Framework | CoreServices/CoreServices.h |
Declared in | Threads.h |
You can use the Thread Manager to provide cooperatively scheduled threads, or multiple points of execution, in an application. You can think of the Thread Manager as an enhancement to the classic Mac OS Process Manager, which governs how applications work together in the Mac OS cooperative multitasking environment.
Important: Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Consider using the Thread Manager for applications with more than one thread if these threads can execute only in the cooperative multitasking environment of the classic Mac OS Process Manager.
Alternatively, you should consider using the Multiprocessing Services to implement separate paths of execution for tasks that are reentrant and can therefore can be preemptively scheduled.
Using Thread Manager routines, you can create threads and thread pools and set them up to run; turn scheduling on and off; work with stacks; create dialog boxes that yield control to other threads; pass information between threads; install custom scheduling and context-switching functions; and use threads to make asynchronous I/O calls.
The Thread Manager provides only cooperative threading for PowerPC applications. Applications can use the Multiprocessing Services API to create preemptively scheduled tasks.
Note that several Thread Manager functions that did not require you to pass universal procedure pointers (UPPs) for callbacks now require them in Carbon. See the Carbon Porting Notes for more information.
CreateThreadPool
GetDefaultThreadStackSize
GetFreeThreadCount
Deprecated in Mac OS X v10.3
GetSpecificFreeThreadCount
Deprecated in Mac OS X v10.3
DisposeDebuggerDisposeThreadUPP
DisposeDebuggerNewThreadUPP
DisposeDebuggerThreadSchedulerUPP
DisposeThreadEntryUPP
DisposeThreadSchedulerUPP
DisposeThreadSwitchUPP
DisposeThreadTerminationUPP
InvokeDebuggerDisposeThreadUPP
InvokeDebuggerNewThreadUPP
InvokeDebuggerThreadSchedulerUPP
InvokeThreadEntryUPP
InvokeThreadSchedulerUPP
InvokeThreadSwitchUPP
InvokeThreadTerminationUPP
NewDebuggerDisposeThreadUPP
NewDebuggerNewThreadUPP
NewDebuggerThreadSchedulerUPP
NewThreadEntryUPP
NewThreadSchedulerUPP
NewThreadSwitchUPP
NewThreadTerminationUPP
Creates a pool of threads for your application.
OSErr CreateThreadPool ( ThreadStyle threadStyle, SInt16 numToCreate, Size stackSize );
The type of thread to create for this set of threads in the pool. Cooperative is the only type that you can specify. Historically, the Thread Manger supported two types of threads, preemptive and cooperative. However, due to severe limitations on their use, the Thread Manager no longer supports preemptive threads.
The number of threads to create for the pool.
The stack size for this set of threads in the pool. This stack must be large enough to handle saved thread context, normal application stack usage, interrupt handling functions, and CPU exceptions. Specify a stack size of 0 to request the Thread Manager’s default stack size for the specified type of thread.
A result code. See “Thread Manager Result Codes.”
The CreateThreadPool
function creates the specified number of threads with the specified stack requirements. It places the threads that it creates into a pool for use by your application.
When you call CreateThreadPool
, if the Thread Manager is unable to create all the threads that you specify, it does not create any at all and returns the memFullErr
result code.
The threads in the pool are indistinguishable except by stack size. That is, you cannot refer to them individually. When you want to use a thread to execute some code in your application, you allocate a thread of a specific size from the pool using the NewThread
function. The NewThread
function assigns a thread ID to the thread and specifies the function that is the entry point to the thread.
Note that it is not strictly necessary to create a pool of threads before allocating a thread. If you wish, you can use the NewThread
function to create and allocate a thread in one step. The advantage of using CreateThreadPool
is that you can allocate memory for threads early in your application’s execution before memory is used or fragmented.
Before making any calls to CreateThreadPool
, be certain that you first have called the Memory Manager function MaxApplZone
to extend the application heap to its limit. You must call MaxApplZone
from the main application thread before any other threads in your application run.
To allocate a thread from the pool created with CreateThreadPool
, use the NewThread
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void DisposeDebuggerDisposeThreadUPP ( DebuggerDisposeThreadUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void DisposeDebuggerNewThreadUPP ( DebuggerNewThreadUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void DisposeDebuggerThreadSchedulerUPP ( DebuggerThreadSchedulerUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Deletes a thread when it finishes executing.
OSErr DisposeThread ( ThreadID threadToDump, void *threadResult, Boolean recycleThread );
The thread ID of the thread to delete.
A pointer to the thread’s result. The DisposeThread
function places this result to an address which you originally specify with the threadResult
parameter of the NewThread
function when you create or allocate the thread. Pass a value of NULL
if you are not interested in obtaining a function result.
A Boolean value that specifies whether to return the thread to the allocation pool or to remove it entirely. Specify False
to dispose of the thread entirely and True
to return it to the thread pool.
A result code. See “Thread Manager Result Codes.”
When a thread finishes executing, the Thread Manager automatically calls DisposeThread
to delete it. Therefore, the only reason for you to explicitly call DisposeThread
is to recycle a terminating thread. To do so, set the recycleThread
parameter to True
. The Thread Manager clears out the thread’s internal data structure, resets it, and puts the thread in the thread pool where it can be used again as necessary.
The DisposeThread
function sets the threadResult
parameter to the thread’s function result. You allocate the storage for the thread result when you create or allocate a thread with the NewThread
function.
You cannot explicitly dispose of the main application thread. If you attempt to do so, DisposeThread
returns the threadProtocolErr
result code.
When your application terminates, the Thread Manager calls DisposeThread
to terminate any active threads. It terminates stopped and ready threads first but in no special order. It terminates the currently running thread last. This thread should always be the main application thread.
To install a callback function to do special cleanup when a thread terminates, use the SetThreadTerminator
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void DisposeThreadEntryUPP ( ThreadEntryUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void DisposeThreadSchedulerUPP ( ThreadSchedulerUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void DisposeThreadSwitchUPP ( ThreadSwitchUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void DisposeThreadTerminationUPP ( ThreadTerminationUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Obtains the thread ID of the currently executing thread.
OSErr GetCurrentThread ( ThreadID * currentThreadID );
On return, a pointer to the thread ID of the current thread.
A result code. See “Thread Manager Result Codes.”
You can use the thread ID obtained by GetCurrentThread
in functions such as GetThreadState
and SetThreadState
to get and set the state of a thread.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Determines the default stack size required by a thread.
OSErr GetDefaultThreadStackSize ( ThreadStyle threadStyle, Size *stackSize );
The type of thread to get information about. Cooperative is the only type that you can specify. Historically, the Thread Manger supported two types of threads, preemptive and cooperative, but the Thread Manager no longer supports preemptive threads.
On return, a pointer to the default stack size (in bytes). When you create a thread pool or an individual thread, this is the stack size that the Thread Manager allocates when you specify the default size.
A result code. See “Thread Manager Result Codes.”
Keep in mind that the default stack size is not an absolute value that you must use but is a rough estimate.
To determine how much stack space is available for a particular thread, use the ThreadCurrentStackSpace
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Obtains a thread task reference.
OSErr GetThreadCurrentTaskRef ( ThreadTaskRef *threadTRef );
On return, a pointer to a thread task reference.
A result code. See “Thread Manager Result Codes.”
The thread task reference is somewhat of a misnomer because it identifies your application context, not a particular thread. Identifying your application context is necessary in situations where you aren’t guaranteed that your application is the current context—such as during the execution of an interrupt function. In such cases, you need both the thread ID to identify the thread and the thread task reference to identify the application context.
After you obtain the thread task reference, you can use it in the GetThreadStateGivenTaskRef
and SetThreadReadyGivenTaskRef
functions to get and set information about specific threads in your application at times when you are not guaranteed that your application is the current context.
To get information about a thread when your application is not the current process, use the GetThreadStateGivenTaskRef
function.
To change the state of a thread from stopped to ready when your application is not the current process, use the SetThreadReadyGivenTaskRef
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Obtains the state of a thread.
OSErr GetThreadState ( ThreadID threadToGet, ThreadState *threadState );
The thread ID of the thread about which you want information.
On return, a pointer to the state of the thread specified by threadToGet
.
A result code. See “Thread Manager Result Codes.”
A thread can be in one of three states: ready to execute ( kReadyThreadState
), stopped ( kStoppedThreadState
), or executing ( kRunningThreadState
).
To change the state of a specified thread, use SetThreadState
.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Obtains the state of a thread when your application is not necessarily the current process—for example, during execution of an interrupt function.
OSErr GetThreadStateGivenTaskRef ( ThreadTaskRef threadTRef, ThreadID threadToGet, ThreadState *threadState );
The thread task reference of the application containing the thread whose state you want to determine.
The thread ID of the thread whose state you want to determine.
A pointer to a thread state variable in which the function places the state of the specified thread.
A result code. See “Thread Manager Result Codes.”
You can use GetThreadStateGivenTaskRef
at times when you aren’t guaranteed that your application is the current context, such as during execution of an interrupt function. In such cases you must identify the thread task reference (the application context) as well as the thread ID.
To determine the thread task reference (application context) for your application, use the GetThreadCurrentTaskRef
function.
To change the state of a thread from stopped to ready when your application is not the current process, use the SetThreadReadyGivenTaskRef
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void InvokeDebuggerDisposeThreadUPP ( ThreadID threadDeleted, DebuggerDisposeThreadUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void InvokeDebuggerNewThreadUPP ( ThreadID threadCreated, DebuggerNewThreadUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
ThreadID InvokeDebuggerThreadSchedulerUPP ( SchedulerInfoRecPtr schedulerInfo, DebuggerThreadSchedulerUPP userUPP );
See the description of the ThreadID
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
voidPtr InvokeThreadEntryUPP ( void *threadParam, ThreadEntryUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
ThreadID InvokeThreadSchedulerUPP ( SchedulerInfoRecPtr schedulerInfo, ThreadSchedulerUPP userUPP );
See the description of the ThreadID
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void InvokeThreadSwitchUPP ( ThreadID threadBeingSwitched, void *switchProcParam, ThreadSwitchUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
void InvokeThreadTerminationUPP ( ThreadID threadTerminated, void *terminationProcParam, ThreadTerminationUPP userUPP );
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
DebuggerDisposeThreadUPP NewDebuggerDisposeThreadUPP ( DebuggerDisposeThreadProcPtr userRoutine );
See the description of the DebuggerDisposeThreadUPP
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
DebuggerNewThreadUPP NewDebuggerNewThreadUPP ( DebuggerNewThreadProcPtr userRoutine );
See the description of the DebuggerNewThreadUPP
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
DebuggerThreadSchedulerUPP NewDebuggerThreadSchedulerUPP ( DebuggerThreadSchedulerProcPtr userRoutine );
See the description of the DebuggerThreadSchedulerUPP
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Creates a new thread or allocates one from the existing pool of threads.
Modified
OSErr NewThread ( ThreadStyle threadStyle, ThreadEntryTPP threadEntry, void *threadParam, Size stackSize, ThreadOptions options, void **threadResult, ThreadID *threadMade );
The type of thread to create. Cooperative is the only type that you can specify. Historically, the Thread Manger supported two types of threads, preemptive and cooperative, but the Thread Manager no longer supports preemptive threads.
A pointer to the thread entry function.
A pointer to a value that the Thread Manager passes as a parameter to the thread entry function. Specify NULL
if you are passing no information.
The stack size (in bytes) to allocate for this thread. This stack must be large enough to handle saved thread context, normal application stack usage, interrupt handling functions, and CPU exceptions. Specify a stack size of 0 (zero) to request the Thread Manager’s default stack size.
Options that define characteristics of the new thread. See the Thread Option Constants
data type for details on the options. You sum the options together to create a single options
parameter.
On return, a pointer to the address of a location to hold the function result provided by the
Thread Option Constants
function when the thread terminates. Specify NULL
for this parameter if you are not interested in the function result.
On return, a pointer to the thread ID of the newly created or allocated thread. If there is an error, threadMade
points to a value of kNoThreadID
.
A result code. See “Thread Manager Result Codes.”
The NewThread
function obtains a thread ID that you can use in other Thread Manager functions to identify the thread. If you want to allocate a thread from the pool of threads, specify the kUsePremadeThread
option of the options
parameter. Otherwise, NewThread
creates a new thread.
When you request a thread from the existing pool, the Thread Manager allocates one that best fits your specified stack size. If you specify the kExactMatchThread
option of the options
parameter, the Thread Manager allocates a thread whose stack exactly matches your stack-size requirement or, if it can’t allocate one because no such thread exists, it returns the threadTooManyReqsErr
result code.
Before making any calls to NewThread
, be certain that you first have called the Memory Manager function MaxApplZone
to extend the application heap to its limit. You must call MaxApplZone
from the main application thread before any other threads in your application run.
When you call the NewThread
function, you pass, as the threadEntry
parameter, a pointer to the name of the entry function to the thread. When the newly created thread runs initially, it begins by executing this function.
You can use the threadParam
parameter to pass thread-specific information to a newly created or allocated thread. In the data structure pointed to by this parameter, you could place something like A5 information or the address of a window to update. You could also use this parameter to specify a place for a thread’s local storage.
Be sure to create the storage for the threadResult
parameter in a place that is guaranteed to be available when the thread terminates—for example, in an application global variable or in a local variable of the application’s main function (the main thread, by definition, cannot be disposed of so it is always available). Do not create the storage in a local variable of a subfunction that completes before the thread terminates or the storage will become invalid.
For Carbon applications, the pointer to your thread entry function must be a universal procedure pointer (UPP).
To dispose of a thread, use the DisposeThread function.
See the description of the Thread Option Constants
data type for details on the characteristics you can specify in the options
parameter.
For more information about the thread entry function, see the ThreadEntryProcPtr
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
For Carbon applications, you must create and pass a universal procedure pointer (UPP) to specify the new thread callback. Use the NewThreadEntryUPP
and DisposeThreadEntryUPP
functions to create and remove the UPP.
Threads.h
ThreadEntryUPP NewThreadEntryUPP ( ThreadEntryProcPtr userRoutine );
See the description of the ThreadEntryUPP
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
ThreadSchedulerUPP NewThreadSchedulerUPP ( ThreadSchedulerProcPtr userRoutine );
See the description of the ThreadSchedulerUPP
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
ThreadSwitchUPP NewThreadSwitchUPP ( ThreadSwitchProcPtr userRoutine );
See the description of the ThreadSwitchUPP
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
ThreadTerminationUPP NewThreadTerminationUPP ( ThreadTerminationProcPtr userRoutine );
See the description of the ThreadTerminationUPP
data type.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Installs functions that notify the debugger when a thread is created, disposed of, or scheduled.
Modified
OSErr SetDebuggerNotificationProcs ( DebuggerNewThreadTPP notifyNewThread, DebuggerDisposeThreadTPP notifyDisposeThread, DebuggerThreadSchedulerTPP notifyThreadScheduler );
A pointer to the callback function that notifies the debugger when a thread is created.
A pointer to the callback function that notifies the debugger when a thread is disposed of. This function is called whether you manually dispose of a thread with the DisposeThread
function or if a thread disposes of itself automatically when it returns from its highest level of code.
A pointer to the callback function that notifies the debugger when a thread is scheduled.
A result code. See “Thread Manager Result Codes.”
You generally use this function only during development of an application.
The SetDebuggerNotificationProcs
function installs three separate callback functions that return the thread ID of a newly created thread, the thread ID of a newly disposed of thread, and the thread ID of a newly scheduled thread.
The SetDebuggerNotificationProcs
function always installs all three of the debugging functions. You cannot set only one or two of these functions, nor can you chain them together. These restrictions ensure that the function that calls SetDebuggerNotificationProcs
owns all three of the debugging functions. If you want to prevent one or two of these debugging functions from being called, you can do so by setting them to NULL
.
To guarantee that the debugger is getting an accurate view of scheduling, the Thread Manager doesn’t call the scheduling-notification callback function until both the generic Thread Manager scheduler and any custom thread scheduler have decided on a thread to schedule.
For Carbon applications, the pointers you pass to specify the callbacks must be universal procedure pointers (UPPs).
To create or allocate a new thread, use the NewThread
function.
To dispose of a thread, use the DisposeThread
function.
To schedule a thread, you can use a yield function such as YieldToAnyThread
or YieldToThread
or a function to change the state of a thread, such as SetThreadState
.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
For Carbon applications, you must create and pass a universal procedure pointer (UPP) to specify the notification callbacks. You must use the designated UPP creation and disposal functions. For example, for the new thread notifier, you call the NewDebuggerNewThreadUPP
and DisposeDebuggerNewThreadUPP
functions.
Threads.h
Changes the state of a thread from stopped to ready when your application is not the current process.
OSErr SetThreadReadyGivenTaskRef ( ThreadTaskRef threadTRef, ThreadID threadToSet );
The thread task reference of the application containing the thread whose state you want to change.
The thread ID of the thread whose state you want to change.
A result code. See “Thread Manager Result Codes.”
When you mark a thread as ready to run with this function, the Thread Manager does not put it immediately into the scheduling queue but does so the next time it reschedules threads.
You can use SetThreadStateGivenTaskRef
at times when you aren’t guaranteed that your application is the current context, such as during execution of an interrupt function. In such cases you must identify the thread task reference (the application context) as well as the thread ID.
You obtain the thread task reference for your application with the GetThreadCurrentTaskRef
function.
The SetThreadReadyGivenTaskRef
function allows you to do one thing only—change a thread from stopped to ready to execute. You cannot change the state of an executing thread to ready or stopped, nor can you change the state of a ready thread to executing or stopped with this call.
To determine the state of a thread when your application is not the current process, use the GetThreadStateGivenTaskRef
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Installs a custom scheduling function (custom scheduler).
Modified
OSErr SetThreadScheduler ( ThreadSchedulerTPP threadScheduler );
A pointer to a custom scheduler. Specify NULL
if you want to remove an installed custom scheduler and use the default Thread Manager scheduling mechanism.
A result code. See “Thread Manager Result Codes.”
The SetThreadScheduler
function installs a custom scheduler that runs in conjunction with the default Thread Manager scheduling mechanism. The Thread Manager uses a scheduler information structure to pass the custom scheduler the ID of the current thread and the ID of the thread that the Thread Manager has scheduled to run next.
A custom scheduler should return to the Thread Manager the ID of the thread that it determines to schedule. If it does not determine a particular thread to schedule, it should return the constant kNoThreadID
and the Thread Manager default scheduling mechanism schedules the next thread.
If you already have a custom scheduler installed when you call SetThreadScheduler
, it replaces the old one with a new one. If you want to remove your custom scheduler and return to using the default Thread Manager scheduling mechanism, call SetThreadScheduler
and specify a value of NULL
for the parameter.
The SetThreadScheduler
function automatically disables scheduling to avoid any reentrancy problems with the custom scheduling function. Therefore, in your custom scheduling function, you should make no yield calls or other calls that would cause scheduling to occur.
For Carbon applications, the pointer to your thread scheduler function must be a universal procedure pointer (UPP).
For more information on the custom scheduling function, see the ThreadSchedulerProcPtr
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
For Carbon applications, you must create and pass a universal procedure pointer (UPP) to specify the thread scheduler callback. Use the NewThreadSchedulerUPP
and DisposeThreadSchedulerUPP
functions to create and remove the UPP.
Threads.h
Changes the state of any thread.
OSErr SetThreadState ( ThreadID threadToSet, ThreadState newState, ThreadID suggestedThread );
The thread ID of the thread whose state is to be changed.
The new state for the thread. You can specify ready to execute (kReadyThreadState
), stopped (kStoppedThreadState
), or executing (kRunningThreadState
).
The thread ID of the next thread to run. You specify this thread if you are changing the state of the currently executing thread to stopped or ready to run. Pass kNoThreadID
if you do not want to specify a particular thread to run next. In this case, the Thread Manager schedules the next available thread to run.
A result code. See “Thread Manager Result Codes.”
The effect of SetThreadState
depends on whether the thread you specify for changing is the currently executing thread or another thread. If you specify the current thread and thus change the state to stopped or ready, SetThreadState
invokes the Thread Manager scheduling mechanism. The current thread relinquishes control (it is put in the state you specify, stopped or ready) and the Thread Manager schedules the thread that you specify with the suggestedThread
parameter. If this thread is unavailable for running, or if you passed kNoThreadID
, the Thread Manager schedules the next available thread.
If you change the state of the current thread to ready, the Thread Manager suspends it awaiting of the CPU. When it is rescheduled, SetThreadState
regains control and returns to the function that called it.
If you have installed a custom scheduler, the Thread Manager passes it the thread ID of the suspended thread.
If you specify a thread other than the currently executing thread, no rescheduling occurs. If you change the state from ready to stopped, the thread is removed from the scheduling queue. The Thread Manager does not schedule this thread for execution again until you change its state to ready. On the other hand, if you change the state from stopped to ready, you have in effect put the thread in the scheduling queue, and the Thread Manager gives it CPU time as soon as it reaches the top of the scheduling queue.
Threads must yield in the CPU addressing mode (24-bit or 32-bit) in which the application was launched.
To obtain the state of any thread, use the GetThreadState
function.
To relinquish control to the next available thread, use the YieldToAnyThread
function. To relinquish control to a specific thread, use the YieldToThread
function.
To set the state of the current thread before it exits a critical section of code, use the SetThreadStateEndCritical
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Changes the state of the current thread and exits that thread’s critical section at the same time.
OSErr SetThreadStateEndCritical ( ThreadID threadToSet, ThreadState newState, ThreadID suggestedThread );
The thread ID of the thread whose state is to be changed.
The new state for the thread. You can specify ready to execute (kReadyThreadState
), stopped (kStoppedThreadState
) or executing (kRunningThreadState
).
The thread ID of the next thread to run. You specify this thread if you are changing the state of the currently executing thread to stopped or ready to run. Pass kNoThreadID
if you do not want to specify a particular thread to run next. In this case, the Thread Manager schedules the next available thread to run.
A result code. See “Thread Manager Result Codes.”
The SetThreadStateEndCritical
function does in one step the same thing that ThreadEndCritical
and SetThreadState
functions do in two steps.
Historically, the primary purpose of the SetThreadStateEndCritical
function was to close the scheduling window at the end of a critical section. A preemptive thread that was waiting while the critical section of code was executing could begin executing before you changed the state of the current thread to stopped with the SetThreadState
function. Obviously, because the Thread Manager no longer supports preemptive threads, this function is no longer necessary to close the scheduling window, but you can still use it to change the state of a thread and exit a critical section in one step instead of two.
When you change the state of the currently executing thread, the Thread Manager schedules the thread you specify with the suggestedThread
parameter. If this thread is unavailable or if you pass kNoThreadID
, the Thread Manager schedules the next available thread.
To mark a section of code as critical, use the ThreadBeginCritical
and the ThreadEndCritical
functions.
To change the state of any thread, use the SetThreadState
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Installs a custom context-switching function for any thread.
Modified
OSErr SetThreadSwitcher ( ThreadID thread, ThreadSwitchTPP threadSwitcher, void *switchProcParam, Boolean inOrOut );
The thread ID of the thread to associate with a context-switching function.
A pointer to the context-switching function.
A pointer to a thread-specific parameter that you pass to the context-switching function.
A Boolean value that indicates whether the Thread Manager calls the context-switching function when the specified thread switches in (True
) or when it is switched out by another thread (False
).
A result code. See “Thread Manager Result Codes.”
The custom switching function allows you to save context information in addition to the default context information that the Thread Manager automatically saves when it switches contexts. The default context information consists of the CPU registers, the FPU registers (if any), and the location of the thread’s context.
You must actually define two context-switching functions, one for leaving a thread and another for entering a thread. When leaving a thread, you call the outer context-switching function to save additional context information. When reentering a thread, you call the inner context-switching function to restore the extra information that was saved on exit. Use the inOrOut
parameter of the SetThreadSwitcher
function to specify which type of context-switching function is being installed.
You can pass a different switchProcParam
parameter to each thread, which allows you to write a single, application-wide custom switching function and then pass any thread-specific information when the Thread Manager calls the switching function for that thread.
The SetThreadSwitcher
function automatically disables scheduling to avoid any reentrancy problems with the custom switching function. Therefore, in the custom switching function, you should make no yield calls or other calls that would cause scheduling to occur.
For Carbon applications, the pointer to your thread switcher function must be a universal procedure pointer (UPP).
For more information on the custom context-switching function, see the ThreadSwitchProcPtr
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
For Carbon applications, you must create and pass a universal procedure pointer (UPP) to specify the thread switcher callback. Use the NewThreadSwitchUPP
and DisposeThreadSwitchUPP
functions to create and remove the UPP.
Threads.h
Installs a custom thread-termination function for a thread.
Modified
OSErr SetThreadTerminator ( ThreadID thread, ThreadTerminationTPP threadTerminator, void *terminationProcParam );
The thread ID of the thread to associate with the thread-termination function.
A pointer to the thread-termination function.
A pointer to a thread-specific parameter that you pass to the thread-termination function.
A result code. See “Thread Manager Result Codes.”
The Thread Manager calls the custom termination function whenever the specified thread completes execution of its code or when you manually dispose of the thread with the DisposeThread
function.
You can pass a different terminationProcParam
parameter to each thread, which allows you to write a single, application-wide custom thread-termination function and then pass any thread-specific information when the Thread Manager calls the termination function for that thread.
For Carbon applications, the pointer to your thread terminator function must be a universal procedure pointer (UPP).
For more information on the custom thread-termination function, see the ThreadTerminationProcPtr
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
For Carbon applications, you must create and pass a universal procedure pointer (UPP) to specify the thread terminator callback. Use the NewThreadTerminationUPP
and DisposeThreadTerminationUPP
functions to create and remove the UPP.
Threads.h
Indicates that the thread is entering a critical code section.
OSErr ThreadBeginCritical ( void );
A result code. See “Thread Manager Result Codes.”
The ThreadBeginCritical
function disables scheduling by marking the beginning of a section of critical code. That is, no other threads in the current application can run—even if the current thread yields control—until the current thread exits the critical section (by calling the ThreadEndCritical
function). Disabling scheduling allows the currently executing function to look at or change shared or global data safely. You can nest critical sections within a thread.
To mark the end of a critical code section and turn scheduling back on, use the ThreadEndCritical
function. If you also need to set the state of the current thread before scheduling is turned back on, use the SetThreadStateEndCritical
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Determines the amount of stack space that is available for any thread in your application.
OSErr ThreadCurrentStackSpace ( ThreadID thread, ByteCount *freeStack );
The thread ID of the thread about which you want information.
On return, a pointer to the amount of stack space (in bytes) that is available to the specified thread.
A result code. See “Thread Manager Result Codes.”
This function is primarily useful during debugging since you determine the maximum amount of stack space you need for any particular thread before you ship your application. However, if your application calls a recursive function that could call itself many times, you might want to use ThreadCurrentStackSpace
to keep track of the stack space and take appropriate action if it becomes too low.
To determine the default size that the Thread Manager assigns to threads use the GetDefaultThreadStackSize
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Indicates that the thread is leaving a critical code section.
OSErr ThreadEndCritical ( void );
A result code. See “Thread Manager Result Codes.”
After a call to the Thread, all scheduling operations are now available to the application.
Use the ThreadBeginCritical
function to mark the beginning of a critical code section and turn scheduling off.
If you need to set the state of the current thread before scheduling is turned back on, use the SetThreadStateEndCritical
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Relinquishes the current thread’s control.
OSErr YieldToAnyThread ( void );
A result code. See “Thread Manager Result Codes.”
The YieldToAnyThread
function invokes the Thread Manager’s scheduling mechanism. The current thread relinquishes control and the Thread Manager schedules the next available thread.
The current thread is suspended in the ready state and awaits rescheduling when the CPU is available. When the suspended thread is scheduled again, YieldToAnyThread
regains control and returns to the function that called it.
If you have installed a custom scheduler, the Thread Manager passes it the thread ID of the suspended thread.
In each thread you must make one or more strategically placed calls to relinquish control to another thread. You can either make this yield call or another yield call such as YieldToThread
; or you can make a call such as SetThreadState
to explicitly change the state of the thread.
Threads must yield in the CPU addressing mode (24-bit or 32-bit) in which the application was launched.
To relinquish control to a specific thread, use the YieldToThread
function.
To change the state of a specified thread, use the SetThreadState
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Relinquishes the current thread’s control to a particular thread.
OSErr YieldToThread ( ThreadID suggestedThread );
The ID of the thread to yield control to.
A result code. See “Thread Manager Result Codes.”
The YieldToThread
function invokes the Thread Manager’s scheduling mechanism. The current thread relinquishes control and passes the thread ID of a thread for the Thread Manager to schedule. The Thread Manager schedules this thread if it is available. Otherwise, the Thread Manager schedules the next available thread.
The current thread is suspended in the ready state and awaits rescheduling when the CPU is available. When the suspended thread is scheduled again, YieldToThread
regains control and returns to the function that called it.
If you have installed a custom scheduler, the Thread Manager passes it the thread ID of the suspended thread.
In each thread you must make one or more strategically placed calls to relinquish control to another thread. You can either make this yield call or another yield call such as YieldToAnyThread
; or you can make a call such as SetThreadState
to explicitly change the state of the thread.
Threads must yield in the CPU addressing mode (24-bit or 32-bit) in which the application was launched.
To relinquish control without naming a specific thread, use the YieldToAnyThread
function.
To change the state of a specified thread, use the SetThreadState
function.
Active development with the Thread Manager is not recommended. The API is intended only for developers who are porting their applications to Mac OS X and whose code relies on the cooperative threading model. If you are writing a new Carbon application, you should use POSIX threads or the Multiprocessing Services API instead. See Threading Programming Guide for more information.
Threads.h
Defines a pointer to a dispose thread debugging callback function. A dispose thread debugging callback function is a debugging function that the Thread Manager calls whenever it disposes of a thread.
typedef void (*DebuggerDisposeThreadProcPtr) ( ThreadID threadDeleted );
If you name your function MyDebuggerDisposeThreadProc
,
you would declare it like this:
void MyDebuggerDisposeThreadProcPtr ( ThreadID threadDeleted );
The thread ID of the thread being disposed of.
The MyDebuggerDisposeThreadCallback
function
is one of three debugging functions that you can install with the
SetDebuggerNotificationProcs
function. The Thread Manager calls MyDebuggerDisposeThreadCallback
whenever
an application disposes of a thread. The thread manager calls this
debugging function whether you manually call DisposeThread
to dispose of a thread
or if a thread finishes executing its code and the Thread Manager
automatically disposes of it.
Threads.h
Defines a pointer to a new thread debugging callback function. A new thread debugging callback function is a debugging function that the Thread Manager calls whenever it creates a new thread.
typedef void (*DebuggerNewThreadProcPtr) ( ThreadID threadCreated );
If you name your function MyDebuggerNewThreadProc
,
you would declare it like this:
void MyDebuggerNewThreadProcPtr ( ThreadID threadCreated );
The thread ID of the thread being created.
The MyDebuggerNewThreadCallback
function
is one of three debugging functions that you can install with the
SetDebuggerNotificationProcs
function. The Thread Manager calls MyDebuggerNewThreadCallback
whenever
an application creates or allocates a new thread with the NewThread
function.
The Thread Manager does not call MyDebuggerNewThreadCallback
when
an application creates a thread pool with the CreateThreadPool
function.
Threads.h
Defines a pointer to a thread scheduler debugging callback function. A thread scheduler debugging callback function is a debugging function that the Thread Manager calls whenever a thread is scheduled.
typedef ThreadID (*DebuggerThreadSchedulerProcPtr) ( SchedulerInfoRecPtr schedulerInfo );
If you name your function MyDebuggerThreadSchedulerProc
,
you would declare it like this:
ThreadID MyDebuggerThreadSchedulerProcPtr ( SchedulerInfoRecPtr schedulerInfo );
A pointer to a scheduler information structure
that the SetDebuggerNotificationProcs
function
passes to the MyDebuggerThreadSchedulerCallback
function.
Among other information, the scheduler information structure contains
the ID of the current thread and the ID of the thread that the Thread
Manager has scheduled to run next.
See the description of the ThreadID
data type.
The MyDebuggerThreadSchedulerCallback
function
is one of three debugging functions that you can install with the
SetDebuggerNotificationProcs
function. The Thread Manager calls MyDebuggerThreadSchedulerCallback
whenever
an application schedules a new thread to run. The MyDebuggerThreadSchedulerCallback
function
gets the last look at the thread being scheduled—that is, the
Thread Manager calls this function after the Thread Manager default
scheduling mechanism and a custom scheduler, if you have installed
one, decide on the next thread to schedule.
If you wish, you can use this debugging callback function
to schedule a different thread than that chosen by the Thread Manager
and any custom scheduling function. The MyDebuggerThreadSchedulerCallback
returns
the thread ID of the next thread to schedule. The MyDebuggerThreadSchedulerCallback
can
specify kNoThreadID
for
the thread ID if you do not want to change the decision of the Thread
Manager default scheduler or a custom scheduler.
To schedule a thread, use functions such as YieldToAnyThread
, YieldToThread
, and SetThreadState
.
Threads.h
Defines a pointer to a thread entry callback function. Your thread entry callback function provides an entry point to a thread that you create in your application.
typedef voidPtr (*ThreadEntryProcPtr) ( void * threadParam );
If you name your function MyThreadEntryProc
,
you would declare it like this:
voidPtr MyThreadEntryProcPtr ( void * threadParam );
A pointer to a void
data
structure passed to this function by the NewThread
function.
When you create or allocate a new thread with the NewThread
function,
you pass the name of this entry function. You also pass a parameter
that the Thread Manager passes on to the MyThreadEntryCallback
function.
You can use this parameter to pass thread-specific information to
the newly created or allocated thread. For example, you could pass something
like A5 information or the address of a window to update. Or you
could use this parameter to specify local storage for a thread that
other threads could access.
When the code in a thread finishes executing, the Thread Manager
automatically calls the DisposeThread
function to dispose of the thread. The MyThreadEntryCallback
function passes
its function result to DisposeThread
.
The DisposeThread
function
passes this result back to the NewThread
function
that called MyThreadEntryCallback
to
begin with.
This mechanism allows you to spawn a thread that does some work and then continue with your original thread. When the spawned thread is finished doing its work—for example a calculation—it returns the result to the original thread.
Threads.h
Defines a pointer to a thread scheduler callback function. Your thread scheduler callback function supplements the Thread Manager default scheduling mechanism.
typedef ThreadID (*ThreadSchedulerProcPtr) ( SchedulerInfoRecPtr schedulerInfo );
If you name your function MyThreadSchedulerProc
,
you would declare it like this:
ThreadID MyThreadSchedulerProcPtr ( SchedulerInfoRecPtr schedulerInfo );
A pointer to the scheduler information structure
that the Thread Manager uses to pass information to MyThreadSchedulerCallback
.
See the description of the ThreadID
data type.
The MyThreadSchedulerCallback
function
does not supplant the Thread Manager scheduling mechanism but rather
works in conjunction with it.
Whenever scheduling occurs, the Thread Manager passes a scheduler
information structure to MyThreadSchedulerCallback
.
Among other information, the scheduler information structure contains
the thread ID of the current thread and the thread ID of the thread
that the application has scheduled to run next.
The MyThreadSchedulerCallback
function
returns to the Thread Manager the thread ID of the thread that it
has chosen to schedule and the Thread Manager does the actual scheduling.
If MyThreadSchedulerCallback
decides
not to schedule a thread, it returns the constant kNoThreadID
and
the Thread Manager default scheduling mechanism schedules the next
thread.
When the SetThreadScheduler
function
installs the custom scheduler, it automatically disables scheduling
to avoid any reentrancy problems. Therefore, in the custom scheduler, you
should make no yield calls or other calls that would cause scheduling
to occur.
Threads.h
Defines a pointer to a thread switch callback function. Your thread switch callback function adds to the thread context information that the Thread Manager saves and restores.
typedef void (*ThreadSwitchProcPtr) ( ThreadID threadBeingSwitched, void * switchProcParam );
If you name your function MyThreadSwitchProc
,
you would declare it like this:
void MyThreadSwitchProcPtr ( ThreadID threadBeingSwitched, void * switchProcParam );
The thread ID of the thread whose context is being switched.
A pointer to a parameter that the SetThreadSwitcher
function
passes to MyThreadSwitchCallback
.
The custom switching function allows you to save and restore context information in addition to the default context information that the Thread Manager automatically saves and restores when it switches contexts. You must actually define two context-switching functions, one for leaving a thread and another for entering a thread. When leaving a thread, you call the outer context-switching function to save additional context information. When reentering a thread, you call the inner context-switching function to restore the extra information that was saved on exit.
The default context information consists of the CPU registers, the FPU registers (if any), and the location of the thread’s context.
When the SetThreadSwitcher
function
installs the custom switching function, it automatically disables
scheduling to avoid any reentrancy problems. Therefore, in the custom
switching function, you should make no yield calls or other calls
that would cause scheduling to occur.
Threads.h
Defines a pointer to a thread termination callback function. Your thread termination callback function does additional cleanup when the code in a thread finishes executing.
typedef void (*ThreadTerminationProcPtr) ( ThreadID threadTerminated, void * terminationProcParam );
If you name your function MyThreadTerminationProc
,
you would declare it like this:
void MyThreadTerminationProcPtr ( ThreadID threadTerminated, void * terminationProcParam );
The thread ID of the thread being disposed of.
A pointer to a void
data
structure that the SetThreadTerminator
function passes
to MyThreadTerminationCallback
.
You use the SetThreadTerminator
function
to install the MyThreadTerminationCallback
custom
termination function. The custom termination function allows you
to do additional cleanup when the code in a thread finishes executing
or when you call the DisposeThread
function
to manually dispose of a thread.
Threads.h
typedef DebuggerDisposeThreadProcPtr DebuggerDisposeThreadUPP;
For more information, see the description of the DebuggerDisposeThreadUPP () callback function.
Threads.h
typedef DebuggerDisposeThreadUPP DebuggerDisposeThreadTPP;
Threads.h
typedef DebuggerNewThreadUPP DebuggerNewThreadTPP;
Threads.h
typedef DebuggerNewThreadProcPtr DebuggerNewThreadUPP;
For more information, see the description of the DebuggerNewThreadUPP () callback function.
Threads.h
typedef DebuggerThreadSchedulerProcPtr DebuggerThreadSchedulerUPP;
For more information, see the description of the DebuggerThreadSchedulerUPP () callback function.
Threads.h
typedef DebuggerThreadSchedulerUPP DebuggerThreadSchedulerTPP;
Threads.h
struct SchedulerInfoRec { UInt32 InfoRecSize; ThreadID CurrentThreadID; ThreadID SuggestedThreadID; ThreadID InterruptedCoopThreadID; }; typedef struct SchedulerInfoRec SchedulerInfoRec; typedef SchedulerInfoRec * SchedulerInfoRecPtr;
InfoRecSize
The size of the structure.
CurrentThreadID
The thread ID of the current thread.
SuggestedThreadID
The thread ID of the thread that the application has suggested to run.
InterruptedCoopThreadID
Historically, the thread ID of a preempted cooperative thread if a cooperative thread has been interrupted and has not yet resumed execution. Because it no longer supports preemptive threads, the Thread Manager always passes the constant kNoThreadID
to indicate that there is no thread that has been interrupted.
You can, if you wish, use the SetThreadScheduler
function to install a custom scheduling function to work in conjunction with the default Thread Manager scheduling mechanism. The Thread Manager uses the scheduler information structure to pass information to the custom scheduling function that allows it to decide which thread, if any, to schedule next.
Threads.h
typedef ThreadEntryUPP ThreadEntryTPP;
Threads.h
typedef ThreadEntryProcPtr ThreadEntryUPP;
For more information, see the description of the ThreadEntryUPP () callback function.
Threads.h
typedef ThreadSchedulerUPP ThreadSchedulerTPP;
Threads.h
typedef ThreadSchedulerProcPtr ThreadSchedulerUPP;
For more information, see the description of the ThreadSchedulerUPP () callback function.
Threads.h
typedef ThreadSwitchUPP ThreadSwitchTPP;
Threads.h
typedef ThreadSwitchProcPtr ThreadSwitchUPP;
For more information, see the description of the ThreadSwitchUPP () callback function.
Threads.h
Represents a thread task reference.
typedef void* ThreadTaskRef;
In certain cases, such as during execution of an interrupt function, your application is not guaranteed to be the current process. Since threads are defined within an application context, it follows that in cases such as these, you cannot get or set information about any particular threads in your application unless you have a way of identifying the application context. The thread task reference gives you a way of doing this.
You can obtain the thread task reference by calling GetThreadCurrentTaskRef
at a time when you know your application is the current context. Later, during execution of an interrupt function, you can use the thread task reference to identify your application. For example, you can pass the thread task reference to functions such as GetThreadStateGivenTaskRef
and SetThreadReadyGivenTaskRef
in an interrupt function to get and set information about the state of particular threads in your application.
Threads.h
typedef ThreadTerminationUPP ThreadTerminationTPP;
Threads.h
typedef ThreadTerminationProcPtr ThreadTerminationUPP;
For more information, see the description of the ThreadTerminationUPP () callback function.
Threads.h
The ThreadID
data
type defines the thread ID.
typedef UInt32 ThreadID; enum { kNoThreadID = 0, kCurrentThreadID = 1, kApplicationThreadID = 2 };
kNoThreadID
Indicates no thread; for example, you can use
a function such as SetThreadState
to
put the current thread in the stopped state and pass kNoThreadID
to
indicate that you don’t care which thread runs next.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kCurrentThreadID
Identifies the currently executing thread.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kApplicationThreadID
Identifies the main application thread this is the cooperative thread that the Thread Manager creates at launch time. You cannot dispose of this thread. All applications—even those that are not aware of the Thread Manager—have one main application thread. The Thread Manager assumes that the main application thread is responsible for event gathering when an operating-system event occurs, the Thread Manager schedules the main application thread as the next thread to execute.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
The Thread Manager assigns a thread ID to each thread that
you create or allocate with the NewThread
function. The thread ID uniquely
identifies a thread within an application context. You can use the
thread ID in functions that schedule execution of a particular thread,
dispose of a thread, and get and set information about a thread;
for example, you pass the thread ID to functions such as YieldToThread
, DisposeThread
, and GetThreadState
.
In addition to the specific thread IDs that the NewThread
function
returns, you can use the three Thread Manager constants described
here.
typedef UInt32 ThreadOptions; enum { kNewSuspend = (1 << 0), kUsePremadeThread = (1 << 1), kCreateIfNeeded = (1 << 2), kFPUNotNeeded = (1 << 3), kExactMatchThread = (1 << 4) };
kNewSuspend
Begin a new thread in the stopped state.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kUsePremadeThread
Use a thread from the existing supply.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kCreateIfNeeded
Create a new thread if one with the proper style and stack size requirements does not exist.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kFPUNotNeeded
Do not save the FPU context. This saves time when switching contexts. Note, however, that for PowerPC threads, the Thread Manager always saves the FPU registers regardless of how you set this option. Because the PowerPC microprocessor uses the FPU registers for optimizations, they could contain necessary information.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kExactMatchThread
Allocate a thread from the pool only if it exactly matches the stack-size request. Without this option, a thread is allocated that best fits the request—that is, a thread whose stack is greater than or equal to the requested size.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
When you create or allocate a new thread with the NewThread
function,
you can specify thread options that define certain characteristics
of the thread, using the values described here. To specify more
than one option, you sum them together and pass them as a single parameter
to the NewThread
function.
The ThreadOptions
data
type defines the thread options.
typedef UInt16 ThreadState; enum { kReadyThreadState = 0, kStoppedThreadState = 1, kRunningThreadState = 2 };
kReadyThreadState
The thread is ready to run.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kStoppedThreadState
The thread is stopped and not ready to run.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kRunningThreadState
The thread is running.
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
The Thread Manager functions which get and set information
about the state of a thread, such as GetThreadState
and SetThreadState
, use these values.
typedef UInt32 ThreadStyle; enum { kCooperativeThread = 1L << 0, kPreemptiveThread = 1L << 1 };
kCooperativeThread
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
kPreemptiveThread
Available in Mac OS X v10.0 and later.
Declared in Threads.h
.
Historically, the Thread Manager defined two types of threads to run in an application context: cooperative and preemptive, but now it supports only cooperative threads.
Although the Thread Manager only supports a single type of thread, many Thread Manager functions (for historical reasons) require you to use the thread type to specify the type of the thread.
The ThreadStyle
data
type specifies the type of a thread.
Because there is only one type of thread (cooperative) the
thread type accepts a single value, kCooperativeThread
.
The most common result codes returned by Thread Manager are listed below.
You can check for version and feature availability information by using the Thread Manager selectors defined in the Gestalt Manager. For more information see Inside Mac OS X: Gestalt Manager Reference.
© 2007 Apple Inc. All Rights Reserved. (Last updated: 2007-04-04)