A color picker is a user interface for color selection in an NSColorPanel
object. The color panel lets the user select a color picker from a matrix of NSButtonCell
objects across the top of the panel. A color picker is a loadable bundle with an extension of .colorPicker
that can be installed in one of four places:
/System/Library/ColorPickers
— Apple-supplied color pickers only
/Library/ColorPickers
~/Library/ColorPickers
Inside the application bundle in a subdirectory of the Resources
directory named ColorPickers
, for example:
TextEdit.app/Contents/Resources/ColorPickers/MyColorPickers.colorPicker |
The bundle should contain all required resources for the color picker, including nib files, image files, and so on. These resources should be internationalized for each supported localization. NSColorPanel
allocates and initializes an instance of each class for each color-picker bundle found in these locations. The class name is assumed to be the bundle directory name minus the .colorPicker
extension. If you have an icon in TIFF format (including a .tiff
extension) and with the same name as that of the color-picker class, the color panel displays it in the button cell at the top of the panel.
Overview of the Color Picker API
The Procedure for Creating a Custom Color Picker
The NSColorPickingDefault
and NSColorPickingCustom
protocols provide an interface for adding custom color pickers to an application’s color panel. The NSColorPickingDefault
protocol provides basic behavior for a color picker. The NSColorPickingCustom
protocol provides implementation-specific behavior.
The NSColorPicker
class implements the NSColorPickingDefault
protocol. To implement your own color picker you must create a subclass of NSColorPicker
and implement the NSColorPickingCustom
protocol for that subclass. You can also re-implement any NSColorPickingDefault
methods if there is a need to; for example, you could write code to supply a custom tool tip or an image with a name other than the color-picker class name. You must also implement a view containing the actual color-selection user interface to be inserted into the color panel for the color picker. The custom NSColorPicker
object should have an outlet connecting it to this view.
The color-picker API requires that you specify supported color-picker modes. For a list of the existing color picker modes and mode constants, see “Choosing the Color Pickers in a Color Panel.” If your color picker includes submodes, you should define a unique value for each submode. As an example, the slider picker has four values defined in the above list (NSGrayModeColorPanel
, NSRGBModeColorPanel
, NSCMYKModeColorPanel
, and NSHSBModeColorPanel
)—one for each of its submodes.
What follows is a short tutorial for creating custom color pickers that are automatically added to a color panel. The procedure is fairly easy, but there are a few details you should be aware of. The tutorial makes use of the RadiantPicker
example project installed in /Developer/Examples/AppKit
.
Note: To ensure the accuracy of the colors in your custom color picker, you should handle color spaces correctly. See “Working With Color Spaces” (especially the section on programming guidelines) for information on the proper use of color spaces.
Start by creating a project for a Cocoa bundle: Choose New Project from the File menu and then select Cocoa Bundle from the list of project types. For the name of the bundle enter the same name you intend to give to the name of your NSColorPicker
subclass.
The next step is not absolutely necessary, but is helpful for debugging and testing the custom color picker. As shown in Figure 1, double-click the project folder in Xcode and, in the General pane of the project preferences, set the build product output directory to Library/ColorPickers
in your home directory.
Note: For this option to be effective, you must turn off an Xcode user default. Specifically, enter the following at the command line:
defaults write com.apple.xcode UsePerConfigurationBuildLocations NO |
Next set the extension of the color-picker bundle: Double-click the bundle target, select the Build pane, and search for the Wrapper Extension setting. Change the value of this setting to “colorPicker”, as shown in Figure 2.
The final step in project configuration is to set two properties: the bundle identifier and the principal class. The name of the principal class should be the same as the name of the project. Figure 3 illustrates what these settings might look like.
Now let’s leave Xcode for awhile and switch to Interface Builder. The Cocoa Bundle project type does not include a nib file, so you’ll have to add one. Launch the application and in the Starting Point panel select Empty under Cocoa and click New (see Figure 4).
Drag a Custom View object from the Containers palette onto your nib file window (this step requires Mac OS X v10.4 or greater). Then construct the user interface of your color picker on this view with palette objects (if necessary). Figure 5 gives an example of what you might see in Interface Builder. Size the view so that it is commensurate with the NSSize
value returned from the NSColorPicker
implementation of the NSColorPickingDefault
protocol method minContentSize
. Save the nib file under an appropriate name and then, in Xcode, add the nib file to the project as a localized resource.
Now comes time for some coding, starting with your custom subclass of NSColorPicker
. In Xcode, create the files for a new Objective-C class and add them to the project (File > New File). Give the header and implementation files the same name (minus the extensions) as that of the project. Open the header file and change the superclass to NSColorPicker
and declare that the class adopts the NSColorPickingCustom
protocol. Also add any outlets you require to the view containing the color picker’s user interface. Listing 1 illustrates what the header file declarations should look like.
Listing 1 Declarations of the NSColorPicker
subclass
@interface RadiantColorPicker: NSColorPicker <NSColorPickingCustom> { |
IBOutlet NSView *_pickerView; |
IBOutlet RadiantColorControl *_radiantColorControl; |
} |
@end |
To keep Interface Builder synchronized with these changes, drag the header file from Xcode and drop in on the nib file window. Select the File’s Owner icon in the nib file window, open the Custom Class inspector pane (Command-5), and select the NSColorPicker
subclass you just declared. Then connect any outlets you defined for that class.
At this point, create and add files for any custom classes needed for the user interface of the color picker. As with the custom NSColorPicker
subclass, added any required declarations to the header file and then drag this file onto the nib file window to make Interface Builder aware of the custom view. Assign the custom view class using the Custom Class inspector pane. You may need to do this before making any outlet connections between the custom view class and your NSColorPicker
subclass.
Implement your NSColorPicker
subclass by, at the least, implementing the methods of the NSColorPickingCustom
protocol and, optionally, re-implementing methods of the NSColorPickingDefault
protocol, as necessary. Listing 2 provides an example.
Listing 2 Sample implementation of the custom NSColorPicker
class
@implementation RadiantColorPicker |
- (id)initWithPickerMask:(NSUInteger)mask colorPanel:(NSColorPanel *)owningColorPanel { |
return [super initWithPickerMask:mask colorPanel:owningColorPanel]; |
} |
- (void)dealloc { |
[_pickerView release]; |
[super dealloc]; |
} |
- (BOOL)supportsMode:(NSColorPanelMode)mode { |
return (mode == NSRGBModeColorPanel) ? YES : NO; |
} |
- (NSColorPanelMode)currentMode { |
return NSRGBModeColorPanel; |
} |
- (NSView *)provideNewView:(BOOL)initialRequest { |
if (initialRequest) { |
// Load our nib files |
if (![NSBundle loadNibNamed:@"RadiantColorPicker" owner:self]) { |
NSLog(@"ERROR: couldn't load MyColorPicker nib"); |
} |
[_radiantColorControl setTarget:self]; |
[_radiantColorControl setAction:@selector(colorChanged:)]; |
} |
return _pickerView; |
} |
- (void)colorChanged:(id)sender { |
[[self colorPanel] setColor:[_radiantColorControl color]]; |
} |
- (void)setColor:(NSColor *)newColor { |
[_radiantColorControl setColor:newColor]; |
} |
- (NSString *)buttonToolTip { |
return NSLocalizedString(@"Radiant Picker", @"Tooltip for the radiant color picker button in the color panel"); |
} |
@end |
There are a few things to note about this code:
The class implements every method of the NSColorPickingCustom
protocol.
It reimplements one method of NSColorPickingDefault
, buttonToolTip
; from this implementation it returns a localized string (meaning that it would probably have a Localizable.strings
file for each supported localization).
Important: The buttonToolTip
method, along with the minContentSize
method, were added to the interface of NSColorPickingDefault
for Mac OS X v10.5.
As shown in the example, do not load your color picker’s nib file in the initializer initWithPickerMask:colorPanel:
. Instead load the nib file in the provideNewView:
method. You only need to load the nib file if the sole argument of the provideNewView:
method is YES
; otherwise, return the cached instance.
Two of the methods manage the color-panel modes supported by the color picker (in this case, only NSRGBModeColorPanel
). If the picker masks of the control panel do not contain a supported mode, the color picker is not asked to load itself into the color panel.
The custom view of this color picker—which is an instance of an NSControl
subclass—sends a (private) colorChanged:
action message to the custom NSColorPicker
object upon each mouse-up event. In this method, the color picker sets the current color of its color panel. Note the code in provideNewView:
that sets the target and action of the custom control object.
Because it’s File’s Owner, the custom NSColorPicker
class is responsible for releasing top-level nib objects such as the color picker’s custom view (_pickerView
).
Implement the custom view objects for your color picker as necessary.
When you have finished implementing and testing your custom color picker, and it is a third-party product, create an installer for it that puts in one of the prescribed locations.
© 2005, 2009 Apple Inc. All Rights Reserved. (Last updated: 2009-03-04)