GLSHADEMODEL(3G) GLSHADEMODEL(3G)
NAME
glShadeModel - select flat or smooth shading
C SPECIFICATION
void glShadeModel( GLenum mode )
PARAMETERS
mode Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and
GL_SMOOTH. The initial value is GL_SMOOTH.
DESCRIPTION
GL primitives can have either flat or smooth shading. Smooth shading, the default, causes the com-puted computed
puted colors of vertices to be interpolated as the primitive is rasterized, typically assigning dif-ferent different
ferent colors to each resulting pixel fragment. Flat shading selects the computed color of just one
vertex and assigns it to all the pixel fragments generated by rasterizing a single primitive. In
either case, the computed color of a vertex is the result of lighting if lighting is enabled, or it
is the current color at the time the vertex was specified if lighting is disabled.
Flat and smooth shading are indistinguishable for points. Starting when glBegin is issued and count-ing counting
ing vertices and primitives from 1, the GL gives each flat-shaded line segment i the computed color
of vertex i + 1, its second vertex. Counting similarly from 1, the GL gives each flat-shaded polygon
the computed color of the vertex listed in the following table. This is the last vertex to specify
the polygon in all cases except single polygons, where the first vertex specifies the flat-shaded
color.
Primitive Type of Polygon i Vertex
Single polygon ( i == 1) 1
Triangle strip i + 2
Triangle fan i + 2
Independent triangle 3i
Quad strip 2i + 2
Independent quad 4i
Flat and smooth shading are specified by glShadeModel with mode set to GL_FLAT and GL_SMOOTH, respec-tively. respectively.
tively.
ERRORS
GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or GL_SMOOTH.
GL_INVALID_OPERATION is generated if glShadeModel is executed between the execution of glBegin and
the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_SHADE_MODEL
SEE ALSO
glBegin(3G), glColor(3G), glLight(3G), glLightModel(3G)
GLSHADEMODEL(3G)
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