GLPOLYGONSTIPPLE(3G) GLPOLYGONSTIPPLE(3G)
NAME
glPolygonStipple - set the polygon stippling pattern
C SPECIFICATION
void glPolygonStipple( const GLubyte *mask )
PARAMETERS
mask Specifies a pointer to a 32x32 stipple pattern that will be unpacked from memory in the same
way that glDrawPixels unpacks pixels.
DESCRIPTION
Polygon stippling, like line stippling (see glLineStipple), masks out certain fragments produced by
rasterization, creating a pattern. Stippling is independent of polygon antialiasing.
mask is a pointer to a 32x32 stipple pattern that is stored in memory just like the pixel data sup-plied supplied
plied to a glDrawPixels call with height and width both equal to 32, a pixel of GL_COLOR_INDEX, and
data type of GL_BITMAP. That is, the stipple pattern is represented as a 32x32 array of 1-bit color
indices packed in unsigned bytes. glPixelStore parameters like GL_UNPACK_SWAP_BYTES and
GL_UNPACK_LSB_FIRST affect the assembling of the bits into a stipple pattern. Pixel transfer opera-tions operations
tions (shift, offset, pixel map) are not applied to the stipple image, however.
To enable and disable polygon stippling, call glEnable and glDisable with argument
GL_POLYGON_STIPPLE. Polygon stippling is initially disabled. If it's enabled, a rasterized polygon
fragment with window coordinates xw and yw is sent to the next stage of the GL if and only if the (xw
mod 32)th bit in the (yw mod 32)th row of the stipple pattern is 1 (one). When polygon stippling is
disabled, it is as if the stipple pattern consists of all 1's.
ERRORS
GL_INVALID_OPERATION is generated if glPolygonStipple is executed between the execution of glBegin
and the corresponding execution of glEnd.
ASSOCIATED GETS
glGetPolygonStipple
glIsEnabled with argument GL_POLYGON_STIPPLE
SEE ALSO
glDrawPixels(3G), glLineStipple(3G), glPixelStore(3G), glPixelTransfer(3G)
GLPOLYGONSTIPPLE(3G)
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