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This document is a Mac OS X manual page. Manual pages are a command-line technology for providing documentation. You can view these manual pages locally using the man(1) command. These manual pages come from many different sources, and thus, have a variety of writing styles. For more information about the manual page format, see the manual page for manpages(5). |
GLPASSTHROUGH(3G) GLPASSTHROUGH(3G) NAME glPassThrough - place a marker in the feedback buffer C SPECIFICATION void glPassThrough( GLfloat token ) PARAMETERS token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. DESCRIPTION Feedback is a GL render mode. The mode is selected by calling glRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no pixels are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using the GL. See the glFeedbackBuffer reference page for a description of the feedback buffer and the values in it. glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect to the specification of graphics primitives is maintained. NOTES glPassThrough is ignored if the GL is not in feedback mode. ERRORS GL_INVALID_OPERATION is generated if glPassThrough is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_RENDER_MODE SEE ALSO glFeedbackBuffer(3G), glRenderMode(3G) GLPASSTHROUGH(3G) |
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