The Cocoa text input management system centers around three classes that interact with each other to transmit input from the user’s keyboard or mouse to a text view. An input server (NSInputServer or other NSInputServiceProvider object) receives keyboard characters and transmits characters to be inserted into a text view object. An input manager (NSInputManager object) serves as a proxy for a particular input server and passes messages to the active input server. Finally, a text view (NSTextView or other NSTextInput object) displays, stores, and manages onscreen text.
How Input Management Works
Input Servers
Input Managers
Text Views
In the simplest case, the text view passes keyboard events to the input manager through the standard message-passing hierarchy. The input manager checks the events against the key-bindings dictionary, which maps certain Control-key events to selectors. If a key-bindings entry is found in the dictionary, the selector is sent to the input server. Most events, however, are passed directly to the active input server as strings of text. The input server processes the received text and sends a message asking the originating text view to insert the text, possibly in a modified form.
In more complex scenarios, the input server can do much more than simply send back the text it receives. Every text view tracks a region of marked text, a region of text (distinct from the selection, and usually indicated with a yellow-orange highlight color) that is incomplete—the input server can retrieve and modify the marked text depending on subsequent characters. Additionally, input servers can manage palette windows, including one that appears immediately below the insertion point, for complex character sets. These facilities allow the input server to output more characters than it inputs, or vice versa.
Each localization of Mac OS X has a platform input server, which serves as the default input server on that system. For example, the U.S. English platform input server transforms Option-E followed by E (two keystrokes) to a single character, an e with an acute accent. (The Option-E appears as marked text until the second keystroke completes the input process.) The Japanese platform input server demonstrates more complex processing, allowing the user to enter hiragana (phonetic) characters, to pick from a list of possible kanji (pictogram) characters that could match the hiragana input in a palette window, and to insert the kanji character into the text view.
Note that all Application Kit event handling, including text input, is not thread-safe. If you are writing a multithreaded application, make sure all event handling takes place in the main thread.
Input servers are objects that implement the NSInputServiceProvider protocol. Input server objects are typically instances of NSInputServer or a subclass, and instances of NSInputServer are typically assigned a delegate to provide custom input management. For information on creating an input server, see “Creating Input Servers.”
Input managers are instances of the NSInputManager class. You never have to instantiate or subclass NSInputManager, and in general you never have to directly access its methods either. The only place that its methods need to be accessed are within the implementation of a text view that does not inherit from NSTextView.
Text views are instances of classes that implement the NSTextInput protocol. The most common example of a text view is an NSTextView object or instance of a subclass of NSTextView.
If you need more sophisticated text handling than NSTextView provides, for example in a word processing application, you may need to create a text view that does not inherit from NSTextView. In this case, you will need to implement the NSTextInput protocol and access NSInputManager methods from within the implementation. For information on creating custom text views, see “Creating Custom Views.”
© 1997, 2007 Apple Inc. All Rights Reserved. (Last updated: 2007-02-08)