BuildStrings(1) BSD General Commands Manual BuildStrings(1)
NAME
/Developer/Tools/BuildStrings -- Generate header (.h) or resource (.r) file from text files
SYNOPSIS
/Developer/Tools/BuildStrings [-define variable] [-header] [-attributes attributeList] [-type filekind]
-id ResID -in path -out path
DESCRIPTION
The /Developer/Tools/BuildStrings command translates a text file into a resource or header file for use
in localizing your Carbon application. The input file is a series of newline-separated pairs of new-line-separated newline-separated
line-separated strings. Each pair of strings represents the "base" string and the localized equiva-lent. equivalent.
lent. When generating a resource file, /Developer/Tools/BuildStrings generates a STR# resource con-taining containing
taining only the localized equivalents (which must be enclosed in double quotes in the source file).
When generating the header file, /Developer/Tools/BuildStrings generates a C header file with #define
directives for each of the base strings (which must be valid C preprocessor symbols) equating each to
the ordinal number of the string in the STR# resource. Your C/C++ source code can use these preproces-sor preprocessor
sor macros, along with standard Resource Manager calls (like GetIndString) to load the appropriate
localized string.
The source file may include #ifdef/#endif (or #ifndef/#endif) directives to conditionally include dif-ferent different
ferent pairs of strings, e.g. for debugging builds or different versions. Note that these are the only
preprocessor directives allowed in the source file.
When generating a resource file, you can set the resource ID and attributes of the STR# resource by
providing /Developer/Tools/BuildStrings with the appropriate command-line options.
You can use /Developer/Tools/BuildStrings with several different sets of strings in the same applica-tion, application,
tion, for example, error strings and warning strings. The -type argument customizes some #defines in
the generated header file so there are no conflicts.
The /Developer/Tools/BuildStrings command accepts the following arguments:
-header Generate a header file. If not provided, default is resource file format. Note that the file
extension is not provided automatically; your output file name must have the appropriate .h or
.r extension.
-define variable
Defines variable for use in #ifdef or #ifndef conditionals. No value may be assigned to vari-able. variable.
able. This argument may be repeated for any number of variables.
-id ResID
The resource ID for the STR# resource. There is no support for setting the resource name.
-attributes attribute
Resource attributes for the STR# resource definition (such as locked, preload, etc.) These
are provided after the resource name in the resource definition. This argument may be
repeated for any number of attributes. It is ignored if generating a header.
-type filekind
Customizes three preprocessor variables (MinValidFoo, MaxValidFoo, FooRsrcID) #defined in a
generated header file. Note that if this argument is not provided, the default is the literal
string "(null)", which will cause compile errors in the header file.
-in path
The input file, a set of newline-separated pairs of newline-separated strings. The first
string of the pair is ignored for the resource file (but is provided in a comment) and is used
as the preprocessor symbol in the header file. The second string of the pair is used as the
resource string in the resource file and is ignored in the header file (but is provided in a
comment), and must be enclosed in double-quotes in your source file.
-out path
The output file. Note that you should provide the appropriate file extension; it is not pro-vided provided
vided automatically according to the -header flag.
SEE ALSO
Rez(1), DeRez(1)
Mac OS X April 12, 2004 Mac OS X
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