichItem parameter. The Menu Manager then draws the menu background as appropriate for the current theme.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuInitMsg

Perform any initializations required for the menu. Return an error code in *whichItem to indicate success or failure.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDisposeMsg

Dispose of the menu.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuFindItemMsg

Determine the item underneath the mouse.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuHiliteItemMsg

Highlight the specified menu item.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDrawItemsMsg

Draw the specified menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

mDrawMsg

Same as kMenuDrawMsg. Obsolete.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

mSizeMsg

Same as kMenuSizeMsg. Obsolete.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

mPopUpMsg

Same as kMenuPopUpMsg. Obsolete.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

mCalcItemMsg

Same as kMenuCalcItemMsg. Obsolete.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

For applications running on Mac OS X v10.3 and later, Apple recommends creating custom menu definitions using HIView subclasses rather than MDEF messages. See Introducing HIView for more information.

The Menu Manager passes a value defined by one of these constants in the message parameter of your menu definition function specifying what action your function must perform. Other messages are reserved for internal use by Apple Computer, Inc. For more information on how to respond to the various messages, see MenuDefProcPtr.

Obsolete Menu Definition Messages

Older MDEF messages.

enum {
   mChooseMsg = 1,
   mDrawItemMsg = 4,
   kMenuChooseMsg = mChooseMsg,
   kMenuDrawItemMsg = mDrawItemMsg
};

Constants
mChooseMsg

Determine whether the specified mouse location is in an enabled menu item, and highlight or unhighlight the menu item appropriately. Carbon MDEFs must replace mChooseMsg with the new messages kMenuFindItemMsg and kMenuHiliteItemMsg.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

mDrawItemMsg

Draw the specified menu item in the specified rectangle. mDrawItemMsg was used by the popup menu control in versions of the Mac OS prior to Mac OS 8.5, but is no longer used.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuChooseMsg

Same as mChooseMsg.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDrawItemMsg

Same as mDrawItemMsg.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Hierarchical Font Menu Option Constant

Indicates that the font menu should be hierarchical.

enum {
   kHierarchicalFontMenuOption = 0x00000001
};

Constants
kHierarchicalFontMenuOption

The parent menu displays the font families, with font variations (plain, bold, and so on) displayed in submenus.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

Use this option constant when calling the CreateStandardFontMenu function.

Menu Attribute Constants

Specify menu attributes.

typedef UInt32 MenuAttributes;
enum {
   kMenuAttrExcludesMarkColumn = (1 << 0),
   kMenuAttrAutoDisable = (1 << 2),
   kMenuAttrUsePencilGlyph = (1 << 3),
   kMenuAttrHidden = (1 << 4),
   kMenuAttrCondenseSeparators = (1 << 5),
   kMenuAttrDoNotCacheImage = (1 << 6),
   kMenuAttrDoNotUseUserCommandKeys = (1 << 7)
};

Constants
kMenuAttrExcludesMarkColumn

No column space is allocated for the mark character when this menu is drawn.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuAttrAutoDisable

The menu title is automatically disabled when all of its menu items are disabled.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuAttrUsePencilGlyph

Use the pencil glyph from the Keyboard font (kMenuPencilGlyph) to draw the control modifier keys when drawing keyboard equivalents. Typically used only for Japanese input method menus.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuAttrHidden

Do not draw the menu title, even when the menu is inserted in the menu bar. This attribute is useful for specifying keyboard equivalent commands that don’t correspond with visible menu items. That is, you can add command key equivalents to to menu items and keep the menu itself from appearing in the menu.

Declared in Menus.h.

Available in Mac OS X v10.2 and later.

kMenuAttrCondenseSeparators

Hides extra separators to avoid blank spaces in a menu. That is, if separators exists at the beginning or end of a menu, or if multiple contiguous separators exist, the Menu Manager marks the extra separator items as hidden. The Menu Manager checks for extra separators whenever it recalculates the menu size.

Declared in Menus.h.

Available in Mac OS X v10.3 and later.

kMenuAttrDoNotCacheImage

Disables automatic caching of the menu image. Normally, the Menu Manager caches images of all HIView–based menus. (All standard menus are drawn using HIViews in Mac OS X v10.3 and later.) If you specify this attribute, the Menu Manager draws the menu each time it is displayed.

Declared in Menus.h.

Available in Mac OS X v10.3 and later.

kMenuAttrDoNotUseUserCommandKeys

Disables substitution of command key equivalents from the NSUserKeysEquivalents dictionary. By default, the Menu Manager checks for matches in the dictionary for every menu item. Note that this attribute is effective only if you set it when you create the menu; After the Menu Manager searches the dictionary and sets the user command keys (which occurs in the CalcMenuSize, GetMenuItemCommandKey, GetItemCmd and before command key matching), you cannot retrieve the original command keys. Similarly, clearing this attribute does not restore the original command keys.

Declared in Menus.h.

Available in Mac OS X v10.3 and later.

Discussion

Menu attributes control behavior of the entire menu. They are used with the ChangeMenuAttributes and GetMenuAttributes.

Menu Item Attribute Constants

Specify attributes for menu items.

typedef UInt32 MenuItemAttributes;
enum {
   kMenuItemAttrDisabled = (1 << 0),
   kMenuItemAttrIconDisabled = (1 << 1),
   kMenuItemAttrSubmenuParentChoosable = (1 << 2),
   kMenuItemAttrDynamic = (1 << 3),
   kMenuItemAttrNotPreviousAlternate = (1 << 4),
   kMenuItemAttrHidden = (1 << 5),
   kMenuItemAttrSeparator = (1 << 6),
   kMenuItemAttrSectionHeader = (1 << 7),
   kMenuItemAttrIgnoreMeta = (1 << 8),
   kMenuItemAttrAutoRepeat = (1 << 9),
   kMenuItemAttrUseVirtualKey = (1 << 10),
   kMenuItemAttrCustomDraw = (1 << 11),
   kMenuItemAttrIncludeInCmdKeyMatching = (1 << 12),
   kMenuItemAttrAutoDisable = (1 << 13),
   kMenuItemAttrUpdateSingleItem = (1 << 14)
};

Constants
kMenuItemAttrDisabled

This menu item is disabled.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrIconDisabled

This menu item’s icon is disabled.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrSubmenuParentChoosable

The user can select the parent item of a submenu.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrDynamic

This menu item changes dynamically based on the state of the modifier keys. For example, holding down the command key might change the menu item from “Select widget” to “Select all widgets.”

When a menu item has alternate dynamic states, you should group them together sequentially in the menu and assign them the same command key. A collection of menu item alternates is called a dynamic group.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrNotPreviousAlternate

This item is not part of the same dynamic group as the previous item. The Menu Manager determines which menu items belong to a dynamic group by examining the command keys of each item; if a menu item has the same command key as the previous item, the Menu Manager considers it to be part of the same dynamic group.

However, in some cases you may have sequential items with the same command key (or no command key at all) that should not be considered part of the same dynamic group. To distinguish the separation, you should set this flag for the first menu item in the new group.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrHidden

The menu item is not drawn when displaying the menu. The item is also not included in command-key matching unless the kMenuItemAttrDynamic or kMenuItemIncludeInCmdKeyMatching attribute is set.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrSeparator

The menu item is a separator; any text in the item is ignored.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrSectionHeader

The menu item is a menu section header; this item is disabled and not selectable.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrIgnoreMeta

Ignore the dash (-) metacharacter in this menu item. Dashes at the beginning of a menu item title traditionally signify that the menu item is a separator. However, in some cases you might want to display the dash in the title (for example, if you wanted the menu item to read “-40 degrees F.”)

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrAutoRepeat

The IsMenuKeyEvent event function recognizes this menu item when it receives an autorepeat keyboard event.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrUseVirtualKey

When MenuEvent and IsMenuKeyEvent compare this menu item’s keyboard equivalent against a keyboard event, they use the item’s virtual keycode equivalent rather than its character code equivalent.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemAttrCustomDraw

This is a custom menu item. Setting this attribute causes custom menu item drawing Carbon events to be sent to your application. Available in CarbonLib 1.4 and Mac OS X v10.1 and later.

Available in Mac OS X v10.1 and later.

Declared in Menus.h.

kMenuItemAttrIncludeInCmdKeyMatching

If this attribute is set, functions such as MenuKey, MenuEvent and IsMenuKeyEvent examine this menu item during command key matching. Typically, visible items are examined and hidden items (unless they have the kMenuItemAttrDynamic attribute set) are ignored during command key matching. However, by setting this attribute, you can force hidden items to be included in the matching. Available in CarbonLib 1.6 and Mac OS X v10.2 and later.

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

kMenuItemAttrAutoDisable

Disables the menu item if it does not respond to the kEventCommandUpdateStatus event . That is, if no kEventCommandUpdateStatus handler is installed on this item, or if all the handlers installed for the update event return eventNotHandledErr, this item is automatically disabled. This attribute is useful if your application uses the kEventCommandUpdateStatus event to enable menu items; for example you no longer have to install an update status handler on the application target to disable menu items when there are no document windows open.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kMenuItemAttrUpdateSingleItem

Update only the menu item that matches when searching available command keys. Normally when the Menu Manager does command key matching, it sends a kEventMenuEnableItems event to the menu containing the matching item and then sends a kEventCommandUpdateStatus to each item in the menu. Doing so can be inefficient, since in most cases only the item that matches needs to be updated. By setting this attribute, only the matching item receives the update event and kEventMenuEnableItems is not sent to the menu. If your application enables menu items solely through kEventCommandUpdateStatus event handlers, you should set this attribute for your menu items.

Declared in Menus.h.

Available in Mac OS X v10.3 and later.

Discussion

Menu item attributes control behavior of individual menu items. They are used with the GetMenuItemAttributes and ChangeMenuItemAttributes APIs.

Menu Definition Type Constants

Indicate the type of menu definition being used.

enum {
   kMenuDefProcPtr = 0,
   kMenuDefClassID = 1
};
typedef UInt32 MenuDefType;

Constants
kMenuDefProcPtr

A custom menu definition using the older MDEF messaging model.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDefClassID

A custom menu definition using an HIView subclass.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

Menu Definition Feature Constants

Indicate menu definition features.

enum {
   kThemeSavvyMenuResponse = 0x7473
};

Constants
kThemeSavvyMenuResponse

Indicates that the menu is Appearance theme–savvy.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

The Menu Manager may pass the kMenuThemeSavvyMsg constant in the message parameter of your menu definition function to determine if your custom menu is theme-savvy (that is, whether it draws using Appearance Manager functions). In response, your menu definition function may respond with this flag in the whichItem parameter.

Menu Definition IDs

Specify options used in menu item functions.

enum {
   textMenuProc = 0,
   hMenuCmd = 27,
   hierMenu = -1,
   kInsertHierarchicalMenu = -1,
};

Constants
textMenuProc

The menu definition ID for menus that are not Appearance-compliant. When mapping is enabled, this constant is mapped to kMenuStdMenuProc, its Appearance-compliant equivalent. Not normally used.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

hMenuCmd

Deprecated. Use SetMenuItemHierarchicalMenu or SetMenuItemHierarchicalID to specify a hierarchical menu instead.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

hierMenu

Deprecated. Use kInsertHierarchicalMenu instead.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kInsertHierarchicalMenu

Used with InsertMenu to insert a submenu or pop-up menu into the submenu portion of the current menu list.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kHIMenuAppendItem

Pass to InsertMenuItem, InsertMenuItemText, or InsertMenuItemTextWithCFString to indicate that the new menu item should be added to the end of the menu. Note that you can simply call AppendMenu, AppendMenuItemText, or AppendMenuItemTextWithCFString instead.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

Discussion

A menu definition ID is supplied to the menu resource or a menu-creation function such as NewMenu to specify which menu definition function to use in creating the menu. The menu definition ID contains the resource ID of the menu definition function.

Menu Event Option Constants

Specify options when attempting to match a keyboard event to a menu item.

typedef UInt32 MenuEventOptions;
enum {
   kMenuEventIncludeDisabledItems = 0x0001,
   kMenuEventQueryOnly = 0x0002,
   kMenuEventDontCheckSubmenus = 0x0004
};

Constants
kMenuEventIncludeDisabledItems

Disabled items are examined for a match.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuEventQueryOnly

Don’t highlight the menu title if a match is found.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuEventDontCheckSubmenus

Don’t search the submenus of the starting menu when looking for a match.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

Menu event options control how the menus are searched for an item matching a particular keyboard event. They are used with the IsMenuKeyEvent API.

Menu Glyph Constants

Specify menu glyphs.

enum {
   kMenuNullGlyph = 0x00,
   kMenuTabRightGlyph = 0x02,
   kMenuTabLeftGlyph = 0x03,
   kMenuEnterGlyph = 0x04,
   kMenuShiftGlyph = 0x05,
   kMenuControlGlyph = 0x06,
   kMenuOptionGlyph = 0x07,
   kMenuSpaceGlyph = 0x09,
   kMenuDeleteRightGlyph = 0x0A,
   kMenuReturnGlyph = 0x0B,
   kMenuReturnR2LGlyph = 0x0C,
   kMenuNonmarkingReturnGlyph = 0x0D,
   kMenuPencilGlyph = 0x0F,
   kMenuDownwardArrowDashedGlyph = 0x10,
   kMenuCommandGlyph = 0x11,
   kMenuCheckmarkGlyph = 0x12,
   kMenuDiamondGlyph = 0x13,
   kMenuAppleLogoFilledGlyph = 0x14,
   kMenuParagraphKoreanGlyph = 0x15,
   kMenuDeleteLeftGlyph = 0x17,
   kMenuLeftArrowDashedGlyph = 0x18,
   kMenuUpArrowDashedGlyph = 0x19,
   kMenuRightArrowDashedGlyph = 0x1A,
   kMenuEscapeGlyph = 0x1B,
   kMenuClearGlyph = 0x1C,
   kMenuLeftDoubleQuotesJapaneseGlyph = 0x1D,
   kMenuRightDoubleQuotesJapaneseGlyph = 0x1E,
   kMenuTrademarkJapaneseGlyph = 0x1F,
   kMenuBlankGlyph = 0x61,
   kMenuPageUpGlyph = 0x62,
   kMenuCapsLockGlyph = 0x63,
   kMenuLeftArrowGlyph = 0x64,
   kMenuRightArrowGlyph = 0x65,
   kMenuNorthwestArrowGlyph = 0x66,
   kMenuHelpGlyph = 0x67,
   kMenuUpArrowGlyph = 0x68,
   kMenuSoutheastArrowGlyph = 0x69,
   kMenuDownArrowGlyph = 0x6A,
   kMenuPageDownGlyph = 0x6B,
   kMenuAppleLogoOutlineGlyph = 0x6C,
   kMenuContextualMenuGlyph = 0x6D,
   kMenuPowerGlyph = 0x6E,
   kMenuF1Glyph = 0x6F,
   kMenuF2Glyph = 0x70,
   kMenuF3Glyph = 0x71,
   kMenuF4Glyph = 0x72,
   kMenuF5Glyph = 0x73,
   kMenuF6Glyph = 0x74,
   kMenuF7Glyph = 0x75,
   kMenuF8Glyph = 0x76,
   kMenuF9Glyph = 0x77,
   kMenuF10Glyph = 0x78,
   kMenuF11Glyph = 0x79,
   kMenuF12Glyph = 0x7A,
   kMenuF13Glyph = 0x87,
   kMenuF14Glyph = 0x88,
   kMenuF15Glyph = 0x89,
   kMenuControlISOGlyph = 0x8A,
   kMenuEjectGlyph = 0x8C
};

Constants
kMenuNullGlyph

The null character. Note that this glyph has no visible representation (that is, nothing appears in the menu).

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuTabRightGlyph

The Tab-to-the-right key. Used in left to right script systems.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuTabLeftGlyph

The Tab-to-the-left key. Used in right to left script systems.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuEnterGlyph

The Enter key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuShiftGlyph

The Shift key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuControlGlyph

The Control key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuOptionGlyph

The Option key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuSpaceGlyph

The Space bar. Note that this glyph has no visible representation (that is, nothing appears in the menu).

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDeleteRightGlyph

The Delete-to-the-right key. Used in right-to-left script systems.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuReturnGlyph

The Return key for left-to-right script systems.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuReturnR2LGlyph

The Return key for right-to-left script systems.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuNonmarkingReturnGlyph

The nonmarking Return key. Note that this glyph has no visible representation (that is, nothing appears in the menu).

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuPencilGlyph

The Pencil key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDownwardArrowDashedGlyph

The downward dashed arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuCommandGlyph

The Command key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuCheckmarkGlyph

The Check mark key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDiamondGlyph

The diamond mark.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuAppleLogoFilledGlyph

The filled Apple logo.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuParagraphKoreanGlyph

Unassigned. (Paragraph glyph in Korean)

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDeleteLeftGlyph

The Delete-to-the-left key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuLeftArrowDashedGlyph

The dashed left arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuUpArrowDashedGlyph

The dashed up arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuRightArrowDashedGlyph

The dashed right arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuEscapeGlyph

The Escape key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuClearGlyph

The Clear key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuLeftDoubleQuotesJapaneseGlyph

Unassigned. (Left double quotation marks in Japanese)

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuRightDoubleQuotesJapaneseGlyph

Unassigned (Right double quotation marks in Japanese)

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuTrademarkJapaneseGlyph

Unassigned. (Trademark in Japanese)

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuBlankGlyph

The blank key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuPageUpGlyph

The Page Up key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuCapsLockGlyph

The Caps Lock key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuLeftArrowGlyph

The left arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuRightArrowGlyph

The right arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuNorthwestArrowGlyph

The northwest arrow key

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuHelpGlyph

The Help key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuUpArrowGlyph

The up arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuSoutheastArrowGlyph

The southeast arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuDownArrowGlyph

The down arrow key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuPageDownGlyph

The Page Down key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuAppleLogoOutlineGlyph

The outlined Apple logo.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuContextualMenuGlyph

The contextual menu key

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuPowerGlyph

The power key (that is, the startup key).

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF1Glyph

The F1 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF2Glyph

The F2 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF3Glyph

The F3 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF4Glyph

The F4 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF5Glyph

The F5 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF6Glyph

The F6 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF7Glyph

The F7 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF8Glyph

The F8 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF9Glyph

The F9 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF10Glyph

The F10 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF11Glyph

The F11 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF12Glyph

The F12 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF13Glyph

The F13 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF14Glyph

The F14 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuF15Glyph

The F15 key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuControlISOGlyph

The ISO standard control key.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuEjectGlyph

The Eject key (available in Mac OS X v10.2 and later).

Available in Mac OS X v10.2 and later.

Declared in Menus.h.

Discussion

Use these constants with GetMenuItemKeyGlyph and SetMenuItemKeyGlyph.

Menu Item Data Flags

Indicate which fields of a MenuItemDataRec structure are to be copied or set.

enum {
   kMenuItemDataText = (1 << 0),
   kMenuItemDataMark = (1 << 1),
   kMenuItemDataCmdKey = (1 << 2),
   kMenuItemDataCmdKeyGlyph = (1 << 3),
   kMenuItemDataCmdKeyModifiers = (1 << 4),
   kMenuItemDataStyle = (1 << 5),
   kMenuItemDataEnabled = (1 << 6),
   kMenuItemDataIconEnabled = (1 << 7),
   kMenuItemDataIconID = (1 << 8),
   kMenuItemDataIconHandle = (1 << 9),
   kMenuItemDataCommandID = (1 << 10),
   kMenuItemDataTextEncoding = (1 << 11),
   kMenuItemDataSubmenuID = (1 << 12),
   kMenuItemDataSubmenuHandle = (1 << 13),
   kMenuItemDataFontID = (1 << 14),
   kMenuItemDataRefcon = (1 << 15),
   kMenuItemDataAttributes = (1 << 16),
   kMenuItemDataCFString = (1 << 17),
   kMenuItemDataProperties = (1 << 18),
   kMenuItemDataIndent = (1 << 19),
   kMenuItemDataCmdVirtualKey = (1 << 20),
   kMenuItemDataAllDataVersionOne = 0x000FFFFF,
   kMenuItemDataAllDataVersionTwo = kMenuItemDataAllDataVersionOne
| kMenuItemDataCmdVirtualKey
};
enum {
   kMenuItemDataAllData = kMenuItemDataAllDataVersionTwo
};
typedef UInt64 MenuItemDataFlags;

Constants
kMenuItemDataText

Set or return the Str255 text of a menu using the MenuItemDataRec.text field. If getting the text, the text field must be initialized with a pointer to a Str255 variable before calling CopyMenuItemData. If both kMenuItemDataText and kMenuItemCFString are set on entry to CopyMenuItemData, the API will determine whether the menu text was most recently set using a Str255 or CFString, and return only that text format; the flags value for the other format will be cleared. Valid for both menu items and the menu title (if item number is 0).

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataMark

Set or return the mark character of a menu item using the MenuItemDataRec.mark field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataCmdKey

Set or return the command key of a menu using the MenuItemDataRec.cmdKey field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataCmdKeyGlyph

Set or return the command key glyph of a menu using the MenuItemDataRec.cmdKeyGlyph field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataCmdKeyModifiers

Set or return the command key modifiers of a menu using the MenuItemDataRec.cmdKeyModifiers field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataStyle

Set or return the QuickDraw text style of a menu item using the MenuItemDataRec.style field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataEnabled

Set or return the enable state of a menu using the MenuItemDataRec.enabled field. Valid for both menu items and the menu itself (if the item number is zero).

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataIconEnabled

Set or return the enable state of the menu item icon using the MenuItemDataRec.iconEnabled field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataIconID

Set or return the icon resource ID of the menu item icon using the MenuItemDataRec.iconID field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataIconHandle

Set or return the icon handle of a menu item using the MenuItemDataRec.iconType and MenuItemDataRec.iconHandle field. You must initialize both fields if you are setting the handle; both fields are returned when obtaining the handle.

The iconType field can contain one of the following constants: kMenuIconType, kMenuShrinkIconType, kMenuSmallIconType, kMenuColorIcontype, kMenuIconSuiteType, or kMenuIconRefType. The icon handle may be a handle to an 'ICON' resource, a 'SICN' resource, a 'cicn' resource, an icon suite, or an icon reference. Valid only for menu items.

In Mac OS X v10.0 and later, the iconType field can also contain kMenuCGImageType, with the icon handle being of type CGImageRef.

In Mac OS X v10.1 and later, the iconType field can also contain kMenuSystemIconSelectorType or kMenuIconResource, which have icon handles of type OSType and CFStringRef respectively.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataCommandID

Set or return the command ID of a menu using the MenuItemDataRec.cmdID field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataTextEncoding

Set or return the text encoding of a menu item using the MenuItemDataRec.encoding field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataSubmenuID

Set or return the menu ID of the submenu associated with this menu item using the MenuItemDataRec.submenuID field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataSubmenuHandle

Set or return the menu reference (MenuRef) of the submenu associated with this menu using the MenuItemDataRec.submenuHandle field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataFontID

Set or return the font ID associated with this menu item using the MenuItemDataRec.fomtID field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataRefcon

Set or return the reference constant associated with this menu item using the MenuItemDataRec.refcon field. If you specified a menu item index of 0, you can set or obtain the menu reference constant.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataAttributes

Set or return the attribute bits associated with this menu item using the MenuItemDataRec.attr field. If you specified a menu item index of 0, you can set or obtain a MenuAttributes bit field, not a MenuItemAttributes bit field.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataCFString

Set or return the title of the menu item (as a Core Foundation string) using the MenuItemDataRec.cFText field. If you specified a menu item index of 0, you can set or obtain the menu title.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataProperties

Set or return the properties of a menu using the MenuItemDataRec.properties field.

If setting properties, the properties field should contain a collection with the new properties; note that this will overwrite any existing properties with the same collection creator and tag.

If getting properties, you should set the properties field to either a valid collection or NULL. A valid collection is overwritten by the new properties. If you pass NULL, the CopyMenuItemData function allocates a new collection and returns it in the properties field.

You can set this flag for both menu items and the menu itself (if the item number is zero).

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataIndent

Set or return the indent level of a menu item using the MenuItemDataRec.indent field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataCmdVirtualKey

Set or return the virtual key code for this menu item using the MenuItemDataRec.cmdVirtualKey field. Valid only for menu items.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataAllDataVersionOne

Sets all flags, except for kMenuItemDataCmdVirtualKey.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuItemDataAllDataVersionTwo

Sets all flags, including kMenuItemDataCmdVirtualKey.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

A MenuItemDataFlags value indicates which fields of a “MenuItemDataRec” structure should be used by the CopyMenuItemData or SetMenuItemData functions. All menu item data flags may be used when getting or setting the contents of a menu item; some may also be used when getting or setting information about the menu itself, if the item index given to CopyMenuItemData or SetMenuItemData is 0.

Menu Item Icon Type Constants

Specify types of icons to attach to menu items.

enum {
   kMenuNoIcon = 0,
   kMenuIconType = 1,
   kMenuShrinkIconType = 2,
   kMenuSmallIconType = 3,
   kMenuColorIconType = 4,
   kMenuIconSuiteType = 5,
   kMenuIconRefType = 6,
   kMenuCGImageRefType = 7,
   kMenuSystemIconSelectorType = 8,
   kMenuIconResourceType = 9
};

Constants
kMenuNoIcon

No icon.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuIconType

Identifies an icon of type 'ICON'.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuShrinkIconType

Identifies a 32-by-32-pixel icon of type 'ICON', shrunk (at display time) to 16-by-16.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuSmallIconType

Identifies an icon of type 'SICN'.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuColorIconType

Identifies an icon of type 'cicn'.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuIconSuiteType

Identifies an icon suite.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuIconRefType

Identifies an icon of type IconRef. This value is supported under Mac OS 8.5 and later.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuCGImageRefType

Identifies an icon of type CGImageRef.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuSystemIconSelectorType

Identifies an OSType value that corresponds to an icon (type IconRef )registered with Icon Services under kSystemIconsCreator.

Available in Mac OS X v10.1 and later.

Declared in Menus.h.

kMenuIconResourceType

Identifies a CFString that names an icon resource in the main bundle of the application.

Available in Mac OS X v10.1 and later.

Declared in Menus.h.

Discussion

These constants specify the type of an icon attached to a menu item. They are passed in SetMenuItemIconHandle and obtained by GetMenuItemIconHandle. Menu item icon type constants are available with Appearance Manager 1.0 and later.

Menu Item Property Attribute Constant

Define attributes to associate with menu item properties.

enum {
   kMenuPropertyPersistent = 0x00000001
};

Constants
kMenuPropertyPersistent

If this bit is set, the menu item property is saved when the menu is flattened.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Menu Tracking Mode Constants

Indicates how the menu is being tracked.

typedef UInt32 MenuTrackingMode;
enum {
   kMenuTrackingModeMouse = 1,
   kMenuTrackingModeKeyboard = 2
};

Constants
kMenuTrackingModeMouse

Menus are being tracked using the mouse.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuTrackingModeKeyboard

Menus are being tracked using the keyboard.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

A menu tracking mode constant is part of the kEventMenuBeginTracking and kEventMenuChangeTrackingMode Carbon events. It indicates whether a menu is being tracked by mouse movement or by directional keyboard input.

Modifier Key Mask Constants

Specify modifier keys used with menu item selections.

enum {
   kMenuNoModifiers = 0,
   kMenuShiftModifier = (1 << 0),
   kMenuOptionModifier = (1 << 1),
   kMenuControlModifier = (1 << 2),
   kMenuNoCommandModifier = (1 << 3)
};

Constants
kMenuNoModifiers

If no bit is set, only the Command key is used in the keyboard equivalent.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuShiftModifier

If this bit (bit 0) is set, the Shift key is used in the keyboard equivalent.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuOptionModifier

If this bit (bit 1) is set, the Option key is used in the keyboard equivalent.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuControlModifier

If this bit (bit 2) is set, the Control key is used in the keyboard equivalent.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

kMenuNoCommandModifier

If this bit (bit 3) is set, the Command key is not used in the keyboard equivalent.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

You can use one or more of these mask constants to determine which modifier key(s) must be pressed along with a character key to create a keyboard equivalent for selecting a menu item. You set and obtain these constants by calling SetMenuItemModifiers and GetMenuItemModifiers, respectively.

No Mark Marking Character Constant

Indicates that a menu item contains no marking characters.

enum {
   noMark = 0
};

Constants
noMark

No marking character to be associated with a menu or submenu item.

Available in Mac OS X v10.0 and later.

Declared in Menus.h.

Discussion

You can pass this constant, as well as those character marking constants defined in the Font Manager, in the markChar parameter of the function SetItemMark and the marking character field of the menu resource (of type ‘ MENU’) and return these constants in the markChar parameter of the function GetItemMark to specify the mark of a specific menu item or the menu ID of the submenu associated with the menu item.

Menu Dismissal Constants

Specify reasons why menu tracking ended.

enum {
kHIMenuDismissedBySelection   = 1,
kHIMenuDismissedByUserCancel  = 2,
kHIMenuDismissedByMouseDown   = 3,
kHIMenuDismissedByMouseUp     = 4,
kHIMenuDismissedByKeyEvent    = 5,
kHIMenuDismissedByAppSwitch   = 6,
kHIMenuDismissedByTimeout     = 7,
kHIMenuDismissedByCancelMenuTracking = 8,
kHIMenuDismissedByActivationChange = 9,
kHIMenuDismissedByFocusChange = 10
};

Constants
kHIMenuDismissedBySelection

The user selected a menu item.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByUserCancel

The user cancelled menu tracking.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByMouseDown

The user pressed the mouse someplace that did not result in a menu item selection.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByMouseUp

The user released the mouse someplace that did not result in a menu item selection.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByKeyEvent

A keyboard event occurred.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByAppSwitch

The application with the menu is no longer frontmost.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByTimeout

The menu tracking mode timed out.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByCancelMenuTracking

The application called CancelMenuTracking.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByActivationChange

The active window changed.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

kHIMenuDismissedByFocusChange

The user focus window changed, or the keyboard focus was removed from the current process.

Available in Mac OS X v10.3 and later.

Declared in Menus.h.

Discussion

The Carbon Event Manager passes these constants in the kEventMenuEndTrackingEvent to indicate why menu tracking ended.

Standard Menu Definition Constants

Specify the menu definitions for standard menus and menu bars.

enum {
   kMenuStdMenuProc = 63,
   kMenuStdMenuBarProc = 63
};

Constants
kMenuStdMenuProc

The menu definition ID for Appearance-compliant menus.

Available with Appearance Manager 1.0 and later.

Declared in Menus.h.

kMenuStdMenuBarProc

The menu bar definition ID for Appearance-compliant menu bars.

Available with Appearance Manager 1.0 and later.

Declared in Menus.h.

Result Codes

This table lists result codes defined for the Menu Manager.

Result CodeValueDescription
menuPropertyInvalidErr -5603

You specified an Apple-reserved creator type in a menu property function.

Available in Mac OS X v10.0 and later.

menuPropertyNotFoundErr -5604

The specified property creator/ID combination was not found.

Available in Mac OS X v10.0 and later.

menuNotFoundErr -5620

The specified menu or menu ID wasn't found.

Available in Mac OS X v10.0 and later.

menuUsesSystemDefErr -5621

GetMenuDefinition failed because the menu uses the system menu definition.

Available in Mac OS X v10.0 and later.

menuItemNotFoundErr -5622

The specified menu item wasn't found.

Available in Mac OS X v10.0 and later.

menuInvalidErr -5623

The menu reference passed to the function was invalid.

Available in Mac OS X v10.0 and later.



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© 1992, 2006 Apple Computer, Inc. All Rights Reserved. (Last updated: 2006-09-15)


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